drirc: Add discard workaround for Divinity: Original Sin EE
[mesa.git] / src / util / 00-mesa-defaults.conf
1 <?xml version="1.0" standalone="yes"?>
2 <!--
3
4 ============================================
5 Application bugs worked around in this file:
6 ============================================
7
8 * Unigine Heaven 3.0 and older contain too many bugs and can't be supported
9 by drivers that want to be compliant.
10
11 * Various Unigine products don't use the #version and #extension GLSL
12 directives, meaning they only get GLSL 1.10 and no extensions for their
13 shaders.
14 Enabling all extensions for Unigine fixes most issues, but the GLSL version
15 is still 1.10.
16
17 * If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses
18 an #extension directive in the middle of its shaders, which is illegal
19 in GLSL.
20
21 * Dying Light and Dead Island Definitive Edition redeclare vertex shader
22 built-ins (specifically gl_VertexID), which causes the vertex shaders to fail
23 to compile.
24
25 * Applications that are not suitable for adapative sync are blacklisted here.
26
27 TODO: document the other workarounds.
28
29 -->
30
31 <!DOCTYPE driconf [
32 <!ELEMENT driconf (device+)>
33 <!ELEMENT device (application+)>
34 <!ATTLIST device driver CDATA #IMPLIED>
35 <!ELEMENT application (option+)>
36 <!ATTLIST application name CDATA #REQUIRED
37 executable CDATA #REQUIRED>
38 <!ELEMENT option EMPTY>
39 <!ATTLIST option name CDATA #REQUIRED
40 value CDATA #REQUIRED>
41 ]>
42
43 <driconf>
44 <!-- Please always enable app-specific workarounds for all drivers and
45 screens. -->
46 <device>
47 <application name="Unigine Sanctuary" executable="Sanctuary">
48 <option name="force_glsl_extensions_warn" value="true" />
49 <option name="disable_blend_func_extended" value="true" />
50 </application>
51
52 <application name="Unigine Tropics" executable="Tropics">
53 <option name="force_glsl_extensions_warn" value="true" />
54 <option name="disable_blend_func_extended" value="true" />
55 </application>
56
57 <application name="Unigine Heaven (32-bit)" executable="heaven_x86">
58 <option name="allow_glsl_extension_directive_midshader" value="true" />
59 <!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
60 <option name="dual_color_blend_by_location" value="true" />
61 </application>
62
63 <application name="Unigine Heaven (64-bit)" executable="heaven_x64">
64 <option name="allow_glsl_extension_directive_midshader" value="true" />
65 <!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
66 <option name="dual_color_blend_by_location" value="true" />
67 </application>
68
69 <application name="Unigine Valley (32-bit)" executable="valley_x86">
70 <option name="allow_glsl_extension_directive_midshader" value="true" />
71 <!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
72 <option name="dual_color_blend_by_location" value="true" />
73 </application>
74
75 <application name="Unigine Valley (64-bit)" executable="valley_x64">
76 <option name="allow_glsl_extension_directive_midshader" value="true" />
77 <!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
78 <option name="dual_color_blend_by_location" value="true" />
79 </application>
80
81 <application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
82 <option name="disable_blend_func_extended" value="true" />
83 <option name="allow_glsl_extension_directive_midshader" value="true" />
84 </application>
85
86 <application name="Unigine OilRush (64-bit)" executable="OilRush_x64">
87 <option name="disable_blend_func_extended" value="true" />
88 <option name="allow_glsl_extension_directive_midshader" value="true" />
89 </application>
90
91 <application name="Savage 2" executable="savage2.bin">
92 <option name="disable_glsl_line_continuations" value="true" />
93 </application>
94
95 <application name="Topogun (32-bit)" executable="topogun32">
96 <option name="always_have_depth_buffer" value="true" />
97 </application>
98
99 <application name="Topogun (64-bit)" executable="topogun64">
100 <option name="always_have_depth_buffer" value="true" />
101 </application>
102
103 <application name="Dead Island (incl. Definitive Edition)" executable="DeadIslandGame">
104 <option name="allow_glsl_extension_directive_midshader" value="true" />
105
106 <!-- For the Definitive Edition which shares the same executable name -->
107 <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
108 </application>
109
110 <application name="Dead Island Riptide Definitive Edition" executable="DeadIslandRiptideGame">
111 <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
112 </application>
113
114 <application name="Doom 3: BFG" executable="Doom3BFG.exe">
115 <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
116 <option name="force_glsl_extensions_warn" value="true" />
117 </application>
118
119 <application name="Dying Light" executable="DyingLightGame">
120 <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
121 </application>
122
123 <application name="RAGE (64-bit)" executable="Rage64.exe">
124 <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
125 </application>
126
127 <application name="RAGE (32-bit)" executable="Rage.exe">
128 <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
129 </application>
130
131 <application name="Second Life" executable="do-not-directly-run-secondlife-bin">
132 <option name="allow_glsl_extension_directive_midshader" value="true" />
133 </application>
134
135 <application name="Warsow (32-bit)" executable="warsow.i386">
136 <option name="allow_glsl_extension_directive_midshader" value="true" />
137 </application>
138
139 <application name="Warsow (64-bit)" executable="warsow.x86_64">
140 <option name="allow_glsl_extension_directive_midshader" value="true" />
141 </application>
142
143 <application name="Rust" executable="rust">
144 <option name="glsl_zero_init" value="true"/>
145 </application>
146
147 <application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp">
148 <option name="allow_glsl_extension_directive_midshader" value="true" />
149 <option name="glsl_correct_derivatives_after_discard" value="true" />
150 </application>
151
152 <application name="Metro 2033 Redux / Metro Last Night Redux" executable="metro">
153 <option name="allow_glsl_extension_directive_midshader" value="true" />
154 </application>
155
156 <application name="Worms W.M.D" executable="Worms W.M.Dx64">
157 <option name="allow_higher_compat_version" value="true" />
158 </application>
159
160 <application name="Crookz - The Big Heist" executable="Crookz">
161 <option name="allow_higher_compat_version" value="true" />
162 </application>
163
164 <application name="Tropico 5" executable="Tropico5">
165 <option name="allow_higher_compat_version" value="true" />
166 </application>
167
168 <application name="The Culling" executable="Victory">
169 <option name="force_glsl_version" value="440" />
170 </application>
171
172 <application name="Spec Ops: The Line (32-bit)" executable="specops.i386">
173 <option name="force_glsl_abs_sqrt" value="true" />
174 </application>
175
176 <application name="Spec Ops: The Line (64-bit)" executable="specops">
177 <option name="force_glsl_abs_sqrt" value="true" />
178 </application>
179
180 <application name="Kerbal Space Program (32-bit)" executable="KSP.x86">
181 <option name="glsl_zero_init" value="true"/>
182 </application>
183
184 <application name="Kerbal Space Program (64-bit)" executable="KSP.x86_64">
185 <option name="glsl_zero_init" value="true"/>
186 </application>
187
188 <application name="Rocket League" executable="RocketLeague">
189 <option name="glsl_correct_derivatives_after_discard" value="true"/>
190 </application>
191
192 <application name="The Witcher 2" executable="witcher2">
193 <option name="glsl_correct_derivatives_after_discard" value="true"/>
194 </application>
195
196 <application name="Unreal 4 Editor" executable="UE4Editor">
197 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
198 </application>
199
200 <application name="Observer" executable="TheObserver-Linux-Shipping">
201 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
202 </application>
203
204 <application name="Steamroll" executable="Steamroll-Linux-Shipping">
205 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
206 </application>
207
208 <application name="Refunct" executable="Refunct-Linux-Shipping">
209 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
210 </application>
211
212 <application name="Google Earth VR" executable="Earth.exe">
213 <option name="allow_glsl_builtin_const_expression" value="true"/>
214 <option name="allow_glsl_relaxed_es" value="true"/>
215 </application>
216
217 <application name="No Mans Sky" executable="NMS.exe">
218 <option name="force_glsl_extensions_warn" value="true" />
219 <option name="allow_glsl_layout_qualifier_on_function_parameters" value="true" />
220 </application>
221
222 <application name="Wolfenstein The Old Blood" executable="WolfOldBlood_x64.exe">
223 <option name="force_compat_profile" value="true" />
224 </application>
225
226 <application name="ARMA 3" executable="arma3.x86_64">
227 <option name="glsl_correct_derivatives_after_discard" value="true"/>
228 </application>
229
230 <application name="Epic Games Launcher" executable="EpicGamesLauncher.exe">
231 <option name="force_compat_profile" value="true" />
232 </application>
233
234 <!-- The GL thread whitelist is below, workarounds are above.
235 Keep it that way. -->
236
237 <application name="Alien Isolation" executable="AlienIsolation">
238 <option name="mesa_glthread" value="true"/>
239 </application>
240
241 <application name="BioShock Infinite" executable="bioshock.i386">
242 <option name="mesa_glthread" value="true"/>
243 </application>
244
245 <application name="Borderlands 2" executable="Borderlands2">
246 <option name="mesa_glthread" value="true"/>
247 </application>
248
249 <application name="Civilization 5" executable="Civ5XP">
250 <option name="mesa_glthread" value="true"/>
251 </application>
252 <application name="Civilization 6" executable="Civ6">
253 <option name="mesa_glthread" value="true"/>
254 </application>
255 <application name="Civilization 6" executable="Civ6Sub">
256 <option name="mesa_glthread" value="true"/>
257 </application>
258
259 <application name="Dreamfall Chapters" executable="Dreamfall Chapters">
260 <option name="mesa_glthread" value="true"/>
261 </application>
262
263 <application name="Hitman" executable="HitmanPro">
264 <option name="mesa_glthread" value="true"/>
265 </application>
266
267 <application name="Renowned Explorers: International Society" executable="abbeycore_steam">
268 <option name="mesa_glthread" value="true"/>
269 </application>
270
271 <application name="Saints Row 2" executable="saintsrow2.i386">
272 <option name="mesa_glthread" value="true"/>
273 </application>
274 <application name="Saints Row: The Third" executable="SaintsRow3.i386">
275 <option name="mesa_glthread" value="true"/>
276 </application>
277 <application name="Saints Row IV" executable="SaintsRow4.i386">
278 <option name="mesa_glthread" value="true"/>
279 </application>
280 <application name="Saints Row: Gat out of Hell" executable="SaintsRow4GooH.i386">
281 <option name="mesa_glthread" value="true"/>
282 </application>
283
284 <application name="Sid Meier's: Civilization Beyond Earth" executable="CivBE">
285 <option name="mesa_glthread" value="true"/>
286 </application>
287
288 <application name="The Witcher 2" executable="witcher2">
289 <option name="mesa_glthread" value="true"/>
290 </application>
291
292 <application name="American Truck Simulator" executable="amtrucks">
293 <option name="mesa_glthread" value="true"/>
294 </application>
295 <application name="Euro Truck Simulator 2" executable="eurotrucks2">
296 <option name="mesa_glthread" value="true"/>
297 </application>
298
299 <application name="Overlord" executable="overlord.i386">
300 <option name="mesa_glthread" value="true"/>
301 </application>
302 <application name="Overlord 2" executable="overlord2.i386">
303 <option name="mesa_glthread" value="true"/>
304 </application>
305
306 <application name="Oil Rush" executable="OilRush_x86">
307 <option name="mesa_glthread" value="true"/>
308 </application>
309
310 <application name="War Thunder" executable="aces">
311 <option name="mesa_glthread" value="true"/>
312 </application>
313 <application name="War Thunder (Wine)" executable="aces.exe">
314 <option name="mesa_glthread" value="true"/>
315 </application>
316
317 <application name="Outlast" executable="OLGame.x86_64">
318 <option name="mesa_glthread" value="true"/>
319 </application>
320
321 <application name="Spec Ops: The Line (32-bit)" executable="specops.i386">
322 <option name="mesa_glthread" value="true"/>
323 </application>
324 <application name="Spec Ops: The Line (64-bit)" executable="specops">
325 <option name="mesa_glthread" value="true"/>
326 </application>
327 <application name="Mount and Blade Warband" executable="mb_warband_linux">
328 <option name="mesa_glthread" value="true"/>
329 </application>
330
331 <!-- around 18% performance increase in min and avg fps, max fps capped at 60fps. -->
332 <application name="Medieval II: Total War" executable="Medieval2">
333 <option name="mesa_glthread" value="true"/>
334 </application>
335
336 <!-- min fps ~21 ===> ~27 while standing still in game, also higher gpu load. -->
337 <application name="Carnivores: Dinosaur Hunter Reborn (wine)" executable="Carnivores-master.exe">
338 <option name="mesa_glthread" value="true"/>
339 </application>
340
341 <!-- around 30% increase in avg fps -->
342 <application name="Far Cry 2 (wine)" executable="farcry2.exe">
343 <option name="mesa_glthread" value="true"/>
344 </application>
345
346 <application name="Talos Principle" executable="Talos">
347 <option name="mesa_glthread" value="true"/>
348 </application>
349 <application name="Talos Principle (Unrestricted)" executable="Talos_Unrestricted">
350 <option name="mesa_glthread" value="true"/>
351 </application>
352
353 <!-- Adaptive sync blacklist follows below: -->
354 <application name="gnome-shell" executable="gnome-shell">
355 <option name="adaptive_sync" value="false" />
356 </application>
357 <application name="Desktop — Plasma" executable="plasmashell">
358 <option name="adaptive_sync" value="false" />
359 </application>
360 <application name="budgie-wm" executable="budgie-wm">
361 <option name="adaptive_sync" value="false" />
362 </application>
363 <application name="kwin_x11" executable="kwin_x11">
364 <option name="adaptive_sync" value="false" />
365 </application>
366 <application name="ksmserver-logout-greeter" executable="ksmserver-logout-greeter">
367 <option name="adaptive_sync" value="false" />
368 </application>
369 <application name="ksmserver-switchuser-greeter" executable="ksmserver-switchuser-greeter">
370 <option name="adaptive_sync" value="false" />
371 </application>
372 <application name="kscreenlocker_greet" executable="kscreenlocker_greet">
373 <option name="adaptive_sync" value="false" />
374 </application>
375 <application name="startplasma" executable="startplasma">
376 <option name="adaptive_sync" value="false" />
377 </application>
378 <application name="sddm-greeter" executable="sddm-greeter">
379 <option name="adaptive_sync" value="false" />
380 </application>
381 <application name="krunner" executable="krunner">
382 <option name="adaptive_sync" value="false" />
383 </application>
384 <application name="spectacle" executable="spectacle">
385 <option name="adaptive_sync" value="false" />
386 </application>
387 <application name="marco" executable="marco">
388 <option name="adaptive_sync" value="false" />
389 </application>
390 <application name="compton" executable="compton">
391 <option name="adaptive_sync" value="false" />
392 </application>
393 <application name="xfwm4" executable="xfwm4">
394 <option name="adaptive_sync" value="false" />
395 </application>
396 <application name="Enlightenment" executable="enlightenment">
397 <option name="adaptive_sync" value="false" />
398 </application>
399 <application name="mutter" executable="mutter">
400 <option name="adaptive_sync" value="false" />
401 </application>
402 <application name="muffin" executable="muffin">
403 <option name="adaptive_sync" value="false" />
404 </application>
405 <application name="compiz" executable="compiz">
406 <option name="adaptive_sync" value="false" />
407 </application>
408 <application name="Firefox" executable="firefox">
409 <option name="adaptive_sync" value="false" />
410 </application>
411 <application name="Firefox ESR" executable="firefox-esr">
412 <option name="adaptive_sync" value="false" />
413 </application>
414 <application name="Chromium" executable="chromium">
415 <option name="adaptive_sync" value="false" />
416 </application>
417 <application name="Google Chrome" executable="chrome">
418 <option name="adaptive_sync" value="false" />
419 </application>
420 <application name="Iceweasel" executable="iceweasel">
421 <option name="adaptive_sync" value="false" />
422 </application>
423 <application name="Epiphany" executable="epiphany">
424 <option name="adaptive_sync" value="false" />
425 </application>
426 <application name="Konqueror" executable="konqueror">
427 <option name="adaptive_sync" value="false" />
428 </application>
429 <application name="Falkon" executable="falkon">
430 <option name="adaptive_sync" value="false" />
431 </application>
432 <application name="Seamonkey" executable="seamonkey">
433 <option name="adaptive_sync" value="false" />
434 </application>
435 <application name="Waterfox" executable="waterfox">
436 <option name="adaptive_sync" value="false" />
437 </application>
438 <application name="VLC Media Player" executable="vlc">
439 <option name="adaptive_sync" value="false" />
440 </application>
441 <application name="Totem" executable="totem">
442 <option name="adaptive_sync" value="false" />
443 </application>
444 <application name="Dragon Player" executable="dragon">
445 <option name="adaptive_sync" value="false" />
446 </application>
447 <application name="mpv" executable="mpv">
448 <option name="adaptive_sync" value="false" />
449 </application>
450 <application name="Xorg" executable="Xorg">
451 <option name="v3d_nonmsaa_texture_size_limit" value="true" />
452 </application>
453
454 <!-- Gallium Nine workarounds: -->
455 <application name="Rayman Legends" executable="Rayman Legends.exe">
456 <option name="dynamic_texture_workaround" value="true" />
457 </application>
458 </device>
459 <!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.-->
460 <device driver="vmwgfx">
461 <application name="gnome-shell" executable="gnome-shell">
462 <option name="glx_disable_ext_buffer_age" value="true" />
463 <option name="glx_disable_oml_sync_control" value="true" />
464 <option name="glx_disable_sgi_video_sync" value="true" />
465 </application>
466 <application name="Compiz" executable="Compiz">
467 <option name="glx_disable_ext_buffer_age" value="true" />
468 <option name="glx_disable_oml_sync_control" value="true" />
469 </application>
470 </device>
471 <device driver="radeonsi">
472 <application name="ARK: Survival Evolved (and unintentionally the UE4 demo template)" executable="ShooterGame">
473 <option name="radeonsi_clear_db_cache_before_clear" value="true" />
474 </application>
475 <application name="American Truck Simulator" executable="amtrucks">
476 <option name="radeonsi_zerovram" value="true" />
477 </application>
478 <application name="Counter-Strike Global Offensive" executable="csgo_linux64">
479 <option name="radeonsi_zerovram" value="true" />
480 </application>
481 <application name="No Mans Sky" executable="NMS.exe">
482 <option name="radeonsi_zerovram" value="true" />
483 </application>
484 <application name="Civilization 6" executable="Civ6">
485 <option name="radeonsi_enable_nir" value="true"/>
486 </application>
487 <application name="Civilization 6" executable="Civ6Sub">
488 <option name="radeonsi_enable_nir" value="true"/>
489 </application>
490 <application name="DiRT Rally" executable="DirtRally">
491 <option name="radeonsi_prim_restart_tri_strips_only" value="true"/>
492 </application>
493 </device>
494 <device driver="virtio_gpu">
495 <!-- Some Valve games do a final blit to a BRGA_sRGB surface. On a GLES
496 host this format is not supported and the blit will go to BGRA_UNORM
497 resulting in an unintended linearization and the final output being
498 too dark. -->
499 <application name="Half Life 2" executable="hl2_linux">
500 <option name="gles_emulate_bgra" value="true" />
501 </application>
502 <application name="Portal" executable="hl2_linux">
503 <option name="gles_emulate_bgra" value="true" />
504 </application>
505 <application name="Left 4 Dead 2" executable="hl2_linux">
506 <option name="gles_emulate_bgra" value="true" />
507 </application>
508 <application name="Dota 2" executable="dota2">
509 <option name="gles_emulate_bgra" value="true" />
510 </application>
511 <!-- The Raven Remastered expects a BGRA_sRGB surface and a BGRA_sRGB
512 surface that is capable to do texture views, since on GLES the BGRA
513 format provided by EXT_texture_BGRA8888 has no sRGB counterpart and
514 is not in the list of suppoerted TextureView formats we need to
515 emulate this -->
516 <application name="The Raven Remastered" executable="Raven">
517 <option name="gles_emulate_bgra" value="true" />
518 </application>
519 </device>
520 </driconf>