s/Tungsten Graphics/VMware/
[mesa.git] / src / mesa / vbo / vbo_split_inplace.c
1
2 /*
3 * Mesa 3-D graphics library
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 *
25 * Authors:
26 * Keith Whitwell <keithw@vmware.com>
27 */
28
29
30 #include "main/mtypes.h"
31 #include "main/macros.h"
32 #include "main/enums.h"
33 #include "main/glformats.h"
34 #include "vbo_split.h"
35
36
37 #define MAX_PRIM 32
38
39 /* Used for splitting without copying. No attempt is made to handle
40 * too large indexed vertex buffers: In general you need to copy to do
41 * that.
42 */
43 struct split_context {
44 struct gl_context *ctx;
45 const struct gl_client_array **array;
46 const struct _mesa_prim *prim;
47 GLuint nr_prims;
48 const struct _mesa_index_buffer *ib;
49 GLuint min_index;
50 GLuint max_index;
51 vbo_draw_func draw;
52
53 const struct split_limits *limits;
54 GLuint limit;
55
56 struct _mesa_prim dstprim[MAX_PRIM];
57 GLuint dstprim_nr;
58 };
59
60
61
62
63 static void flush_vertex( struct split_context *split )
64 {
65 struct gl_context *ctx = split->ctx;
66 const struct gl_client_array **saved_arrays = ctx->Array._DrawArrays;
67 struct _mesa_index_buffer ib;
68 GLuint i;
69
70 if (!split->dstprim_nr)
71 return;
72
73 if (split->ib) {
74 ib = *split->ib;
75
76 ib.count = split->max_index - split->min_index + 1;
77 ib.ptr = (const void *)((const char *)ib.ptr +
78 split->min_index * _mesa_sizeof_type(ib.type));
79
80 /* Rebase the primitives to save index buffer entries. */
81 for (i = 0; i < split->dstprim_nr; i++)
82 split->dstprim[i].start -= split->min_index;
83 }
84
85 assert(split->max_index >= split->min_index);
86
87 ctx->Array._DrawArrays = split->array;
88 ctx->NewDriverState |= ctx->DriverFlags.NewArray;
89
90 split->draw(ctx,
91 split->dstprim,
92 split->dstprim_nr,
93 split->ib ? &ib : NULL,
94 !split->ib,
95 split->min_index,
96 split->max_index,
97 NULL, NULL);
98
99 ctx->Array._DrawArrays = saved_arrays;
100 ctx->NewDriverState |= ctx->DriverFlags.NewArray;
101
102 split->dstprim_nr = 0;
103 split->min_index = ~0;
104 split->max_index = 0;
105 }
106
107
108 static struct _mesa_prim *next_outprim( struct split_context *split )
109 {
110 if (split->dstprim_nr == MAX_PRIM-1) {
111 flush_vertex(split);
112 }
113
114 {
115 struct _mesa_prim *prim = &split->dstprim[split->dstprim_nr++];
116 memset(prim, 0, sizeof(*prim));
117 return prim;
118 }
119 }
120
121 static void update_index_bounds(struct split_context *split,
122 const struct _mesa_prim *prim)
123 {
124 split->min_index = MIN2(split->min_index, prim->start);
125 split->max_index = MAX2(split->max_index, prim->start + prim->count - 1);
126 }
127
128 /* Return the maximum amount of vertices that can be emitted for a
129 * primitive starting at 'prim->start', depending on the previous
130 * index bounds.
131 */
132 static GLuint get_max_vertices(struct split_context *split,
133 const struct _mesa_prim *prim)
134 {
135 if ((prim->start > split->min_index &&
136 prim->start - split->min_index >= split->limit) ||
137 (prim->start < split->max_index &&
138 split->max_index - prim->start >= split->limit))
139 /* "prim" starts too far away from the old range. */
140 return 0;
141
142 return MIN2(split->min_index, prim->start) + split->limit - prim->start;
143 }
144
145 /* Break large primitives into smaller ones. If not possible, convert
146 * the primitive to indexed and pass to split_elts().
147 */
148 static void split_prims( struct split_context *split)
149 {
150 GLuint i;
151
152 for (i = 0; i < split->nr_prims; i++) {
153 const struct _mesa_prim *prim = &split->prim[i];
154 GLuint first, incr;
155 GLboolean split_inplace = split_prim_inplace(prim->mode, &first, &incr);
156 GLuint available = get_max_vertices(split, prim);
157 GLuint count = prim->count - (prim->count - first) % incr;
158
159 if (prim->count < first)
160 continue;
161
162 if ((available < count && !split_inplace) ||
163 (available < first && split_inplace)) {
164 flush_vertex(split);
165 available = get_max_vertices(split, prim);
166 }
167
168 if (available >= count) {
169 struct _mesa_prim *outprim = next_outprim(split);
170
171 *outprim = *prim;
172 update_index_bounds(split, outprim);
173 }
174 else if (split_inplace) {
175 GLuint j, nr;
176
177 for (j = 0 ; j < count ; ) {
178 GLuint remaining = count - j;
179 struct _mesa_prim *outprim = next_outprim(split);
180
181 nr = MIN2( available, remaining );
182 nr -= (nr - first) % incr;
183
184 outprim->mode = prim->mode;
185 outprim->begin = (j == 0 && prim->begin);
186 outprim->end = (nr == remaining && prim->end);
187 outprim->start = prim->start + j;
188 outprim->count = nr;
189 outprim->num_instances = prim->num_instances;
190 outprim->base_instance = prim->base_instance;
191
192 update_index_bounds(split, outprim);
193
194 if (nr == remaining) {
195 /* Finished.
196 */
197 j += nr;
198 }
199 else {
200 /* Wrapped the primitive:
201 */
202 j += nr - (first - incr);
203 flush_vertex(split);
204 available = get_max_vertices(split, prim);
205 }
206 }
207 }
208 else if (split->ib == NULL) {
209 /* XXX: could at least send the first max_verts off from the
210 * inplace buffers.
211 */
212
213 /* else convert to indexed primitive and pass to split_elts,
214 * which will do the necessary copying and turn it back into a
215 * vertex primitive for rendering...
216 */
217 struct _mesa_index_buffer ib;
218 struct _mesa_prim tmpprim;
219 GLuint *elts = malloc(count * sizeof(GLuint));
220 GLuint j;
221
222 for (j = 0; j < count; j++)
223 elts[j] = prim->start + j;
224
225 ib.count = count;
226 ib.type = GL_UNSIGNED_INT;
227 ib.obj = split->ctx->Shared->NullBufferObj;
228 ib.ptr = elts;
229
230 tmpprim = *prim;
231 tmpprim.indexed = 1;
232 tmpprim.start = 0;
233 tmpprim.count = count;
234 tmpprim.num_instances = 1;
235 tmpprim.base_instance = 0;
236
237 flush_vertex(split);
238
239 vbo_split_copy(split->ctx,
240 split->array,
241 &tmpprim, 1,
242 &ib,
243 split->draw,
244 split->limits);
245
246 free(elts);
247 }
248 else {
249 flush_vertex(split);
250
251 vbo_split_copy(split->ctx,
252 split->array,
253 prim, 1,
254 split->ib,
255 split->draw,
256 split->limits);
257 }
258 }
259
260 flush_vertex(split);
261 }
262
263
264 void vbo_split_inplace( struct gl_context *ctx,
265 const struct gl_client_array *arrays[],
266 const struct _mesa_prim *prim,
267 GLuint nr_prims,
268 const struct _mesa_index_buffer *ib,
269 GLuint min_index,
270 GLuint max_index,
271 vbo_draw_func draw,
272 const struct split_limits *limits )
273 {
274 struct split_context split;
275
276 memset(&split, 0, sizeof(split));
277
278 split.ctx = ctx;
279 split.array = arrays;
280 split.prim = prim;
281 split.nr_prims = nr_prims;
282 split.ib = ib;
283
284 /* Empty interval, makes calculations simpler. */
285 split.min_index = ~0;
286 split.max_index = 0;
287
288 split.draw = draw;
289 split.limits = limits;
290 split.limit = ib ? limits->max_indices : limits->max_verts;
291
292 split_prims( &split );
293 }
294
295