1 <?xml version="1.0" standalone="yes"?>
4 ============================================
5 Application bugs worked around in this file:
6 ============================================
8 * Unigine Heaven 3.0 and older contain too many bugs and can't be supported
9 by drivers that want to be compliant.
11 * Various Unigine products don't use the #version and #extension GLSL
12 directives, meaning they only get GLSL 1.10 and no extensions for their
14 Enabling all extensions for Unigine fixes most issues, but the GLSL version
17 * If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses
18 an #extension directive in the middle of its shaders, which is illegal
21 * Dying Light and Dead Island Definitive Edition redeclare vertex shader
22 built-ins (specifically gl_VertexID), which causes the vertex shaders to fail
25 * Applications that are not suitable for adapative sync are blacklisted here.
27 TODO: document the other workarounds.
32 <!ELEMENT driconf (device+)>
33 <!ELEMENT device (application+)>
34 <!ATTLIST device driver CDATA #IMPLIED>
35 <!ELEMENT application (option+)>
36 <!ATTLIST application name CDATA #REQUIRED
37 executable CDATA #REQUIRED>
38 <!ELEMENT option EMPTY>
39 <!ATTLIST option name CDATA #REQUIRED
40 value CDATA #REQUIRED>
44 <!-- Please always enable app-specific workarounds for all drivers and
47 <application name="Unigine Sanctuary" executable="Sanctuary">
48 <option name="force_glsl_extensions_warn" value="true" />
49 <option name="disable_blend_func_extended" value="true" />
52 <application name="Unigine Tropics" executable="Tropics">
53 <option name="force_glsl_extensions_warn" value="true" />
54 <option name="disable_blend_func_extended" value="true" />
57 <application name="Unigine Heaven (32-bit)" executable="heaven_x86">
58 <option name="allow_glsl_extension_directive_midshader" value="true" />
59 <!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
60 <option name="dual_color_blend_by_location" value="true" />
63 <application name="Unigine Heaven (64-bit)" executable="heaven_x64">
64 <option name="allow_glsl_extension_directive_midshader" value="true" />
65 <!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
66 <option name="dual_color_blend_by_location" value="true" />
69 <application name="Unigine Valley (32-bit)" executable="valley_x86">
70 <option name="allow_glsl_extension_directive_midshader" value="true" />
71 <!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
72 <option name="dual_color_blend_by_location" value="true" />
75 <application name="Unigine Valley (64-bit)" executable="valley_x64">
76 <option name="allow_glsl_extension_directive_midshader" value="true" />
77 <!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
78 <option name="dual_color_blend_by_location" value="true" />
81 <application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
82 <option name="disable_blend_func_extended" value="true" />
83 <option name="allow_glsl_extension_directive_midshader" value="true" />
86 <application name="Unigine OilRush (64-bit)" executable="OilRush_x64">
87 <option name="disable_blend_func_extended" value="true" />
88 <option name="allow_glsl_extension_directive_midshader" value="true" />
91 <application name="Savage 2" executable="savage2.bin">
92 <option name="disable_glsl_line_continuations" value="true" />
95 <application name="Topogun (32-bit)" executable="topogun32">
96 <option name="always_have_depth_buffer" value="true" />
99 <application name="Topogun (64-bit)" executable="topogun64">
100 <option name="always_have_depth_buffer" value="true" />
103 <application name="Dead Island (incl. Definitive Edition)" executable="DeadIslandGame">
104 <option name="allow_glsl_extension_directive_midshader" value="true" />
106 <!-- For the Definitive Edition which shares the same executable name -->
107 <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
110 <application name="Dead Island Riptide Definitive Edition" executable="DeadIslandRiptideGame">
111 <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
114 <application name="Doom 3: BFG" executable="Doom3BFG.exe">
115 <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
116 <option name="force_glsl_extensions_warn" value="true" />
119 <application name="Dying Light" executable="DyingLightGame">
120 <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
123 <application name="RAGE (64-bit)" executable="Rage64.exe">
124 <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
127 <application name="RAGE (32-bit)" executable="Rage.exe">
128 <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
131 <application name="Second Life" executable="do-not-directly-run-secondlife-bin">
132 <option name="allow_glsl_extension_directive_midshader" value="true" />
135 <application name="Warsow (32-bit)" executable="warsow.i386">
136 <option name="allow_glsl_extension_directive_midshader" value="true" />
139 <application name="Warsow (64-bit)" executable="warsow.x86_64">
140 <option name="allow_glsl_extension_directive_midshader" value="true" />
143 <application name="Rust" executable="rust">
144 <option name="glsl_zero_init" value="true"/>
147 <application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp">
148 <option name="allow_glsl_extension_directive_midshader" value="true" />
149 <option name="glsl_correct_derivatives_after_discard" value="true" />
152 <application name="Metro 2033 Redux / Metro Last Night Redux" executable="metro">
153 <option name="allow_glsl_extension_directive_midshader" value="true" />
156 <application name="Worms W.M.D" executable="Worms W.M.Dx64">
157 <option name="allow_higher_compat_version" value="true" />
160 <application name="Crookz - The Big Heist" executable="Crookz">
161 <option name="allow_higher_compat_version" value="true" />
164 <application name="Tropico 5" executable="Tropico5">
165 <option name="allow_higher_compat_version" value="true" />
168 <application name="The Culling" executable="Victory">
169 <option name="force_glsl_version" value="440" />
172 <application name="Spec Ops: The Line (32-bit)" executable="specops.i386">
173 <option name="force_glsl_abs_sqrt" value="true" />
176 <application name="Spec Ops: The Line (64-bit)" executable="specops">
177 <option name="force_glsl_abs_sqrt" value="true" />
180 <application name="Kerbal Space Program (32-bit)" executable="KSP.x86">
181 <option name="glsl_zero_init" value="true"/>
184 <application name="Kerbal Space Program (64-bit)" executable="KSP.x86_64">
185 <option name="glsl_zero_init" value="true"/>
188 <application name="Rocket League" executable="RocketLeague">
189 <option name="glsl_correct_derivatives_after_discard" value="true"/>
192 <application name="The Witcher 2" executable="witcher2">
193 <option name="glsl_correct_derivatives_after_discard" value="true"/>
196 <application name="Unreal 4 Editor" executable="UE4Editor">
197 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
200 <application name="Observer" executable="TheObserver-Linux-Shipping">
201 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
204 <application name="Steamroll" executable="Steamroll-Linux-Shipping">
205 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
208 <application name="Refunct" executable="Refunct-Linux-Shipping">
209 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
212 <application name="Google Earth VR" executable="Earth.exe">
213 <option name="allow_glsl_builtin_const_expression" value="true"/>
214 <option name="allow_glsl_relaxed_es" value="true"/>
217 <application name="No Mans Sky" executable="NMS.exe">
218 <option name="force_glsl_extensions_warn" value="true" />
219 <option name="allow_glsl_layout_qualifier_on_function_parameters" value="true" />
222 <application name="Wolfenstein The Old Blood" executable="WolfOldBlood_x64.exe">
223 <option name="force_compat_profile" value="true" />
226 <application name="ARMA 3" executable="arma3.x86_64">
227 <option name="glsl_correct_derivatives_after_discard" value="true"/>
230 <application name="Epic Games Launcher" executable="EpicGamesLauncher.exe">
231 <option name="force_compat_profile" value="true" />
234 <!-- The GL thread whitelist is below, workarounds are above.
235 Keep it that way. -->
237 <application name="Alien Isolation" executable="AlienIsolation">
238 <option name="mesa_glthread" value="true"/>
241 <application name="BioShock Infinite" executable="bioshock.i386">
242 <option name="mesa_glthread" value="true"/>
245 <application name="Borderlands 2" executable="Borderlands2">
246 <option name="mesa_glthread" value="true"/>
249 <application name="Civilization 5" executable="Civ5XP">
250 <option name="mesa_glthread" value="true"/>
252 <application name="Civilization 6" executable="Civ6">
253 <option name="mesa_glthread" value="true"/>
255 <application name="Civilization 6" executable="Civ6Sub">
256 <option name="mesa_glthread" value="true"/>
259 <application name="Dreamfall Chapters" executable="Dreamfall Chapters">
260 <option name="mesa_glthread" value="true"/>
263 <application name="Hitman" executable="HitmanPro">
264 <option name="mesa_glthread" value="true"/>
267 <application name="Renowned Explorers: International Society" executable="abbeycore_steam">
268 <option name="mesa_glthread" value="true"/>
271 <application name="Saints Row 2" executable="saintsrow2.i386">
272 <option name="mesa_glthread" value="true"/>
274 <application name="Saints Row: The Third" executable="SaintsRow3.i386">
275 <option name="mesa_glthread" value="true"/>
277 <application name="Saints Row IV" executable="SaintsRow4.i386">
278 <option name="mesa_glthread" value="true"/>
280 <application name="Saints Row: Gat out of Hell" executable="SaintsRow4GooH.i386">
281 <option name="mesa_glthread" value="true"/>
284 <application name="Sid Meier's: Civilization Beyond Earth" executable="CivBE">
285 <option name="mesa_glthread" value="true"/>
288 <application name="The Witcher 2" executable="witcher2">
289 <option name="mesa_glthread" value="true"/>
292 <application name="American Truck Simulator" executable="amtrucks">
293 <option name="mesa_glthread" value="true"/>
295 <application name="Euro Truck Simulator 2" executable="eurotrucks2">
296 <option name="mesa_glthread" value="true"/>
299 <application name="Overlord" executable="overlord.i386">
300 <option name="mesa_glthread" value="true"/>
302 <application name="Overlord 2" executable="overlord2.i386">
303 <option name="mesa_glthread" value="true"/>
306 <application name="Oil Rush" executable="OilRush_x86">
307 <option name="mesa_glthread" value="true"/>
310 <application name="War Thunder" executable="aces">
311 <option name="mesa_glthread" value="true"/>
313 <application name="War Thunder (Wine)" executable="aces.exe">
314 <option name="mesa_glthread" value="true"/>
317 <application name="Outlast" executable="OLGame.x86_64">
318 <option name="mesa_glthread" value="true"/>
321 <application name="Spec Ops: The Line (32-bit)" executable="specops.i386">
322 <option name="mesa_glthread" value="true"/>
324 <application name="Spec Ops: The Line (64-bit)" executable="specops">
325 <option name="mesa_glthread" value="true"/>
327 <application name="Mount and Blade Warband" executable="mb_warband_linux">
328 <option name="mesa_glthread" value="true"/>
331 <!-- around 18% performance increase in min and avg fps, max fps capped at 60fps. -->
332 <application name="Medieval II: Total War" executable="Medieval2">
333 <option name="mesa_glthread" value="true"/>
336 <!-- min fps ~21 ===> ~27 while standing still in game, also higher gpu load. -->
337 <application name="Carnivores: Dinosaur Hunter Reborn (wine)" executable="Carnivores-master.exe">
338 <option name="mesa_glthread" value="true"/>
341 <!-- around 30% increase in avg fps -->
342 <application name="Far Cry 2 (wine)" executable="farcry2.exe">
343 <option name="mesa_glthread" value="true"/>
346 <application name="Talos Principle" executable="Talos">
347 <option name="mesa_glthread" value="true"/>
349 <application name="Talos Principle (Unrestricted)" executable="Talos_Unrestricted">
350 <option name="mesa_glthread" value="true"/>
353 <!-- Adaptive sync blacklist follows below: -->
354 <application name="gnome-shell" executable="gnome-shell">
355 <option name="adaptive_sync" value="false" />
357 <application name="Desktop — Plasma" executable="plasmashell">
358 <option name="adaptive_sync" value="false" />
360 <application name="budgie-wm" executable="budgie-wm">
361 <option name="adaptive_sync" value="false" />
363 <application name="kwin_x11" executable="kwin_x11">
364 <option name="adaptive_sync" value="false" />
366 <application name="ksmserver-logout-greeter" executable="ksmserver-logout-greeter">
367 <option name="adaptive_sync" value="false" />
369 <application name="ksmserver-switchuser-greeter" executable="ksmserver-switchuser-greeter">
370 <option name="adaptive_sync" value="false" />
372 <application name="kscreenlocker_greet" executable="kscreenlocker_greet">
373 <option name="adaptive_sync" value="false" />
375 <application name="startplasma" executable="startplasma">
376 <option name="adaptive_sync" value="false" />
378 <application name="sddm-greeter" executable="sddm-greeter">
379 <option name="adaptive_sync" value="false" />
381 <application name="krunner" executable="krunner">
382 <option name="adaptive_sync" value="false" />
384 <application name="spectacle" executable="spectacle">
385 <option name="adaptive_sync" value="false" />
387 <application name="marco" executable="marco">
388 <option name="adaptive_sync" value="false" />
390 <application name="compton" executable="compton">
391 <option name="adaptive_sync" value="false" />
393 <application name="xfwm4" executable="xfwm4">
394 <option name="adaptive_sync" value="false" />
396 <application name="Enlightenment" executable="enlightenment">
397 <option name="adaptive_sync" value="false" />
399 <application name="mutter" executable="mutter">
400 <option name="adaptive_sync" value="false" />
402 <application name="muffin" executable="muffin">
403 <option name="adaptive_sync" value="false" />
405 <application name="compiz" executable="compiz">
406 <option name="adaptive_sync" value="false" />
408 <application name="Firefox" executable="firefox">
409 <option name="adaptive_sync" value="false" />
411 <application name="Firefox ESR" executable="firefox-esr">
412 <option name="adaptive_sync" value="false" />
414 <application name="Chromium" executable="chromium">
415 <option name="adaptive_sync" value="false" />
417 <application name="Google Chrome" executable="chrome">
418 <option name="adaptive_sync" value="false" />
420 <application name="Iceweasel" executable="iceweasel">
421 <option name="adaptive_sync" value="false" />
423 <application name="Epiphany" executable="epiphany">
424 <option name="adaptive_sync" value="false" />
426 <application name="Konqueror" executable="konqueror">
427 <option name="adaptive_sync" value="false" />
429 <application name="Falkon" executable="falkon">
430 <option name="adaptive_sync" value="false" />
432 <application name="Seamonkey" executable="seamonkey">
433 <option name="adaptive_sync" value="false" />
435 <application name="Waterfox" executable="waterfox">
436 <option name="adaptive_sync" value="false" />
438 <application name="VLC Media Player" executable="vlc">
439 <option name="adaptive_sync" value="false" />
441 <application name="Totem" executable="totem">
442 <option name="adaptive_sync" value="false" />
444 <application name="Dragon Player" executable="dragon">
445 <option name="adaptive_sync" value="false" />
447 <application name="mpv" executable="mpv">
448 <option name="adaptive_sync" value="false" />
450 <application name="Xorg" executable="Xorg">
451 <option name="v3d_nonmsaa_texture_size_limit" value="true" />
454 <!-- Gallium Nine workarounds: -->
455 <application name="Rayman Legends" executable="Rayman Legends.exe">
456 <option name="dynamic_texture_workaround" value="true" />
459 <!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.-->
460 <device driver="vmwgfx">
461 <application name="gnome-shell" executable="gnome-shell">
462 <option name="glx_disable_ext_buffer_age" value="true" />
463 <option name="glx_disable_oml_sync_control" value="true" />
464 <option name="glx_disable_sgi_video_sync" value="true" />
466 <application name="Compiz" executable="Compiz">
467 <option name="glx_disable_ext_buffer_age" value="true" />
468 <option name="glx_disable_oml_sync_control" value="true" />
471 <device driver="radeonsi">
472 <application name="ARK: Survival Evolved (and unintentionally the UE4 demo template)" executable="ShooterGame">
473 <option name="radeonsi_clear_db_cache_before_clear" value="true" />
475 <application name="American Truck Simulator" executable="amtrucks">
476 <option name="radeonsi_zerovram" value="true" />
478 <application name="Counter-Strike Global Offensive" executable="csgo_linux64">
479 <option name="radeonsi_zerovram" value="true" />
481 <application name="No Mans Sky" executable="NMS.exe">
482 <option name="radeonsi_zerovram" value="true" />
484 <application name="Civilization 6" executable="Civ6">
485 <option name="radeonsi_enable_nir" value="true"/>
487 <application name="Civilization 6" executable="Civ6Sub">
488 <option name="radeonsi_enable_nir" value="true"/>
490 <application name="DiRT Rally" executable="DirtRally">
491 <option name="radeonsi_prim_restart_tri_strips_only" value="true"/>
494 <device driver="virtio_gpu">
495 <!-- Some Valve games do a final blit to a BRGA_sRGB surface. On a GLES
496 host this format is not supported and the blit will go to BGRA_UNORM
497 resulting in an unintended linearization and the final output being
499 <application name="Half Life 2" executable="hl2_linux">
500 <option name="gles_emulate_bgra" value="true" />
502 <application name="Portal" executable="hl2_linux">
503 <option name="gles_emulate_bgra" value="true" />
505 <application name="Left 4 Dead 2" executable="hl2_linux">
506 <option name="gles_emulate_bgra" value="true" />
508 <application name="Dota 2" executable="dota2">
509 <option name="gles_emulate_bgra" value="true" />
511 <!-- The Raven Remastered expects a BGRA_sRGB surface and a BGRA_sRGB
512 surface that is capable to do texture views, since on GLES the BGRA
513 format provided by EXT_texture_BGRA8888 has no sRGB counterpart and
514 is not in the list of suppoerted TextureView formats we need to
516 <application name="The Raven Remastered" executable="Raven">
517 <option name="gles_emulate_bgra" value="true" />