panfrost: Add invocation XML
[mesa.git] / src / panfrost / lib / midgard.xml
1 <panxml>
2
3 <enum name="Attribute Type">
4 <value name="1D" value="1"/>
5 <value name="1D POT Divisor" value="2"/>
6 <value name="1D Modulus" value="3"/>
7 <value name="1D NPOT Divisor" value="4"/>
8 <value name="Continuation" value="32"/>
9 </enum>
10
11 <enum name="Attribute Special">
12 <value name="Vertex ID" value="34"/>
13 <value name="Instance ID" value="36"/>
14 <value name="Frag Coord" value="37"/>
15 <value name="Front Facing" value="38"/>
16 <value name="Point Coord" value="97"/>
17 </enum>
18
19 <enum name="Channel">
20 <value name="R" value="0"/>
21 <value name="G" value="1"/>
22 <value name="B" value="2"/>
23 <value name="A" value="3"/>
24 <value name="0" value="4"/>
25 <value name="1" value="5"/>
26 </enum>
27
28 <enum name="Depth Source">
29 <value name="None" value="0"/>
30 <value name="Fixed function" value="2"/>
31 <value name="Shader" value="3"/>
32 </enum>
33
34 <enum name="Job Type">
35 <value name="Not started" value="0"/>
36 <value name="Null" value="1"/>
37 <value name="Write value" value="2"/>
38 <value name="Cache flush" value="3"/>
39 <value name="Compute" value="4"/>
40 <value name="Vertex" value="5"/>
41 <value name="Geometry" value="6"/>
42 <value name="Tiler" value="7"/>
43 <value name="Fused" value="8"/>
44 <value name="Fragment" value="9"/>
45 </enum>
46
47 <enum name="Draw Mode">
48 <value name="None" value="0"/>
49 <value name="Points" value="1"/>
50 <value name="Lines" value="2"/>
51 <value name="Line strip" value="4"/>
52 <value name="Line loop" value="6"/>
53 <value name="Triangles" value="8"/>
54 <value name="Triangle strip" value="10"/>
55 <value name="Triangle fan" value="12"/>
56 <value name="Polygon" value="13"/>
57 <value name="Quads" value="14"/>
58 <value name="Quad strip" value="15"/>
59 </enum>
60
61 <enum name="Exception Access">
62 <value name="None" value="0"/>
63 <value name="Execute" value="2"/>
64 <value name="Read" value="1"/>
65 <value name="Write" value="3"/>
66 </enum>
67
68 <enum name="Func">
69 <value name="Never" value="0"/>
70 <value name="Less" value="1"/>
71 <value name="Equal" value="2"/>
72 <value name="Lequal" value="3"/>
73 <value name="Greater" value="4"/>
74 <value name="Not Equal" value="5"/>
75 <value name="Gequal" value="6"/>
76 <value name="Always" value="7"/>
77 </enum>
78
79 <enum name="Format">
80 <value name="ETC2 RGB8" value="1"/>
81 <value name="ETC2 R11 UNORM" value="2"/>
82 <value name="ETC2 RGBA8" value="3"/>
83 <value name="ETC2 RG11 UNORM" value="4"/>
84 <value name="BC1 UNORM" value="7"/>
85 <value name="BC2 UNORM" value="8"/>
86 <value name="BC3 UNORM" value="9"/>
87 <value name="BC4 UNORM" value="10"/>
88 <value name="BC4 SNORM" value="11"/>
89 <value name="BC5 UNORM" value="12"/>
90 <value name="BC5 SNORM" value="13"/>
91 <value name="BC6H UF16" value="14"/>
92 <value name="BC6H SF16" value="15"/>
93 <value name="BC7 UNORM" value="16"/>
94 <value name="ETC2 R11 SNORM" value="17"/>
95 <value name="ETC2 RG11 SNORM" value="18"/>
96 <value name="ETC2 RGB8A1" value="19"/>
97 <value name="ASTC 3D LDR" value="20"/>
98 <value name="ASTC 3D HDR" value="21"/>
99 <value name="ASTC 2D LDR" value="22"/>
100 <value name="ASTC 2D HDR" value="23"/>
101 <value name="RGB565" value="64"/>
102 <value name="RGB5 X1 UNORM" value="65"/>
103 <value name="RGB5 A1 UNORM" value="66"/>
104 <value name="RGB10 A2 UNORM" value="67"/>
105 <value name="RGB10 A2 SNORM" value="69"/>
106 <value name="RGB10 A2UI" value="71"/>
107 <value name="RGB10 A2I" value="73"/>
108 <value name="RGB332 UNORM" value="75"/>
109 <value name="RGB233 UNORM" value="76"/>
110 <value name="Z24X8 UNORM" value="77"/>
111 <value name="R32 FIXED" value="81"/>
112 <value name="RG32 FIXED" value="82"/>
113 <value name="RGB32 FIXED" value="83"/>
114 <value name="RGBA32 FIXED" value="84"/>
115 <value name="R11F G11F B10F" value="89"/>
116 <value name="R9F G9F B9F E5F" value="91"/>
117 <value name="VARYING POS" value="94"/>
118 <value name="VARYING DISCARD" value="95"/>
119 <value name="R8 SNORM" value="99"/>
120 <value name="R16 SNORM" value="100"/>
121 <value name="R32 SNORM" value="101"/>
122 <value name="RG8 SNORM" value="107"/>
123 <value name="RG16 SNORM" value="108"/>
124 <value name="RG32 SNORM" value="109"/>
125 <value name="RGB8 SNORM" value="115"/>
126 <value name="RGB16 SNORM" value="116"/>
127 <value name="RGB32 SNORM" value="117"/>
128 <value name="RGBA8 SNORM" value="123"/>
129 <value name="RGBA16 SNORM" value="124"/>
130 <value name="RGBA32 SNORM" value="125"/>
131 <value name="R8UI" value="131"/>
132 <value name="R16UI" value="132"/>
133 <value name="R32UI" value="133"/>
134 <value name="RG8UI" value="139"/>
135 <value name="RG16UI" value="140"/>
136 <value name="RG32UI" value="141"/>
137 <value name="RGB8UI" value="147"/>
138 <value name="RGB16UI" value="148"/>
139 <value name="RGB32UI" value="149"/>
140 <value name="RGBA8UI" value="155"/>
141 <value name="RGBA16UI" value="156"/>
142 <value name="RGBA32UI" value="157"/>
143 <value name="R8 UNORM" value="163"/>
144 <value name="R16 UNORM" value="164"/>
145 <value name="R32 UNORM" value="165"/>
146 <value name="R32F" value="167"/>
147 <value name="RG8 UNORM" value="171"/>
148 <value name="RG16 UNORM" value="172"/>
149 <value name="RG32 UNORM" value="173"/>
150 <value name="RG32F" value="175"/>
151 <value name="RGB8 UNORM" value="179"/>
152 <value name="RGB16 UNORM" value="180"/>
153 <value name="RGB32 UNORM" value="181"/>
154 <value name="RGB32F" value="183"/>
155 <value name="RGBA4 UNORM" value="186"/>
156 <value name="RGBA8 UNORM" value="187"/>
157 <value name="RGBA16 UNORM" value="188"/>
158 <value name="RGBA32 UNORM" value="189"/>
159 <value name="RGBA32F" value="191"/>
160 <value name="R8I" value="195"/>
161 <value name="R16I" value="196"/>
162 <value name="R32I" value="197"/>
163 <value name="R16F" value="199"/>
164 <value name="RG8I" value="203"/>
165 <value name="RG16I" value="204"/>
166 <value name="RG32I" value="205"/>
167 <value name="RG16F" value="207"/>
168 <value name="RGB8I" value="211"/>
169 <value name="RGB16I" value="212"/>
170 <value name="RGB32I" value="213"/>
171 <value name="RGB16F" value="215"/>
172 <value name="RGBA8I" value="219"/>
173 <value name="RGBA16I" value="220"/>
174 <value name="RGBA32I" value="221"/>
175 <value name="RGBA16F" value="223"/>
176 <value name="RGBA4" value="232"/>
177 <value name="RGBA8 2" value="237"/>
178 <value name="RGB10 A2 2" value="238"/>
179 </enum>
180
181 <enum name="Block Format">
182 <!--- 16x16 block u-interleaved -->
183 <value name="Tiled" value="0"/>
184 <value name="Linear" value="2"/>
185 <value name="AFBC" value="3"/>
186 </enum>
187
188 <enum name="Mipmap Mode">
189 <value name="Nearest" value="0"/>
190 <value name="None" value="1"/>
191 <value name="Trilinear" value="3"/>
192 </enum>
193
194 <enum name="MSAA">
195 <value name="Single" value="0"/>
196 <!-- N samples, 1 surface, resolved -->
197 <value name="Average" value="1"/>
198 <!-- N samples, 1 surface, unresolved -->
199 <value name="Multiple" value="2"/>
200 <!-- N samples, N surfaces -->
201 <value name="Layered" value="3"/>
202 </enum>
203
204 <enum name="Index Type">
205 <value name="None" value="0"/>
206 <value name="UINT8" value="1"/>
207 <value name="UINT16" value="2"/>
208 <value name="UINT32" value="3"/>
209 </enum>
210
211 <enum name="Occlusion Mode">
212 <value name="Disabled" value="0"/>
213 <value name="Predicate" value="1"/>
214 <value name="Counter" value="3"/>
215 </enum>
216
217 <enum name="Stencil Op">
218 <value name="Keep" value="0"/>
219 <value name="Replace" value="1"/>
220 <value name="Zero" value="2"/>
221 <value name="Invert" value="3"/>
222 <value name="Incr Wrap" value="4"/>
223 <value name="Decr Wrap" value="5"/>
224 <value name="Incr Sat" value="6"/>
225 <value name="Decr Sat" value="7"/>
226 </enum>
227
228 <enum name="Texture Dimension">
229 <value name="Cube" value="0"/>
230 <value name="1D" value="1"/>
231 <value name="2D" value="2"/>
232 <value name="3D" value="3"/>
233 </enum>
234
235 <enum name="Texture Layout">
236 <!--- 16x16 block u-interleaved -->
237 <value name="Tiled" value="1"/>
238 <value name="Linear" value="2"/>
239 <value name="AFBC" value="12"/>
240 </enum>
241
242 <enum name="Wrap Mode">
243 <value name="Repeat" value="8"/>
244 <value name="Clamp to Edge" value="9"/>
245 <value name="Clamp" value="10"/>
246 <value name="Clamp to Border" value="11"/>
247 <value name="Mirrored Repeat" value="12"/>
248 <value name="Mirrored Clamp to Edge" value="13"/>
249 <value name="Mirrored Clamp" value="14"/>
250 <value name="Mirrored Clamp to Border" value="15"/>
251 </enum>
252
253 <struct name="Attribute">
254 <field name="Buffer index" size="9" start="0" type="uint"/>
255 <field name="Unknown" size="1" start="9" type="bool" default="true"/>
256 <field name="Format" size="22" start="10" type="uint"/>
257 <field name="Offset" size="32" start="32" type="int"/>
258 </struct>
259
260 <struct name="Attribute Buffer">
261 <field name="Special" size="8" start="0" type="Attribute Special"/>
262 <field name="Type" size="6" start="0" type="Attribute Type" default="1D"/>
263 <field name="Pointer" size="50" start="6" type="address" modifier="shr(6)"/>
264 <field name="Stride" size="32" start="64" type="uint"/>
265 <field name="Size" size="32" start="96" type="uint"/>
266
267 <field name="Divisor" size="8" start="56" type="padded" default="1"/>
268 <field name="Divisor R" size="5" start="56" type="uint"/>
269 <field name="Divisor P" size="3" start="61" type="uint"/>
270 <field name="Divisor E" size="1" start="61" type="uint"/>
271 </struct>
272
273 <struct name="Attribute Buffer Continuation NPOT">
274 <field name="Type" size="6" start="0:0" type="Attribute Type" default="Continuation"/>
275 <field name="Divisor Numerator" size="32" start="1:0" type="uint"/>
276 <field name="Divisor" size="32" start="3:0" type="uint"/>
277 </struct>
278
279 <struct name="Blend Equation" size="1">
280 <field name="RGB Mode" size="12" start="0" type="uint"/>
281 <field name="Alpha Mode" size="12" start="12" type="uint"/>
282 <field name="Color mask" size="4" start="28" type="uint" default="15"/>
283 </struct>
284
285 <struct name="Blend Flags" size="1">
286 <field name="Load destination" size="1" start="0" type="bool" default="false"/>
287 <field name="Midgard blend shader" size="1" start="1" type="bool" default="false"/>
288 <field name="Enable" size="1" start="9" type="bool" default="true"/>
289 <field name="sRGB" size="1" start="10" type="bool" default="false"/>
290 <field name="Dither disable" size="1" start="11" type="bool" default="false"/>
291 </struct>
292
293 <struct name="Midgard Blend" size="4" with_opaque="true">
294 <field name="Flags" size="32" start="0:0" type="Blend Flags"/>
295 <field name="Equation" size="32" start="2:0" type="uint"/> <!-- XXX -->
296 <field name="Constant" size="32" start="3:0" type="float"/>
297 <field name="Shader" size="64" start="2:0" type="address"/>
298 </struct>
299
300 <struct name="Invocation">
301 <!-- Dynamic bitfield containing WorkGroupSize.xyz, NumWorkGroups.xyz
302 The number of bits allocated for each number is based on the *_shift
303 fields. For example, workgroups_y_shift gives the bit that
304 gl_NumWorkGroups.y starts at, and workgroups_z_shift gives the bit
305 that gl_NumWorkGroups.z starts at (and therefore one after the bit
306 that gl_NumWorkGroups.y ends at). The actual value for each
307 is one more than the stored value, since if any of the values
308 are zero, then there would be no invocations (and hence no job). -->
309 <field name="Invocations" size="32" start="0:0" type="uint"/>
310 <field name="Size Y shift" size="5" start="1:0" type="uint"/>
311 <field name="Size Z shift" size="5" start="1:5" type="uint"/>
312 <field name="Workgroups X shift" size="6" start="1:10" type="uint"/>
313 <field name="Workgroups Y shift" size="6" start="1:16" type="uint"/>
314 <field name="Workgroups Z shift" size="6" start="1:22" type="uint"/>
315 <field name="Unknown shift" size="4" start="1:28" type="uint"/>
316 </struct>
317
318 <struct name="Primitive">
319 <field name="Draw mode" size="4" start="0:0" type="Draw Mode" default="None"/>
320 <field name="Index type" size="2" start="0:8" type="Index Type" default="None"/>
321 <field name="Point size array" size="1" start="0:12" type="bool"/>
322 <!--- TODO -->
323 <field name="First provoking vertex" size="1" start="0:15" type="bool" default="true"/>
324 <field name="Unknown 1" size="1" start="0:16" type="bool" default="true"/>
325 <field name="Unknown 2" size="1" start="0:17" type="bool" default="true"/>
326 <!--- TODO -->
327 <field name="Primitive restart" size="1" start="0:20" type="bool"/>
328 <field name="Unknown 3" size="6" start="0:26" type="uint"/>
329 <field name="Base vertex offset" size="32" start="1:0" type="uint"/>
330 <!--- TODO: word 2 -->
331 <field name="Index count" size="32" start="3:0" type="uint" modifier="minus(1)"/>
332 <field name="Indices" size="64" start="4:0" type="address"/>
333 </struct>
334
335 <struct name="Draw" size="30">
336 <field name="Unknown 1" size="3" start="0:0" type="uint"/>
337 <field name="Occlusion query" size="2" start="0:3" type="Occlusion Mode" default="Disabled"/>
338 <field name="Front face CCW" size="1" start="0:5" type="bool"/>
339 <field name="Cull front face" size="1" start="0:6" type="bool"/>
340 <field name="Cull back face" size="1" start="0:7" type="bool"/>
341 <!-- TODO 0:7-0:15 -->
342 <field name="Instances" size="8" start="0:16" type="padded" default="1"/>
343 <!-- TODO: 0:16-0:24 -->
344 <field name="Offset start" size="32" start="1:0" type="uint"/>
345 <!-- TODO: 2-3 -->
346 <field name="Position" size="64" start="4:0" type="address"/>
347 <field name="Uniform buffers" size="64" start="6:0" type="address"/>
348 <field name="Textures" size="64" start="8:0" type="address"/>
349 <field name="Samplers" size="64" start="10:0" type="address"/>
350 <field name="Push uniforms" size="64" start="12:0" type="address"/>
351 <field name="State" size="64" start="14:0" type="address"/>
352 <field name="Attribute buffers" size="64" start="16:0" type="address"/>
353 <field name="Attributes" size="64" start="18:0" type="address"/>
354 <field name="Varying buffers" size="64" start="20:0" type="address"/>
355 <field name="Varyings" size="64" start="22:0" type="address"/>
356 <field name="Viewport" size="64" start="24:0" type="address"/>
357 <field name="Occlusion" size="64" start="26:0" type="address"/>
358 <field name="Shared" size="64" start="28:0" type="address"/>
359 </struct>
360
361 <struct name="Midgard Sampler">
362 <field name="Magnify Nearest" size="1" start="0" type="bool" default="true"/>
363 <field name="Minify Nearest" size="1" start="1" type="bool" default="true"/>
364 <field name="Mipmap Mode" size="2" start="3" type="Mipmap Mode" default="Nearest"/>
365 <field name="Normalized Coordinates" size="1" start="5" type="bool" default="true"/>
366 <field name="LOD Bias" size="16" start="0:16" type="int" default="0"/>
367 <field name="Minimum LOD" size="16" start="1:0" type="uint" default="0"/>
368 <field name="Maximum LOD" size="16" start="1:16" type="uint" default="1"/>
369 <field name="Wrap Mode S" size="4" start="2:0" type="Wrap Mode" default="Clamp to Edge"/>
370 <field name="Wrap Mode T" size="4" start="2:4" type="Wrap Mode" default="Clamp to Edge"/>
371 <field name="Wrap Mode R" size="4" start="2:8" type="Wrap Mode" default="Clamp to Edge"/>
372 <field name="Compare Function" size="3" start="2:12" type="Func" default="Never"/>
373 <field name="Seamless Cube Map" size="1" start="2:15" type="bool" default="true"/>
374 <field name="Border Color R" size="32" start="4:0" type="float" default="0.0"/>
375 <field name="Border Color G" size="32" start="5:0" type="float" default="0.0"/>
376 <field name="Border Color B" size="32" start="6:0" type="float" default="0.0"/>
377 <field name="Border Color A" size="32" start="7:0" type="float" default="0.0"/>
378 </struct>
379
380 <struct name="Midgard Texture" size="8">
381 <field name="Width" size="16" start="0:0" type="uint" modifier="minus(1)"/>
382 <field name="Height" size="16" start="0:16" type="uint" modifier="minus(1)"/>
383 <field name="Depth" size="16" start="1:0" type="uint" modifier="minus(1)"/>
384 <field name="Array size" size="16" start="1:16" type="uint" modifier="minus(1)"/>
385 <field name="Format" size="22" start="2:0" type="uint"/>
386 <field name="Dimension" size="2" start="2:22" type="Texture Dimension"/>
387 <field name="Texel ordering" size="4" start="2:24" type="Texture Layout"/>
388 <field name="Unknown" size="1" start="2:28" type="bool" default="true"/>
389 <field name="Manual stride" size="1" start="2:29" type="bool" default="false"/>
390 <field name="Levels" size="8" start="3:24" type="uint"/>
391 <field name="Swizzle" size="12" start="4:0" type="uint"/>
392 </struct>
393
394 <struct name="Bifrost Sampler" size="8">
395 <field name="Type" size="4" start="0:0" type="uint" default="1"/>
396 <field name="Wrap Mode R" size="4" start="0:8" type="Wrap Mode" default="Clamp to Edge"/>
397 <field name="Wrap Mode T" size="4" start="0:12" type="Wrap Mode" default="Clamp to Edge"/>
398 <field name="Wrap Mode S" size="4" start="0:16" type="Wrap Mode" default="Clamp to Edge"/>
399 <field name="Seamless Cube Map" size="1" start="0:23" type="bool" default="true"/>
400 <field name="Normalized Coordinates" size="1" start="0:25" type="bool" default="true"/>
401 <field name="Minify Linear" size="1" start="0:27" type="bool" default="false"/>
402 <field name="Magnify Linear" size="1" start="0:28" type="bool" default="false"/>
403 <field name="Mipmap Mode" size="2" start="0:30" type="Mipmap Mode" default="Nearest"/>
404 <field name="Minimum LOD" size="13" start="1:0" type="uint" default="0"/>
405 <field name="Compare Function" size="3" start="1:13" type="Func" default="Never"/>
406 <field name="Maximum LOD" size="13" start="1:16" type="uint" default="0"/>
407 <field name="LOD bias" size="16" start="2:0" type="uint" default="0"/>
408 </struct>
409
410 <struct name="Bifrost Texture" size="8">
411 <field name="Type" size="4" start="0:0" type="uint" default="2"/>
412 <field name="Dimension" size="2" start="0:4" type="Texture Dimension"/>
413 <field name="Format" size="22" start="0:10" type="uint"/>
414 <field name="Width" size="16" start="1:0" type="uint" modifier="minus(1)"/>
415 <field name="Height" size="16" start="1:16" type="uint" modifier="minus(1)"/>
416 <field name="Swizzle" size="12" start="2:0" type="uint"/>
417 <field name="Texel ordering" size="4" start="2:12" type="Texture Layout"/>
418 <field name="Levels" size="5" start="2:16" type="uint"/>
419 <field name="Minimum LOD" size="13" start="3:0" type="uint" default="0"/>
420 <field name="Maximum LOD" size="13" start="3:16" type="uint" default="0"/>
421 <field name="Surfaces" size="64" start="4:0" type="address"/>
422 </struct>
423
424 <struct name="Midgard Properties" size="1">
425 <field name="Uniform buffer count" size="8" start="0" type="uint"/>
426 <field name="Depth source" size="2" start="8" type="Depth Source" default="None"/>
427 <field name="Early-z enable" size="1" start="10" type="bool" default="false"/>
428 <field name="Helper invocation enable" size="1" start="11" type="bool" default="false"/>
429 <field name="Reads depth/stencil" size="1" start="12" type="bool" default="false"/>
430 <field name="Writes globals" size="1" start="13" type="bool" default="false"/>
431 <field name="Reads tilebuffer" size="1" start="14" type="bool" default="false"/>
432 <field name="Work register count" size="5" start="16" type="uint"/>
433 <field name="Uniform count" size="5" start="21" type="uint"/>
434 <field name="Stencil from shader" size="1" start="28" type="bool"/>
435 <field name="Suppress Inf/NaN" size="1" start="29" type="bool"/>
436 </struct>
437
438 <struct name="Bifrost Properties" size="1">
439 <field name="Uniform buffer count" size="8" start="0" type="uint"/>
440 <!--- If set, disables registers [R16, R47] for full thread count -->
441 <field name="Full thread" size="1" start="13" type="bool" default="false"/>
442 <field name="Early-z enable" size="1" start="19" type="bool" default="false"/>
443 <field name="First ATEST" size="1" start="30" type="bool" default="false"/>
444 <!-- XXX: This is awful -->
445 <field name="Unknown" size="32" start="0" type="uint"/>
446 </struct>
447
448 <struct name="Preload" size="1">
449 <field name="Untyped" size="15" start="0" type="uint"/>
450 <field name="Uniform count" size="7" start="15" type="uint"/>
451 </struct>
452
453 <struct name="Preload Compute" size="1">
454 <field name="Local Invocation XY" size="1" start="7" type="bool"/>
455 <field name="Local Invocation Z" size="1" start="8" type="bool"/>
456 <field name="Work group X" size="1" start="9" type="bool"/>
457 <field name="Work group Y" size="1" start="10" type="bool"/>
458 <field name="Work group Z" size="1" start="11" type="bool"/>
459 <field name="Global Invocation X" size="1" start="12" type="bool"/>
460 <field name="Global Invocation Y" size="1" start="13" type="bool"/>
461 <field name="Global Invocation Z" size="1" start="14" type="bool"/>
462 <field name="Uniform count" size="7" start="15" type="uint"/>
463 </struct>
464
465 <struct name="Preload Vertex" size="1">
466 <field name="Vertex ID" size="1" start="13" type="bool"/>
467 <field name="Instance ID" size="1" start="14" type="bool"/>
468 <field name="Uniform count" size="7" start="15" type="uint"/>
469 </struct>
470
471 <struct name="Preload Fragment" size="1">
472 <field name="Unknown" size="1" start="7" type="bool" default="true"/>
473 <field name="Primitive ID" size="1" start="9" type="bool"/>
474 <field name="Front facing" size="1" start="10" type="bool"/>
475 <field name="Fragment position" size="1" start="11" type="bool"/>
476 <field name="Sample mask/ID" size="1" start="12" type="bool"/>
477 <field name="Uniform count" size="7" start="15" type="uint"/>
478 </struct>
479
480 <struct name="Shader" size="4">
481 <field name="Shader" size="64" start="0:0" type="address"/>
482 <field name="Sampler count" size="16" start="2:0" type="uint"/>
483 <field name="Texture count" size="16" start="2:16" type="uint"/>
484 <field name="Attribute count" size="16" start="3:0" type="uint"/>
485 <field name="Varying count" size="16" start="3:16" type="uint"/>
486 </struct>
487
488 <struct name="Multisample, Misc" size="1">
489 <field name="Sample mask" size="16" start="0" type="uint"/>
490 <field name="Multisample enable" size="1" start="16" type="bool"/>
491 <!-- TODO 17 -->
492 <field name="Evaluate per-sample" size="1" start="18" type="bool"/>
493 <field name="Unknown 1" size="1" start="19" type="bool"/>
494 <field name="Unknown 2" size="1" start="20" type="bool"/>
495 <field name="SFBD Load destination" size="1" start="21" type="bool"/>
496 <field name="SFBD Blend shader" size="1" start="22" type="bool"/>
497 <!-- TODO 23 -->
498 <field name="Depth function" size="3" start="24" type="Func"/>
499 <field name="Depth write mask" size="1" start="27" type="bool"/>
500 <field name="Near discard" size="1" start="28" type="bool"/>
501 <field name="Far discard" size="1" start="29" type="bool"/>
502 <!-- TODO: 30-31 -->
503 </struct>
504
505 <struct name="Stencil Mask, Misc" size="1">
506 <field name="Stencil mask front" size="8" start="0" type="uint"/>
507 <field name="Stencil mask back" size="8" start="8" type="uint"/>
508 <field name="Stencil enable" size="1" start="16" type="bool"/>
509 <field name="Alpha-to-coverage" size="1" start="17" type="bool"/>
510 <!-- TODO 18-19 -->
511 <field name="SFBD Write enable" size="1" start="20" type="bool"/>
512 <field name="Unknown 1" size="3" start="21" type="uint"/>
513 <field name="SFBD sRGB" size="1" start="24" type="bool"/>
514 <field name="SFBD Dither disable" size="1" start="25" type="bool"/>
515 <field name="Unknown 2" size="1" start="26" type="bool"/>
516 <field name="Depth Range 1" size="1" start="28" type="bool"/>
517 <field name="Depth Range 2" size="1" start="29" type="bool"/>
518 <field name="Single-sampled lines" size="1" start="30" type="bool"/>
519 <!-- TODO: 31 -->
520 </struct>
521
522 <struct name="Stencil">
523 <field name="Reference Value" size="8" start="0" type="uint"/>
524 <field name="Mask" size="8" start="8" type="uint" default="0xFF"/>
525 <field name="Compare Function" size="3" start="16" type="Func"/>
526 <field name="Stencil Fail" size="3" start="19" type="Stencil Op"/>
527 <field name="Depth Fail" size="3" start="22" type="Stencil Op"/>
528 <field name="Depth Pass" size="3" start="25" type="Stencil Op"/>
529 </struct>
530
531 <struct name="State" with_opaque="true">
532 <field name="Shader" size="128" start="0:0" type="Shader"/>
533 <field name="Properties" size="32" start="4:0" type="uint"/>
534 <field name="Depth units" size="32" start="5:0" type="float"/>
535 <field name="Depth factor" size="32" start="6:0" type="float"/>
536 <!-- TODO: word 7 -->
537 <field name="Multisample, Misc" size="32" start="8:0" type="Multisample, Misc"/>
538 <field name="Stencil Mask, Misc" size="32" start="9:0" type="Stencil Mask, Misc"/>
539 <field name="Stencil front" size="32" start="10:0" type="Stencil"/>
540 <field name="Stencil back" size="32" start="11:0" type="Stencil"/>
541 <field name="Preload" size="32" start="12:0" type="Preload"/>
542 <!--- TODO: word 13 -->
543 <field name="SFBD Blend" size="64" start="14:0" type="uint"/>
544 </struct>
545
546 <struct name="Uniform Buffer">
547 <field name="Entries" size="12" start="0" type="uint" modifier="minus(1)"/>
548 <field name="Pointer" size="52" start="12" type="address" modifier="shr(4)" element="16" count="Entries"/>
549 </struct>
550
551 <struct name="Viewport">
552 <field name="Minimum X" size="32" start="0:0" default="-INFINITY" type="float"/>
553 <field name="Minimum Y" size="32" start="1:0" default="-INFINITY" type="float"/>
554 <field name="Maximum X" size="32" start="2:0" default="+INFINITY" type="float"/>
555 <field name="Maximum Y" size="32" start="3:0" default="+INFINITY" type="float"/>
556 <field name="Minimum Z" size="32" start="4:0" default="0.0" type="float"/>
557 <field name="Maximum Z" size="32" start="5:0" default="1.0" type="float"/>
558 <field name="Scissor Minimum X" size="16" start="6:0" default="0" type="uint"/>
559 <field name="Scissor Minimum Y" size="16" start="6:16" default="0" type="uint"/>
560 <field name="Scissor Maximum X" size="16" start="7:0" type="uint"/>
561 <field name="Scissor Maximum Y" size="16" start="7:16" type="uint"/>
562 </struct>
563
564 </panxml>