Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / mesa / tnl_dd / t_dd_unfilled.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keithw@vmware.com>
26 */
27
28 #if !HAVE_SPEC
29 #define VERT_SET_SPEC( v, c )
30 #define VERT_COPY_SPEC( v0, v1 )
31 #define VERT_SAVE_SPEC( idx )
32 #define VERT_RESTORE_SPEC( idx )
33 #endif
34
35 static void TAG(unfilled_tri)( struct gl_context *ctx,
36 GLenum mode,
37 GLuint e0, GLuint e1, GLuint e2 )
38 {
39 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
40 GLubyte *ef = VB->EdgeFlag;
41 VERTEX *v[3];
42 LOCAL_VARS(3);
43
44 v[0] = (VERTEX *)GET_VERTEX(e0);
45 v[1] = (VERTEX *)GET_VERTEX(e1);
46 v[2] = (VERTEX *)GET_VERTEX(e2);
47
48 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
49 VERT_SAVE_RGBA(0);
50 VERT_SAVE_RGBA(1);
51 VERT_COPY_RGBA(v[0], v[2]);
52 VERT_COPY_RGBA(v[1], v[2]);
53
54 if (HAVE_SPEC) {
55 VERT_SAVE_SPEC(0);
56 VERT_SAVE_SPEC(1);
57 VERT_COPY_SPEC(v[0], v[2]);
58 VERT_COPY_SPEC(v[1], v[2]);
59 }
60 }
61
62 /* fprintf(stderr, "%s %s %d %d %d\n", __func__, */
63 /* _mesa_enum_to_string( mode ), */
64 /* ef[e0], ef[e1], ef[e2]); */
65
66 if (mode == GL_POINT) {
67 RASTERIZE(GL_POINTS);
68 if (ef[e0]) POINT( v[0] );
69 if (ef[e1]) POINT( v[1] );
70 if (ef[e2]) POINT( v[2] );
71 }
72 else {
73 RASTERIZE(GL_LINES);
74 if (RENDER_PRIMITIVE == GL_POLYGON) {
75 if (ef[e2]) LINE( v[2], v[0] );
76 if (ef[e0]) LINE( v[0], v[1] );
77 if (ef[e1]) LINE( v[1], v[2] );
78 }
79 else {
80 if (ef[e0]) LINE( v[0], v[1] );
81 if (ef[e1]) LINE( v[1], v[2] );
82 if (ef[e2]) LINE( v[2], v[0] );
83 }
84 }
85
86 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
87 VERT_RESTORE_RGBA(0);
88 VERT_RESTORE_RGBA(1);
89
90 if (HAVE_SPEC) {
91 VERT_RESTORE_SPEC(0);
92 VERT_RESTORE_SPEC(1);
93 }
94 }
95 }
96
97
98 static void TAG(unfilled_quad)( struct gl_context *ctx,
99 GLenum mode,
100 GLuint e0, GLuint e1,
101 GLuint e2, GLuint e3 )
102 {
103 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
104 GLubyte *ef = VB->EdgeFlag;
105 VERTEX *v[4];
106 LOCAL_VARS(4);
107
108 v[0] = (VERTEX *)GET_VERTEX(e0);
109 v[1] = (VERTEX *)GET_VERTEX(e1);
110 v[2] = (VERTEX *)GET_VERTEX(e2);
111 v[3] = (VERTEX *)GET_VERTEX(e3);
112
113 /* Hardware flatshading breaks down here. If the hardware doesn't
114 * support flatshading, this will already have been done:
115 */
116 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
117 VERT_SAVE_RGBA(0);
118 VERT_SAVE_RGBA(1);
119 VERT_SAVE_RGBA(2);
120 VERT_COPY_RGBA(v[0], v[3]);
121 VERT_COPY_RGBA(v[1], v[3]);
122 VERT_COPY_RGBA(v[2], v[3]);
123
124 if (HAVE_SPEC) {
125 VERT_SAVE_SPEC(0);
126 VERT_SAVE_SPEC(1);
127 VERT_SAVE_SPEC(2);
128 VERT_COPY_SPEC(v[0], v[3]);
129 VERT_COPY_SPEC(v[1], v[3]);
130 VERT_COPY_SPEC(v[2], v[3]);
131 }
132 }
133
134 if (mode == GL_POINT) {
135 RASTERIZE(GL_POINTS);
136 if (ef[e0]) POINT( v[0] );
137 if (ef[e1]) POINT( v[1] );
138 if (ef[e2]) POINT( v[2] );
139 if (ef[e3]) POINT( v[3] );
140 }
141 else {
142 RASTERIZE(GL_LINES);
143 if (ef[e0]) LINE( v[0], v[1] );
144 if (ef[e1]) LINE( v[1], v[2] );
145 if (ef[e2]) LINE( v[2], v[3] );
146 if (ef[e3]) LINE( v[3], v[0] );
147 }
148
149 if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {
150 VERT_RESTORE_RGBA(0);
151 VERT_RESTORE_RGBA(1);
152 VERT_RESTORE_RGBA(2);
153
154 if (HAVE_SPEC) {
155 VERT_RESTORE_SPEC(0);
156 VERT_RESTORE_SPEC(1);
157 VERT_RESTORE_SPEC(2);
158 }
159 }
160 }
161
162
163 #if !HAVE_SPEC
164 #undef VERT_SET_SPEC
165 #undef VERT_COPY_SPEC
166 #undef VERT_SAVE_SPEC
167 #undef VERT_RESTORE_SPEC
168 #endif
169
170 #undef TAG