Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / panfrost / midgard / midgard_errata_lod.c
1 /*
2 * Copyright (C) 2019 Collabora, Ltd.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 */
23
24 #include "compiler/nir/nir.h"
25 #include "compiler/nir/nir_builder.h"
26
27 void midgard_nir_lod_errata(nir_shader *shader);
28
29 /* Workarounds errata pertaining to early Midgard chips where the settings for
30 * min_lod/max_lod/lod_bias are ignored in the sampler descriptor when
31 * texturing with a textureLod instruction. The workaround is to load these
32 * constants in as system values and perform the bias/clamp in the shader.
33 */
34
35 static void
36 mir_lod_errata_body(nir_builder *b, nir_tex_instr *tex)
37 {
38 /* The errata only applies to textureLod ("TEXGRD") */
39 if (tex->op != nir_texop_txl)
40 return;
41
42 /* Let's grab the sampler parameters */
43 nir_intrinsic_instr *l = nir_intrinsic_instr_create(b->shader,
44 nir_intrinsic_load_sampler_lod_parameters_pan);
45 l->num_components = 3;
46 nir_ssa_dest_init(&l->instr, &l->dest, 3, 32, NULL);
47
48 /* TODO: Indirect samplers, separate sampler objects XXX */
49 nir_src idx = nir_src_for_ssa(nir_imm_int(b, tex->texture_index));
50 nir_src_copy(&l->src[0], &idx, l);
51
52 nir_builder_instr_insert(b, &l->instr);
53 nir_ssa_def *params = &l->dest.ssa;
54
55 /* Extract the individual components */
56 nir_ssa_def *min_lod = nir_channel(b, params, 0);
57 nir_ssa_def *max_lod = nir_channel(b, params, 1);
58 nir_ssa_def *lod_bias = nir_channel(b, params, 2);
59
60 /* Rewrite the LOD with bias/clamps. Order sensitive. */
61 for (unsigned i = 0; i < tex->num_srcs; i++) {
62 if (tex->src[i].src_type != nir_tex_src_lod)
63 continue;
64
65 nir_ssa_def *lod = nir_ssa_for_src(b, tex->src[i].src, 1);
66
67 nir_ssa_def *biased = nir_fadd(b, lod, lod_bias);
68 nir_ssa_def *clamped = nir_fmin(b,
69 nir_fmax(b, biased, min_lod), max_lod);
70
71 nir_instr_rewrite_src(&tex->instr, &tex->src[i].src,
72 nir_src_for_ssa(clamped));
73 }
74 }
75
76 void
77 midgard_nir_lod_errata(nir_shader *shader)
78 {
79 nir_foreach_function(function, shader) {
80 if (!function->impl) continue;
81
82 nir_builder b;
83 nir_builder_init(&b, function->impl);
84
85 nir_foreach_block(block, function->impl) {
86 nir_foreach_instr_safe(instr, block) {
87 if (instr->type != nir_instr_type_tex) continue;
88
89 nir_tex_instr *tex = nir_instr_as_tex(instr);
90 b.cursor = nir_before_instr(instr);
91 mir_lod_errata_body(&b, tex);
92 }
93 }
94
95 nir_metadata_preserve(function->impl, nir_metadata_block_index | nir_metadata_dominance);
96
97 }
98 }