st/mesa: silence int/float and double/float conversion warnings
[mesa.git] / src / mesa / state_tracker / st_texture.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef ST_TEXTURE_H
29 #define ST_TEXTURE_H
30
31
32 #include "pipe/p_context.h"
33 #include "util/u_sampler.h"
34
35 #include "main/mtypes.h"
36
37
38 struct pipe_resource;
39
40
41 /**
42 * Subclass of gl_texure_image.
43 */
44 struct st_texture_image
45 {
46 struct gl_texture_image base;
47
48 /* These aren't stored in gl_texture_image
49 */
50 GLuint level;
51 GLuint face;
52
53 /* If stImage->pt != NULL, image data is stored here.
54 * Else if stImage->base.Data != NULL, image is stored there.
55 * Else there is no image data.
56 */
57 struct pipe_resource *pt;
58
59 struct pipe_transfer *transfer;
60 };
61
62
63 /**
64 * Subclass of gl_texure_object.
65 */
66 struct st_texture_object
67 {
68 struct gl_texture_object base; /* The "parent" object */
69
70 /* The texture must include at levels [0..lastLevel] once validated:
71 */
72 GLuint lastLevel;
73
74 /** The size of the level=0 mipmap image.
75 * Note that the number of 1D array layers will be in height0 and the
76 * number of 2D array layers will be in depth0, as in GL.
77 */
78 GLuint width0, height0, depth0;
79
80 /* On validation any active images held in main memory or in other
81 * textures will be copied to this texture and the old storage freed.
82 */
83 struct pipe_resource *pt;
84
85 /* Default sampler view attached to this texture object. Created lazily
86 * on first binding.
87 */
88 struct pipe_sampler_view *sampler_view;
89
90 /* True if there is/was a surface bound to this texture object. It helps
91 * track whether the texture object is surface based or not.
92 */
93 GLboolean surface_based;
94 };
95
96
97 static INLINE struct st_texture_image *
98 st_texture_image(struct gl_texture_image *img)
99 {
100 return (struct st_texture_image *) img;
101 }
102
103 static INLINE struct st_texture_object *
104 st_texture_object(struct gl_texture_object *obj)
105 {
106 return (struct st_texture_object *) obj;
107 }
108
109
110 static INLINE struct pipe_resource *
111 st_get_texobj_resource(struct gl_texture_object *texObj)
112 {
113 struct st_texture_object *stObj = st_texture_object(texObj);
114 return stObj ? stObj->pt : NULL;
115 }
116
117
118 static INLINE struct pipe_resource *
119 st_get_stobj_resource(struct st_texture_object *stObj)
120 {
121 return stObj ? stObj->pt : NULL;
122 }
123
124
125 static INLINE struct pipe_sampler_view *
126 st_create_texture_sampler_view(struct pipe_context *pipe,
127 struct pipe_resource *texture)
128 {
129 struct pipe_sampler_view templ;
130
131 u_sampler_view_default_template(&templ, texture, texture->format);
132
133 return pipe->create_sampler_view(pipe, texture, &templ);
134 }
135
136
137 static INLINE struct pipe_sampler_view *
138 st_create_texture_sampler_view_format(struct pipe_context *pipe,
139 struct pipe_resource *texture,
140 enum pipe_format format)
141 {
142 struct pipe_sampler_view templ;
143
144 u_sampler_view_default_template(&templ, texture, format);
145
146 return pipe->create_sampler_view(pipe, texture, &templ);
147 }
148
149
150 static INLINE struct pipe_sampler_view *
151 st_get_texture_sampler_view(struct st_texture_object *stObj,
152 struct pipe_context *pipe)
153 {
154 if (!stObj || !stObj->pt) {
155 return NULL;
156 }
157
158 if (!stObj->sampler_view) {
159 stObj->sampler_view = st_create_texture_sampler_view(pipe, stObj->pt);
160 }
161
162 return stObj->sampler_view;
163 }
164
165
166 extern struct pipe_resource *
167 st_texture_create(struct st_context *st,
168 enum pipe_texture_target target,
169 enum pipe_format format,
170 GLuint last_level,
171 GLuint width0,
172 GLuint height0,
173 GLuint depth0,
174 GLuint layers,
175 GLuint tex_usage );
176
177
178 extern void
179 st_gl_texture_dims_to_pipe_dims(GLenum texture,
180 GLuint widthIn,
181 GLuint heightIn,
182 GLuint depthIn,
183 GLuint *widthOut,
184 GLuint *heightOut,
185 GLuint *depthOut,
186 GLuint *layersOut);
187
188 /* Check if an image fits into an existing texture object.
189 */
190 extern GLboolean
191 st_texture_match_image(const struct pipe_resource *pt,
192 const struct gl_texture_image *image,
193 GLuint face, GLuint level);
194
195 /* Return a pointer to an image within a texture. Return image stride as
196 * well.
197 */
198 extern GLubyte *
199 st_texture_image_map(struct st_context *st,
200 struct st_texture_image *stImage,
201 GLuint zoffset,
202 enum pipe_transfer_usage usage,
203 unsigned x, unsigned y,
204 unsigned w, unsigned h);
205
206 extern void
207 st_texture_image_unmap(struct st_context *st,
208 struct st_texture_image *stImage);
209
210
211 /* Return pointers to each 2d slice within an image. Indexed by depth
212 * value.
213 */
214 extern const GLuint *
215 st_texture_depth_offsets(struct pipe_resource *pt, GLuint level);
216
217
218 /* Upload an image into a texture
219 */
220 extern void
221 st_texture_image_data(struct st_context *st,
222 struct pipe_resource *dst,
223 GLuint face, GLuint level, void *src,
224 GLuint src_row_pitch, GLuint src_image_pitch);
225
226
227 /* Copy an image between two textures
228 */
229 extern void
230 st_texture_image_copy(struct pipe_context *pipe,
231 struct pipe_resource *dst, GLuint dstLevel,
232 struct pipe_resource *src, GLuint srcLevel,
233 GLuint face);
234
235 #endif