2 * Mesa 3-D graphics library
4 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
25 * Keith Whitwell <keithw@vmware.com>
28 #include "c99_alloca.h"
29 #include "main/mtypes.h"
30 #include "main/bufferobj.h"
31 #include "math/m_eval.h"
32 #include "main/vtxfmt.h"
33 #include "main/api_arrayelt.h"
34 #include "main/arrayobj.h"
35 #include "main/varray.h"
37 #include "vbo_private.h"
41 check_size(const GLfloat
*attr
)
54 * Helper for initializing a vertex array.
57 init_array(struct gl_context
*ctx
, struct gl_array_attributes
*attrib
,
58 unsigned size
, const void *pointer
)
60 memset(attrib
, 0, sizeof(*attrib
));
63 attrib
->Type
= GL_FLOAT
;
64 attrib
->Format
= GL_RGBA
;
66 attrib
->_ElementSize
= size
* sizeof(GLfloat
);
67 attrib
->Ptr
= pointer
;
72 * Set up the vbo->currval arrays to point at the context's current
73 * vertex attributes (with strides = 0).
76 init_legacy_currval(struct gl_context
*ctx
)
78 struct vbo_context
*vbo
= vbo_context(ctx
);
81 /* Set up a constant (Stride == 0) array for each current
84 for (i
= 0; i
< VERT_ATTRIB_FF_MAX
; i
++) {
85 const unsigned attr
= VERT_ATTRIB_FF(i
);
86 struct gl_array_attributes
*attrib
= &vbo
->current
[attr
];
88 init_array(ctx
, attrib
, check_size(ctx
->Current
.Attrib
[attr
]),
89 ctx
->Current
.Attrib
[attr
]);
95 init_generic_currval(struct gl_context
*ctx
)
97 struct vbo_context
*vbo
= vbo_context(ctx
);
100 for (i
= 0; i
< VERT_ATTRIB_GENERIC_MAX
; i
++) {
101 const unsigned attr
= VBO_ATTRIB_GENERIC0
+ i
;
102 struct gl_array_attributes
*attrib
= &vbo
->current
[attr
];
104 init_array(ctx
, attrib
, 1, ctx
->Current
.Attrib
[attr
]);
110 init_mat_currval(struct gl_context
*ctx
)
112 struct vbo_context
*vbo
= vbo_context(ctx
);
115 /* Set up a constant (StrideB == 0) array for each current
118 for (i
= 0; i
< MAT_ATTRIB_MAX
; i
++) {
119 const unsigned attr
= VBO_ATTRIB_MAT_FRONT_AMBIENT
+ i
;
120 struct gl_array_attributes
*attrib
= &vbo
->current
[attr
];
123 /* Size is fixed for the material attributes, for others will
124 * be determined at runtime:
127 case MAT_ATTRIB_FRONT_SHININESS
:
128 case MAT_ATTRIB_BACK_SHININESS
:
131 case MAT_ATTRIB_FRONT_INDEXES
:
132 case MAT_ATTRIB_BACK_INDEXES
:
140 init_array(ctx
, attrib
, size
, ctx
->Light
.Material
.Attrib
[i
]);
146 _vbo_install_exec_vtxfmt(struct gl_context
*ctx
)
148 struct vbo_context
*vbo
= vbo_context(ctx
);
150 _mesa_install_exec_vtxfmt(ctx
, &vbo
->exec
.vtxfmt
);
155 vbo_exec_invalidate_state(struct gl_context
*ctx
)
157 struct vbo_context
*vbo
= vbo_context(ctx
);
158 struct vbo_exec_context
*exec
= &vbo
->exec
;
160 if (ctx
->NewState
& (_NEW_PROGRAM
| _NEW_ARRAY
)) {
161 _ae_invalidate_state(ctx
);
163 if (ctx
->NewState
& _NEW_EVAL
)
164 exec
->eval
.recalculate_maps
= GL_TRUE
;
169 _vbo_CreateContext(struct gl_context
*ctx
)
171 struct vbo_context
*vbo
= CALLOC_STRUCT(vbo_context
);
173 ctx
->vbo_context
= vbo
;
175 /* Initialize the arrayelt helper
177 if (!ctx
->aelt_context
&&
178 !_ae_create_context(ctx
)) {
182 vbo
->binding
.Offset
= 0;
183 vbo
->binding
.Stride
= 0;
184 vbo
->binding
.InstanceDivisor
= 0;
185 _mesa_reference_buffer_object(ctx
, &vbo
->binding
.BufferObj
,
186 ctx
->Shared
->NullBufferObj
);
187 init_legacy_currval(ctx
);
188 init_generic_currval(ctx
);
189 init_mat_currval(ctx
);
191 /* make sure all VBO_ATTRIB_ values can fit in an unsigned byte */
192 STATIC_ASSERT(VBO_ATTRIB_MAX
<= 255);
194 /* Hook our functions into exec and compile dispatch tables. These
195 * will pretty much be permanently installed, which means that the
196 * vtxfmt mechanism can be removed now.
199 if (ctx
->API
== API_OPENGL_COMPAT
)
202 vbo
->VAO
= _mesa_new_vao(ctx
, ~((GLuint
)0));
203 /* The exec VAO assumes to have all arributes bound to binding 0 */
204 for (unsigned i
= 0; i
< VERT_ATTRIB_MAX
; ++i
)
205 _mesa_vertex_attrib_binding(ctx
, vbo
->VAO
, i
, 0, false);
214 _vbo_DestroyContext(struct gl_context
*ctx
)
216 struct vbo_context
*vbo
= vbo_context(ctx
);
218 if (ctx
->aelt_context
) {
219 _ae_destroy_context(ctx
);
220 ctx
->aelt_context
= NULL
;
225 _mesa_reference_buffer_object(ctx
, &vbo
->binding
.BufferObj
, NULL
);
227 vbo_exec_destroy(ctx
);
228 if (ctx
->API
== API_OPENGL_COMPAT
)
229 vbo_save_destroy(ctx
);
230 _mesa_reference_vao(ctx
, &vbo
->VAO
, NULL
);
232 ctx
->vbo_context
= NULL
;
238 * Helper function for _vbo_draw_indirect below that additionally takes a zero
239 * initialized array of _mesa_prim scratch space memory as the last argument.
242 draw_indirect(struct gl_context
*ctx
, GLuint mode
,
243 struct gl_buffer_object
*indirect_data
,
244 GLsizeiptr indirect_offset
, unsigned draw_count
,
246 struct gl_buffer_object
*indirect_draw_count_buffer
,
247 GLsizeiptr indirect_draw_count_offset
,
248 const struct _mesa_index_buffer
*ib
,
249 struct _mesa_prim
*prim
)
252 prim
[draw_count
- 1].end
= 1;
253 for (unsigned i
= 0; i
< draw_count
; ++i
, indirect_offset
+= stride
) {
255 prim
[i
].indexed
= !!ib
;
256 prim
[i
].indirect_offset
= indirect_offset
;
257 prim
[i
].is_indirect
= 1;
261 /* This should always be true at this time */
262 assert(indirect_data
== ctx
->DrawIndirectBuffer
);
264 ctx
->Driver
.Draw(ctx
, prim
, draw_count
, ib
, false, 0u, ~0u,
265 NULL
, 0, indirect_data
);
270 * Function to be put into dd_function_table::DrawIndirect as fallback.
271 * Calls into dd_function_table::Draw past adapting call arguments.
272 * See dd_function_table::DrawIndirect for call argument documentation.
275 _vbo_draw_indirect(struct gl_context
*ctx
, GLuint mode
,
276 struct gl_buffer_object
*indirect_data
,
277 GLsizeiptr indirect_offset
, unsigned draw_count
,
279 struct gl_buffer_object
*indirect_draw_count_buffer
,
280 GLsizeiptr indirect_draw_count_offset
,
281 const struct _mesa_index_buffer
*ib
)
283 /* Use alloca for the prim space if we are somehow in bounds. */
284 if (draw_count
*sizeof(struct _mesa_prim
) < 1024) {
285 struct _mesa_prim
*space
= alloca(draw_count
*sizeof(struct _mesa_prim
));
286 memset(space
, 0, draw_count
*sizeof(struct _mesa_prim
));
288 draw_indirect(ctx
, mode
, indirect_data
, indirect_offset
, draw_count
,
289 stride
, indirect_draw_count_buffer
,
290 indirect_draw_count_offset
, ib
, space
);
292 struct _mesa_prim
*space
= calloc(draw_count
, sizeof(struct _mesa_prim
));
294 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "gl%sDraw%sIndirect%s",
295 (draw_count
> 1) ? "Multi" : "",
296 ib
? "Elements" : "Arrays",
297 indirect_data
? "CountARB" : "");
301 draw_indirect(ctx
, mode
, indirect_data
, indirect_offset
, draw_count
,
302 stride
, indirect_draw_count_buffer
,
303 indirect_draw_count_offset
, ib
, space
);