1 <?xml version="1.0" standalone="yes"?>
4 ============================================
5 Application bugs worked around in this file:
6 ============================================
8 * Unigine Heaven 3.0 and older contain too many bugs and can't be supported
9 by drivers that want to be compliant.
11 * Various Unigine products don't use the #version and #extension GLSL
12 directives, meaning they only get GLSL 1.10 and no extensions for their
14 Enabling all extensions for Unigine fixes most issues, but the GLSL version
17 * If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses
18 an #extension directive in the middle of its shaders, which is illegal
21 * Dying Light and Dead Island Definitive Edition redeclare vertex shader
22 built-ins (specifically gl_VertexID), which causes the vertex shaders to fail
25 * Applications that are not suitable for adapative sync are blacklisted here.
27 TODO: document the other workarounds.
32 <!ELEMENT driconf (device+)>
33 <!ELEMENT device (application+)>
34 <!ATTLIST device driver CDATA #IMPLIED>
35 <!ELEMENT application (option+)>
36 <!ATTLIST application name CDATA #REQUIRED
37 executable CDATA #REQUIRED>
38 <!ELEMENT option EMPTY>
39 <!ATTLIST option name CDATA #REQUIRED
40 value CDATA #REQUIRED>
44 <!-- Please always enable app-specific workarounds for all drivers and
47 <application name="Unigine Sanctuary" executable="Sanctuary">
48 <option name="force_glsl_extensions_warn" value="true" />
49 <option name="disable_blend_func_extended" value="true" />
52 <application name="Unigine Tropics" executable="Tropics">
53 <option name="force_glsl_extensions_warn" value="true" />
54 <option name="disable_blend_func_extended" value="true" />
57 <application name="Unigine Heaven (32-bit)" executable="heaven_x86">
58 <option name="allow_glsl_extension_directive_midshader" value="true" />
59 <!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
60 <option name="dual_color_blend_by_location" value="true" />
63 <application name="Unigine Heaven (64-bit)" executable="heaven_x64">
64 <option name="allow_glsl_extension_directive_midshader" value="true" />
65 <!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
66 <option name="dual_color_blend_by_location" value="true" />
69 <application name="Unigine Valley (32-bit)" executable="valley_x86">
70 <option name="allow_glsl_extension_directive_midshader" value="true" />
71 <!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
72 <option name="dual_color_blend_by_location" value="true" />
75 <application name="Unigine Valley (64-bit)" executable="valley_x64">
76 <option name="allow_glsl_extension_directive_midshader" value="true" />
77 <!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
78 <option name="dual_color_blend_by_location" value="true" />
81 <application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
82 <option name="disable_blend_func_extended" value="true" />
83 <option name="allow_glsl_extension_directive_midshader" value="true" />
86 <application name="Unigine OilRush (64-bit)" executable="OilRush_x64">
87 <option name="disable_blend_func_extended" value="true" />
88 <option name="allow_glsl_extension_directive_midshader" value="true" />
91 <application name="Savage 2" executable="savage2.bin">
92 <option name="disable_glsl_line_continuations" value="true" />
95 <application name="Topogun (32-bit)" executable="topogun32">
96 <option name="always_have_depth_buffer" value="true" />
99 <application name="Topogun (64-bit)" executable="topogun64">
100 <option name="always_have_depth_buffer" value="true" />
103 <application name="Dead Island (incl. Definitive Edition)" executable="DeadIslandGame">
104 <option name="allow_glsl_extension_directive_midshader" value="true" />
106 <!-- For the Definitive Edition which shares the same executable name -->
107 <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
110 <application name="Dead Island Riptide Definitive Edition" executable="DeadIslandRiptideGame">
111 <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
114 <application name="Dying Light" executable="DyingLightGame">
115 <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
118 <application name="RAGE (64-bit)" executable="Rage64.exe">
119 <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
122 <application name="RAGE (32-bit)" executable="Rage.exe">
123 <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
126 <application name="Second Life" executable="do-not-directly-run-secondlife-bin">
127 <option name="allow_glsl_extension_directive_midshader" value="true" />
130 <application name="Warsow (32-bit)" executable="warsow.i386">
131 <option name="allow_glsl_extension_directive_midshader" value="true" />
134 <application name="Warsow (64-bit)" executable="warsow.x86_64">
135 <option name="allow_glsl_extension_directive_midshader" value="true" />
138 <application name="Rust" executable="rust">
139 <option name="glsl_zero_init" value="true"/>
142 <application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp">
143 <option name="allow_glsl_extension_directive_midshader" value="true" />
146 <application name="Metro 2033 Redux / Metro Last Night Redux" executable="metro">
147 <option name="allow_glsl_extension_directive_midshader" value="true" />
150 <application name="Worms W.M.D" executable="Worms W.M.Dx64">
151 <option name="allow_higher_compat_version" value="true" />
154 <application name="Crookz - The Big Heist" executable="Crookz">
155 <option name="allow_higher_compat_version" value="true" />
158 <application name="Tropico 5" executable="Tropico5">
159 <option name="allow_higher_compat_version" value="true" />
162 <application name="The Culling" executable="Victory">
163 <option name="force_glsl_version" value="440" />
166 <application name="Spec Ops: The Line (32-bit)" executable="specops.i386">
167 <option name="force_glsl_abs_sqrt" value="true" />
170 <application name="Spec Ops: The Line (64-bit)" executable="specops">
171 <option name="force_glsl_abs_sqrt" value="true" />
174 <application name="Kerbal Space Program (32-bit)" executable="KSP.x86">
175 <option name="glsl_zero_init" value="true"/>
178 <application name="Kerbal Space Program (64-bit)" executable="KSP.x86_64">
179 <option name="glsl_zero_init" value="true"/>
182 <application name="Rocket League" executable="RocketLeague">
183 <option name="glsl_correct_derivatives_after_discard" value="true"/>
186 <application name="The Witcher 2" executable="witcher2">
187 <option name="glsl_correct_derivatives_after_discard" value="true"/>
190 <application name="Unreal 4 Editor" executable="UE4Editor">
191 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
194 <application name="Observer" executable="TheObserver-Linux-Shipping">
195 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
198 <application name="Steamroll" executable="Steamroll-Linux-Shipping">
199 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
202 <application name="Refunct" executable="Refunct-Linux-Shipping">
203 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
206 <application name="Google Earth VR" executable="Earth.exe">
207 <option name="allow_glsl_builtin_const_expression" value="true"/>
208 <option name="allow_glsl_relaxed_es" value="true"/>
211 <application name="No Mans Sky" executable="NMS.exe">
212 <option name="force_glsl_extensions_warn" value="true" />
213 <option name="allow_glsl_layout_qualifier_on_function_parameters" value="true" />
216 <application name="Wolfenstein The Old Blood" executable="WolfOldBlood_x64.exe">
217 <option name="force_compat_profile" value="true" />
220 <application name="ARMA 3" executable="arma3.x86_64">
221 <option name="glsl_correct_derivatives_after_discard" value="true"/>
224 <!-- The GL thread whitelist is below, workarounds are above.
225 Keep it that way. -->
227 <application name="Alien Isolation" executable="AlienIsolation">
228 <option name="mesa_glthread" value="true"/>
231 <application name="BioShock Infinite" executable="bioshock.i386">
232 <option name="mesa_glthread" value="true"/>
235 <application name="Borderlands 2" executable="Borderlands2">
236 <option name="mesa_glthread" value="true"/>
239 <application name="Civilization 5" executable="Civ5XP">
240 <option name="mesa_glthread" value="true"/>
242 <application name="Civilization 6" executable="Civ6">
243 <option name="mesa_glthread" value="true"/>
245 <application name="Civilization 6" executable="Civ6Sub">
246 <option name="mesa_glthread" value="true"/>
249 <application name="Dreamfall Chapters" executable="Dreamfall Chapters">
250 <option name="mesa_glthread" value="true"/>
253 <application name="Hitman" executable="HitmanPro">
254 <option name="mesa_glthread" value="true"/>
257 <application name="Renowned Explorers: International Society" executable="abbeycore_steam">
258 <option name="mesa_glthread" value="true"/>
261 <application name="Saints Row 2" executable="saintsrow2.i386">
262 <option name="mesa_glthread" value="true"/>
264 <application name="Saints Row: The Third" executable="SaintsRow3.i386">
265 <option name="mesa_glthread" value="true"/>
267 <application name="Saints Row IV" executable="SaintsRow4.i386">
268 <option name="mesa_glthread" value="true"/>
270 <application name="Saints Row: Gat out of Hell" executable="SaintsRow4GooH.i386">
271 <option name="mesa_glthread" value="true"/>
274 <application name="Sid Meier's: Civilization Beyond Earth" executable="CivBE">
275 <option name="mesa_glthread" value="true"/>
278 <application name="The Witcher 2" executable="witcher2">
279 <option name="mesa_glthread" value="true"/>
282 <application name="American Truck Simulator" executable="amtrucks">
283 <option name="mesa_glthread" value="true"/>
285 <application name="Euro Truck Simulator 2" executable="eurotrucks2">
286 <option name="mesa_glthread" value="true"/>
289 <application name="Overlord" executable="overlord.i386">
290 <option name="mesa_glthread" value="true"/>
292 <application name="Overlord 2" executable="overlord2.i386">
293 <option name="mesa_glthread" value="true"/>
296 <application name="Oil Rush" executable="OilRush_x86">
297 <option name="mesa_glthread" value="true"/>
300 <application name="War Thunder" executable="aces">
301 <option name="mesa_glthread" value="true"/>
303 <application name="War Thunder (Wine)" executable="aces.exe">
304 <option name="mesa_glthread" value="true"/>
307 <application name="Outlast" executable="OLGame.x86_64">
308 <option name="mesa_glthread" value="true"/>
311 <application name="Spec Ops: The Line (32-bit)" executable="specops.i386">
312 <option name="mesa_glthread" value="true"/>
314 <application name="Spec Ops: The Line (64-bit)" executable="specops">
315 <option name="mesa_glthread" value="true"/>
317 <application name="Mount and Blade Warband" executable="mb_warband_linux">
318 <option name="mesa_glthread" value="true"/>
321 <!-- around 18% performance increase in min and avg fps, max fps capped at 60fps. -->
322 <application name="Medieval II: Total War" executable="Medieval2">
323 <option name="mesa_glthread" value="true"/>
326 <!-- min fps ~21 ===> ~27 while standing still in game, also higher gpu load. -->
327 <application name="Carnivores: Dinosaur Hunter Reborn (wine)" executable="Carnivores-master.exe">
328 <option name="mesa_glthread" value="true"/>
331 <!-- around 30% increase in avg fps -->
332 <application name="Far Cry 2 (wine)" executable="farcry2.exe">
333 <option name="mesa_glthread" value="true"/>
336 <application name="Talos Principle" executable="Talos">
337 <option name="mesa_glthread" value="true"/>
339 <application name="Talos Principle (Unrestricted)" executable="Talos_Unrestricted">
340 <option name="mesa_glthread" value="true"/>
343 <!-- Adaptive sync blacklist follows below: -->
344 <application name="gnome-shell" executable="gnome-shell">
345 <option name="adaptive_sync" value="false" />
347 <application name="Desktop — Plasma" executable="plasmashell">
348 <option name="adaptive_sync" value="false" />
350 <application name="budgie-wm" executable="budgie-wm">
351 <option name="adaptive_sync" value="false" />
353 <application name="kwin_x11" executable="kwin_x11">
354 <option name="adaptive_sync" value="false" />
356 <application name="ksmserver-logout-greeter" executable="ksmserver-logout-greeter">
357 <option name="adaptive_sync" value="false" />
359 <application name="ksmserver-switchuser-greeter" executable="ksmserver-switchuser-greeter">
360 <option name="adaptive_sync" value="false" />
362 <application name="kscreenlocker_greet" executable="kscreenlocker_greet">
363 <option name="adaptive_sync" value="false" />
365 <application name="startplasma" executable="startplasma">
366 <option name="adaptive_sync" value="false" />
368 <application name="sddm-greeter" executable="sddm-greeter">
369 <option name="adaptive_sync" value="false" />
371 <application name="krunner" executable="krunner">
372 <option name="adaptive_sync" value="false" />
374 <application name="marco" executable="marco">
375 <option name="adaptive_sync" value="false" />
377 <application name="compton" executable="compton">
378 <option name="adaptive_sync" value="false" />
380 <application name="xfwm4" executable="xfwm4">
381 <option name="adaptive_sync" value="false" />
383 <application name="Enlightenment" executable="enlightenment">
384 <option name="adaptive_sync" value="false" />
386 <application name="mutter" executable="mutter">
387 <option name="adaptive_sync" value="false" />
389 <application name="muffin" executable="muffin">
390 <option name="adaptive_sync" value="false" />
392 <application name="compiz" executable="compiz">
393 <option name="adaptive_sync" value="false" />
395 <application name="Firefox" executable="firefox">
396 <option name="adaptive_sync" value="false" />
398 <application name="Firefox ESR" executable="firefox-esr">
399 <option name="adaptive_sync" value="false" />
401 <application name="Chromium" executable="chromium">
402 <option name="adaptive_sync" value="false" />
404 <application name="Google Chrome" executable="chrome">
405 <option name="adaptive_sync" value="false" />
407 <application name="Iceweasel" executable="iceweasel">
408 <option name="adaptive_sync" value="false" />
410 <application name="Epiphany" executable="epiphany">
411 <option name="adaptive_sync" value="false" />
413 <application name="Konqueror" executable="konqueror">
414 <option name="adaptive_sync" value="false" />
416 <application name="Seamonkey" executable="seamonkey">
417 <option name="adaptive_sync" value="false" />
419 <application name="Waterfox" executable="waterfox">
420 <option name="adaptive_sync" value="false" />
422 <application name="VLC Media Player" executable="vlc">
423 <option name="adaptive_sync" value="false" />
425 <application name="Totem" executable="totem">
426 <option name="adaptive_sync" value="false" />
428 <application name="Dragon Player" executable="dragon">
429 <option name="adaptive_sync" value="false" />
431 <application name="mpv" executable="mpv">
432 <option name="adaptive_sync" value="false" />
435 <!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.-->
436 <device driver="vmwgfx">
437 <application name="gnome-shell" executable="gnome-shell">
438 <option name="glx_disable_ext_buffer_age" value="true" />
439 <option name="glx_disable_oml_sync_control" value="true" />
440 <option name="glx_disable_sgi_video_sync" value="true" />
442 <application name="Compiz" executable="Compiz">
443 <option name="glx_disable_ext_buffer_age" value="true" />
444 <option name="glx_disable_oml_sync_control" value="true" />
447 <device driver="radeonsi">
448 <application name="ARK: Survival Evolved (and unintentionally the UE4 demo template)" executable="ShooterGame">
449 <option name="radeonsi_clear_db_cache_before_clear" value="true" />
451 <application name="No Mans Sky" executable="NMS.exe">
452 <option name="radeonsi_zerovram" value="true" />
454 <application name="Civilization 6" executable="Civ6">
455 <option name="radeonsi_enable_nir" value="true"/>
457 <application name="Civilization 6" executable="Civ6Sub">
458 <option name="radeonsi_enable_nir" value="true"/>