s/Tungsten Graphics/VMware/
[mesa.git] / src / mesa / vbo / vbo_save.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keithw@vmware.com>
26 */
27
28
29 #include "main/mtypes.h"
30 #include "main/bufferobj.h"
31 #include "main/imports.h"
32
33 #include "vbo_context.h"
34
35
36 static void vbo_save_callback_init( struct gl_context *ctx )
37 {
38 ctx->Driver.NewList = vbo_save_NewList;
39 ctx->Driver.EndList = vbo_save_EndList;
40 ctx->Driver.SaveFlushVertices = vbo_save_SaveFlushVertices;
41 ctx->Driver.BeginCallList = vbo_save_BeginCallList;
42 ctx->Driver.EndCallList = vbo_save_EndCallList;
43 ctx->Driver.NotifySaveBegin = vbo_save_NotifyBegin;
44 }
45
46
47
48 /**
49 * Called at context creation time.
50 */
51 void vbo_save_init( struct gl_context *ctx )
52 {
53 struct vbo_context *vbo = vbo_context(ctx);
54 struct vbo_save_context *save = &vbo->save;
55
56 save->ctx = ctx;
57
58 vbo_save_api_init( save );
59 vbo_save_callback_init(ctx);
60
61 {
62 struct gl_client_array *arrays = save->arrays;
63 unsigned i;
64
65 memcpy(arrays, &vbo->currval[VBO_ATTRIB_POS],
66 VERT_ATTRIB_FF_MAX * sizeof(arrays[0]));
67 for (i = 0; i < VERT_ATTRIB_FF_MAX; ++i) {
68 struct gl_client_array *array;
69 array = &arrays[VERT_ATTRIB_FF(i)];
70 array->BufferObj = NULL;
71 _mesa_reference_buffer_object(ctx, &arrays->BufferObj,
72 vbo->currval[VBO_ATTRIB_POS+i].BufferObj);
73 }
74
75 memcpy(arrays + VERT_ATTRIB_GENERIC(0),
76 &vbo->currval[VBO_ATTRIB_GENERIC0],
77 VERT_ATTRIB_GENERIC_MAX * sizeof(arrays[0]));
78
79 for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; ++i) {
80 struct gl_client_array *array;
81 array = &arrays[VERT_ATTRIB_GENERIC(i)];
82 array->BufferObj = NULL;
83 _mesa_reference_buffer_object(ctx, &array->BufferObj,
84 vbo->currval[VBO_ATTRIB_GENERIC0+i].BufferObj);
85 }
86 }
87
88 ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
89 }
90
91
92 void vbo_save_destroy( struct gl_context *ctx )
93 {
94 struct vbo_context *vbo = vbo_context(ctx);
95 struct vbo_save_context *save = &vbo->save;
96 GLuint i;
97
98 if (save->prim_store) {
99 if ( --save->prim_store->refcount == 0 ) {
100 free(save->prim_store);
101 save->prim_store = NULL;
102 }
103 if ( --save->vertex_store->refcount == 0 ) {
104 _mesa_reference_buffer_object(ctx,
105 &save->vertex_store->bufferobj, NULL);
106 free(save->vertex_store);
107 save->vertex_store = NULL;
108 }
109 }
110
111 for (i = 0; i < VBO_ATTRIB_MAX; i++) {
112 _mesa_reference_buffer_object(ctx, &save->arrays[i].BufferObj, NULL);
113 }
114 }
115
116
117
118
119 /* Note that this can occur during the playback of a display list:
120 */
121 void vbo_save_fallback( struct gl_context *ctx, GLboolean fallback )
122 {
123 struct vbo_save_context *save = &vbo_context(ctx)->save;
124
125 if (fallback)
126 save->replay_flags |= VBO_SAVE_FALLBACK;
127 else
128 save->replay_flags &= ~VBO_SAVE_FALLBACK;
129 }