Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / mesa / tnl / t_context.h
1 /*
2 * mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file t_context.h
27 * \brief TnL module datatypes and definitions.
28 * \author Keith Whitwell
29 */
30
31
32 /**
33 * \mainpage The TNL-module
34 *
35 * TNL stands for "transform and lighting", i.e. this module implements
36 * a pipeline that receives as input a buffer of vertices and does all
37 * necessary transformations (rotations, clipping, vertex shader etc.)
38 * and passes then the output to the rasterizer.
39 *
40 * The tnl_pipeline contains the array of all stages, which should be
41 * applied. Each stage is a black-box, which is described by an
42 * tnl_pipeline_stage. The function ::_tnl_run_pipeline applies all the
43 * stages to the vertex_buffer TNLcontext::vb, where the vertex data
44 * is stored. The last stage in the pipeline is the rasterizer.
45 *
46 */
47
48
49 #ifndef _T_CONTEXT_H
50 #define _T_CONTEXT_H
51
52 #include "main/glheader.h"
53
54 #include "main/mtypes.h"
55
56 #include "math/m_vector.h"
57
58 #include "vbo/vbo.h"
59
60 #include "tnl.h"
61
62 #define MAX_PIPELINE_STAGES 30
63
64 /*
65 * Note: The first attributes match the VERT_ATTRIB_* definitions
66 * in mtypes.h. However, the tnl module has additional attributes
67 * for materials, color indexes, edge flags, etc.
68 */
69 /* Although it's nice to use these as bit indexes in a DWORD flag, we
70 * could manage without if necessary. Another limit currently is the
71 * number of bits allocated for these numbers in places like vertex
72 * program instruction formats and register layouts.
73 */
74 /* The bit space exhaustion is a fact now, done by _TNL_ATTRIB_ATTRIBUTE* for
75 * GLSL vertex shader which cannot be aliased with conventional vertex attribs.
76 * Compacting _TNL_ATTRIB_MAT_* attribs would not work, they would not give
77 * as many free bits (11 plus already 1 free bit) as _TNL_ATTRIB_ATTRIBUTE*
78 * attribs want (16).
79 */
80 enum {
81 _TNL_ATTRIB_POS,
82 _TNL_ATTRIB_NORMAL,
83 _TNL_ATTRIB_COLOR0,
84 _TNL_ATTRIB_COLOR1,
85 _TNL_ATTRIB_FOG,
86 _TNL_ATTRIB_COLOR_INDEX,
87 _TNL_ATTRIB_EDGEFLAG,
88 _TNL_ATTRIB_TEX0,
89 _TNL_ATTRIB_TEX1,
90 _TNL_ATTRIB_TEX2,
91 _TNL_ATTRIB_TEX3,
92 _TNL_ATTRIB_TEX4,
93 _TNL_ATTRIB_TEX5,
94 _TNL_ATTRIB_TEX6,
95 _TNL_ATTRIB_TEX7,
96
97 /* This is really a VARYING_SLOT, not an attrib. Need to fix
98 * tnl to understand the difference.
99 */
100 _TNL_ATTRIB_POINTSIZE,
101
102 _TNL_ATTRIB_GENERIC0, /* doesn't really exist! */
103 _TNL_ATTRIB_GENERIC1,
104 _TNL_ATTRIB_GENERIC2,
105 _TNL_ATTRIB_GENERIC3,
106 _TNL_ATTRIB_GENERIC4,
107 _TNL_ATTRIB_GENERIC5,
108 _TNL_ATTRIB_GENERIC6,
109 _TNL_ATTRIB_GENERIC7,
110 _TNL_ATTRIB_GENERIC8,
111 _TNL_ATTRIB_GENERIC9,
112 _TNL_ATTRIB_GENERIC10,
113 _TNL_ATTRIB_GENERIC11,
114 _TNL_ATTRIB_GENERIC12,
115 _TNL_ATTRIB_GENERIC13,
116 _TNL_ATTRIB_GENERIC14,
117 _TNL_ATTRIB_GENERIC15,
118
119 _TNL_ATTRIB_MAX,
120
121 /* These alias with the generics, but they are not active
122 * concurrently, so it's not a problem. The TNL module
123 * doesn't have to do anything about this as this is how they
124 * are passed into the _draw_prims callback.
125 *
126 * When we generate fixed-function replacement programs (in
127 * t_vp_build.c currently), they refer to the appropriate
128 * generic attribute in order to pick up per-vertex material
129 * data.
130 */
131 _TNL_ATTRIB_MAT_FRONT_AMBIENT=VERT_ATTRIB_MAT(MAT_ATTRIB_FRONT_AMBIENT),
132 _TNL_ATTRIB_MAT_BACK_AMBIENT,
133 _TNL_ATTRIB_MAT_FRONT_DIFFUSE,
134 _TNL_ATTRIB_MAT_BACK_DIFFUSE,
135 _TNL_ATTRIB_MAT_FRONT_SPECULAR,
136 _TNL_ATTRIB_MAT_BACK_SPECULAR,
137 _TNL_ATTRIB_MAT_FRONT_EMISSION,
138 _TNL_ATTRIB_MAT_BACK_EMISSION,
139 _TNL_ATTRIB_MAT_FRONT_SHININESS,
140 _TNL_ATTRIB_MAT_BACK_SHININESS,
141 _TNL_ATTRIB_MAT_FRONT_INDEXES,
142 _TNL_ATTRIB_MAT_BACK_INDEXES,
143 };
144
145 #define _TNL_ATTRIB_TEX(u) (_TNL_ATTRIB_TEX0 + (u))
146 #define _TNL_ATTRIB_GENERIC(n) (_TNL_ATTRIB_GENERIC0 + (n))
147
148 /* special index used for handing invalid glVertexAttribute() indices */
149 #define _TNL_ATTRIB_ERROR (_TNL_ATTRIB_GENERIC15 + 1)
150
151 /**
152 * Handy attribute ranges:
153 */
154 #define _TNL_FIRST_PROG _TNL_ATTRIB_NORMAL
155 #define _TNL_LAST_PROG _TNL_ATTRIB_TEX7
156
157 #define _TNL_FIRST_TEX _TNL_ATTRIB_TEX0
158 #define _TNL_LAST_TEX _TNL_ATTRIB_TEX7
159
160 #define _TNL_FIRST_GENERIC _TNL_ATTRIB_GENERIC0
161 #define _TNL_LAST_GENERIC _TNL_ATTRIB_GENERIC15
162
163 #define _TNL_FIRST_MAT _TNL_ATTRIB_MAT_FRONT_AMBIENT /* GENERIC4 */
164 #define _TNL_LAST_MAT _TNL_ATTRIB_MAT_BACK_INDEXES /* GENERIC15 */
165
166 /* Number of available texture attributes */
167 #define _TNL_NUM_TEX 8
168
169 /* Number of available generic attributes */
170 #define _TNL_NUM_GENERIC 16
171
172 /* Number of attributes used for evaluators */
173 #define _TNL_NUM_EVAL 16
174
175
176 #define PRIM_BEGIN 0x10
177 #define PRIM_END 0x20
178 #define PRIM_MODE_MASK 0x0f
179
180 static inline GLuint _tnl_translate_prim( const struct _mesa_prim *prim )
181 {
182 GLuint flag;
183 flag = prim->mode;
184 if (prim->begin) flag |= PRIM_BEGIN;
185 if (prim->end) flag |= PRIM_END;
186 return flag;
187 }
188
189
190
191
192 /**
193 * Contains the current state of a running pipeline.
194 */
195 struct vertex_buffer
196 {
197 GLuint Size; /**< Max vertices per vertex buffer, constant */
198
199 /* Constant over the pipeline.
200 */
201 GLuint Count; /**< Number of vertices currently in buffer */
202
203 /* Pointers to current data. Most of the data is in AttribPtr -- all of
204 * it that is one of VERT_ATTRIB_X. For things only produced by TNL,
205 * such as backface color or eye-space coordinates, they are stored
206 * here.
207 */
208 GLuint *Elts;
209 GLvector4f *EyePtr; /* _TNL_BIT_POS */
210 GLvector4f *ClipPtr; /* _TNL_BIT_POS */
211 GLvector4f *NdcPtr; /* _TNL_BIT_POS */
212 GLubyte ClipOrMask; /* _TNL_BIT_POS */
213 GLubyte ClipAndMask; /* _TNL_BIT_POS */
214 GLubyte *ClipMask; /* _TNL_BIT_POS */
215 GLfloat *NormalLengthPtr; /* _TNL_BIT_NORMAL */
216 GLboolean *EdgeFlag; /* _TNL_BIT_EDGEFLAG */
217 GLvector4f *BackfaceIndexPtr;
218 GLvector4f *BackfaceColorPtr;
219 GLvector4f *BackfaceSecondaryColorPtr;
220
221 const struct _mesa_prim *Primitive;
222 GLuint PrimitiveCount;
223
224 /* Inputs to the vertex program stage */
225 GLvector4f *AttribPtr[_TNL_ATTRIB_MAX];
226 };
227
228
229 /**
230 * Describes an individual operation on the pipeline.
231 */
232 struct tnl_pipeline_stage
233 {
234 const char *name;
235
236 /* Private data for the pipeline stage:
237 */
238 void *privatePtr;
239
240 /* Allocate private data
241 */
242 GLboolean (*create)( struct gl_context *ctx, struct tnl_pipeline_stage * );
243
244 /* Free private data.
245 */
246 void (*destroy)( struct tnl_pipeline_stage * );
247
248 /* Called on any statechange or input array size change or
249 * input array change to/from zero stride.
250 */
251 void (*validate)( struct gl_context *ctx, struct tnl_pipeline_stage * );
252
253 /* Called from _tnl_run_pipeline(). The stage.changed_inputs value
254 * encodes all inputs to thee struct which have changed. If
255 * non-zero, recompute all affected outputs of the stage, otherwise
256 * execute any 'sideeffects' of the stage.
257 *
258 * Return value: GL_TRUE - keep going
259 * GL_FALSE - finished pipeline
260 */
261 GLboolean (*run)( struct gl_context *ctx, struct tnl_pipeline_stage * );
262 };
263
264
265
266 /** Contains the array of all pipeline stages.
267 * The default values are defined at the end of t_pipeline.c
268 */
269 struct tnl_pipeline {
270
271 GLuint last_attrib_stride[_TNL_ATTRIB_MAX];
272 GLuint last_attrib_size[_TNL_ATTRIB_MAX];
273 GLuint input_changes;
274 GLuint new_state;
275
276 struct tnl_pipeline_stage stages[MAX_PIPELINE_STAGES+1];
277 GLuint nr_stages;
278 };
279
280 struct tnl_clipspace;
281 struct tnl_clipspace_attr;
282
283 typedef void (*tnl_extract_func)( const struct tnl_clipspace_attr *a,
284 GLfloat *out,
285 const GLubyte *v );
286
287 typedef void (*tnl_insert_func)( const struct tnl_clipspace_attr *a,
288 GLubyte *v,
289 const GLfloat *in );
290
291 typedef void (*tnl_emit_func)( struct gl_context *ctx,
292 GLuint count,
293 GLubyte *dest );
294
295
296 /**
297 * Describes how to convert/move a vertex attribute from a vertex array
298 * to a vertex structure.
299 */
300 struct tnl_clipspace_attr
301 {
302 GLuint attrib; /* which vertex attrib (0=position, etc) */
303 GLuint format;
304 GLuint vertoffset; /* position of the attrib in the vertex struct */
305 GLuint vertattrsize; /* size of the attribute in bytes */
306 GLubyte *inputptr;
307 GLuint inputstride;
308 GLuint inputsize;
309 const tnl_insert_func *insert;
310 tnl_insert_func emit;
311 tnl_extract_func extract;
312 const GLfloat *vp; /* NDC->Viewport mapping matrix */
313 };
314
315
316
317
318 typedef void (*tnl_points_func)( struct gl_context *ctx, GLuint first, GLuint last );
319 typedef void (*tnl_line_func)( struct gl_context *ctx, GLuint v1, GLuint v2 );
320 typedef void (*tnl_triangle_func)( struct gl_context *ctx,
321 GLuint v1, GLuint v2, GLuint v3 );
322 typedef void (*tnl_quad_func)( struct gl_context *ctx, GLuint v1, GLuint v2,
323 GLuint v3, GLuint v4 );
324 typedef void (*tnl_render_func)( struct gl_context *ctx, GLuint start, GLuint count,
325 GLuint flags );
326 typedef void (*tnl_interp_func)( struct gl_context *ctx,
327 GLfloat t, GLuint dst, GLuint out, GLuint in,
328 GLboolean force_boundary );
329 typedef void (*tnl_copy_pv_func)( struct gl_context *ctx, GLuint dst, GLuint src );
330 typedef void (*tnl_setup_func)( struct gl_context *ctx,
331 GLuint start, GLuint end,
332 GLuint new_inputs);
333
334
335 struct tnl_attr_type {
336 GLuint format;
337 GLuint size;
338 GLuint stride;
339 GLuint offset;
340 };
341
342 struct tnl_clipspace_fastpath {
343 GLuint vertex_size;
344 GLuint attr_count;
345 GLboolean match_strides;
346
347 struct tnl_attr_type *attr;
348
349 tnl_emit_func func;
350 struct tnl_clipspace_fastpath *next;
351 };
352
353 /**
354 * Used to describe conversion of vertex arrays to vertex structures.
355 * I.e. Structure of arrays to arrays of structs.
356 */
357 struct tnl_clipspace
358 {
359 GLboolean need_extras;
360
361 GLuint new_inputs;
362
363 GLubyte *vertex_buf;
364 GLuint vertex_size;
365 GLuint max_vertex_size;
366
367 struct tnl_clipspace_attr attr[_TNL_ATTRIB_MAX];
368 GLuint attr_count;
369
370 tnl_emit_func emit;
371 tnl_interp_func interp;
372 tnl_copy_pv_func copy_pv;
373
374 /* Parameters and constants for codegen:
375 */
376 GLboolean need_viewport;
377 GLfloat vp_scale[4];
378 GLfloat vp_xlate[4];
379 GLfloat chan_scale[4];
380 GLfloat identity[4];
381
382 struct tnl_clipspace_fastpath *fastpath;
383
384 void (*codegen_emit)( struct gl_context *ctx );
385 };
386
387
388 #define SHINE_TABLE_SIZE 256 /**< Material shininess lookup table sizes */
389
390 /**
391 * Material shininess lookup table.
392 */
393 struct tnl_shine_tab
394 {
395 struct tnl_shine_tab *next, *prev;
396 GLfloat tab[SHINE_TABLE_SIZE+1];
397 GLfloat shininess;
398 GLuint refcount;
399 };
400
401
402 struct tnl_device_driver
403 {
404 /***
405 *** TNL Pipeline
406 ***/
407
408 void (*RunPipeline)(struct gl_context *ctx);
409 /* Replaces PipelineStart/PipelineFinish -- intended to allow
410 * drivers to wrap _tnl_run_pipeline() with code to validate state
411 * and grab/release hardware locks.
412 */
413
414 void (*NotifyMaterialChange)(struct gl_context *ctx);
415 /* Alert tnl-aware drivers of changes to material.
416 */
417
418 /***
419 *** Rendering -- These functions called only from t_vb_render.c
420 ***/
421 struct
422 {
423 void (*Start)(struct gl_context *ctx);
424 void (*Finish)(struct gl_context *ctx);
425 /* Called before and after all rendering operations, including DrawPixels,
426 * ReadPixels, Bitmap, span functions, and CopyTexImage, etc commands.
427 * These are a suitable place for grabbing/releasing hardware locks.
428 */
429
430 void (*PrimitiveNotify)(struct gl_context *ctx, GLenum mode);
431 /* Called between RenderStart() and RenderFinish() to indicate the
432 * type of primitive we're about to draw. Mode will be one of the
433 * modes accepted by glBegin().
434 */
435
436 tnl_interp_func Interp;
437 /* The interp function is called by the clipping routines when we need
438 * to generate an interpolated vertex. All pertinant vertex ancilliary
439 * data should be computed by interpolating between the 'in' and 'out'
440 * vertices.
441 */
442
443 tnl_copy_pv_func CopyPV;
444 /* The copy function is used to make a copy of a vertex. All pertinant
445 * vertex attributes should be copied.
446 */
447
448 void (*ClippedPolygon)( struct gl_context *ctx, const GLuint *elts, GLuint n );
449 /* Render a polygon with <n> vertices whose indexes are in the <elts>
450 * array.
451 */
452
453 void (*ClippedLine)( struct gl_context *ctx, GLuint v0, GLuint v1 );
454 /* Render a line between the two vertices given by indexes v0 and v1. */
455
456 tnl_points_func Points; /* must now respect vb->elts */
457 tnl_line_func Line;
458 tnl_triangle_func Triangle;
459 tnl_quad_func Quad;
460 /* These functions are called in order to render points, lines,
461 * triangles and quads. These are only called via the T&L module.
462 */
463
464 tnl_render_func *PrimTabVerts;
465 tnl_render_func *PrimTabElts;
466 /* Render whole unclipped primitives (points, lines, linestrips,
467 * lineloops, etc). The tables are indexed by the GL enum of the
468 * primitive to be rendered. RenderTabVerts is used for non-indexed
469 * arrays of vertices. RenderTabElts is used for indexed arrays of
470 * vertices.
471 */
472
473 void (*ResetLineStipple)( struct gl_context *ctx );
474 /* Reset the hardware's line stipple counter.
475 */
476
477 tnl_setup_func BuildVertices;
478 /* This function is called whenever new vertices are required for
479 * rendering. The vertices in question are those n such that start
480 * <= n < end. The new_inputs parameter indicates those fields of
481 * the vertex which need to be updated, if only a partial repair of
482 * the vertex is required.
483 *
484 * This function is called only from _tnl_render_stage in tnl/t_render.c.
485 */
486
487
488 GLboolean (*Multipass)( struct gl_context *ctx, GLuint passno );
489 /* Driver may request additional render passes by returning GL_TRUE
490 * when this function is called. This function will be called
491 * after the first pass, and passes will be made until the function
492 * returns GL_FALSE. If no function is registered, only one pass
493 * is made.
494 *
495 * This function will be first invoked with passno == 1.
496 */
497 } Render;
498 };
499
500
501 /**
502 * Utility that tracks and updates the current array entries.
503 */
504 struct tnl_inputs
505 {
506 /**
507 * Array of inputs to be set to the _DrawArrays pointer.
508 * The array contains pointers into the _DrawVAO and to the vbo modules
509 * current values. The array of pointers is updated incrementally
510 * based on the current and vertex_processing_mode values below.
511 */
512 struct tnl_vertex_array inputs[VERT_ATTRIB_MAX];
513 /** Those VERT_BIT_'s where the inputs array point to current values. */
514 GLbitfield current;
515 /** Store which aliasing current values - generics or materials - are set. */
516 gl_vertex_processing_mode vertex_processing_mode;
517 };
518
519
520 /**
521 * Initialize inputs.
522 */
523 void
524 _tnl_init_inputs(struct tnl_inputs *inputs);
525
526
527 /**
528 * Update the tnl_vertex_array array inside the tnl_inputs structure
529 * provided the current _VPMode, the provided vao and
530 * the vao's enabled arrays filtered by the filter bitmask.
531 */
532 void
533 _tnl_update_inputs(struct gl_context *ctx, struct tnl_inputs *inputs);
534
535
536 /**
537 * Context state for T&L context.
538 */
539 typedef struct
540 {
541 /* Driver interface.
542 */
543 struct tnl_device_driver Driver;
544
545 /* Pipeline
546 */
547 struct tnl_pipeline pipeline;
548 struct vertex_buffer vb;
549
550 /* Clipspace/ndc/window vertex managment:
551 */
552 struct tnl_clipspace clipspace;
553 GLmatrix _WindowMap;
554
555 /* Probably need a better configuration mechanism:
556 */
557 GLboolean NeedNdcCoords;
558 GLboolean AllowVertexFog;
559 GLboolean AllowPixelFog;
560 GLboolean _DoVertexFog; /* eval fog function at each vertex? */
561
562 GLbitfield64 render_inputs_bitset;
563
564 GLvector4f tmp_inputs[VERT_ATTRIB_MAX];
565
566 /* Temp storage for t_draw.c:
567 */
568 GLubyte *block[VERT_ATTRIB_MAX];
569 GLuint nr_blocks;
570
571 GLuint CurInstance;
572
573 struct tnl_shine_tab *_ShineTable[2]; /**< Active shine tables */
574 struct tnl_shine_tab *_ShineTabList; /**< MRU list of inactive shine tables */
575 /**@}*/
576
577 /* The list of tnl_vertex_array inputs. */
578 struct tnl_inputs draw_arrays;
579 } TNLcontext;
580
581
582
583 #define TNL_CONTEXT(ctx) ((TNLcontext *)((ctx)->swtnl_context))
584
585
586 #define TYPE_IDX(t) ((t) & 0xf)
587 #define MAX_TYPES TYPE_IDX(GL_DOUBLE)+1 /* 0xa + 1 */
588
589
590 extern void
591 tnl_clip_prepare(struct gl_context *ctx);
592
593
594 #endif