Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / mesa / vbo / vbo_private.h
1 /*
2 * mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * Types, functions, etc which are private to the VBO module.
28 */
29
30
31 #ifndef VBO_PRIVATE_H
32 #define VBO_PRIVATE_H
33
34
35 #include "vbo/vbo_attrib.h"
36 #include "vbo/vbo_exec.h"
37 #include "vbo/vbo_save.h"
38 #include "main/varray.h"
39 #include "main/macros.h"
40
41
42 struct _glapi_table;
43
44 static inline struct vbo_context *
45 vbo_context(struct gl_context *ctx)
46 {
47 return &ctx->vbo_context;
48 }
49
50
51 static inline const struct vbo_context *
52 vbo_context_const(const struct gl_context *ctx)
53 {
54 return &ctx->vbo_context;
55 }
56
57
58 /**
59 * Array to apply the fixed function material aliasing map to
60 * an attribute value used in vbo processing inputs to an attribute
61 * as they appear in the vao.
62 */
63 extern const GLubyte
64 _vbo_attribute_alias_map[VP_MODE_MAX][VERT_ATTRIB_MAX];
65
66
67 /**
68 * Return if format is integer. The immediate mode commands only emit floats
69 * for non-integer types, thus everything else is integer.
70 */
71 static inline GLboolean
72 vbo_attrtype_to_integer_flag(GLenum format)
73 {
74 switch (format) {
75 case GL_FLOAT:
76 case GL_DOUBLE:
77 return GL_FALSE;
78 case GL_INT:
79 case GL_UNSIGNED_INT:
80 case GL_UNSIGNED_INT64_ARB:
81 return GL_TRUE;
82 default:
83 unreachable("Bad vertex attribute type");
84 return GL_FALSE;
85 }
86 }
87
88 static inline GLboolean
89 vbo_attrtype_to_double_flag(GLenum format)
90 {
91 switch (format) {
92 case GL_FLOAT:
93 case GL_INT:
94 case GL_UNSIGNED_INT:
95 return GL_FALSE;
96 case GL_UNSIGNED_INT64_ARB:
97 case GL_DOUBLE:
98 return GL_TRUE;
99 default:
100 unreachable("Bad vertex attribute type");
101 return GL_FALSE;
102 }
103 }
104
105
106 static inline void
107 vbo_set_vertex_format(struct gl_vertex_format* vertex_format,
108 GLubyte size, GLenum16 type)
109 {
110 _mesa_set_vertex_format(vertex_format, size, type, GL_RGBA, GL_FALSE,
111 vbo_attrtype_to_integer_flag(type),
112 vbo_attrtype_to_double_flag(type));
113 }
114
115
116 /**
117 * Return default component values for the given format.
118 * The return type is an array of fi_types, because that's how we declare
119 * the vertex storage : floats , integers or unsigned integers.
120 */
121 static inline const fi_type *
122 vbo_get_default_vals_as_union(GLenum format)
123 {
124 static const GLfloat default_float[4] = { 0, 0, 0, 1 };
125 static const GLint default_int[4] = { 0, 0, 0, 1 };
126 static const GLdouble default_double[4] = { 0, 0, 0, 1 };
127 static const uint64_t default_uint64[4] = { 0, 0, 0, 1 };
128
129 switch (format) {
130 case GL_FLOAT:
131 return (fi_type *)default_float;
132 case GL_INT:
133 case GL_UNSIGNED_INT:
134 return (fi_type *)default_int;
135 case GL_DOUBLE:
136 return (fi_type *)default_double;
137 case GL_UNSIGNED_INT64_ARB:
138 return (fi_type *)default_uint64;
139 default:
140 unreachable("Bad vertex format");
141 return NULL;
142 }
143 }
144
145
146 /**
147 * Compute the max number of vertices which can be stored in
148 * a vertex buffer, given the current vertex size, and the amount
149 * of space already used.
150 */
151 static inline unsigned
152 vbo_compute_max_verts(const struct vbo_exec_context *exec)
153 {
154 unsigned n = (exec->ctx->Const.glBeginEndBufferSize -
155 exec->vtx.buffer_used) /
156 (exec->vtx.vertex_size * sizeof(GLfloat));
157 if (n == 0)
158 return 0;
159 /* Subtract one so we're always sure to have room for an extra
160 * vertex for GL_LINE_LOOP -> GL_LINE_STRIP conversion.
161 */
162 n--;
163 return n;
164 }
165
166
167 void
168 vbo_try_prim_conversion(struct _mesa_prim *p);
169
170 bool
171 vbo_merge_draws(struct gl_context *ctx, bool in_dlist,
172 struct _mesa_prim *p0, const struct _mesa_prim *p1);
173
174 unsigned
175 vbo_copy_vertices(struct gl_context *ctx,
176 GLenum mode,
177 struct _mesa_prim *last_prim,
178 unsigned vertex_size,
179 bool in_dlist,
180 fi_type *dst,
181 const fi_type *src);
182
183 /**
184 * Get the filter mask for vbo draws depending on the vertex_processing_mode.
185 */
186 static inline GLbitfield
187 _vbo_get_vao_filter(gl_vertex_processing_mode vertex_processing_mode)
188 {
189 if (vertex_processing_mode == VP_MODE_FF) {
190 /* The materials mapped into the generic arrays */
191 return VERT_BIT_FF_ALL | VERT_BIT_MAT_ALL;
192 } else {
193 return VERT_BIT_ALL;
194 }
195 }
196
197
198 /**
199 * Translate the bitmask of VBO_ATTRIB_BITs to VERT_ATTRIB_BITS.
200 * Note that position/generic0 attribute aliasing is done
201 * generically in the VAO.
202 */
203 static inline GLbitfield
204 _vbo_get_vao_enabled_from_vbo(gl_vertex_processing_mode vertex_processing_mode,
205 GLbitfield64 enabled)
206 {
207 if (vertex_processing_mode == VP_MODE_FF) {
208 /* The materials mapped into the generic arrays */
209 return (((GLbitfield)enabled) & VERT_BIT_FF_ALL)
210 | (((GLbitfield)(enabled >> VBO_MATERIAL_SHIFT)) & VERT_BIT_MAT_ALL);
211 } else {
212 return ((GLbitfield)enabled) & VERT_BIT_ALL;
213 }
214 }
215
216
217 /**
218 * Set the vertex attrib for vbo draw use.
219 */
220 static inline void
221 _vbo_set_attrib_format(struct gl_context *ctx,
222 struct gl_vertex_array_object *vao,
223 gl_vert_attrib attr, GLintptr buffer_offset,
224 GLubyte size, GLenum16 type, GLuint offset)
225 {
226 const GLboolean integer = vbo_attrtype_to_integer_flag(type);
227 const GLboolean doubles = vbo_attrtype_to_double_flag(type);
228
229 if (doubles)
230 size /= 2;
231 _mesa_update_array_format(ctx, vao, attr, size, type, GL_RGBA,
232 GL_FALSE, integer, doubles, offset);
233 vao->NewArrays |= vao->Enabled & VERT_BIT(attr);
234 vao->VertexAttrib[attr].Ptr = ADD_POINTERS(buffer_offset, offset);
235 }
236
237
238 #endif /* VBO_PRIVATE_H */