4542761e248809a03457e0a21c9dcf754fd59e84
[mesa.git] / src / mesa / swrast / s_clear.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include "main/glheader.h"
26 #include "main/accum.h"
27 #include "main/condrender.h"
28 #include "main/format_pack.h"
29 #include "main/macros.h"
30 #include "main/imports.h"
31 #include "main/mtypes.h"
32
33 #include "s_context.h"
34 #include "s_depth.h"
35 #include "s_stencil.h"
36
37
38 /**
39 * Convert a boolean color mask to a packed color where each channel of
40 * the packed value at dst will be 0 or ~0 depending on the colorMask.
41 */
42 static void
43 _pack_colormask(mesa_format format, const uint8_t colorMask[4], void *dst)
44 {
45 float maskColor[4];
46
47 switch (_mesa_get_format_datatype(format)) {
48 case GL_UNSIGNED_NORMALIZED:
49 /* simple: 1.0 will convert to ~0 in the right bit positions */
50 maskColor[0] = colorMask[0] ? 1.0f : 0.0f;
51 maskColor[1] = colorMask[1] ? 1.0f : 0.0f;
52 maskColor[2] = colorMask[2] ? 1.0f : 0.0f;
53 maskColor[3] = colorMask[3] ? 1.0f : 0.0f;
54 _mesa_pack_float_rgba_row(format, 1,
55 (const float (*)[4]) maskColor, dst);
56 break;
57 case GL_SIGNED_NORMALIZED:
58 case GL_FLOAT:
59 /* These formats are harder because it's hard to know the floating
60 * point values that will convert to ~0 for each color channel's bits.
61 * This solution just generates a non-zero value for each color channel
62 * then fixes up the non-zero values to be ~0.
63 * Note: we'll need to add special case code if we ever have to deal
64 * with formats with unequal color channel sizes, like R11_G11_B10.
65 * We issue a warning below for channel sizes other than 8,16,32.
66 */
67 {
68 uint32_t bits = _mesa_get_format_max_bits(format); /* bits per chan */
69 uint32_t bytes = _mesa_get_format_bytes(format);
70 uint32_t i;
71
72 /* this should put non-zero values into the channels of dst */
73 maskColor[0] = colorMask[0] ? -1.0f : 0.0f;
74 maskColor[1] = colorMask[1] ? -1.0f : 0.0f;
75 maskColor[2] = colorMask[2] ? -1.0f : 0.0f;
76 maskColor[3] = colorMask[3] ? -1.0f : 0.0f;
77 _mesa_pack_float_rgba_row(format, 1,
78 (const float (*)[4]) maskColor, dst);
79
80 /* fix-up the dst channels by converting non-zero values to ~0 */
81 if (bits == 8) {
82 uint8_t *d = (uint8_t *) dst;
83 for (i = 0; i < bytes; i++) {
84 d[i] = d[i] ? 0xff : 0x0;
85 }
86 }
87 else if (bits == 16) {
88 uint16_t *d = (uint16_t *) dst;
89 for (i = 0; i < bytes / 2; i++) {
90 d[i] = d[i] ? 0xffff : 0x0;
91 }
92 }
93 else if (bits == 32) {
94 uint32_t *d = (uint32_t *) dst;
95 for (i = 0; i < bytes / 4; i++) {
96 d[i] = d[i] ? 0xffffffffU : 0x0;
97 }
98 }
99 else {
100 unreachable("unexpected size in _mesa_pack_colormask()");
101 }
102 }
103 break;
104 default:
105 unreachable("unexpected format data type in gen_color_mask()");
106 }
107 }
108
109 /**
110 * Clear an rgba color buffer with masking if needed.
111 */
112 static void
113 clear_rgba_buffer(struct gl_context *ctx, struct gl_renderbuffer *rb,
114 const GLubyte colorMask[4])
115 {
116 const GLint x = ctx->DrawBuffer->_Xmin;
117 const GLint y = ctx->DrawBuffer->_Ymin;
118 const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
119 const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
120 const GLuint pixelSize = _mesa_get_format_bytes(rb->Format);
121 const GLboolean doMasking = (colorMask[0] == 0 ||
122 colorMask[1] == 0 ||
123 colorMask[2] == 0 ||
124 colorMask[3] == 0);
125 const GLfloat (*clearColor)[4] =
126 (const GLfloat (*)[4]) ctx->Color.ClearColor.f;
127 GLbitfield mapMode = GL_MAP_WRITE_BIT;
128 GLubyte *map;
129 GLint rowStride;
130 GLint i, j;
131
132 if (doMasking) {
133 /* we'll need to read buffer values too */
134 mapMode |= GL_MAP_READ_BIT;
135 }
136
137 /* map dest buffer */
138 ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height,
139 mapMode, &map, &rowStride,
140 ctx->DrawBuffer->FlipY);
141 if (!map) {
142 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glClear(color)");
143 return;
144 }
145
146 /* for 1, 2, 4-byte clearing */
147 #define SIMPLE_TYPE_CLEAR(TYPE) \
148 do { \
149 TYPE pixel, pixelMask; \
150 _mesa_pack_float_rgba_row(rb->Format, 1, clearColor, &pixel); \
151 if (doMasking) { \
152 _pack_colormask(rb->Format, colorMask, &pixelMask); \
153 pixel &= pixelMask; \
154 pixelMask = ~pixelMask; \
155 } \
156 for (i = 0; i < height; i++) { \
157 TYPE *row = (TYPE *) map; \
158 if (doMasking) { \
159 for (j = 0; j < width; j++) { \
160 row[j] = (row[j] & pixelMask) | pixel; \
161 } \
162 } \
163 else { \
164 for (j = 0; j < width; j++) { \
165 row[j] = pixel; \
166 } \
167 } \
168 map += rowStride; \
169 } \
170 } while (0)
171
172
173 /* for 3, 6, 8, 12, 16-byte clearing */
174 #define MULTI_WORD_CLEAR(TYPE, N) \
175 do { \
176 TYPE pixel[N], pixelMask[N]; \
177 GLuint k; \
178 _mesa_pack_float_rgba_row(rb->Format, 1, clearColor, pixel); \
179 if (doMasking) { \
180 _pack_colormask(rb->Format, colorMask, pixelMask); \
181 for (k = 0; k < N; k++) { \
182 pixel[k] &= pixelMask[k]; \
183 pixelMask[k] = ~pixelMask[k]; \
184 } \
185 } \
186 for (i = 0; i < height; i++) { \
187 TYPE *row = (TYPE *) map; \
188 if (doMasking) { \
189 for (j = 0; j < width; j++) { \
190 for (k = 0; k < N; k++) { \
191 row[j * N + k] = \
192 (row[j * N + k] & pixelMask[k]) | pixel[k]; \
193 } \
194 } \
195 } \
196 else { \
197 for (j = 0; j < width; j++) { \
198 for (k = 0; k < N; k++) { \
199 row[j * N + k] = pixel[k]; \
200 } \
201 } \
202 } \
203 map += rowStride; \
204 } \
205 } while(0)
206
207 switch (pixelSize) {
208 case 1:
209 SIMPLE_TYPE_CLEAR(GLubyte);
210 break;
211 case 2:
212 SIMPLE_TYPE_CLEAR(GLushort);
213 break;
214 case 3:
215 MULTI_WORD_CLEAR(GLubyte, 3);
216 break;
217 case 4:
218 SIMPLE_TYPE_CLEAR(GLuint);
219 break;
220 case 6:
221 MULTI_WORD_CLEAR(GLushort, 3);
222 break;
223 case 8:
224 MULTI_WORD_CLEAR(GLuint, 2);
225 break;
226 case 12:
227 MULTI_WORD_CLEAR(GLuint, 3);
228 break;
229 case 16:
230 MULTI_WORD_CLEAR(GLuint, 4);
231 break;
232 default:
233 _mesa_problem(ctx, "bad pixel size in clear_rgba_buffer()");
234 }
235
236 /* unmap buffer */
237 ctx->Driver.UnmapRenderbuffer(ctx, rb);
238 }
239
240
241 /**
242 * Clear the front/back/left/right/aux color buffers.
243 * This function is usually only called if the device driver can't
244 * clear its own color buffers for some reason (such as with masking).
245 */
246 static void
247 clear_color_buffers(struct gl_context *ctx)
248 {
249 GLuint buf;
250
251 for (buf = 0; buf < ctx->DrawBuffer->_NumColorDrawBuffers; buf++) {
252 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[buf];
253
254 /* If this is an ES2 context or GL_ARB_ES2_compatibility is supported,
255 * the framebuffer can be complete with some attachments be missing. In
256 * this case the _ColorDrawBuffers pointer will be NULL.
257 */
258 if (rb == NULL)
259 continue;
260
261 const GLubyte colormask[4] = {
262 GET_COLORMASK_BIT(ctx->Color.ColorMask, buf, 0) ? 0xff : 0,
263 GET_COLORMASK_BIT(ctx->Color.ColorMask, buf, 1) ? 0xff : 0,
264 GET_COLORMASK_BIT(ctx->Color.ColorMask, buf, 2) ? 0xff : 0,
265 GET_COLORMASK_BIT(ctx->Color.ColorMask, buf, 3) ? 0xff : 0,
266 };
267 clear_rgba_buffer(ctx, rb, colormask);
268 }
269 }
270
271
272 /**
273 * Called via the device driver's ctx->Driver.Clear() function if the
274 * device driver can't clear one or more of the buffers itself.
275 * \param buffers bitfield of BUFFER_BIT_* values indicating which
276 * renderbuffers are to be cleared.
277 * \param all if GL_TRUE, clear whole buffer, else clear specified region.
278 */
279 void
280 _swrast_Clear(struct gl_context *ctx, GLbitfield buffers)
281 {
282 const GLbitfield BUFFER_DS = BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL;
283
284 #ifdef DEBUG_FOO
285 {
286 const GLbitfield legalBits =
287 BUFFER_BIT_FRONT_LEFT |
288 BUFFER_BIT_FRONT_RIGHT |
289 BUFFER_BIT_BACK_LEFT |
290 BUFFER_BIT_BACK_RIGHT |
291 BUFFER_BIT_DEPTH |
292 BUFFER_BIT_STENCIL |
293 BUFFER_BIT_ACCUM |
294 BUFFER_BIT_AUX0;
295 assert((buffers & (~legalBits)) == 0);
296 }
297 #endif
298
299 if (!_mesa_check_conditional_render(ctx))
300 return; /* don't clear */
301
302 if (SWRAST_CONTEXT(ctx)->NewState)
303 _swrast_validate_derived(ctx);
304
305 if ((buffers & BUFFER_BITS_COLOR)
306 && (ctx->DrawBuffer->_NumColorDrawBuffers > 0)) {
307 clear_color_buffers(ctx);
308 }
309
310 if (buffers & BUFFER_BIT_ACCUM) {
311 _mesa_clear_accum_buffer(ctx);
312 }
313
314 if (buffers & BUFFER_DS) {
315 struct gl_renderbuffer *depthRb =
316 ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
317 struct gl_renderbuffer *stencilRb =
318 ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
319
320 if ((buffers & BUFFER_DS) == BUFFER_DS && depthRb == stencilRb) {
321 /* clear depth and stencil together */
322 _swrast_clear_depth_stencil_buffer(ctx);
323 }
324 else {
325 /* clear depth, stencil separately */
326 if (buffers & BUFFER_BIT_DEPTH) {
327 _swrast_clear_depth_buffer(ctx);
328 }
329 if (buffers & BUFFER_BIT_STENCIL) {
330 _swrast_clear_stencil_buffer(ctx);
331 }
332 }
333 }
334 }