pan/mdg: Add pack_colour_32 opcode
[mesa.git] / src / panfrost / midgard / midgard.h
1 /* Author(s):
2 * Connor Abbott
3 * Alyssa Rosenzweig
4 *
5 * Copyright (c) 2013 Connor Abbott (connor@abbott.cx)
6 * Copyright (c) 2018 Alyssa Rosenzweig (alyssa@rosenzweig.io)
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a copy
9 * of this software and associated documentation files (the "Software"), to deal
10 * in the Software without restriction, including without limitation the rights
11 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
12 * copies of the Software, and to permit persons to whom the Software is
13 * furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included in
16 * all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
21 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
23 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24 * THE SOFTWARE.
25 */
26
27 #ifndef __midgard_h__
28 #define __midgard_h__
29
30 #include <stdint.h>
31 #include <stdbool.h>
32 #include "panfrost-job.h"
33
34 #define MIDGARD_DBG_MSGS 0x0001
35 #define MIDGARD_DBG_SHADERS 0x0002
36 #define MIDGARD_DBG_SHADERDB 0x0004
37
38 extern int midgard_debug;
39
40 typedef enum {
41 midgard_word_type_alu,
42 midgard_word_type_load_store,
43 midgard_word_type_texture,
44 midgard_word_type_unknown
45 } midgard_word_type;
46
47 typedef enum {
48 midgard_alu_vmul,
49 midgard_alu_sadd,
50 midgard_alu_smul,
51 midgard_alu_vadd,
52 midgard_alu_lut
53 } midgard_alu;
54
55 enum {
56 TAG_INVALID = 0x0,
57 TAG_BREAK = 0x1,
58 TAG_TEXTURE_4_VTX = 0x2,
59 TAG_TEXTURE_4 = 0x3,
60 TAG_TEXTURE_4_BARRIER = 0x4,
61 TAG_LOAD_STORE_4 = 0x5,
62 TAG_UNKNOWN_1 = 0x6,
63 TAG_UNKNOWN_2 = 0x7,
64 TAG_ALU_4 = 0x8,
65 TAG_ALU_8 = 0x9,
66 TAG_ALU_12 = 0xA,
67 TAG_ALU_16 = 0xB,
68 TAG_ALU_4_WRITEOUT = 0xC,
69 TAG_ALU_8_WRITEOUT = 0xD,
70 TAG_ALU_12_WRITEOUT = 0xE,
71 TAG_ALU_16_WRITEOUT = 0xF
72 };
73
74 /*
75 * ALU words
76 */
77
78 typedef enum {
79 midgard_alu_op_fadd = 0x10,
80 midgard_alu_op_fmul = 0x14,
81
82 midgard_alu_op_fmin = 0x28,
83 midgard_alu_op_fmax = 0x2C,
84
85 midgard_alu_op_fmov = 0x30, /* fmov_rte */
86 midgard_alu_op_fmov_rtz = 0x31,
87 midgard_alu_op_fmov_rtn = 0x32,
88 midgard_alu_op_fmov_rtp = 0x33,
89 midgard_alu_op_froundeven = 0x34,
90 midgard_alu_op_ftrunc = 0x35,
91 midgard_alu_op_ffloor = 0x36,
92 midgard_alu_op_fceil = 0x37,
93 midgard_alu_op_ffma = 0x38,
94 midgard_alu_op_fdot3 = 0x3C,
95 midgard_alu_op_fdot3r = 0x3D,
96 midgard_alu_op_fdot4 = 0x3E,
97 midgard_alu_op_freduce = 0x3F,
98
99 midgard_alu_op_iadd = 0x40,
100 midgard_alu_op_ishladd = 0x41, /* a + (b<<1) */
101 midgard_alu_op_isub = 0x46,
102 midgard_alu_op_iaddsat = 0x48,
103 midgard_alu_op_uaddsat = 0x49,
104 midgard_alu_op_isubsat = 0x4E,
105 midgard_alu_op_usubsat = 0x4F,
106
107 midgard_alu_op_imul = 0x58,
108
109 midgard_alu_op_imin = 0x60,
110 midgard_alu_op_umin = 0x61,
111 midgard_alu_op_imax = 0x62,
112 midgard_alu_op_umax = 0x63,
113 midgard_alu_op_ihadd = 0x64,
114 midgard_alu_op_uhadd = 0x65,
115 midgard_alu_op_irhadd = 0x66,
116 midgard_alu_op_urhadd = 0x67,
117 midgard_alu_op_iasr = 0x68,
118 midgard_alu_op_ilsr = 0x69,
119 midgard_alu_op_ishl = 0x6E,
120
121 midgard_alu_op_iand = 0x70,
122 midgard_alu_op_ior = 0x71,
123 midgard_alu_op_inand = 0x72, /* ~(a & b), for inot let a = b */
124 midgard_alu_op_inor = 0x73, /* ~(a | b) */
125 midgard_alu_op_iandnot = 0x74, /* (a & ~b), used for not/b2f */
126 midgard_alu_op_iornot = 0x75, /* (a | ~b) */
127 midgard_alu_op_ixor = 0x76,
128 midgard_alu_op_inxor = 0x77, /* ~(a & b) */
129 midgard_alu_op_iclz = 0x78, /* Number of zeroes on left */
130 midgard_alu_op_ibitcount8 = 0x7A, /* Counts bits in 8-bit increments */
131 midgard_alu_op_imov = 0x7B,
132 midgard_alu_op_iabsdiff = 0x7C,
133 midgard_alu_op_uabsdiff = 0x7D,
134 midgard_alu_op_ichoose = 0x7E, /* vector, component number - dupe for shuffle() */
135
136 midgard_alu_op_feq = 0x80,
137 midgard_alu_op_fne = 0x81,
138 midgard_alu_op_flt = 0x82,
139 midgard_alu_op_fle = 0x83,
140 midgard_alu_op_fball_eq = 0x88,
141 midgard_alu_op_fball_neq = 0x89,
142 midgard_alu_op_fball_lt = 0x8A, /* all(lessThan(.., ..)) */
143 midgard_alu_op_fball_lte = 0x8B, /* all(lessThanEqual(.., ..)) */
144
145 midgard_alu_op_fbany_eq = 0x90,
146 midgard_alu_op_fbany_neq = 0x91,
147 midgard_alu_op_fbany_lt = 0x92, /* any(lessThan(.., ..)) */
148 midgard_alu_op_fbany_lte = 0x93, /* any(lessThanEqual(.., ..)) */
149
150 midgard_alu_op_f2i_rte = 0x98,
151 midgard_alu_op_f2i_rtz = 0x99,
152 midgard_alu_op_f2i_rtn = 0x9A,
153 midgard_alu_op_f2i_rtp = 0x9B,
154 midgard_alu_op_f2u_rte = 0x9C,
155 midgard_alu_op_f2u_rtz = 0x9D,
156 midgard_alu_op_f2u_rtn = 0x9E,
157 midgard_alu_op_f2u_rtp = 0x9F,
158
159 midgard_alu_op_ieq = 0xA0,
160 midgard_alu_op_ine = 0xA1,
161 midgard_alu_op_ult = 0xA2,
162 midgard_alu_op_ule = 0xA3,
163 midgard_alu_op_ilt = 0xA4,
164 midgard_alu_op_ile = 0xA5,
165 midgard_alu_op_iball_eq = 0xA8,
166 midgard_alu_op_iball_neq = 0xA9,
167 midgard_alu_op_uball_lt = 0xAA,
168 midgard_alu_op_uball_lte = 0xAB,
169 midgard_alu_op_iball_lt = 0xAC,
170 midgard_alu_op_iball_lte = 0xAD,
171
172 midgard_alu_op_ibany_eq = 0xB0,
173 midgard_alu_op_ibany_neq = 0xB1,
174 midgard_alu_op_ubany_lt = 0xB2,
175 midgard_alu_op_ubany_lte = 0xB3,
176 midgard_alu_op_ibany_lt = 0xB4, /* any(lessThan(.., ..)) */
177 midgard_alu_op_ibany_lte = 0xB5, /* any(lessThanEqual(.., ..)) */
178 midgard_alu_op_i2f_rte = 0xB8,
179 midgard_alu_op_i2f_rtz = 0xB9,
180 midgard_alu_op_i2f_rtn = 0xBA,
181 midgard_alu_op_i2f_rtp = 0xBB,
182 midgard_alu_op_u2f_rte = 0xBC,
183 midgard_alu_op_u2f_rtz = 0xBD,
184 midgard_alu_op_u2f_rtn = 0xBE,
185 midgard_alu_op_u2f_rtp = 0xBF,
186
187 midgard_alu_op_icsel_v = 0xC0, /* condition code r31 */
188 midgard_alu_op_icsel = 0xC1, /* condition code r31.w */
189 midgard_alu_op_fcsel_v = 0xC4,
190 midgard_alu_op_fcsel = 0xC5,
191 midgard_alu_op_fround = 0xC6,
192
193 midgard_alu_op_fatan_pt2 = 0xE8,
194 midgard_alu_op_fpow_pt1 = 0xEC,
195 midgard_alu_op_fpown_pt1 = 0xED,
196 midgard_alu_op_fpowr_pt1 = 0xEE,
197
198 midgard_alu_op_frcp = 0xF0,
199 midgard_alu_op_frsqrt = 0xF2,
200 midgard_alu_op_fsqrt = 0xF3,
201 midgard_alu_op_fexp2 = 0xF4,
202 midgard_alu_op_flog2 = 0xF5,
203 midgard_alu_op_fsin = 0xF6,
204 midgard_alu_op_fcos = 0xF7,
205 midgard_alu_op_fatan2_pt1 = 0xF9,
206 } midgard_alu_op;
207
208 typedef enum {
209 midgard_outmod_none = 0,
210 midgard_outmod_pos = 1, /* max(x, 0.0) */
211 midgard_outmod_sat_signed = 2, /* clamp(x, -1.0, 1.0) */
212 midgard_outmod_sat = 3 /* clamp(x, 0.0, 1.0) */
213 } midgard_outmod_float;
214
215 typedef enum {
216 midgard_outmod_int_saturate = 0,
217 midgard_outmod_uint_saturate = 1,
218 midgard_outmod_int_wrap = 2,
219 midgard_outmod_int_high = 3, /* Overflowed portion */
220 } midgard_outmod_int;
221
222 typedef enum {
223 midgard_reg_mode_8 = 0,
224 midgard_reg_mode_16 = 1,
225 midgard_reg_mode_32 = 2,
226 midgard_reg_mode_64 = 3
227 } midgard_reg_mode;
228
229 typedef enum {
230 midgard_dest_override_lower = 0,
231 midgard_dest_override_upper = 1,
232 midgard_dest_override_none = 2
233 } midgard_dest_override;
234
235 typedef enum {
236 midgard_int_sign_extend = 0,
237 midgard_int_zero_extend = 1,
238 midgard_int_normal = 2,
239 midgard_int_shift = 3
240 } midgard_int_mod;
241
242 #define MIDGARD_FLOAT_MOD_ABS (1 << 0)
243 #define MIDGARD_FLOAT_MOD_NEG (1 << 1)
244
245 typedef struct
246 __attribute__((__packed__))
247 {
248 /* Either midgard_int_mod or from midgard_float_mod_*, depending on the
249 * type of op */
250 unsigned mod : 2;
251
252 /* replicate lower half if dest = half, or low/high half selection if
253 * dest = full
254 */
255 bool rep_low : 1;
256 bool rep_high : 1; /* unused if dest = full */
257 bool half : 1; /* only matters if dest = full */
258 unsigned swizzle : 8;
259 }
260 midgard_vector_alu_src;
261
262 typedef struct
263 __attribute__((__packed__))
264 {
265 midgard_alu_op op : 8;
266 midgard_reg_mode reg_mode : 2;
267 unsigned src1 : 13;
268 unsigned src2 : 13;
269 midgard_dest_override dest_override : 2;
270 unsigned outmod : 2;
271 unsigned mask : 8;
272 }
273 midgard_vector_alu;
274
275 typedef struct
276 __attribute__((__packed__))
277 {
278 unsigned mod : 2;
279 bool full : 1; /* 0 = half, 1 = full */
280 unsigned component : 3;
281 }
282 midgard_scalar_alu_src;
283
284 typedef struct
285 __attribute__((__packed__))
286 {
287 midgard_alu_op op : 8;
288 unsigned src1 : 6;
289 unsigned src2 : 11;
290 unsigned unknown : 1;
291 unsigned outmod : 2;
292 bool output_full : 1;
293 unsigned output_component : 3;
294 }
295 midgard_scalar_alu;
296
297 typedef struct
298 __attribute__((__packed__))
299 {
300 unsigned src1_reg : 5;
301 unsigned src2_reg : 5;
302 unsigned out_reg : 5;
303 bool src2_imm : 1;
304 }
305 midgard_reg_info;
306
307 /* In addition to conditional branches and jumps (unconditional branches),
308 * Midgard implements a bit of fixed function functionality used in fragment
309 * shaders via specially crafted branches. These have special branch opcodes,
310 * which perform a fixed-function operation and/or use the results of a
311 * fixed-function operation as the branch condition. */
312
313 typedef enum {
314 /* Regular branches */
315 midgard_jmp_writeout_op_branch_uncond = 1,
316 midgard_jmp_writeout_op_branch_cond = 2,
317
318 /* In a fragment shader, execute a discard_if instruction, with the
319 * corresponding condition code. Terminates the shader, so generally
320 * set the branch target to out of the shader */
321 midgard_jmp_writeout_op_discard = 4,
322
323 /* Branch if the tilebuffer is not yet ready. At the beginning of a
324 * fragment shader that reads from the tile buffer, for instance via
325 * ARM_shader_framebuffer_fetch or EXT_pixel_local_storage, this branch
326 * operation should be used as a loop. An instruction like
327 * "br.tilebuffer.always -1" does the trick, corresponding to
328 * "while(!is_tilebuffer_ready) */
329 midgard_jmp_writeout_op_tilebuffer_pending = 6,
330
331 /* In a fragment shader, try to write out the value pushed to r0 to the
332 * tilebuffer, subject to unknown state in r1.z and r1.w. If this
333 * succeeds, the shader terminates. If it fails, it branches to the
334 * specified branch target. Generally, this should be used in a loop to
335 * itself, acting as "do { write(r0); } while(!write_successful);" */
336 midgard_jmp_writeout_op_writeout = 7,
337 } midgard_jmp_writeout_op;
338
339 typedef enum {
340 midgard_condition_write0 = 0,
341
342 /* These condition codes denote a conditional branch on FALSE and on
343 * TRUE respectively */
344 midgard_condition_false = 1,
345 midgard_condition_true = 2,
346
347 /* This condition code always branches. For a pure branch, the
348 * unconditional branch coding should be used instead, but for
349 * fixed-function branch opcodes, this is still useful */
350 midgard_condition_always = 3,
351 } midgard_condition;
352
353 typedef struct
354 __attribute__((__packed__))
355 {
356 midgard_jmp_writeout_op op : 3; /* == branch_uncond */
357 unsigned dest_tag : 4; /* tag of branch destination */
358 unsigned unknown : 2;
359 int offset : 7;
360 }
361 midgard_branch_uncond;
362
363 typedef struct
364 __attribute__((__packed__))
365 {
366 midgard_jmp_writeout_op op : 3; /* == branch_cond */
367 unsigned dest_tag : 4; /* tag of branch destination */
368 int offset : 7;
369 midgard_condition cond : 2;
370 }
371 midgard_branch_cond;
372
373 typedef struct
374 __attribute__((__packed__))
375 {
376 midgard_jmp_writeout_op op : 3; /* == branch_cond */
377 unsigned dest_tag : 4; /* tag of branch destination */
378 unsigned unknown : 2;
379 signed offset : 23;
380
381 /* Extended branches permit inputting up to 4 conditions loaded into
382 * r31 (two in r31.w and two in r31.x). In the most general case, we
383 * specify a function f(A, B, C, D) mapping 4 1-bit conditions to a
384 * single 1-bit branch criteria. Note that the domain of f has 2^(2^4)
385 * elements, each mapping to 1-bit of output, so we can trivially
386 * construct a Godel numbering of f as a (2^4)=16-bit integer. This
387 * 16-bit integer serves as a lookup table to compute f, subject to
388 * some swaps for ordering.
389 *
390 * Interesting, the standard 2-bit condition codes are also a LUT with
391 * the same format (2^1-bit), but it's usually easier to use enums. */
392
393 unsigned cond : 16;
394 }
395 midgard_branch_extended;
396
397 typedef struct
398 __attribute__((__packed__))
399 {
400 midgard_jmp_writeout_op op : 3; /* == writeout */
401 unsigned unknown : 13;
402 }
403 midgard_writeout;
404
405 /*
406 * Load/store words
407 */
408
409 typedef enum {
410 midgard_op_ld_st_noop = 0x03,
411
412 /* Unpack a colour from a native format to fp16 */
413 midgard_op_unpack_colour = 0x05,
414
415 /* Packs a colour from fp16 to a native format */
416 midgard_op_pack_colour = 0x09,
417
418 /* Likewise packs from fp32 */
419 midgard_op_pack_colour_32 = 0x0A,
420
421 /* Unclear why this is on the L/S unit, but moves fp32 cube map
422 * coordinates in r27 to its cube map texture coordinate destination
423 * (e.g r29). */
424
425 midgard_op_ld_cubemap_coords = 0x0E,
426
427 /* Loads a global/local/group ID, depending on arguments */
428 midgard_op_ld_compute_id = 0x10,
429
430 /* The L/S unit can do perspective division a clock faster than the ALU
431 * if you're lucky. Put the vec4 in r27, and call with 0x24 as the
432 * unknown state; the output will be <x/w, y/w, z/w, 1>. Replace w with
433 * z for the z version */
434 midgard_op_ldst_perspective_division_z = 0x12,
435 midgard_op_ldst_perspective_division_w = 0x13,
436
437 /* val in r27.y, address embedded, outputs result to argument. Invert val for sub. Let val = +-1 for inc/dec. */
438 midgard_op_atomic_add = 0x40,
439 midgard_op_atomic_add64 = 0x41,
440
441 midgard_op_atomic_and = 0x44,
442 midgard_op_atomic_and64 = 0x45,
443 midgard_op_atomic_or = 0x48,
444 midgard_op_atomic_or64 = 0x49,
445 midgard_op_atomic_xor = 0x4C,
446 midgard_op_atomic_xor64 = 0x4D,
447
448 midgard_op_atomic_imin = 0x50,
449 midgard_op_atomic_imin64 = 0x51,
450 midgard_op_atomic_umin = 0x54,
451 midgard_op_atomic_umin64 = 0x55,
452 midgard_op_atomic_imax = 0x58,
453 midgard_op_atomic_imax64 = 0x59,
454 midgard_op_atomic_umax = 0x5C,
455 midgard_op_atomic_umax64 = 0x5D,
456
457 midgard_op_atomic_xchg = 0x60,
458 midgard_op_atomic_xchg64 = 0x61,
459
460 /* Used for compute shader's __global arguments, __local variables (or
461 * for register spilling) */
462
463 midgard_op_ld_uchar = 0x80, /* zero extends */
464 midgard_op_ld_char = 0x81, /* sign extends */
465 midgard_op_ld_ushort = 0x84, /* zero extends */
466 midgard_op_ld_short = 0x85, /* sign extends */
467 midgard_op_ld_char4 = 0x88, /* short2, int, float */
468 midgard_op_ld_short4 = 0x8C, /* int2, float2, long */
469 midgard_op_ld_int4 = 0x90, /* float4, long2 */
470
471 midgard_op_ld_attr_32 = 0x94,
472 midgard_op_ld_attr_16 = 0x95,
473 midgard_op_ld_attr_32u = 0x96,
474 midgard_op_ld_attr_32i = 0x97,
475 midgard_op_ld_vary_32 = 0x98,
476 midgard_op_ld_vary_16 = 0x99,
477 midgard_op_ld_vary_32u = 0x9A,
478 midgard_op_ld_vary_32i = 0x9B,
479
480 /* Old version of midgard_op_ld_color_buffer_u8_as_fp16, for T720 */
481 midgard_op_ld_color_buffer_u8_as_fp16_old = 0x9D,
482
483 /* The distinction between these ops is the alignment requirement /
484 * accompanying shift. Thus, the offset to ld_ubo_int4 is in 16-byte
485 * units and can load 128-bit. The offset to ld_ubo_short4 is in 8-byte
486 * units; ld_ubo_char4 in 4-byte units. ld_ubo_char/ld_ubo_char2 are
487 * purely theoretical (never seen in the wild) since int8/int16/fp16
488 * UBOs don't really exist. The ops are still listed to maintain
489 * symmetry with generic I/O ops. */
490
491 midgard_op_ld_ubo_char = 0xA0, /* theoretical */
492 midgard_op_ld_ubo_char2 = 0xA4, /* theoretical */
493 midgard_op_ld_ubo_char4 = 0xA8,
494 midgard_op_ld_ubo_short4 = 0xAC,
495 midgard_op_ld_ubo_int4 = 0xB0,
496
497 /* New-style blending ops. Works on T760/T860 */
498 midgard_op_ld_color_buffer_u8_as_fp16 = 0xB9,
499 midgard_op_ld_color_buffer_32u = 0xBA,
500
501 midgard_op_st_char = 0xC0,
502 midgard_op_st_char2 = 0xC4, /* short */
503 midgard_op_st_char4 = 0xC8, /* short2, int, float */
504 midgard_op_st_short4 = 0xCC, /* int2, float2, long */
505 midgard_op_st_int4 = 0xD0, /* float4, long2 */
506
507 midgard_op_st_vary_32 = 0xD4,
508 midgard_op_st_vary_16 = 0xD5,
509 midgard_op_st_vary_32u = 0xD6,
510 midgard_op_st_vary_32i = 0xD7,
511
512 /* Value to st in r27, location r26.w as short2 */
513 midgard_op_st_image_f = 0xD8,
514 midgard_op_st_image_ui = 0xDA,
515 midgard_op_st_image_i = 0xDB,
516 } midgard_load_store_op;
517
518 typedef enum {
519 midgard_interp_centroid = 1,
520 midgard_interp_default = 2
521 } midgard_interpolation;
522
523 typedef enum {
524 midgard_varying_mod_none = 0,
525
526 /* Other values unknown */
527
528 /* Take the would-be result and divide all components by its z/w
529 * (perspective division baked in with the load) */
530 midgard_varying_mod_perspective_z = 2,
531 midgard_varying_mod_perspective_w = 3,
532 } midgard_varying_modifier;
533
534 typedef struct
535 __attribute__((__packed__))
536 {
537 unsigned zero0 : 1; /* Always zero */
538
539 midgard_varying_modifier modifier : 2;
540
541 unsigned zero1: 1; /* Always zero */
542
543 /* Varying qualifiers, zero if not a varying */
544 unsigned flat : 1;
545 unsigned is_varying : 1; /* Always one for varying, but maybe something else? */
546 midgard_interpolation interpolation : 2;
547
548 unsigned zero2 : 2; /* Always zero */
549 }
550 midgard_varying_parameter;
551
552 /* 8-bit register/etc selector for load/store ops */
553 typedef struct
554 __attribute__((__packed__))
555 {
556 /* Indexes into the register */
557 unsigned component : 2;
558
559 /* Register select between r26/r27 */
560 unsigned select : 1;
561
562 unsigned unknown : 2;
563
564 /* Like any good Arm instruction set, load/store arguments can be
565 * implicitly left-shifted... but only the second argument. Zero for no
566 * shifting, up to <<7 possible though. This is useful for indexing.
567 *
568 * For the first argument, it's unknown what these bits mean */
569 unsigned shift : 3;
570 }
571 midgard_ldst_register_select;
572
573 typedef struct
574 __attribute__((__packed__))
575 {
576 midgard_load_store_op op : 8;
577 unsigned reg : 5;
578 unsigned mask : 4;
579 unsigned swizzle : 8;
580
581 /* Load/store ops can take two additional registers as arguments, but
582 * these are limited to load/store registers with only a few supported
583 * mask/swizzle combinations. The tradeoff is these are much more
584 * compact, requiring 8-bits each rather than 17-bits for a full
585 * reg/mask/swizzle. Usually (?) encoded as
586 * midgard_ldst_register_select. */
587 unsigned arg_1 : 8;
588 unsigned arg_2 : 8;
589
590 unsigned varying_parameters : 10;
591
592 unsigned address : 9;
593 }
594 midgard_load_store_word;
595
596 typedef struct
597 __attribute__((__packed__))
598 {
599 unsigned type : 4;
600 unsigned next_type : 4;
601 uint64_t word1 : 60;
602 uint64_t word2 : 60;
603 }
604 midgard_load_store;
605
606 /* 8-bit register selector used in texture ops to select a bias/LOD/gradient
607 * register, shoved into the `bias` field */
608
609 typedef struct
610 __attribute__((__packed__))
611 {
612 /* 32-bit register, clear for half-register */
613 unsigned full : 1;
614
615 /* Register select between r28/r29 */
616 unsigned select : 1;
617
618 /* For a half-register, selects the upper half */
619 unsigned upper : 1;
620
621 /* Indexes into the register */
622 unsigned component : 2;
623
624 /* Padding to make this 8-bit */
625 unsigned zero : 3;
626 }
627 midgard_tex_register_select;
628
629 /* Texture pipeline results are in r28-r29 */
630 #define REG_TEX_BASE 28
631
632 /* Texture opcodes... maybe? */
633 #define TEXTURE_OP_NORMAL 0x11 /* texture */
634 #define TEXTURE_OP_LOD 0x12 /* textureLod */
635 #define TEXTURE_OP_TEXEL_FETCH 0x14 /* texelFetch */
636
637 /* Implements barrier() */
638 #define TEXTURE_OP_BARRIER 0x0B
639
640 /* Computes horizontal and vertical derivatives respectively. Use with a float
641 * sampler and a "2D" texture. Leave texture/sampler IDs as zero; they ought
642 * to be ignored. Only works for fp32 on 64-bit at a time, so derivatives of a
643 * vec4 require 2 texture ops. For some reason, the blob computes both X and Y
644 * derivatives at the same time and just throws out whichever is unused; it's
645 * not known if this is a quirk of the hardware or just of the blob. */
646
647 #define TEXTURE_OP_DFDX 0x0D
648 #define TEXTURE_OP_DFDY 0x1D
649
650 enum mali_sampler_type {
651 MALI_SAMPLER_UNK = 0x0,
652 MALI_SAMPLER_FLOAT = 0x1, /* sampler */
653 MALI_SAMPLER_UNSIGNED = 0x2, /* usampler */
654 MALI_SAMPLER_SIGNED = 0x3, /* isampler */
655 };
656
657 typedef struct
658 __attribute__((__packed__))
659 {
660 unsigned type : 4;
661 unsigned next_type : 4;
662
663 unsigned op : 6;
664 unsigned shadow : 1;
665 unsigned is_gather : 1;
666
667 /* A little obscure, but last is set for the last texture operation in
668 * a shader. cont appears to just be last's opposite (?). Yeah, I know,
669 * kind of funky.. BiOpen thinks it could do with memory hinting, or
670 * tile locking? */
671
672 unsigned cont : 1;
673 unsigned last : 1;
674
675 enum mali_texture_type format : 2;
676
677 /* Are sampler_handle/texture_handler respectively set by registers? If
678 * true, the lower 8-bits of the respective field is a register word.
679 * If false, they are an immediate */
680
681 unsigned sampler_register : 1;
682 unsigned texture_register : 1;
683
684 /* Is a register used to specify the
685 * LOD/bias/offset? If set, use the `bias` field as
686 * a register index. If clear, use the `bias` field
687 * as an immediate. */
688 unsigned lod_register : 1;
689
690 /* Is a register used to specify an offset? If set, use the
691 * offset_reg_* fields to encode this, duplicated for each of the
692 * components. If clear, there is implcitly always an immediate offst
693 * specificed in offset_imm_* */
694 unsigned offset_register : 1;
695
696 unsigned in_reg_full : 1;
697 unsigned in_reg_select : 1;
698 unsigned in_reg_upper : 1;
699 unsigned in_reg_swizzle : 8;
700
701 unsigned unknown8 : 2;
702
703 unsigned out_full : 1;
704
705 enum mali_sampler_type sampler_type : 2;
706
707 unsigned out_reg_select : 1;
708 unsigned out_upper : 1;
709
710 unsigned mask : 4;
711
712 /* Intriguingly, textures can take an outmod just like textures. Int
713 * outmods are not supported as far as I can tell, so this is only
714 * meaningful for float samplers */
715 midgard_outmod_float outmod : 2;
716
717 unsigned swizzle : 8;
718
719 /* For barriers, control barriers are implied regardless, but these
720 * bits also enable memory barriers of various types. For regular
721 * textures, these bits are not yet understood. */
722 unsigned barrier_buffer : 1;
723 unsigned barrier_shared : 1;
724 unsigned barrier_stack : 1;
725
726 unsigned unknown4 : 9;
727
728 /* In immediate mode, each offset field is an immediate range [0, 7].
729 *
730 * In register mode, offset_x becomes a register (full, select, upper)
731 * triplet followed by a vec3 swizzle is splattered across
732 * offset_y/offset_z in a genuinely bizarre way.
733 *
734 * For texel fetches in immediate mode, the range is the full [-8, 7],
735 * but for normal texturing the top bit must be zero and a register
736 * used instead. It's not clear where this limitation is from.
737 *
738 * union {
739 * struct {
740 * signed offset_x : 4;
741 * signed offset_y : 4;
742 * signed offset_z : 4;
743 * } immediate;
744 * struct {
745 * bool full : 1;
746 * bool select : 1;
747 * bool upper : 1;
748 * unsigned swizzle : 8;
749 * unsigned zero : 1;
750 * } register;
751 * }
752 */
753
754 unsigned offset : 12;
755
756 /* In immediate bias mode, for a normal texture op, this is
757 * texture bias, computed as int(2^8 * frac(biasf)), with
758 * bias_int = floor(bias). For a textureLod, it's that, but
759 * s/bias/lod. For a texel fetch, this is the LOD as-is.
760 *
761 * In register mode, this is a midgard_tex_register_select
762 * structure and bias_int is zero */
763
764 unsigned bias : 8;
765 signed bias_int : 8;
766
767 /* If sampler/texture_register is set, the bottom 8-bits are
768 * midgard_tex_register_select and the top 8-bits are zero. If they are
769 * clear, they are immediate texture indices */
770
771 unsigned sampler_handle : 16;
772 unsigned texture_handle : 16;
773 }
774 midgard_texture_word;
775
776 /* Technically barriers are texture instructions but it's less work to add them
777 * as an explicitly zeroed special case, since most fields are forced to go to
778 * zero */
779
780 typedef struct
781 __attribute__((__packed__))
782 {
783 unsigned type : 4;
784 unsigned next_type : 4;
785
786 /* op = TEXTURE_OP_BARRIER */
787 unsigned op : 6;
788 unsigned zero1 : 2;
789
790 /* Since helper invocations don't make any sense, these are forced to one */
791 unsigned cont : 1;
792 unsigned last : 1;
793 unsigned zero2 : 14;
794
795 unsigned zero3 : 24;
796 unsigned buffer : 1;
797 unsigned shared : 1;
798 unsigned stack : 1;
799 unsigned zero4 : 5;
800
801 uint64_t zero5;
802 } midgard_texture_barrier_word;
803
804 typedef union midgard_constants {
805 double f64[2];
806 uint64_t u64[2];
807 int64_t i64[2];
808 float f32[4];
809 uint32_t u32[4];
810 int32_t i32[4];
811 uint16_t f16[8];
812 uint16_t u16[8];
813 int16_t i16[8];
814 uint8_t u8[16];
815 int8_t i8[16];
816 }
817 midgard_constants;
818
819 #endif