drirc: override minImageCount=2 for gfxbench
[mesa.git] / src / util / 00-mesa-defaults.conf
1 <?xml version="1.0" standalone="yes"?>
2 <!--
3
4 ============================================
5 Application bugs worked around in this file:
6 ============================================
7
8 * Unigine Heaven 3.0 and older contain too many bugs and can't be supported
9 by drivers that want to be compliant.
10
11 * Various Unigine products don't use the #version and #extension GLSL
12 directives, meaning they only get GLSL 1.10 and no extensions for their
13 shaders.
14 Enabling all extensions for Unigine fixes most issues, but the GLSL version
15 is still 1.10.
16
17 * If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses
18 an #extension directive in the middle of its shaders, which is illegal
19 in GLSL.
20
21 * Dying Light and Dead Island Definitive Edition redeclare vertex shader
22 built-ins (specifically gl_VertexID), which causes the vertex shaders to fail
23 to compile.
24
25 * Applications that are not suitable for adapative sync are blacklisted here.
26
27 TODO: document the other workarounds.
28
29 -->
30
31 <!DOCTYPE driconf [
32 <!ELEMENT driconf (device+)>
33 <!ELEMENT device (application+)>
34 <!ATTLIST device driver CDATA #IMPLIED>
35 <!ELEMENT application (option+)>
36 <!ATTLIST application name CDATA #REQUIRED
37 executable CDATA #REQUIRED>
38 <!ELEMENT option EMPTY>
39 <!ATTLIST option name CDATA #REQUIRED
40 value CDATA #REQUIRED>
41 ]>
42
43 <driconf>
44 <!-- Please always enable app-specific workarounds for all drivers and
45 screens. -->
46 <device>
47 <application name="Unigine Sanctuary" executable="Sanctuary">
48 <option name="force_glsl_extensions_warn" value="true" />
49 <option name="disable_blend_func_extended" value="true" />
50 </application>
51
52 <application name="Unigine Tropics" executable="Tropics">
53 <option name="force_glsl_extensions_warn" value="true" />
54 <option name="disable_blend_func_extended" value="true" />
55 </application>
56
57 <application name="Unigine Heaven (32-bit)" executable="heaven_x86">
58 <option name="allow_glsl_extension_directive_midshader" value="true" />
59 <!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
60 <option name="dual_color_blend_by_location" value="true" />
61 </application>
62
63 <application name="Unigine Heaven (64-bit)" executable="heaven_x64">
64 <option name="allow_glsl_extension_directive_midshader" value="true" />
65 <!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
66 <option name="dual_color_blend_by_location" value="true" />
67 </application>
68
69 <application name="Unigine Valley (32-bit)" executable="valley_x86">
70 <option name="allow_glsl_extension_directive_midshader" value="true" />
71 <!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
72 <option name="dual_color_blend_by_location" value="true" />
73 </application>
74
75 <application name="Unigine Valley (64-bit)" executable="valley_x64">
76 <option name="allow_glsl_extension_directive_midshader" value="true" />
77 <!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
78 <option name="dual_color_blend_by_location" value="true" />
79 </application>
80
81 <application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
82 <option name="disable_blend_func_extended" value="true" />
83 <option name="allow_glsl_extension_directive_midshader" value="true" />
84 </application>
85
86 <application name="Unigine OilRush (64-bit)" executable="OilRush_x64">
87 <option name="disable_blend_func_extended" value="true" />
88 <option name="allow_glsl_extension_directive_midshader" value="true" />
89 </application>
90
91 <application name="Savage 2" executable="savage2.bin">
92 <option name="disable_glsl_line_continuations" value="true" />
93 </application>
94
95 <application name="Topogun (32-bit)" executable="topogun32">
96 <option name="always_have_depth_buffer" value="true" />
97 </application>
98
99 <application name="Topogun (64-bit)" executable="topogun64">
100 <option name="always_have_depth_buffer" value="true" />
101 </application>
102
103 <application name="Dead Island (incl. Definitive Edition)" executable="DeadIslandGame">
104 <option name="allow_glsl_extension_directive_midshader" value="true" />
105
106 <!-- For the Definitive Edition which shares the same executable name -->
107 <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
108 </application>
109
110 <application name="Dead Island Riptide Definitive Edition" executable="DeadIslandRiptideGame">
111 <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
112 </application>
113
114 <application name="Doom 3: BFG" executable="Doom3BFG.exe">
115 <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
116 <option name="force_glsl_extensions_warn" value="true" />
117 </application>
118
119 <application name="Dying Light" executable="DyingLightGame">
120 <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
121 </application>
122
123 <application name="RAGE (64-bit)" executable="Rage64.exe">
124 <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
125 </application>
126
127 <application name="RAGE (32-bit)" executable="Rage.exe">
128 <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
129 </application>
130
131 <application name="Second Life" executable="do-not-directly-run-secondlife-bin">
132 <option name="allow_glsl_extension_directive_midshader" value="true" />
133 </application>
134
135 <application name="Warsow (32-bit)" executable="warsow.i386">
136 <option name="allow_glsl_extension_directive_midshader" value="true" />
137 </application>
138
139 <application name="Warsow (64-bit)" executable="warsow.x86_64">
140 <option name="allow_glsl_extension_directive_midshader" value="true" />
141 </application>
142
143 <application name="Rust" executable="rust">
144 <option name="glsl_zero_init" value="true"/>
145 </application>
146
147 <application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp">
148 <option name="allow_glsl_extension_directive_midshader" value="true" />
149 <option name="glsl_correct_derivatives_after_discard" value="true" />
150 <option name="force_gl_vendor" value="ATI Technologies, Inc."/>
151 </application>
152
153 <application name="Metro 2033 Redux / Metro Last Night Redux" executable="metro">
154 <option name="allow_glsl_extension_directive_midshader" value="true" />
155 </application>
156
157 <application name="Worms W.M.D" executable="Worms W.M.Dx64">
158 <option name="allow_higher_compat_version" value="true" />
159 </application>
160
161 <application name="Crookz - The Big Heist" executable="Crookz">
162 <option name="allow_higher_compat_version" value="true" />
163 </application>
164
165 <application name="Tropico 5" executable="Tropico5">
166 <option name="allow_higher_compat_version" value="true" />
167 </application>
168
169 <application name="The Culling" executable="Victory">
170 <option name="force_glsl_version" value="440" />
171 </application>
172
173 <application name="Spec Ops: The Line (32-bit)" executable="specops.i386">
174 <option name="force_glsl_abs_sqrt" value="true" />
175 </application>
176
177 <application name="Spec Ops: The Line (64-bit)" executable="specops">
178 <option name="force_glsl_abs_sqrt" value="true" />
179 </application>
180
181 <application name="Kerbal Space Program (32-bit)" executable="KSP.x86">
182 <option name="glsl_zero_init" value="true"/>
183 </application>
184
185 <application name="Kerbal Space Program (64-bit)" executable="KSP.x86_64">
186 <option name="glsl_zero_init" value="true"/>
187 </application>
188
189 <application name="Rocket League" executable="RocketLeague">
190 <option name="glsl_correct_derivatives_after_discard" value="true"/>
191 </application>
192
193 <application name="The Witcher 2" executable="witcher2">
194 <option name="glsl_correct_derivatives_after_discard" value="true"/>
195 </application>
196
197 <application name="Unreal 4 Editor" executable="UE4Editor">
198 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
199 </application>
200
201 <application name="Observer" executable="TheObserver-Linux-Shipping">
202 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
203 </application>
204
205 <application name="Steamroll" executable="Steamroll-Linux-Shipping">
206 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
207 </application>
208
209 <application name="Refunct" executable="Refunct-Linux-Shipping">
210 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
211 </application>
212
213 <application name="Google Earth VR" executable="Earth.exe">
214 <option name="allow_glsl_builtin_const_expression" value="true"/>
215 <option name="allow_glsl_relaxed_es" value="true"/>
216 </application>
217
218 <application name="No Mans Sky" executable="NMS.exe">
219 <option name="force_glsl_extensions_warn" value="true" />
220 <option name="allow_glsl_layout_qualifier_on_function_parameters" value="true" />
221 </application>
222
223 <application name="Wolfenstein The Old Blood" executable="WolfOldBlood_x64.exe">
224 <option name="force_compat_profile" value="true" />
225 </application>
226
227 <application name="ARMA 3" executable="arma3.x86_64">
228 <option name="glsl_correct_derivatives_after_discard" value="true"/>
229 </application>
230
231 <application name="Epic Games Launcher" executable="EpicGamesLauncher.exe">
232 <option name="force_compat_profile" value="true" />
233 </application>
234
235 <!-- The GL thread whitelist is below, workarounds are above.
236 Keep it that way. -->
237
238 <application name="Alien Isolation" executable="AlienIsolation">
239 <option name="mesa_glthread" value="true"/>
240 </application>
241
242 <application name="BioShock Infinite" executable="bioshock.i386">
243 <option name="mesa_glthread" value="true"/>
244 </application>
245
246 <application name="Borderlands 2" executable="Borderlands2">
247 <option name="mesa_glthread" value="true"/>
248 </application>
249
250 <application name="Civilization 5" executable="Civ5XP">
251 <option name="mesa_glthread" value="true"/>
252 </application>
253 <application name="Civilization 6" executable="Civ6">
254 <option name="mesa_glthread" value="true"/>
255 </application>
256 <application name="Civilization 6" executable="Civ6Sub">
257 <option name="mesa_glthread" value="true"/>
258 </application>
259
260 <application name="Dreamfall Chapters" executable="Dreamfall Chapters">
261 <option name="mesa_glthread" value="true"/>
262 </application>
263
264 <application name="Hitman" executable="HitmanPro">
265 <option name="mesa_glthread" value="true"/>
266 </application>
267
268 <application name="Renowned Explorers: International Society" executable="abbeycore_steam">
269 <option name="mesa_glthread" value="true"/>
270 </application>
271
272 <application name="Saints Row 2" executable="saintsrow2.i386">
273 <option name="mesa_glthread" value="true"/>
274 </application>
275 <application name="Saints Row: The Third" executable="SaintsRow3.i386">
276 <option name="mesa_glthread" value="true"/>
277 </application>
278 <application name="Saints Row IV" executable="SaintsRow4.i386">
279 <option name="mesa_glthread" value="true"/>
280 </application>
281 <application name="Saints Row: Gat out of Hell" executable="SaintsRow4GooH.i386">
282 <option name="mesa_glthread" value="true"/>
283 </application>
284
285 <application name="Sid Meier's: Civilization Beyond Earth" executable="CivBE">
286 <option name="mesa_glthread" value="true"/>
287 </application>
288
289 <application name="The Witcher 2" executable="witcher2">
290 <option name="mesa_glthread" value="true"/>
291 </application>
292
293 <application name="American Truck Simulator" executable="amtrucks">
294 <option name="mesa_glthread" value="true"/>
295 </application>
296 <application name="Euro Truck Simulator 2" executable="eurotrucks2">
297 <option name="mesa_glthread" value="true"/>
298 </application>
299
300 <application name="Overlord" executable="overlord.i386">
301 <option name="mesa_glthread" value="true"/>
302 </application>
303 <application name="Overlord 2" executable="overlord2.i386">
304 <option name="mesa_glthread" value="true"/>
305 </application>
306
307 <application name="Oil Rush" executable="OilRush_x86">
308 <option name="mesa_glthread" value="true"/>
309 </application>
310
311 <application name="War Thunder" executable="aces">
312 <option name="mesa_glthread" value="true"/>
313 </application>
314 <application name="War Thunder (Wine)" executable="aces.exe">
315 <option name="mesa_glthread" value="true"/>
316 </application>
317
318 <application name="Outlast" executable="OLGame.x86_64">
319 <option name="mesa_glthread" value="true"/>
320 </application>
321
322 <application name="Spec Ops: The Line (32-bit)" executable="specops.i386">
323 <option name="mesa_glthread" value="true"/>
324 </application>
325 <application name="Spec Ops: The Line (64-bit)" executable="specops">
326 <option name="mesa_glthread" value="true"/>
327 </application>
328 <application name="Mount and Blade Warband" executable="mb_warband_linux">
329 <option name="mesa_glthread" value="true"/>
330 </application>
331
332 <!-- around 18% performance increase in min and avg fps, max fps capped at 60fps. -->
333 <application name="Medieval II: Total War" executable="Medieval2">
334 <option name="mesa_glthread" value="true"/>
335 </application>
336
337 <!-- min fps ~21 ===> ~27 while standing still in game, also higher gpu load. -->
338 <application name="Carnivores: Dinosaur Hunter Reborn (wine)" executable="Carnivores-master.exe">
339 <option name="mesa_glthread" value="true"/>
340 </application>
341
342 <!-- around 30% increase in avg fps -->
343 <application name="Far Cry 2 (wine)" executable="farcry2.exe">
344 <option name="mesa_glthread" value="true"/>
345 </application>
346
347 <application name="Talos Principle" executable="Talos">
348 <option name="mesa_glthread" value="true"/>
349 </application>
350 <application name="Talos Principle (Unrestricted)" executable="Talos_Unrestricted">
351 <option name="mesa_glthread" value="true"/>
352 </application>
353
354 <!-- Adaptive sync blacklist follows below: -->
355 <application name="gnome-shell" executable="gnome-shell">
356 <option name="adaptive_sync" value="false" />
357 </application>
358 <application name="Desktop — Plasma" executable="plasmashell">
359 <option name="adaptive_sync" value="false" />
360 </application>
361 <application name="budgie-wm" executable="budgie-wm">
362 <option name="adaptive_sync" value="false" />
363 </application>
364 <application name="kwin_x11" executable="kwin_x11">
365 <option name="adaptive_sync" value="false" />
366 </application>
367 <application name="ksmserver-logout-greeter" executable="ksmserver-logout-greeter">
368 <option name="adaptive_sync" value="false" />
369 </application>
370 <application name="ksmserver-switchuser-greeter" executable="ksmserver-switchuser-greeter">
371 <option name="adaptive_sync" value="false" />
372 </application>
373 <application name="kscreenlocker_greet" executable="kscreenlocker_greet">
374 <option name="adaptive_sync" value="false" />
375 </application>
376 <application name="startplasma" executable="startplasma">
377 <option name="adaptive_sync" value="false" />
378 </application>
379 <application name="sddm-greeter" executable="sddm-greeter">
380 <option name="adaptive_sync" value="false" />
381 </application>
382 <application name="krunner" executable="krunner">
383 <option name="adaptive_sync" value="false" />
384 </application>
385 <application name="spectacle" executable="spectacle">
386 <option name="adaptive_sync" value="false" />
387 </application>
388 <application name="marco" executable="marco">
389 <option name="adaptive_sync" value="false" />
390 </application>
391 <application name="compton" executable="compton">
392 <option name="adaptive_sync" value="false" />
393 </application>
394 <application name="xfwm4" executable="xfwm4">
395 <option name="adaptive_sync" value="false" />
396 </application>
397 <application name="Enlightenment" executable="enlightenment">
398 <option name="adaptive_sync" value="false" />
399 </application>
400 <application name="mutter" executable="mutter">
401 <option name="adaptive_sync" value="false" />
402 </application>
403 <application name="muffin" executable="muffin">
404 <option name="adaptive_sync" value="false" />
405 </application>
406 <application name="compiz" executable="compiz">
407 <option name="adaptive_sync" value="false" />
408 </application>
409 <application name="Firefox" executable="firefox">
410 <option name="adaptive_sync" value="false" />
411 </application>
412 <application name="Firefox ESR" executable="firefox-esr">
413 <option name="adaptive_sync" value="false" />
414 </application>
415 <application name="Chromium" executable="chromium">
416 <option name="adaptive_sync" value="false" />
417 </application>
418 <application name="Google Chrome" executable="chrome">
419 <option name="adaptive_sync" value="false" />
420 </application>
421 <application name="Iceweasel" executable="iceweasel">
422 <option name="adaptive_sync" value="false" />
423 </application>
424 <application name="Epiphany" executable="epiphany">
425 <option name="adaptive_sync" value="false" />
426 </application>
427 <application name="Konqueror" executable="konqueror">
428 <option name="adaptive_sync" value="false" />
429 </application>
430 <application name="Falkon" executable="falkon">
431 <option name="adaptive_sync" value="false" />
432 </application>
433 <application name="Seamonkey" executable="seamonkey">
434 <option name="adaptive_sync" value="false" />
435 </application>
436 <application name="Waterfox" executable="waterfox">
437 <option name="adaptive_sync" value="false" />
438 </application>
439 <application name="VLC Media Player" executable="vlc">
440 <option name="adaptive_sync" value="false" />
441 </application>
442 <application name="Totem" executable="totem">
443 <option name="adaptive_sync" value="false" />
444 </application>
445 <application name="Dragon Player" executable="dragon">
446 <option name="adaptive_sync" value="false" />
447 </application>
448 <application name="mpv" executable="mpv">
449 <option name="adaptive_sync" value="false" />
450 </application>
451 <application name="Xorg" executable="Xorg">
452 <option name="v3d_nonmsaa_texture_size_limit" value="true" />
453 </application>
454
455 <application name="gfxbench" executable="testfw_app">
456 <option name="vk_x11_override_min_image_count" value="2" />
457 </application>
458
459 <!-- Gallium Nine workarounds: -->
460 <application name="Rayman Legends" executable="Rayman Legends.exe">
461 <option name="dynamic_texture_workaround" value="true" />
462 </application>
463 </device>
464 <!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.-->
465 <device driver="vmwgfx">
466 <application name="gnome-shell" executable="gnome-shell">
467 <option name="glx_disable_ext_buffer_age" value="true" />
468 <option name="glx_disable_oml_sync_control" value="true" />
469 <option name="glx_disable_sgi_video_sync" value="true" />
470 </application>
471 <application name="Compiz" executable="Compiz">
472 <option name="glx_disable_ext_buffer_age" value="true" />
473 <option name="glx_disable_oml_sync_control" value="true" />
474 </application>
475 </device>
476 <device driver="radeonsi">
477 <application name="ARK: Survival Evolved (and unintentionally the UE4 demo template)" executable="ShooterGame">
478 <option name="radeonsi_clear_db_cache_before_clear" value="true" />
479 </application>
480 <application name="American Truck Simulator" executable="amtrucks">
481 <option name="radeonsi_zerovram" value="true" />
482 </application>
483 <application name="Counter-Strike Global Offensive" executable="csgo_linux64">
484 <option name="radeonsi_zerovram" value="true" />
485 </application>
486 <application name="No Mans Sky" executable="NMS.exe">
487 <option name="radeonsi_zerovram" value="true" />
488 </application>
489 <application name="Civilization 6" executable="Civ6">
490 <option name="radeonsi_enable_nir" value="true"/>
491 </application>
492 <application name="Civilization 6" executable="Civ6Sub">
493 <option name="radeonsi_enable_nir" value="true"/>
494 </application>
495 <application name="DiRT Rally" executable="DirtRally">
496 <option name="radeonsi_prim_restart_tri_strips_only" value="true"/>
497 </application>
498 </device>
499 <device driver="virtio_gpu">
500 <!-- Some Valve games do a final blit to a BRGA_sRGB surface. On a GLES
501 host this format is not supported and the blit will go to BGRA_UNORM
502 resulting in an unintended linearization and the final output being
503 too dark. -->
504 <application name="Half Life 2" executable="hl2_linux">
505 <option name="gles_emulate_bgra" value="true" />
506 </application>
507 <application name="Portal" executable="hl2_linux">
508 <option name="gles_emulate_bgra" value="true" />
509 </application>
510 <application name="Left 4 Dead 2" executable="hl2_linux">
511 <option name="gles_emulate_bgra" value="true" />
512 </application>
513 <application name="Dota 2" executable="dota2">
514 <option name="gles_emulate_bgra" value="true" />
515 </application>
516 <!-- The Raven Remastered expects a BGRA_sRGB surface and a BGRA_sRGB
517 surface that is capable to do texture views, since on GLES the BGRA
518 format provided by EXT_texture_BGRA8888 has no sRGB counterpart and
519 is not in the list of suppoerted TextureView formats we need to
520 emulate this -->
521 <application name="The Raven Remastered" executable="Raven">
522 <option name="gles_emulate_bgra" value="true" />
523 </application>
524 </device>
525 </driconf>