Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / mesa / vbo / vbo.h
1 /*
2 * mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \brief Public interface to the VBO module
27 * \author Keith Whitwell
28 */
29
30
31 #ifndef _VBO_H
32 #define _VBO_H
33
34 #include <stdbool.h>
35 #include "main/glheader.h"
36 #include "main/dd.h"
37 #include "main/draw.h"
38 #include "main/macros.h"
39 #include "vbo_attrib.h"
40
41 #ifdef __cplusplus
42 extern "C" {
43 #endif
44
45 struct gl_context;
46 struct vbo_module;
47
48 /**
49 * Max number of primitives (number of glBegin/End pairs) per VBO.
50 */
51 #define VBO_MAX_PRIM 64
52
53
54 /**
55 * Current vertex processing mode: fixed function vs. shader.
56 * In reality, fixed function is probably implemented by a shader but that's
57 * not what we care about here.
58 */
59 typedef enum
60 {
61 VP_MODE_FF, /**< legacy / fixed function */
62 VP_MODE_SHADER, /**< ARB vertex program or GLSL vertex shader */
63 VP_MODE_MAX /**< for sizing arrays */
64 } gl_vertex_processing_mode;
65
66
67 struct vbo_exec_eval1_map {
68 struct gl_1d_map *map;
69 GLuint sz;
70 };
71
72 struct vbo_exec_eval2_map {
73 struct gl_2d_map *map;
74 GLuint sz;
75 };
76
77 struct vbo_exec_copied_vtx {
78 fi_type buffer[VBO_ATTRIB_MAX * 4 * VBO_MAX_COPIED_VERTS];
79 GLuint nr;
80 };
81
82 struct vbo_exec_context
83 {
84 struct gl_context *ctx;
85 GLvertexformat vtxfmt;
86 GLvertexformat vtxfmt_noop;
87
88 struct {
89 struct gl_buffer_object *bufferobj;
90
91 GLuint vertex_size; /* in dwords */
92 GLuint vertex_size_no_pos;
93
94 struct _mesa_prim prim[VBO_MAX_PRIM];
95 GLuint prim_count;
96
97 fi_type *buffer_map;
98 fi_type *buffer_ptr; /* cursor, points into buffer */
99 GLuint buffer_used; /* in bytes */
100 unsigned buffer_offset; /* only for persistent mappings */
101 fi_type vertex[VBO_ATTRIB_MAX*4]; /* current vertex */
102
103 GLuint vert_count; /**< Number of vertices currently in buffer */
104 GLuint max_vert; /**< Max number of vertices allowed in buffer */
105 struct vbo_exec_copied_vtx copied;
106
107 GLbitfield64 enabled; /**< mask of enabled vbo arrays. */
108
109 /* Keep these packed in a structure for faster access. */
110 struct {
111 GLenum16 type; /**< GL_FLOAT, GL_DOUBLE, GL_INT, etc */
112 GLubyte active_size; /**< number of components, but can shrink */
113 GLubyte size; /**< number of components (1..4) */
114 } attr[VBO_ATTRIB_MAX];
115
116 /** pointers into the current 'vertex' array, declared above */
117 fi_type *attrptr[VBO_ATTRIB_MAX];
118 } vtx;
119
120 struct {
121 GLboolean recalculate_maps;
122 struct vbo_exec_eval1_map map1[VERT_ATTRIB_MAX];
123 struct vbo_exec_eval2_map map2[VERT_ATTRIB_MAX];
124 } eval;
125
126 #ifndef NDEBUG
127 GLint flush_call_depth;
128 #endif
129 };
130
131 struct vbo_save_copied_vtx {
132 fi_type buffer[VBO_ATTRIB_MAX * 4 * VBO_MAX_COPIED_VERTS];
133 GLuint nr;
134 };
135
136 struct vbo_save_context {
137 struct gl_context *ctx;
138 GLvertexformat vtxfmt;
139 GLvertexformat vtxfmt_noop; /**< Used if out_of_memory is true */
140
141 GLbitfield64 enabled; /**< mask of enabled vbo arrays. */
142 GLubyte attrsz[VBO_ATTRIB_MAX]; /**< 1, 2, 3 or 4 */
143 GLenum16 attrtype[VBO_ATTRIB_MAX]; /**< GL_FLOAT, GL_INT, etc */
144 GLubyte active_sz[VBO_ATTRIB_MAX]; /**< 1, 2, 3 or 4 */
145 GLuint vertex_size; /**< size in GLfloats */
146 struct gl_vertex_array_object *VAO[VP_MODE_MAX];
147
148 GLboolean out_of_memory; /**< True if last VBO allocation failed */
149
150 GLbitfield replay_flags;
151
152 struct _mesa_prim *prims;
153 GLuint prim_count, prim_max;
154
155 bool no_current_update;
156
157 struct vbo_save_vertex_store *vertex_store;
158 struct vbo_save_primitive_store *prim_store;
159
160 fi_type *buffer_map; /**< Mapping of vertex_store's buffer */
161 fi_type *buffer_ptr; /**< cursor, points into buffer_map */
162 fi_type vertex[VBO_ATTRIB_MAX*4]; /* current values */
163 fi_type *attrptr[VBO_ATTRIB_MAX];
164 GLuint vert_count;
165 GLuint max_vert;
166 GLboolean dangling_attr_ref;
167
168 GLuint opcode_vertex_list;
169
170 struct vbo_save_copied_vtx copied;
171
172 fi_type *current[VBO_ATTRIB_MAX]; /* points into ctx->ListState */
173 GLubyte *currentsz[VBO_ATTRIB_MAX];
174 };
175
176 GLboolean
177 _vbo_CreateContext(struct gl_context *ctx, bool use_buffer_objects);
178
179 void
180 _vbo_DestroyContext(struct gl_context *ctx);
181
182 void
183 vbo_exec_update_eval_maps(struct gl_context *ctx);
184
185 void
186 _vbo_install_exec_vtxfmt(struct gl_context *ctx);
187
188 void
189 vbo_initialize_exec_dispatch(const struct gl_context *ctx,
190 struct _glapi_table *exec);
191
192 void
193 vbo_initialize_save_dispatch(const struct gl_context *ctx,
194 struct _glapi_table *exec);
195
196 void
197 vbo_exec_FlushVertices(struct gl_context *ctx, GLuint flags);
198
199 void
200 vbo_save_SaveFlushVertices(struct gl_context *ctx);
201
202 void
203 vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode,
204 bool no_current_update);
205
206 void
207 vbo_save_NewList(struct gl_context *ctx, GLuint list, GLenum mode);
208
209 void
210 vbo_save_EndList(struct gl_context *ctx);
211
212 void
213 vbo_save_BeginCallList(struct gl_context *ctx, struct gl_display_list *list);
214
215 void
216 vbo_save_EndCallList(struct gl_context *ctx);
217
218
219 void
220 vbo_delete_minmax_cache(struct gl_buffer_object *bufferObj);
221
222 void
223 vbo_get_minmax_index_mapped(unsigned count, unsigned index_size,
224 unsigned restartIndex, bool restart,
225 const void *indices,
226 unsigned *min_index, unsigned *max_index);
227
228 void
229 vbo_get_minmax_indices(struct gl_context *ctx, const struct _mesa_prim *prim,
230 const struct _mesa_index_buffer *ib,
231 GLuint *min_index, GLuint *max_index, GLuint nr_prims);
232
233 void
234 vbo_sw_primitive_restart(struct gl_context *ctx,
235 const struct _mesa_prim *prim,
236 GLuint nr_prims,
237 const struct _mesa_index_buffer *ib,
238 GLuint num_instances, GLuint base_instance,
239 struct gl_buffer_object *indirect,
240 GLsizeiptr indirect_offset);
241
242
243 const struct gl_array_attributes*
244 _vbo_current_attrib(const struct gl_context *ctx, gl_vert_attrib attr);
245
246
247 const struct gl_vertex_buffer_binding*
248 _vbo_current_binding(const struct gl_context *ctx);
249
250
251 void GLAPIENTRY
252 _es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
253
254 void GLAPIENTRY
255 _es_Normal3f(GLfloat x, GLfloat y, GLfloat z);
256
257 void GLAPIENTRY
258 _es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
259
260 void GLAPIENTRY
261 _es_Materialfv(GLenum face, GLenum pname, const GLfloat *params);
262
263 void GLAPIENTRY
264 _es_Materialf(GLenum face, GLenum pname, GLfloat param);
265
266 void GLAPIENTRY
267 _es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
268
269 void GLAPIENTRY
270 _es_VertexAttrib1f(GLuint indx, GLfloat x);
271
272 void GLAPIENTRY
273 _es_VertexAttrib1fv(GLuint indx, const GLfloat* values);
274
275 void GLAPIENTRY
276 _es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
277
278 void GLAPIENTRY
279 _es_VertexAttrib2fv(GLuint indx, const GLfloat* values);
280
281 void GLAPIENTRY
282 _es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
283
284 void GLAPIENTRY
285 _es_VertexAttrib3fv(GLuint indx, const GLfloat* values);
286
287 void GLAPIENTRY
288 _es_VertexAttrib4fv(GLuint indx, const GLfloat* values);
289
290 #ifdef __cplusplus
291 } // extern "C"
292 #endif
293
294 #endif