Merge remote branch 'origin/master' into pipe-video
[mesa.git] / src / mesa / vbo / vbo_exec_draw.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.2
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keith@tungstengraphics.com>
26 */
27
28 #include "main/glheader.h"
29 #include "main/bufferobj.h"
30 #include "main/compiler.h"
31 #include "main/enums.h"
32 #include "main/state.h"
33
34 #include "vbo_context.h"
35
36
37 #if FEATURE_beginend
38
39
40 static void
41 vbo_exec_debug_verts( struct vbo_exec_context *exec )
42 {
43 GLuint count = exec->vtx.vert_count;
44 GLuint i;
45
46 printf("%s: %u vertices %d primitives, %d vertsize\n",
47 __FUNCTION__,
48 count,
49 exec->vtx.prim_count,
50 exec->vtx.vertex_size);
51
52 for (i = 0 ; i < exec->vtx.prim_count ; i++) {
53 struct _mesa_prim *prim = &exec->vtx.prim[i];
54 printf(" prim %d: %s%s %d..%d %s %s\n",
55 i,
56 _mesa_lookup_prim_by_nr(prim->mode),
57 prim->weak ? " (weak)" : "",
58 prim->start,
59 prim->start + prim->count,
60 prim->begin ? "BEGIN" : "(wrap)",
61 prim->end ? "END" : "(wrap)");
62 }
63 }
64
65
66 /*
67 * NOTE: Need to have calculated primitives by this point -- do it on the fly.
68 * NOTE: Old 'parity' issue is gone.
69 */
70 static GLuint
71 vbo_copy_vertices( struct vbo_exec_context *exec )
72 {
73 GLuint nr = exec->vtx.prim[exec->vtx.prim_count-1].count;
74 GLuint ovf, i;
75 GLuint sz = exec->vtx.vertex_size;
76 GLfloat *dst = exec->vtx.copied.buffer;
77 const GLfloat *src = (exec->vtx.buffer_map +
78 exec->vtx.prim[exec->vtx.prim_count-1].start *
79 exec->vtx.vertex_size);
80
81
82 switch (exec->ctx->Driver.CurrentExecPrimitive) {
83 case GL_POINTS:
84 return 0;
85 case GL_LINES:
86 ovf = nr&1;
87 for (i = 0 ; i < ovf ; i++)
88 memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
89 return i;
90 case GL_TRIANGLES:
91 ovf = nr%3;
92 for (i = 0 ; i < ovf ; i++)
93 memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
94 return i;
95 case GL_QUADS:
96 ovf = nr&3;
97 for (i = 0 ; i < ovf ; i++)
98 memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
99 return i;
100 case GL_LINE_STRIP:
101 if (nr == 0) {
102 return 0;
103 }
104 else {
105 memcpy( dst, src+(nr-1)*sz, sz * sizeof(GLfloat) );
106 return 1;
107 }
108 case GL_LINE_LOOP:
109 case GL_TRIANGLE_FAN:
110 case GL_POLYGON:
111 if (nr == 0) {
112 return 0;
113 }
114 else if (nr == 1) {
115 memcpy( dst, src+0, sz * sizeof(GLfloat) );
116 return 1;
117 }
118 else {
119 memcpy( dst, src+0, sz * sizeof(GLfloat) );
120 memcpy( dst+sz, src+(nr-1)*sz, sz * sizeof(GLfloat) );
121 return 2;
122 }
123 case GL_TRIANGLE_STRIP:
124 /* no parity issue, but need to make sure the tri is not drawn twice */
125 if (nr & 1) {
126 exec->vtx.prim[exec->vtx.prim_count-1].count--;
127 }
128 /* fallthrough */
129 case GL_QUAD_STRIP:
130 switch (nr) {
131 case 0:
132 ovf = 0;
133 break;
134 case 1:
135 ovf = 1;
136 break;
137 default:
138 ovf = 2 + (nr & 1);
139 break;
140 }
141 for (i = 0 ; i < ovf ; i++)
142 memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
143 return i;
144 case PRIM_OUTSIDE_BEGIN_END:
145 return 0;
146 default:
147 assert(0);
148 return 0;
149 }
150 }
151
152
153
154 /* TODO: populate these as the vertex is defined:
155 */
156 static void
157 vbo_exec_bind_arrays( struct gl_context *ctx )
158 {
159 struct vbo_context *vbo = vbo_context(ctx);
160 struct vbo_exec_context *exec = &vbo->exec;
161 struct gl_client_array *arrays = exec->vtx.arrays;
162 const GLuint count = exec->vtx.vert_count;
163 const GLuint *map;
164 GLuint attr;
165 GLbitfield varying_inputs = 0x0;
166
167 /* Install the default (ie Current) attributes first, then overlay
168 * all active ones.
169 */
170 switch (get_program_mode(exec->ctx)) {
171 case VP_NONE:
172 for (attr = 0; attr < 16; attr++) {
173 exec->vtx.inputs[attr] = &vbo->legacy_currval[attr];
174 }
175 for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) {
176 ASSERT(attr + 16 < Elements(exec->vtx.inputs));
177 exec->vtx.inputs[attr + 16] = &vbo->mat_currval[attr];
178 }
179 map = vbo->map_vp_none;
180 break;
181 case VP_NV:
182 case VP_ARB:
183 /* The aliasing of attributes for NV vertex programs has already
184 * occurred. NV vertex programs cannot access material values,
185 * nor attributes greater than VERT_ATTRIB_TEX7.
186 */
187 for (attr = 0; attr < 16; attr++) {
188 exec->vtx.inputs[attr] = &vbo->legacy_currval[attr];
189 ASSERT(attr + 16 < Elements(exec->vtx.inputs));
190 exec->vtx.inputs[attr + 16] = &vbo->generic_currval[attr];
191 }
192 map = vbo->map_vp_arb;
193
194 /* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read.
195 * In that case we effectively need to route the data from
196 * glVertexAttrib(0, val) calls to feed into the GENERIC0 input.
197 */
198 if ((ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_POS) == 0 &&
199 (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) {
200 exec->vtx.inputs[16] = exec->vtx.inputs[0];
201 exec->vtx.attrsz[16] = exec->vtx.attrsz[0];
202 exec->vtx.attrptr[16] = exec->vtx.attrptr[0];
203 exec->vtx.attrsz[0] = 0;
204 }
205 break;
206 default:
207 assert(0);
208 }
209
210 /* Make all active attributes (including edgeflag) available as
211 * arrays of floats.
212 */
213 for (attr = 0; attr < VERT_ATTRIB_MAX ; attr++) {
214 const GLuint src = map[attr];
215
216 if (exec->vtx.attrsz[src]) {
217 GLsizeiptr offset = (GLbyte *)exec->vtx.attrptr[src] -
218 (GLbyte *)exec->vtx.vertex;
219
220 /* override the default array set above */
221 ASSERT(attr < Elements(exec->vtx.inputs));
222 ASSERT(attr < Elements(exec->vtx.arrays)); /* arrays[] */
223 exec->vtx.inputs[attr] = &arrays[attr];
224
225 if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
226 /* a real buffer obj: Ptr is an offset, not a pointer*/
227 assert(exec->vtx.bufferobj->Pointer); /* buf should be mapped */
228 assert(offset >= 0);
229 arrays[attr].Ptr = (GLubyte *)exec->vtx.bufferobj->Offset + offset;
230 }
231 else {
232 /* Ptr into ordinary app memory */
233 arrays[attr].Ptr = (GLubyte *)exec->vtx.buffer_map + offset;
234 }
235 arrays[attr].Size = exec->vtx.attrsz[src];
236 arrays[attr].StrideB = exec->vtx.vertex_size * sizeof(GLfloat);
237 arrays[attr].Stride = exec->vtx.vertex_size * sizeof(GLfloat);
238 arrays[attr].Type = GL_FLOAT;
239 arrays[attr].Format = GL_RGBA;
240 arrays[attr].Enabled = 1;
241 _mesa_reference_buffer_object(ctx,
242 &arrays[attr].BufferObj,
243 exec->vtx.bufferobj);
244 arrays[attr]._MaxElement = count; /* ??? */
245
246 varying_inputs |= 1 << attr;
247 }
248 }
249
250 _mesa_set_varying_vp_inputs( ctx, varying_inputs );
251 }
252
253
254 static void
255 vbo_exec_vtx_unmap( struct vbo_exec_context *exec )
256 {
257 GLenum target = GL_ARRAY_BUFFER_ARB;
258
259 if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
260 struct gl_context *ctx = exec->ctx;
261
262 if (ctx->Driver.FlushMappedBufferRange) {
263 GLintptr offset = exec->vtx.buffer_used - exec->vtx.bufferobj->Offset;
264 GLsizeiptr length = (exec->vtx.buffer_ptr - exec->vtx.buffer_map) * sizeof(float);
265
266 if (length)
267 ctx->Driver.FlushMappedBufferRange(ctx, target,
268 offset, length,
269 exec->vtx.bufferobj);
270 }
271
272 exec->vtx.buffer_used += (exec->vtx.buffer_ptr -
273 exec->vtx.buffer_map) * sizeof(float);
274
275 assert(exec->vtx.buffer_used <= VBO_VERT_BUFFER_SIZE);
276 assert(exec->vtx.buffer_ptr != NULL);
277
278 ctx->Driver.UnmapBuffer(ctx, target, exec->vtx.bufferobj);
279 exec->vtx.buffer_map = NULL;
280 exec->vtx.buffer_ptr = NULL;
281 exec->vtx.max_vert = 0;
282 }
283 }
284
285
286 void
287 vbo_exec_vtx_map( struct vbo_exec_context *exec )
288 {
289 struct gl_context *ctx = exec->ctx;
290 const GLenum target = GL_ARRAY_BUFFER_ARB;
291 const GLenum access = GL_READ_WRITE_ARB; /* for MapBuffer */
292 const GLenum accessRange = GL_MAP_WRITE_BIT | /* for MapBufferRange */
293 GL_MAP_INVALIDATE_RANGE_BIT |
294 GL_MAP_UNSYNCHRONIZED_BIT |
295 GL_MAP_FLUSH_EXPLICIT_BIT |
296 MESA_MAP_NOWAIT_BIT;
297 const GLenum usage = GL_STREAM_DRAW_ARB;
298
299 if (!_mesa_is_bufferobj(exec->vtx.bufferobj))
300 return;
301
302 if (exec->vtx.buffer_map != NULL) {
303 assert(0);
304 exec->vtx.buffer_map = NULL;
305 exec->vtx.buffer_ptr = NULL;
306 }
307
308 if (VBO_VERT_BUFFER_SIZE > exec->vtx.buffer_used + 1024 &&
309 ctx->Driver.MapBufferRange) {
310 exec->vtx.buffer_map =
311 (GLfloat *)ctx->Driver.MapBufferRange(ctx,
312 target,
313 exec->vtx.buffer_used,
314 (VBO_VERT_BUFFER_SIZE -
315 exec->vtx.buffer_used),
316 accessRange,
317 exec->vtx.bufferobj);
318 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
319 }
320
321 if (!exec->vtx.buffer_map) {
322 exec->vtx.buffer_used = 0;
323
324 ctx->Driver.BufferData(ctx, target,
325 VBO_VERT_BUFFER_SIZE,
326 NULL, usage, exec->vtx.bufferobj);
327
328
329 if (ctx->Driver.MapBufferRange)
330 exec->vtx.buffer_map =
331 (GLfloat *)ctx->Driver.MapBufferRange(ctx, target,
332 0, VBO_VERT_BUFFER_SIZE,
333 accessRange,
334 exec->vtx.bufferobj);
335 if (!exec->vtx.buffer_map)
336 exec->vtx.buffer_map =
337 (GLfloat *)ctx->Driver.MapBuffer(ctx, target, access, exec->vtx.bufferobj);
338 assert(exec->vtx.buffer_map);
339 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
340 }
341
342 if (0)
343 printf("map %d..\n", exec->vtx.buffer_used);
344 }
345
346
347
348 /**
349 * Execute the buffer and save copied verts.
350 */
351 void
352 vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap )
353 {
354 if (0)
355 vbo_exec_debug_verts( exec );
356
357 if (exec->vtx.prim_count &&
358 exec->vtx.vert_count) {
359
360 exec->vtx.copied.nr = vbo_copy_vertices( exec );
361
362 if (exec->vtx.copied.nr != exec->vtx.vert_count) {
363 struct gl_context *ctx = exec->ctx;
364
365 /* Before the update_state() as this may raise _NEW_ARRAY
366 * from _mesa_set_varying_vp_inputs().
367 */
368 vbo_exec_bind_arrays( ctx );
369
370 if (ctx->NewState)
371 _mesa_update_state( ctx );
372
373 if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
374 vbo_exec_vtx_unmap( exec );
375 }
376
377 if (0)
378 printf("%s %d %d\n", __FUNCTION__, exec->vtx.prim_count,
379 exec->vtx.vert_count);
380
381 vbo_context(ctx)->draw_prims( ctx,
382 exec->vtx.inputs,
383 exec->vtx.prim,
384 exec->vtx.prim_count,
385 NULL,
386 GL_TRUE,
387 0,
388 exec->vtx.vert_count - 1);
389
390 /* If using a real VBO, get new storage -- unless asked not to.
391 */
392 if (_mesa_is_bufferobj(exec->vtx.bufferobj) && !unmap) {
393 vbo_exec_vtx_map( exec );
394 }
395 }
396 }
397
398 /* May have to unmap explicitly if we didn't draw:
399 */
400 if (unmap &&
401 _mesa_is_bufferobj(exec->vtx.bufferobj) &&
402 exec->vtx.buffer_map) {
403 vbo_exec_vtx_unmap( exec );
404 }
405
406
407 if (unmap || exec->vtx.vertex_size == 0)
408 exec->vtx.max_vert = 0;
409 else
410 exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
411 (exec->vtx.vertex_size * sizeof(GLfloat)));
412
413 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
414 exec->vtx.prim_count = 0;
415 exec->vtx.vert_count = 0;
416 }
417
418
419 #endif /* FEATURE_beginend */