mesa: don't use bitfields in _mesa_prim
[mesa.git] / src / mesa / vbo / vbo_save_api.c
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2
3 Copyright 2002-2008 VMware, Inc.
4
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27
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33
34
35 /* Display list compiler attempts to store lists of vertices with the
36 * same vertex layout. Additionally it attempts to minimize the need
37 * for execute-time fixup of these vertex lists, allowing them to be
38 * cached on hardware.
39 *
40 * There are still some circumstances where this can be thwarted, for
41 * example by building a list that consists of one very long primitive
42 * (eg Begin(Triangles), 1000 vertices, End), and calling that list
43 * from inside a different begin/end object (Begin(Lines), CallList,
44 * End).
45 *
46 * In that case the code will have to replay the list as individual
47 * commands through the Exec dispatch table, or fix up the copied
48 * vertices at execute-time.
49 *
50 * The other case where fixup is required is when a vertex attribute
51 * is introduced in the middle of a primitive. Eg:
52 * Begin(Lines)
53 * TexCoord1f() Vertex2f()
54 * TexCoord1f() Color3f() Vertex2f()
55 * End()
56 *
57 * If the current value of Color isn't known at compile-time, this
58 * primitive will require fixup.
59 *
60 *
61 * The list compiler currently doesn't attempt to compile lists
62 * containing EvalCoord or EvalPoint commands. On encountering one of
63 * these, compilation falls back to opcodes.
64 *
65 * This could be improved to fallback only when a mix of EvalCoord and
66 * Vertex commands are issued within a single primitive.
67 */
68
69
70 #include "main/glheader.h"
71 #include "main/arrayobj.h"
72 #include "main/bufferobj.h"
73 #include "main/context.h"
74 #include "main/dlist.h"
75 #include "main/enums.h"
76 #include "main/eval.h"
77 #include "main/macros.h"
78 #include "main/draw_validate.h"
79 #include "main/api_arrayelt.h"
80 #include "main/vtxfmt.h"
81 #include "main/dispatch.h"
82 #include "main/state.h"
83 #include "main/varray.h"
84 #include "util/bitscan.h"
85
86 #include "vbo_noop.h"
87 #include "vbo_private.h"
88
89
90 #ifdef ERROR
91 #undef ERROR
92 #endif
93
94 /**
95 * Display list flag only used by this VBO code.
96 */
97 #define DLIST_DANGLING_REFS 0x1
98
99
100 /* An interesting VBO number/name to help with debugging */
101 #define VBO_BUF_ID 12345
102
103
104 /*
105 * NOTE: Old 'parity' issue is gone, but copying can still be
106 * wrong-footed on replay.
107 */
108 static GLuint
109 copy_vertices(struct gl_context *ctx,
110 const struct vbo_save_vertex_list *node,
111 const fi_type * src_buffer)
112 {
113 struct vbo_save_context *save = &vbo_context(ctx)->save;
114 const struct _mesa_prim *prim = &node->prims[node->prim_count - 1];
115 GLuint nr = prim->count;
116 GLuint sz = save->vertex_size;
117 const fi_type *src = src_buffer + prim->start * sz;
118 fi_type *dst = save->copied.buffer;
119 GLuint ovf, i;
120
121 if (prim->end)
122 return 0;
123
124 switch (prim->mode) {
125 case GL_POINTS:
126 return 0;
127 case GL_LINES:
128 ovf = nr & 1;
129 for (i = 0; i < ovf; i++)
130 memcpy(dst + i * sz, src + (nr - ovf + i) * sz,
131 sz * sizeof(GLfloat));
132 return i;
133 case GL_TRIANGLES:
134 ovf = nr % 3;
135 for (i = 0; i < ovf; i++)
136 memcpy(dst + i * sz, src + (nr - ovf + i) * sz,
137 sz * sizeof(GLfloat));
138 return i;
139 case GL_QUADS:
140 ovf = nr & 3;
141 for (i = 0; i < ovf; i++)
142 memcpy(dst + i * sz, src + (nr - ovf + i) * sz,
143 sz * sizeof(GLfloat));
144 return i;
145 case GL_LINE_STRIP:
146 if (nr == 0)
147 return 0;
148 else {
149 memcpy(dst, src + (nr - 1) * sz, sz * sizeof(GLfloat));
150 return 1;
151 }
152 case GL_LINE_LOOP:
153 case GL_TRIANGLE_FAN:
154 case GL_POLYGON:
155 if (nr == 0)
156 return 0;
157 else if (nr == 1) {
158 memcpy(dst, src + 0, sz * sizeof(GLfloat));
159 return 1;
160 }
161 else {
162 memcpy(dst, src + 0, sz * sizeof(GLfloat));
163 memcpy(dst + sz, src + (nr - 1) * sz, sz * sizeof(GLfloat));
164 return 2;
165 }
166 case GL_TRIANGLE_STRIP:
167 case GL_QUAD_STRIP:
168 switch (nr) {
169 case 0:
170 ovf = 0;
171 break;
172 case 1:
173 ovf = 1;
174 break;
175 default:
176 ovf = 2 + (nr & 1);
177 break;
178 }
179 for (i = 0; i < ovf; i++)
180 memcpy(dst + i * sz, src + (nr - ovf + i) * sz,
181 sz * sizeof(GLfloat));
182 return i;
183 default:
184 unreachable("Unexpected primitive type");
185 return 0;
186 }
187 }
188
189
190 static struct vbo_save_vertex_store *
191 alloc_vertex_store(struct gl_context *ctx)
192 {
193 struct vbo_save_context *save = &vbo_context(ctx)->save;
194 struct vbo_save_vertex_store *vertex_store =
195 CALLOC_STRUCT(vbo_save_vertex_store);
196
197 /* obj->Name needs to be non-zero, but won't ever be examined more
198 * closely than that. In particular these buffers won't be entered
199 * into the hash and can never be confused with ones visible to the
200 * user. Perhaps there could be a special number for internal
201 * buffers:
202 */
203 vertex_store->bufferobj = ctx->Driver.NewBufferObject(ctx, VBO_BUF_ID);
204 if (vertex_store->bufferobj) {
205 save->out_of_memory =
206 !ctx->Driver.BufferData(ctx,
207 GL_ARRAY_BUFFER_ARB,
208 VBO_SAVE_BUFFER_SIZE * sizeof(GLfloat),
209 NULL, GL_STATIC_DRAW_ARB,
210 GL_MAP_WRITE_BIT |
211 GL_DYNAMIC_STORAGE_BIT,
212 vertex_store->bufferobj);
213 }
214 else {
215 save->out_of_memory = GL_TRUE;
216 }
217
218 if (save->out_of_memory) {
219 _mesa_error(ctx, GL_OUT_OF_MEMORY, "internal VBO allocation");
220 _mesa_install_save_vtxfmt(ctx, &save->vtxfmt_noop);
221 }
222
223 vertex_store->buffer_map = NULL;
224 vertex_store->used = 0;
225
226 return vertex_store;
227 }
228
229
230 static void
231 free_vertex_store(struct gl_context *ctx,
232 struct vbo_save_vertex_store *vertex_store)
233 {
234 assert(!vertex_store->buffer_map);
235
236 if (vertex_store->bufferobj) {
237 _mesa_reference_buffer_object(ctx, &vertex_store->bufferobj, NULL);
238 }
239
240 free(vertex_store);
241 }
242
243
244 fi_type *
245 vbo_save_map_vertex_store(struct gl_context *ctx,
246 struct vbo_save_vertex_store *vertex_store)
247 {
248 const GLbitfield access = (GL_MAP_WRITE_BIT |
249 GL_MAP_INVALIDATE_RANGE_BIT |
250 GL_MAP_UNSYNCHRONIZED_BIT |
251 GL_MAP_FLUSH_EXPLICIT_BIT);
252
253 assert(vertex_store->bufferobj);
254 assert(!vertex_store->buffer_map); /* the buffer should not be mapped */
255
256 if (vertex_store->bufferobj->Size > 0) {
257 /* Map the remaining free space in the VBO */
258 GLintptr offset = vertex_store->used * sizeof(GLfloat);
259 GLsizeiptr size = vertex_store->bufferobj->Size - offset;
260 fi_type *range = (fi_type *)
261 ctx->Driver.MapBufferRange(ctx, offset, size, access,
262 vertex_store->bufferobj,
263 MAP_INTERNAL);
264 if (range) {
265 /* compute address of start of whole buffer (needed elsewhere) */
266 vertex_store->buffer_map = range - vertex_store->used;
267 assert(vertex_store->buffer_map);
268 return range;
269 }
270 else {
271 vertex_store->buffer_map = NULL;
272 return NULL;
273 }
274 }
275 else {
276 /* probably ran out of memory for buffers */
277 return NULL;
278 }
279 }
280
281
282 void
283 vbo_save_unmap_vertex_store(struct gl_context *ctx,
284 struct vbo_save_vertex_store *vertex_store)
285 {
286 if (vertex_store->bufferobj->Size > 0) {
287 GLintptr offset = 0;
288 GLsizeiptr length = vertex_store->used * sizeof(GLfloat)
289 - vertex_store->bufferobj->Mappings[MAP_INTERNAL].Offset;
290
291 /* Explicitly flush the region we wrote to */
292 ctx->Driver.FlushMappedBufferRange(ctx, offset, length,
293 vertex_store->bufferobj,
294 MAP_INTERNAL);
295
296 ctx->Driver.UnmapBuffer(ctx, vertex_store->bufferobj, MAP_INTERNAL);
297 }
298 vertex_store->buffer_map = NULL;
299 }
300
301
302 static struct vbo_save_primitive_store *
303 alloc_prim_store(void)
304 {
305 struct vbo_save_primitive_store *store =
306 CALLOC_STRUCT(vbo_save_primitive_store);
307 store->used = 0;
308 store->refcount = 1;
309 return store;
310 }
311
312
313 static void
314 reset_counters(struct gl_context *ctx)
315 {
316 struct vbo_save_context *save = &vbo_context(ctx)->save;
317
318 save->prims = save->prim_store->prims + save->prim_store->used;
319 save->buffer_map = save->vertex_store->buffer_map + save->vertex_store->used;
320
321 assert(save->buffer_map == save->buffer_ptr);
322
323 if (save->vertex_size)
324 save->max_vert = (VBO_SAVE_BUFFER_SIZE - save->vertex_store->used) /
325 save->vertex_size;
326 else
327 save->max_vert = 0;
328
329 save->vert_count = 0;
330 save->prim_count = 0;
331 save->prim_max = VBO_SAVE_PRIM_SIZE - save->prim_store->used;
332 save->dangling_attr_ref = GL_FALSE;
333 }
334
335 /**
336 * For a list of prims, try merging prims that can just be extensions of the
337 * previous prim.
338 */
339 static void
340 merge_prims(struct _mesa_prim *prim_list,
341 GLuint *prim_count)
342 {
343 GLuint i;
344 struct _mesa_prim *prev_prim = prim_list;
345
346 for (i = 1; i < *prim_count; i++) {
347 struct _mesa_prim *this_prim = prim_list + i;
348
349 vbo_try_prim_conversion(this_prim);
350
351 if (vbo_can_merge_prims(prev_prim, this_prim)) {
352 /* We've found a prim that just extend the previous one. Tack it
353 * onto the previous one, and let this primitive struct get dropped.
354 */
355 vbo_merge_prims(prev_prim, this_prim);
356 continue;
357 }
358
359 /* If any previous primitives have been dropped, then we need to copy
360 * this later one into the next available slot.
361 */
362 prev_prim++;
363 if (prev_prim != this_prim)
364 *prev_prim = *this_prim;
365 }
366
367 *prim_count = prev_prim - prim_list + 1;
368 }
369
370
371 /**
372 * Convert GL_LINE_LOOP primitive into GL_LINE_STRIP so that drivers
373 * don't have to worry about handling the _mesa_prim::begin/end flags.
374 * See https://bugs.freedesktop.org/show_bug.cgi?id=81174
375 */
376 static void
377 convert_line_loop_to_strip(struct vbo_save_context *save,
378 struct vbo_save_vertex_list *node)
379 {
380 struct _mesa_prim *prim = &node->prims[node->prim_count - 1];
381
382 assert(prim->mode == GL_LINE_LOOP);
383
384 if (prim->end) {
385 /* Copy the 0th vertex to end of the buffer and extend the
386 * vertex count by one to finish the line loop.
387 */
388 const GLuint sz = save->vertex_size;
389 /* 0th vertex: */
390 const fi_type *src = save->buffer_map + prim->start * sz;
391 /* end of buffer: */
392 fi_type *dst = save->buffer_map + (prim->start + prim->count) * sz;
393
394 memcpy(dst, src, sz * sizeof(float));
395
396 prim->count++;
397 node->vertex_count++;
398 save->vert_count++;
399 save->buffer_ptr += sz;
400 save->vertex_store->used += sz;
401 }
402
403 if (!prim->begin) {
404 /* Drawing the second or later section of a long line loop.
405 * Skip the 0th vertex.
406 */
407 prim->start++;
408 prim->count--;
409 }
410
411 prim->mode = GL_LINE_STRIP;
412 }
413
414
415 /* Compare the present vao if it has the same setup. */
416 static bool
417 compare_vao(gl_vertex_processing_mode mode,
418 const struct gl_vertex_array_object *vao,
419 const struct gl_buffer_object *bo, GLintptr buffer_offset,
420 GLuint stride, GLbitfield64 vao_enabled,
421 const GLubyte size[VBO_ATTRIB_MAX],
422 const GLenum16 type[VBO_ATTRIB_MAX],
423 const GLuint offset[VBO_ATTRIB_MAX])
424 {
425 if (!vao)
426 return false;
427
428 /* If the enabled arrays are not the same we are not equal. */
429 if (vao_enabled != vao->Enabled)
430 return false;
431
432 /* Check the buffer binding at 0 */
433 if (vao->BufferBinding[0].BufferObj != bo)
434 return false;
435 /* BufferBinding[0].Offset != buffer_offset is checked per attribute */
436 if (vao->BufferBinding[0].Stride != stride)
437 return false;
438 assert(vao->BufferBinding[0].InstanceDivisor == 0);
439
440 /* Retrieve the mapping from VBO_ATTRIB to VERT_ATTRIB space */
441 const GLubyte *const vao_to_vbo_map = _vbo_attribute_alias_map[mode];
442
443 /* Now check the enabled arrays */
444 GLbitfield mask = vao_enabled;
445 while (mask) {
446 const int attr = u_bit_scan(&mask);
447 const unsigned char vbo_attr = vao_to_vbo_map[attr];
448 const GLenum16 tp = type[vbo_attr];
449 const GLintptr off = offset[vbo_attr] + buffer_offset;
450 const struct gl_array_attributes *attrib = &vao->VertexAttrib[attr];
451 if (attrib->RelativeOffset + vao->BufferBinding[0].Offset != off)
452 return false;
453 if (attrib->Format.Type != tp)
454 return false;
455 if (attrib->Format.Size != size[vbo_attr])
456 return false;
457 assert(attrib->Format.Format == GL_RGBA);
458 assert(attrib->Format.Normalized == GL_FALSE);
459 assert(attrib->Format.Integer == vbo_attrtype_to_integer_flag(tp));
460 assert(attrib->Format.Doubles == vbo_attrtype_to_double_flag(tp));
461 assert(attrib->BufferBindingIndex == 0);
462 }
463
464 return true;
465 }
466
467
468 /* Create or reuse the vao for the vertex processing mode. */
469 static void
470 update_vao(struct gl_context *ctx,
471 gl_vertex_processing_mode mode,
472 struct gl_vertex_array_object **vao,
473 struct gl_buffer_object *bo, GLintptr buffer_offset,
474 GLuint stride, GLbitfield64 vbo_enabled,
475 const GLubyte size[VBO_ATTRIB_MAX],
476 const GLenum16 type[VBO_ATTRIB_MAX],
477 const GLuint offset[VBO_ATTRIB_MAX])
478 {
479 /* Compute the bitmasks of vao_enabled arrays */
480 GLbitfield vao_enabled = _vbo_get_vao_enabled_from_vbo(mode, vbo_enabled);
481
482 /*
483 * Check if we can possibly reuse the exisiting one.
484 * In the long term we should reset them when something changes.
485 */
486 if (compare_vao(mode, *vao, bo, buffer_offset, stride,
487 vao_enabled, size, type, offset))
488 return;
489
490 /* The initial refcount is 1 */
491 _mesa_reference_vao(ctx, vao, NULL);
492 *vao = _mesa_new_vao(ctx, ~((GLuint)0));
493
494 /*
495 * assert(stride <= ctx->Const.MaxVertexAttribStride);
496 * MaxVertexAttribStride is not set for drivers that does not
497 * expose GL 44 or GLES 31.
498 */
499
500 /* Bind the buffer object at binding point 0 */
501 _mesa_bind_vertex_buffer(ctx, *vao, 0, bo, buffer_offset, stride);
502
503 /* Retrieve the mapping from VBO_ATTRIB to VERT_ATTRIB space
504 * Note that the position/generic0 aliasing is done in the VAO.
505 */
506 const GLubyte *const vao_to_vbo_map = _vbo_attribute_alias_map[mode];
507 /* Now set the enable arrays */
508 GLbitfield mask = vao_enabled;
509 while (mask) {
510 const int vao_attr = u_bit_scan(&mask);
511 const GLubyte vbo_attr = vao_to_vbo_map[vao_attr];
512 assert(offset[vbo_attr] <= ctx->Const.MaxVertexAttribRelativeOffset);
513
514 _vbo_set_attrib_format(ctx, *vao, vao_attr, buffer_offset,
515 size[vbo_attr], type[vbo_attr], offset[vbo_attr]);
516 _mesa_vertex_attrib_binding(ctx, *vao, vao_attr, 0);
517 }
518 _mesa_enable_vertex_array_attribs(ctx, *vao, vao_enabled);
519 assert(vao_enabled == (*vao)->Enabled);
520 assert((vao_enabled & ~(*vao)->VertexAttribBufferMask) == 0);
521
522 /* Finalize and freeze the VAO */
523 _mesa_set_vao_immutable(ctx, *vao);
524 }
525
526
527 /**
528 * Insert the active immediate struct onto the display list currently
529 * being built.
530 */
531 static void
532 compile_vertex_list(struct gl_context *ctx)
533 {
534 struct vbo_save_context *save = &vbo_context(ctx)->save;
535 struct vbo_save_vertex_list *node;
536
537 /* Allocate space for this structure in the display list currently
538 * being compiled.
539 */
540 node = (struct vbo_save_vertex_list *)
541 _mesa_dlist_alloc_aligned(ctx, save->opcode_vertex_list, sizeof(*node));
542
543 if (!node)
544 return;
545
546 /* Make sure the pointer is aligned to the size of a pointer */
547 assert((GLintptr) node % sizeof(void *) == 0);
548
549 /* Duplicate our template, increment refcounts to the storage structs:
550 */
551 GLintptr old_offset = 0;
552 if (save->VAO[0]) {
553 old_offset = save->VAO[0]->BufferBinding[0].Offset
554 + save->VAO[0]->VertexAttrib[VERT_ATTRIB_POS].RelativeOffset;
555 }
556 const GLsizei stride = save->vertex_size*sizeof(GLfloat);
557 GLintptr buffer_offset =
558 (save->buffer_map - save->vertex_store->buffer_map) * sizeof(GLfloat);
559 assert(old_offset <= buffer_offset);
560 const GLintptr offset_diff = buffer_offset - old_offset;
561 GLuint start_offset = 0;
562 if (offset_diff > 0 && stride > 0 && offset_diff % stride == 0) {
563 /* The vertex size is an exact multiple of the buffer offset.
564 * This means that we can use zero-based vertex attribute pointers
565 * and specify the start of the primitive with the _mesa_prim::start
566 * field. This results in issuing several draw calls with identical
567 * vertex attribute information. This can result in fewer state
568 * changes in drivers. In particular, the Gallium CSO module will
569 * filter out redundant vertex buffer changes.
570 */
571 /* We cannot immediately update the primitives as some methods below
572 * still need the uncorrected start vertices
573 */
574 start_offset = offset_diff/stride;
575 assert(old_offset == buffer_offset - offset_diff);
576 buffer_offset = old_offset;
577 }
578 GLuint offsets[VBO_ATTRIB_MAX];
579 for (unsigned i = 0, offset = 0; i < VBO_ATTRIB_MAX; ++i) {
580 offsets[i] = offset;
581 offset += save->attrsz[i] * sizeof(GLfloat);
582 }
583 node->vertex_count = save->vert_count;
584 node->wrap_count = save->copied.nr;
585 node->prims = save->prims;
586 node->prim_count = save->prim_count;
587 node->prim_store = save->prim_store;
588
589 /* Create a pair of VAOs for the possible VERTEX_PROCESSING_MODEs
590 * Note that this may reuse the previous one of possible.
591 */
592 for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm) {
593 /* create or reuse the vao */
594 update_vao(ctx, vpm, &save->VAO[vpm],
595 save->vertex_store->bufferobj, buffer_offset, stride,
596 save->enabled, save->attrsz, save->attrtype, offsets);
597 /* Reference the vao in the dlist */
598 node->VAO[vpm] = NULL;
599 _mesa_reference_vao(ctx, &node->VAO[vpm], save->VAO[vpm]);
600 }
601
602 node->prim_store->refcount++;
603
604 if (save->no_current_update) {
605 node->current_data = NULL;
606 }
607 else {
608 GLuint current_size = save->vertex_size - save->attrsz[0];
609 node->current_data = NULL;
610
611 if (current_size) {
612 node->current_data = malloc(current_size * sizeof(GLfloat));
613 if (node->current_data) {
614 const char *buffer = (const char *)save->buffer_map;
615 unsigned attr_offset = save->attrsz[0] * sizeof(GLfloat);
616 unsigned vertex_offset = 0;
617
618 if (node->vertex_count)
619 vertex_offset = (node->vertex_count - 1) * stride;
620
621 memcpy(node->current_data, buffer + vertex_offset + attr_offset,
622 current_size * sizeof(GLfloat));
623 } else {
624 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Current value allocation");
625 }
626 }
627 }
628
629 assert(save->attrsz[VBO_ATTRIB_POS] != 0 || node->vertex_count == 0);
630
631 if (save->dangling_attr_ref)
632 ctx->ListState.CurrentList->Flags |= DLIST_DANGLING_REFS;
633
634 save->vertex_store->used += save->vertex_size * node->vertex_count;
635 save->prim_store->used += node->prim_count;
636
637 /* Copy duplicated vertices
638 */
639 save->copied.nr = copy_vertices(ctx, node, save->buffer_map);
640
641 if (node->prims[node->prim_count - 1].mode == GL_LINE_LOOP) {
642 convert_line_loop_to_strip(save, node);
643 }
644
645 merge_prims(node->prims, &node->prim_count);
646
647 /* Correct the primitive starts, we can only do this here as copy_vertices
648 * and convert_line_loop_to_strip above consume the uncorrected starts.
649 * On the other hand the _vbo_loopback_vertex_list call below needs the
650 * primitves to be corrected already.
651 */
652 for (unsigned i = 0; i < node->prim_count; i++) {
653 node->prims[i].start += start_offset;
654 }
655
656 /* Deal with GL_COMPILE_AND_EXECUTE:
657 */
658 if (ctx->ExecuteFlag) {
659 struct _glapi_table *dispatch = GET_DISPATCH();
660
661 _glapi_set_dispatch(ctx->Exec);
662
663 /* Note that the range of referenced vertices must be mapped already */
664 _vbo_loopback_vertex_list(ctx, node);
665
666 _glapi_set_dispatch(dispatch);
667 }
668
669 /* Decide whether the storage structs are full, or can be used for
670 * the next vertex lists as well.
671 */
672 if (save->vertex_store->used >
673 VBO_SAVE_BUFFER_SIZE - 16 * (save->vertex_size + 4)) {
674
675 /* Unmap old store:
676 */
677 vbo_save_unmap_vertex_store(ctx, save->vertex_store);
678
679 /* Release old reference:
680 */
681 free_vertex_store(ctx, save->vertex_store);
682 save->vertex_store = NULL;
683 /* When we have a new vbo, we will for sure need a new vao */
684 for (gl_vertex_processing_mode vpm = 0; vpm < VP_MODE_MAX; ++vpm)
685 _mesa_reference_vao(ctx, &save->VAO[vpm], NULL);
686
687 /* Allocate and map new store:
688 */
689 save->vertex_store = alloc_vertex_store(ctx);
690 save->buffer_ptr = vbo_save_map_vertex_store(ctx, save->vertex_store);
691 save->out_of_memory = save->buffer_ptr == NULL;
692 }
693 else {
694 /* update buffer_ptr for next vertex */
695 save->buffer_ptr = save->vertex_store->buffer_map
696 + save->vertex_store->used;
697 }
698
699 if (save->prim_store->used > VBO_SAVE_PRIM_SIZE - 6) {
700 save->prim_store->refcount--;
701 assert(save->prim_store->refcount != 0);
702 save->prim_store = alloc_prim_store();
703 }
704
705 /* Reset our structures for the next run of vertices:
706 */
707 reset_counters(ctx);
708 }
709
710
711 /**
712 * This is called when we fill a vertex buffer before we hit a glEnd().
713 * We
714 * TODO -- If no new vertices have been stored, don't bother saving it.
715 */
716 static void
717 wrap_buffers(struct gl_context *ctx)
718 {
719 struct vbo_save_context *save = &vbo_context(ctx)->save;
720 GLint i = save->prim_count - 1;
721 GLenum mode;
722
723 assert(i < (GLint) save->prim_max);
724 assert(i >= 0);
725
726 /* Close off in-progress primitive.
727 */
728 save->prims[i].count = (save->vert_count - save->prims[i].start);
729 mode = save->prims[i].mode;
730
731 /* store the copied vertices, and allocate a new list.
732 */
733 compile_vertex_list(ctx);
734
735 /* Restart interrupted primitive
736 */
737 save->prims[0].mode = mode;
738 save->prims[0].begin = 0;
739 save->prims[0].end = 0;
740 save->prims[0].start = 0;
741 save->prims[0].count = 0;
742 save->prims[0].num_instances = 1;
743 save->prims[0].base_instance = 0;
744 save->prim_count = 1;
745 }
746
747
748 /**
749 * Called only when buffers are wrapped as the result of filling the
750 * vertex_store struct.
751 */
752 static void
753 wrap_filled_vertex(struct gl_context *ctx)
754 {
755 struct vbo_save_context *save = &vbo_context(ctx)->save;
756 unsigned numComponents;
757
758 /* Emit a glEnd to close off the last vertex list.
759 */
760 wrap_buffers(ctx);
761
762 /* Copy stored stored vertices to start of new list.
763 */
764 assert(save->max_vert - save->vert_count > save->copied.nr);
765
766 numComponents = save->copied.nr * save->vertex_size;
767 memcpy(save->buffer_ptr,
768 save->copied.buffer,
769 numComponents * sizeof(fi_type));
770 save->buffer_ptr += numComponents;
771 save->vert_count += save->copied.nr;
772 }
773
774
775 static void
776 copy_to_current(struct gl_context *ctx)
777 {
778 struct vbo_save_context *save = &vbo_context(ctx)->save;
779 GLbitfield64 enabled = save->enabled & (~BITFIELD64_BIT(VBO_ATTRIB_POS));
780
781 while (enabled) {
782 const int i = u_bit_scan64(&enabled);
783 assert(save->attrsz[i]);
784
785 if (save->attrtype[i] == GL_DOUBLE ||
786 save->attrtype[i] == GL_UNSIGNED_INT64_ARB)
787 memcpy(save->current[i], save->attrptr[i], save->attrsz[i] * sizeof(GLfloat));
788 else
789 COPY_CLEAN_4V_TYPE_AS_UNION(save->current[i], save->attrsz[i],
790 save->attrptr[i], save->attrtype[i]);
791 }
792 }
793
794
795 static void
796 copy_from_current(struct gl_context *ctx)
797 {
798 struct vbo_save_context *save = &vbo_context(ctx)->save;
799 GLbitfield64 enabled = save->enabled & (~BITFIELD64_BIT(VBO_ATTRIB_POS));
800
801 while (enabled) {
802 const int i = u_bit_scan64(&enabled);
803
804 switch (save->attrsz[i]) {
805 case 4:
806 save->attrptr[i][3] = save->current[i][3];
807 case 3:
808 save->attrptr[i][2] = save->current[i][2];
809 case 2:
810 save->attrptr[i][1] = save->current[i][1];
811 case 1:
812 save->attrptr[i][0] = save->current[i][0];
813 break;
814 case 0:
815 unreachable("Unexpected vertex attribute size");
816 }
817 }
818 }
819
820
821 /**
822 * Called when we increase the size of a vertex attribute. For example,
823 * if we've seen one or more glTexCoord2f() calls and now we get a
824 * glTexCoord3f() call.
825 * Flush existing data, set new attrib size, replay copied vertices.
826 */
827 static void
828 upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz)
829 {
830 struct vbo_save_context *save = &vbo_context(ctx)->save;
831 GLuint oldsz;
832 GLuint i;
833 fi_type *tmp;
834
835 /* Store the current run of vertices, and emit a GL_END. Emit a
836 * BEGIN in the new buffer.
837 */
838 if (save->vert_count)
839 wrap_buffers(ctx);
840 else
841 assert(save->copied.nr == 0);
842
843 /* Do a COPY_TO_CURRENT to ensure back-copying works for the case
844 * when the attribute already exists in the vertex and is having
845 * its size increased.
846 */
847 copy_to_current(ctx);
848
849 /* Fix up sizes:
850 */
851 oldsz = save->attrsz[attr];
852 save->attrsz[attr] = newsz;
853 save->enabled |= BITFIELD64_BIT(attr);
854
855 save->vertex_size += newsz - oldsz;
856 save->max_vert = ((VBO_SAVE_BUFFER_SIZE - save->vertex_store->used) /
857 save->vertex_size);
858 save->vert_count = 0;
859
860 /* Recalculate all the attrptr[] values:
861 */
862 tmp = save->vertex;
863 for (i = 0; i < VBO_ATTRIB_MAX; i++) {
864 if (save->attrsz[i]) {
865 save->attrptr[i] = tmp;
866 tmp += save->attrsz[i];
867 }
868 else {
869 save->attrptr[i] = NULL; /* will not be dereferenced. */
870 }
871 }
872
873 /* Copy from current to repopulate the vertex with correct values.
874 */
875 copy_from_current(ctx);
876
877 /* Replay stored vertices to translate them to new format here.
878 *
879 * If there are copied vertices and the new (upgraded) attribute
880 * has not been defined before, this list is somewhat degenerate,
881 * and will need fixup at runtime.
882 */
883 if (save->copied.nr) {
884 const fi_type *data = save->copied.buffer;
885 fi_type *dest = save->buffer_map;
886
887 /* Need to note this and fix up at runtime (or loopback):
888 */
889 if (attr != VBO_ATTRIB_POS && save->currentsz[attr][0] == 0) {
890 assert(oldsz == 0);
891 save->dangling_attr_ref = GL_TRUE;
892 }
893
894 for (i = 0; i < save->copied.nr; i++) {
895 GLbitfield64 enabled = save->enabled;
896 while (enabled) {
897 const int j = u_bit_scan64(&enabled);
898 assert(save->attrsz[j]);
899 if (j == attr) {
900 if (oldsz) {
901 COPY_CLEAN_4V_TYPE_AS_UNION(dest, oldsz, data,
902 save->attrtype[j]);
903 data += oldsz;
904 dest += newsz;
905 }
906 else {
907 COPY_SZ_4V(dest, newsz, save->current[attr]);
908 dest += newsz;
909 }
910 }
911 else {
912 GLint sz = save->attrsz[j];
913 COPY_SZ_4V(dest, sz, data);
914 data += sz;
915 dest += sz;
916 }
917 }
918 }
919
920 save->buffer_ptr = dest;
921 save->vert_count += save->copied.nr;
922 }
923 }
924
925
926 /**
927 * This is called when the size of a vertex attribute changes.
928 * For example, after seeing one or more glTexCoord2f() calls we
929 * get a glTexCoord4f() or glTexCoord1f() call.
930 */
931 static void
932 fixup_vertex(struct gl_context *ctx, GLuint attr,
933 GLuint sz, GLenum newType)
934 {
935 struct vbo_save_context *save = &vbo_context(ctx)->save;
936
937 if (sz > save->attrsz[attr] ||
938 newType != save->attrtype[attr]) {
939 /* New size is larger. Need to flush existing vertices and get
940 * an enlarged vertex format.
941 */
942 upgrade_vertex(ctx, attr, sz);
943 }
944 else if (sz < save->active_sz[attr]) {
945 GLuint i;
946 const fi_type *id = vbo_get_default_vals_as_union(save->attrtype[attr]);
947
948 /* New size is equal or smaller - just need to fill in some
949 * zeros.
950 */
951 for (i = sz; i <= save->attrsz[attr]; i++)
952 save->attrptr[attr][i - 1] = id[i - 1];
953 }
954
955 save->active_sz[attr] = sz;
956 }
957
958
959 /**
960 * Reset the current size of all vertex attributes to the default
961 * value of 0. This signals that we haven't yet seen any per-vertex
962 * commands such as glNormal3f() or glTexCoord2f().
963 */
964 static void
965 reset_vertex(struct gl_context *ctx)
966 {
967 struct vbo_save_context *save = &vbo_context(ctx)->save;
968
969 while (save->enabled) {
970 const int i = u_bit_scan64(&save->enabled);
971 assert(save->attrsz[i]);
972 save->attrsz[i] = 0;
973 save->active_sz[i] = 0;
974 }
975
976 save->vertex_size = 0;
977 }
978
979
980 /**
981 * If index=0, does glVertexAttrib*() alias glVertex() to emit a vertex?
982 * It depends on a few things, including whether we're inside or outside
983 * of glBegin/glEnd.
984 */
985 static inline bool
986 is_vertex_position(const struct gl_context *ctx, GLuint index)
987 {
988 return (index == 0 &&
989 _mesa_attr_zero_aliases_vertex(ctx) &&
990 _mesa_inside_dlist_begin_end(ctx));
991 }
992
993
994
995 #define ERROR(err) _mesa_compile_error(ctx, err, __func__);
996
997
998 /* Only one size for each attribute may be active at once. Eg. if
999 * Color3f is installed/active, then Color4f may not be, even if the
1000 * vertex actually contains 4 color coordinates. This is because the
1001 * 3f version won't otherwise set color[3] to 1.0 -- this is the job
1002 * of the chooser function when switching between Color4f and Color3f.
1003 */
1004 #define ATTR_UNION(A, N, T, C, V0, V1, V2, V3) \
1005 do { \
1006 struct vbo_save_context *save = &vbo_context(ctx)->save; \
1007 int sz = (sizeof(C) / sizeof(GLfloat)); \
1008 \
1009 if (save->active_sz[A] != N) \
1010 fixup_vertex(ctx, A, N * sz, T); \
1011 \
1012 { \
1013 C *dest = (C *)save->attrptr[A]; \
1014 if (N>0) dest[0] = V0; \
1015 if (N>1) dest[1] = V1; \
1016 if (N>2) dest[2] = V2; \
1017 if (N>3) dest[3] = V3; \
1018 save->attrtype[A] = T; \
1019 } \
1020 \
1021 if ((A) == 0) { \
1022 GLuint i; \
1023 \
1024 for (i = 0; i < save->vertex_size; i++) \
1025 save->buffer_ptr[i] = save->vertex[i]; \
1026 \
1027 save->buffer_ptr += save->vertex_size; \
1028 \
1029 if (++save->vert_count >= save->max_vert) \
1030 wrap_filled_vertex(ctx); \
1031 } \
1032 } while (0)
1033
1034 #define TAG(x) _save_##x
1035
1036 #include "vbo_attrib_tmp.h"
1037
1038
1039
1040 #define MAT( ATTR, N, face, params ) \
1041 do { \
1042 if (face != GL_BACK) \
1043 MAT_ATTR( ATTR, N, params ); /* front */ \
1044 if (face != GL_FRONT) \
1045 MAT_ATTR( ATTR + 1, N, params ); /* back */ \
1046 } while (0)
1047
1048
1049 /**
1050 * Save a glMaterial call found between glBegin/End.
1051 * glMaterial calls outside Begin/End are handled in dlist.c.
1052 */
1053 static void GLAPIENTRY
1054 _save_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
1055 {
1056 GET_CURRENT_CONTEXT(ctx);
1057
1058 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
1059 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glMaterial(face)");
1060 return;
1061 }
1062
1063 switch (pname) {
1064 case GL_EMISSION:
1065 MAT(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, face, params);
1066 break;
1067 case GL_AMBIENT:
1068 MAT(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params);
1069 break;
1070 case GL_DIFFUSE:
1071 MAT(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params);
1072 break;
1073 case GL_SPECULAR:
1074 MAT(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params);
1075 break;
1076 case GL_SHININESS:
1077 if (*params < 0 || *params > ctx->Const.MaxShininess) {
1078 _mesa_compile_error(ctx, GL_INVALID_VALUE, "glMaterial(shininess)");
1079 }
1080 else {
1081 MAT(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, face, params);
1082 }
1083 break;
1084 case GL_COLOR_INDEXES:
1085 MAT(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, face, params);
1086 break;
1087 case GL_AMBIENT_AND_DIFFUSE:
1088 MAT(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params);
1089 MAT(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params);
1090 break;
1091 default:
1092 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glMaterial(pname)");
1093 return;
1094 }
1095 }
1096
1097
1098 /* Cope with EvalCoord/CallList called within a begin/end object:
1099 * -- Flush current buffer
1100 * -- Fallback to opcodes for the rest of the begin/end object.
1101 */
1102 static void
1103 dlist_fallback(struct gl_context *ctx)
1104 {
1105 struct vbo_save_context *save = &vbo_context(ctx)->save;
1106
1107 if (save->vert_count || save->prim_count) {
1108 if (save->prim_count > 0) {
1109 /* Close off in-progress primitive. */
1110 GLint i = save->prim_count - 1;
1111 save->prims[i].count = save->vert_count - save->prims[i].start;
1112 }
1113
1114 /* Need to replay this display list with loopback,
1115 * unfortunately, otherwise this primitive won't be handled
1116 * properly:
1117 */
1118 save->dangling_attr_ref = GL_TRUE;
1119
1120 compile_vertex_list(ctx);
1121 }
1122
1123 copy_to_current(ctx);
1124 reset_vertex(ctx);
1125 reset_counters(ctx);
1126 if (save->out_of_memory) {
1127 _mesa_install_save_vtxfmt(ctx, &save->vtxfmt_noop);
1128 }
1129 else {
1130 _mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt);
1131 }
1132 ctx->Driver.SaveNeedFlush = GL_FALSE;
1133 }
1134
1135
1136 static void GLAPIENTRY
1137 _save_EvalCoord1f(GLfloat u)
1138 {
1139 GET_CURRENT_CONTEXT(ctx);
1140 dlist_fallback(ctx);
1141 CALL_EvalCoord1f(ctx->Save, (u));
1142 }
1143
1144 static void GLAPIENTRY
1145 _save_EvalCoord1fv(const GLfloat * v)
1146 {
1147 GET_CURRENT_CONTEXT(ctx);
1148 dlist_fallback(ctx);
1149 CALL_EvalCoord1fv(ctx->Save, (v));
1150 }
1151
1152 static void GLAPIENTRY
1153 _save_EvalCoord2f(GLfloat u, GLfloat v)
1154 {
1155 GET_CURRENT_CONTEXT(ctx);
1156 dlist_fallback(ctx);
1157 CALL_EvalCoord2f(ctx->Save, (u, v));
1158 }
1159
1160 static void GLAPIENTRY
1161 _save_EvalCoord2fv(const GLfloat * v)
1162 {
1163 GET_CURRENT_CONTEXT(ctx);
1164 dlist_fallback(ctx);
1165 CALL_EvalCoord2fv(ctx->Save, (v));
1166 }
1167
1168 static void GLAPIENTRY
1169 _save_EvalPoint1(GLint i)
1170 {
1171 GET_CURRENT_CONTEXT(ctx);
1172 dlist_fallback(ctx);
1173 CALL_EvalPoint1(ctx->Save, (i));
1174 }
1175
1176 static void GLAPIENTRY
1177 _save_EvalPoint2(GLint i, GLint j)
1178 {
1179 GET_CURRENT_CONTEXT(ctx);
1180 dlist_fallback(ctx);
1181 CALL_EvalPoint2(ctx->Save, (i, j));
1182 }
1183
1184 static void GLAPIENTRY
1185 _save_CallList(GLuint l)
1186 {
1187 GET_CURRENT_CONTEXT(ctx);
1188 dlist_fallback(ctx);
1189 CALL_CallList(ctx->Save, (l));
1190 }
1191
1192 static void GLAPIENTRY
1193 _save_CallLists(GLsizei n, GLenum type, const GLvoid * v)
1194 {
1195 GET_CURRENT_CONTEXT(ctx);
1196 dlist_fallback(ctx);
1197 CALL_CallLists(ctx->Save, (n, type, v));
1198 }
1199
1200
1201
1202 /**
1203 * Called when a glBegin is getting compiled into a display list.
1204 * Updating of ctx->Driver.CurrentSavePrimitive is already taken care of.
1205 */
1206 void
1207 vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode,
1208 bool no_current_update)
1209 {
1210 struct vbo_save_context *save = &vbo_context(ctx)->save;
1211 const GLuint i = save->prim_count++;
1212
1213 ctx->Driver.CurrentSavePrimitive = mode;
1214
1215 assert(i < save->prim_max);
1216 save->prims[i].mode = mode & VBO_SAVE_PRIM_MODE_MASK;
1217 save->prims[i].begin = 1;
1218 save->prims[i].end = 0;
1219 save->prims[i].start = save->vert_count;
1220 save->prims[i].count = 0;
1221 save->prims[i].num_instances = 1;
1222 save->prims[i].base_instance = 0;
1223
1224 save->no_current_update = no_current_update;
1225
1226 if (save->out_of_memory) {
1227 _mesa_install_save_vtxfmt(ctx, &save->vtxfmt_noop);
1228 }
1229 else {
1230 _mesa_install_save_vtxfmt(ctx, &save->vtxfmt);
1231 }
1232
1233 /* We need to call vbo_save_SaveFlushVertices() if there's state change */
1234 ctx->Driver.SaveNeedFlush = GL_TRUE;
1235 }
1236
1237
1238 static void GLAPIENTRY
1239 _save_End(void)
1240 {
1241 GET_CURRENT_CONTEXT(ctx);
1242 struct vbo_save_context *save = &vbo_context(ctx)->save;
1243 const GLint i = save->prim_count - 1;
1244
1245 ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
1246 save->prims[i].end = 1;
1247 save->prims[i].count = (save->vert_count - save->prims[i].start);
1248
1249 if (i == (GLint) save->prim_max - 1) {
1250 compile_vertex_list(ctx);
1251 assert(save->copied.nr == 0);
1252 }
1253
1254 /* Swap out this vertex format while outside begin/end. Any color,
1255 * etc. received between here and the next begin will be compiled
1256 * as opcodes.
1257 */
1258 if (save->out_of_memory) {
1259 _mesa_install_save_vtxfmt(ctx, &save->vtxfmt_noop);
1260 }
1261 else {
1262 _mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt);
1263 }
1264 }
1265
1266
1267 static void GLAPIENTRY
1268 _save_Begin(GLenum mode)
1269 {
1270 GET_CURRENT_CONTEXT(ctx);
1271 (void) mode;
1272 _mesa_compile_error(ctx, GL_INVALID_OPERATION, "Recursive glBegin");
1273 }
1274
1275
1276 static void GLAPIENTRY
1277 _save_PrimitiveRestartNV(void)
1278 {
1279 GET_CURRENT_CONTEXT(ctx);
1280 struct vbo_save_context *save = &vbo_context(ctx)->save;
1281
1282 if (save->prim_count == 0) {
1283 /* We're not inside a glBegin/End pair, so calling glPrimitiverRestartNV
1284 * is an error.
1285 */
1286 _mesa_compile_error(ctx, GL_INVALID_OPERATION,
1287 "glPrimitiveRestartNV called outside glBegin/End");
1288 } else {
1289 /* get current primitive mode */
1290 GLenum curPrim = save->prims[save->prim_count - 1].mode;
1291 bool no_current_update = save->no_current_update;
1292
1293 /* restart primitive */
1294 CALL_End(GET_DISPATCH(), ());
1295 vbo_save_NotifyBegin(ctx, curPrim, no_current_update);
1296 }
1297 }
1298
1299
1300 /* Unlike the functions above, these are to be hooked into the vtxfmt
1301 * maintained in ctx->ListState, active when the list is known or
1302 * suspected to be outside any begin/end primitive.
1303 * Note: OBE = Outside Begin/End
1304 */
1305 static void GLAPIENTRY
1306 _save_OBE_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
1307 {
1308 GET_CURRENT_CONTEXT(ctx);
1309 vbo_save_NotifyBegin(ctx, GL_QUADS, false);
1310 CALL_Vertex2f(GET_DISPATCH(), (x1, y1));
1311 CALL_Vertex2f(GET_DISPATCH(), (x2, y1));
1312 CALL_Vertex2f(GET_DISPATCH(), (x2, y2));
1313 CALL_Vertex2f(GET_DISPATCH(), (x1, y2));
1314 CALL_End(GET_DISPATCH(), ());
1315 }
1316
1317
1318 static void GLAPIENTRY
1319 _save_OBE_DrawArrays(GLenum mode, GLint start, GLsizei count)
1320 {
1321 GET_CURRENT_CONTEXT(ctx);
1322 struct gl_vertex_array_object *vao = ctx->Array.VAO;
1323 struct vbo_save_context *save = &vbo_context(ctx)->save;
1324 GLint i;
1325
1326 if (!_mesa_is_valid_prim_mode(ctx, mode)) {
1327 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)");
1328 return;
1329 }
1330 if (count < 0) {
1331 _mesa_compile_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count<0)");
1332 return;
1333 }
1334
1335 if (save->out_of_memory)
1336 return;
1337
1338 /* Make sure to process any VBO binding changes */
1339 _mesa_update_state(ctx);
1340
1341 _mesa_vao_map_arrays(ctx, vao, GL_MAP_READ_BIT);
1342
1343 vbo_save_NotifyBegin(ctx, mode, true);
1344
1345 for (i = 0; i < count; i++)
1346 _mesa_array_element(ctx, start + i);
1347 CALL_End(GET_DISPATCH(), ());
1348
1349 _mesa_vao_unmap_arrays(ctx, vao);
1350 }
1351
1352
1353 static void GLAPIENTRY
1354 _save_OBE_MultiDrawArrays(GLenum mode, const GLint *first,
1355 const GLsizei *count, GLsizei primcount)
1356 {
1357 GET_CURRENT_CONTEXT(ctx);
1358 GLint i;
1359
1360 if (!_mesa_is_valid_prim_mode(ctx, mode)) {
1361 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glMultiDrawArrays(mode)");
1362 return;
1363 }
1364
1365 if (primcount < 0) {
1366 _mesa_compile_error(ctx, GL_INVALID_VALUE,
1367 "glMultiDrawArrays(primcount<0)");
1368 return;
1369 }
1370
1371 for (i = 0; i < primcount; i++) {
1372 if (count[i] < 0) {
1373 _mesa_compile_error(ctx, GL_INVALID_VALUE,
1374 "glMultiDrawArrays(count[i]<0)");
1375 return;
1376 }
1377 }
1378
1379 for (i = 0; i < primcount; i++) {
1380 if (count[i] > 0) {
1381 _save_OBE_DrawArrays(mode, first[i], count[i]);
1382 }
1383 }
1384 }
1385
1386
1387 static void
1388 array_element(struct gl_context *ctx,
1389 GLint basevertex, GLuint elt, unsigned index_size)
1390 {
1391 /* Section 10.3.5 Primitive Restart:
1392 * [...]
1393 * When one of the *BaseVertex drawing commands specified in section 10.5
1394 * is used, the primitive restart comparison occurs before the basevertex
1395 * offset is added to the array index.
1396 */
1397 /* If PrimitiveRestart is enabled and the index is the RestartIndex
1398 * then we call PrimitiveRestartNV and return.
1399 */
1400 if (ctx->Array._PrimitiveRestart &&
1401 elt == _mesa_primitive_restart_index(ctx, index_size)) {
1402 CALL_PrimitiveRestartNV(GET_DISPATCH(), ());
1403 return;
1404 }
1405
1406 _mesa_array_element(ctx, basevertex + elt);
1407 }
1408
1409
1410 /* Could do better by copying the arrays and element list intact and
1411 * then emitting an indexed prim at runtime.
1412 */
1413 static void GLAPIENTRY
1414 _save_OBE_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
1415 const GLvoid * indices, GLint basevertex)
1416 {
1417 GET_CURRENT_CONTEXT(ctx);
1418 struct vbo_save_context *save = &vbo_context(ctx)->save;
1419 struct gl_vertex_array_object *vao = ctx->Array.VAO;
1420 struct gl_buffer_object *indexbuf = vao->IndexBufferObj;
1421 GLint i;
1422
1423 if (!_mesa_is_valid_prim_mode(ctx, mode)) {
1424 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)");
1425 return;
1426 }
1427 if (count < 0) {
1428 _mesa_compile_error(ctx, GL_INVALID_VALUE, "glDrawElements(count<0)");
1429 return;
1430 }
1431 if (type != GL_UNSIGNED_BYTE &&
1432 type != GL_UNSIGNED_SHORT &&
1433 type != GL_UNSIGNED_INT) {
1434 _mesa_compile_error(ctx, GL_INVALID_VALUE, "glDrawElements(count<0)");
1435 return;
1436 }
1437
1438 if (save->out_of_memory)
1439 return;
1440
1441 /* Make sure to process any VBO binding changes */
1442 _mesa_update_state(ctx);
1443
1444 _mesa_vao_map(ctx, vao, GL_MAP_READ_BIT);
1445
1446 if (_mesa_is_bufferobj(indexbuf))
1447 indices =
1448 ADD_POINTERS(indexbuf->Mappings[MAP_INTERNAL].Pointer, indices);
1449
1450 vbo_save_NotifyBegin(ctx, mode, true);
1451
1452 switch (type) {
1453 case GL_UNSIGNED_BYTE:
1454 for (i = 0; i < count; i++)
1455 array_element(ctx, basevertex, ((GLubyte *) indices)[i], 1);
1456 break;
1457 case GL_UNSIGNED_SHORT:
1458 for (i = 0; i < count; i++)
1459 array_element(ctx, basevertex, ((GLushort *) indices)[i], 2);
1460 break;
1461 case GL_UNSIGNED_INT:
1462 for (i = 0; i < count; i++)
1463 array_element(ctx, basevertex, ((GLuint *) indices)[i], 4);
1464 break;
1465 default:
1466 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)");
1467 break;
1468 }
1469
1470 CALL_End(GET_DISPATCH(), ());
1471
1472 _mesa_vao_unmap(ctx, vao);
1473 }
1474
1475 static void GLAPIENTRY
1476 _save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum type,
1477 const GLvoid * indices)
1478 {
1479 _save_OBE_DrawElementsBaseVertex(mode, count, type, indices, 0);
1480 }
1481
1482
1483 static void GLAPIENTRY
1484 _save_OBE_DrawRangeElements(GLenum mode, GLuint start, GLuint end,
1485 GLsizei count, GLenum type,
1486 const GLvoid * indices)
1487 {
1488 GET_CURRENT_CONTEXT(ctx);
1489 struct vbo_save_context *save = &vbo_context(ctx)->save;
1490
1491 if (!_mesa_is_valid_prim_mode(ctx, mode)) {
1492 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)");
1493 return;
1494 }
1495 if (count < 0) {
1496 _mesa_compile_error(ctx, GL_INVALID_VALUE,
1497 "glDrawRangeElements(count<0)");
1498 return;
1499 }
1500 if (type != GL_UNSIGNED_BYTE &&
1501 type != GL_UNSIGNED_SHORT &&
1502 type != GL_UNSIGNED_INT) {
1503 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(type)");
1504 return;
1505 }
1506 if (end < start) {
1507 _mesa_compile_error(ctx, GL_INVALID_VALUE,
1508 "glDrawRangeElements(end < start)");
1509 return;
1510 }
1511
1512 if (save->out_of_memory)
1513 return;
1514
1515 _save_OBE_DrawElements(mode, count, type, indices);
1516 }
1517
1518
1519 static void GLAPIENTRY
1520 _save_OBE_MultiDrawElements(GLenum mode, const GLsizei *count, GLenum type,
1521 const GLvoid * const *indices, GLsizei primcount)
1522 {
1523 GLsizei i;
1524
1525 for (i = 0; i < primcount; i++) {
1526 if (count[i] > 0) {
1527 CALL_DrawElements(GET_DISPATCH(), (mode, count[i], type, indices[i]));
1528 }
1529 }
1530 }
1531
1532
1533 static void GLAPIENTRY
1534 _save_OBE_MultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count,
1535 GLenum type,
1536 const GLvoid * const *indices,
1537 GLsizei primcount,
1538 const GLint *basevertex)
1539 {
1540 GLsizei i;
1541
1542 for (i = 0; i < primcount; i++) {
1543 if (count[i] > 0) {
1544 CALL_DrawElementsBaseVertex(GET_DISPATCH(), (mode, count[i], type,
1545 indices[i],
1546 basevertex[i]));
1547 }
1548 }
1549 }
1550
1551
1552 static void
1553 vtxfmt_init(struct gl_context *ctx)
1554 {
1555 struct vbo_save_context *save = &vbo_context(ctx)->save;
1556 GLvertexformat *vfmt = &save->vtxfmt;
1557
1558 #define NAME_AE(x) _ae_##x
1559 #define NAME_CALLLIST(x) _save_##x
1560 #define NAME(x) _save_##x
1561 #define NAME_ES(x) _save_##x##ARB
1562
1563 #include "vbo_init_tmp.h"
1564 }
1565
1566
1567 /**
1568 * Initialize the dispatch table with the VBO functions for display
1569 * list compilation.
1570 */
1571 void
1572 vbo_initialize_save_dispatch(const struct gl_context *ctx,
1573 struct _glapi_table *exec)
1574 {
1575 SET_DrawArrays(exec, _save_OBE_DrawArrays);
1576 SET_MultiDrawArrays(exec, _save_OBE_MultiDrawArrays);
1577 SET_DrawElements(exec, _save_OBE_DrawElements);
1578 SET_DrawElementsBaseVertex(exec, _save_OBE_DrawElementsBaseVertex);
1579 SET_DrawRangeElements(exec, _save_OBE_DrawRangeElements);
1580 SET_MultiDrawElementsEXT(exec, _save_OBE_MultiDrawElements);
1581 SET_MultiDrawElementsBaseVertex(exec, _save_OBE_MultiDrawElementsBaseVertex);
1582 SET_Rectf(exec, _save_OBE_Rectf);
1583 /* Note: other glDraw functins aren't compiled into display lists */
1584 }
1585
1586
1587
1588 void
1589 vbo_save_SaveFlushVertices(struct gl_context *ctx)
1590 {
1591 struct vbo_save_context *save = &vbo_context(ctx)->save;
1592
1593 /* Noop when we are actually active:
1594 */
1595 if (ctx->Driver.CurrentSavePrimitive <= PRIM_MAX)
1596 return;
1597
1598 if (save->vert_count || save->prim_count)
1599 compile_vertex_list(ctx);
1600
1601 copy_to_current(ctx);
1602 reset_vertex(ctx);
1603 reset_counters(ctx);
1604 ctx->Driver.SaveNeedFlush = GL_FALSE;
1605 }
1606
1607
1608 /**
1609 * Called from glNewList when we're starting to compile a display list.
1610 */
1611 void
1612 vbo_save_NewList(struct gl_context *ctx, GLuint list, GLenum mode)
1613 {
1614 struct vbo_save_context *save = &vbo_context(ctx)->save;
1615
1616 (void) list;
1617 (void) mode;
1618
1619 if (!save->prim_store)
1620 save->prim_store = alloc_prim_store();
1621
1622 if (!save->vertex_store)
1623 save->vertex_store = alloc_vertex_store(ctx);
1624
1625 save->buffer_ptr = vbo_save_map_vertex_store(ctx, save->vertex_store);
1626
1627 reset_vertex(ctx);
1628 reset_counters(ctx);
1629 ctx->Driver.SaveNeedFlush = GL_FALSE;
1630 }
1631
1632
1633 /**
1634 * Called from glEndList when we're finished compiling a display list.
1635 */
1636 void
1637 vbo_save_EndList(struct gl_context *ctx)
1638 {
1639 struct vbo_save_context *save = &vbo_context(ctx)->save;
1640
1641 /* EndList called inside a (saved) Begin/End pair?
1642 */
1643 if (_mesa_inside_dlist_begin_end(ctx)) {
1644 if (save->prim_count > 0) {
1645 GLint i = save->prim_count - 1;
1646 ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
1647 save->prims[i].end = 0;
1648 save->prims[i].count = save->vert_count - save->prims[i].start;
1649 }
1650
1651 /* Make sure this vertex list gets replayed by the "loopback"
1652 * mechanism:
1653 */
1654 save->dangling_attr_ref = GL_TRUE;
1655 vbo_save_SaveFlushVertices(ctx);
1656
1657 /* Swap out this vertex format while outside begin/end. Any color,
1658 * etc. received between here and the next begin will be compiled
1659 * as opcodes.
1660 */
1661 _mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt);
1662 }
1663
1664 vbo_save_unmap_vertex_store(ctx, save->vertex_store);
1665
1666 assert(save->vertex_size == 0);
1667 }
1668
1669
1670 /**
1671 * Called from the display list code when we're about to execute a
1672 * display list.
1673 */
1674 void
1675 vbo_save_BeginCallList(struct gl_context *ctx, struct gl_display_list *dlist)
1676 {
1677 struct vbo_save_context *save = &vbo_context(ctx)->save;
1678 save->replay_flags |= dlist->Flags;
1679 }
1680
1681
1682 /**
1683 * Called from the display list code when we're finished executing a
1684 * display list.
1685 */
1686 void
1687 vbo_save_EndCallList(struct gl_context *ctx)
1688 {
1689 struct vbo_save_context *save = &vbo_context(ctx)->save;
1690
1691 if (ctx->ListState.CallDepth == 1)
1692 save->replay_flags = 0;
1693 }
1694
1695
1696 /**
1697 * Called by display list code when a display list is being deleted.
1698 */
1699 static void
1700 vbo_destroy_vertex_list(struct gl_context *ctx, void *data)
1701 {
1702 struct vbo_save_vertex_list *node = (struct vbo_save_vertex_list *) data;
1703
1704 for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm)
1705 _mesa_reference_vao(ctx, &node->VAO[vpm], NULL);
1706
1707 if (--node->prim_store->refcount == 0)
1708 free(node->prim_store);
1709
1710 free(node->current_data);
1711 node->current_data = NULL;
1712 }
1713
1714
1715 static void
1716 vbo_print_vertex_list(struct gl_context *ctx, void *data, FILE *f)
1717 {
1718 struct vbo_save_vertex_list *node = (struct vbo_save_vertex_list *) data;
1719 GLuint i;
1720 struct gl_buffer_object *buffer = node->VAO[0]->BufferBinding[0].BufferObj;
1721 const GLuint vertex_size = _vbo_save_get_stride(node)/sizeof(GLfloat);
1722 (void) ctx;
1723
1724 fprintf(f, "VBO-VERTEX-LIST, %u vertices, %d primitives, %d vertsize, "
1725 "buffer %p\n",
1726 node->vertex_count, node->prim_count, vertex_size,
1727 buffer);
1728
1729 for (i = 0; i < node->prim_count; i++) {
1730 struct _mesa_prim *prim = &node->prims[i];
1731 fprintf(f, " prim %d: %s %d..%d %s %s\n",
1732 i,
1733 _mesa_lookup_prim_by_nr(prim->mode),
1734 prim->start,
1735 prim->start + prim->count,
1736 (prim->begin) ? "BEGIN" : "(wrap)",
1737 (prim->end) ? "END" : "(wrap)");
1738 }
1739 }
1740
1741
1742 /**
1743 * Called during context creation/init.
1744 */
1745 static void
1746 current_init(struct gl_context *ctx)
1747 {
1748 struct vbo_save_context *save = &vbo_context(ctx)->save;
1749 GLint i;
1750
1751 for (i = VBO_ATTRIB_POS; i <= VBO_ATTRIB_GENERIC15; i++) {
1752 const GLuint j = i - VBO_ATTRIB_POS;
1753 assert(j < VERT_ATTRIB_MAX);
1754 save->currentsz[i] = &ctx->ListState.ActiveAttribSize[j];
1755 save->current[i] = (fi_type *) ctx->ListState.CurrentAttrib[j];
1756 }
1757
1758 for (i = VBO_ATTRIB_FIRST_MATERIAL; i <= VBO_ATTRIB_LAST_MATERIAL; i++) {
1759 const GLuint j = i - VBO_ATTRIB_FIRST_MATERIAL;
1760 assert(j < MAT_ATTRIB_MAX);
1761 save->currentsz[i] = &ctx->ListState.ActiveMaterialSize[j];
1762 save->current[i] = (fi_type *) ctx->ListState.CurrentMaterial[j];
1763 }
1764 }
1765
1766
1767 /**
1768 * Initialize the display list compiler. Called during context creation.
1769 */
1770 void
1771 vbo_save_api_init(struct vbo_save_context *save)
1772 {
1773 struct gl_context *ctx = save->ctx;
1774
1775 save->opcode_vertex_list =
1776 _mesa_dlist_alloc_opcode(ctx,
1777 sizeof(struct vbo_save_vertex_list),
1778 vbo_save_playback_vertex_list,
1779 vbo_destroy_vertex_list,
1780 vbo_print_vertex_list);
1781
1782 vtxfmt_init(ctx);
1783 current_init(ctx);
1784 _mesa_noop_vtxfmt_init(ctx, &save->vtxfmt_noop);
1785 }