radeonsi: disable primitive restart for triangles for DiRT Rally
[mesa.git] / src / util / 00-mesa-defaults.conf
1 <?xml version="1.0" standalone="yes"?>
2 <!--
3
4 ============================================
5 Application bugs worked around in this file:
6 ============================================
7
8 * Unigine Heaven 3.0 and older contain too many bugs and can't be supported
9 by drivers that want to be compliant.
10
11 * Various Unigine products don't use the #version and #extension GLSL
12 directives, meaning they only get GLSL 1.10 and no extensions for their
13 shaders.
14 Enabling all extensions for Unigine fixes most issues, but the GLSL version
15 is still 1.10.
16
17 * If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses
18 an #extension directive in the middle of its shaders, which is illegal
19 in GLSL.
20
21 * Dying Light and Dead Island Definitive Edition redeclare vertex shader
22 built-ins (specifically gl_VertexID), which causes the vertex shaders to fail
23 to compile.
24
25 * Applications that are not suitable for adapative sync are blacklisted here.
26
27 TODO: document the other workarounds.
28
29 -->
30
31 <!DOCTYPE driconf [
32 <!ELEMENT driconf (device+)>
33 <!ELEMENT device (application+)>
34 <!ATTLIST device driver CDATA #IMPLIED>
35 <!ELEMENT application (option+)>
36 <!ATTLIST application name CDATA #REQUIRED
37 executable CDATA #REQUIRED>
38 <!ELEMENT option EMPTY>
39 <!ATTLIST option name CDATA #REQUIRED
40 value CDATA #REQUIRED>
41 ]>
42
43 <driconf>
44 <!-- Please always enable app-specific workarounds for all drivers and
45 screens. -->
46 <device>
47 <application name="Unigine Sanctuary" executable="Sanctuary">
48 <option name="force_glsl_extensions_warn" value="true" />
49 <option name="disable_blend_func_extended" value="true" />
50 </application>
51
52 <application name="Unigine Tropics" executable="Tropics">
53 <option name="force_glsl_extensions_warn" value="true" />
54 <option name="disable_blend_func_extended" value="true" />
55 </application>
56
57 <application name="Unigine Heaven (32-bit)" executable="heaven_x86">
58 <option name="allow_glsl_extension_directive_midshader" value="true" />
59 <!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
60 <option name="dual_color_blend_by_location" value="true" />
61 </application>
62
63 <application name="Unigine Heaven (64-bit)" executable="heaven_x64">
64 <option name="allow_glsl_extension_directive_midshader" value="true" />
65 <!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
66 <option name="dual_color_blend_by_location" value="true" />
67 </application>
68
69 <application name="Unigine Valley (32-bit)" executable="valley_x86">
70 <option name="allow_glsl_extension_directive_midshader" value="true" />
71 <!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
72 <option name="dual_color_blend_by_location" value="true" />
73 </application>
74
75 <application name="Unigine Valley (64-bit)" executable="valley_x64">
76 <option name="allow_glsl_extension_directive_midshader" value="true" />
77 <!-- remove dual_color_blend_by_location if 1.1 ever comes out -->
78 <option name="dual_color_blend_by_location" value="true" />
79 </application>
80
81 <application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
82 <option name="disable_blend_func_extended" value="true" />
83 <option name="allow_glsl_extension_directive_midshader" value="true" />
84 </application>
85
86 <application name="Unigine OilRush (64-bit)" executable="OilRush_x64">
87 <option name="disable_blend_func_extended" value="true" />
88 <option name="allow_glsl_extension_directive_midshader" value="true" />
89 </application>
90
91 <application name="Savage 2" executable="savage2.bin">
92 <option name="disable_glsl_line_continuations" value="true" />
93 </application>
94
95 <application name="Topogun (32-bit)" executable="topogun32">
96 <option name="always_have_depth_buffer" value="true" />
97 </application>
98
99 <application name="Topogun (64-bit)" executable="topogun64">
100 <option name="always_have_depth_buffer" value="true" />
101 </application>
102
103 <application name="Dead Island (incl. Definitive Edition)" executable="DeadIslandGame">
104 <option name="allow_glsl_extension_directive_midshader" value="true" />
105
106 <!-- For the Definitive Edition which shares the same executable name -->
107 <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
108 </application>
109
110 <application name="Dead Island Riptide Definitive Edition" executable="DeadIslandRiptideGame">
111 <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
112 </application>
113
114 <application name="Doom 3: BFG" executable="Doom3BFG.exe">
115 <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
116 <option name="force_glsl_extensions_warn" value="true" />
117 </application>
118
119 <application name="Dying Light" executable="DyingLightGame">
120 <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
121 </application>
122
123 <application name="RAGE (64-bit)" executable="Rage64.exe">
124 <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
125 </application>
126
127 <application name="RAGE (32-bit)" executable="Rage.exe">
128 <option name="allow_glsl_builtin_variable_redeclaration" value="true" />
129 </application>
130
131 <application name="Second Life" executable="do-not-directly-run-secondlife-bin">
132 <option name="allow_glsl_extension_directive_midshader" value="true" />
133 </application>
134
135 <application name="Warsow (32-bit)" executable="warsow.i386">
136 <option name="allow_glsl_extension_directive_midshader" value="true" />
137 </application>
138
139 <application name="Warsow (64-bit)" executable="warsow.x86_64">
140 <option name="allow_glsl_extension_directive_midshader" value="true" />
141 </application>
142
143 <application name="Rust" executable="rust">
144 <option name="glsl_zero_init" value="true"/>
145 </application>
146
147 <application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp">
148 <option name="allow_glsl_extension_directive_midshader" value="true" />
149 </application>
150
151 <application name="Metro 2033 Redux / Metro Last Night Redux" executable="metro">
152 <option name="allow_glsl_extension_directive_midshader" value="true" />
153 </application>
154
155 <application name="Worms W.M.D" executable="Worms W.M.Dx64">
156 <option name="allow_higher_compat_version" value="true" />
157 </application>
158
159 <application name="Crookz - The Big Heist" executable="Crookz">
160 <option name="allow_higher_compat_version" value="true" />
161 </application>
162
163 <application name="Tropico 5" executable="Tropico5">
164 <option name="allow_higher_compat_version" value="true" />
165 </application>
166
167 <application name="The Culling" executable="Victory">
168 <option name="force_glsl_version" value="440" />
169 </application>
170
171 <application name="Spec Ops: The Line (32-bit)" executable="specops.i386">
172 <option name="force_glsl_abs_sqrt" value="true" />
173 </application>
174
175 <application name="Spec Ops: The Line (64-bit)" executable="specops">
176 <option name="force_glsl_abs_sqrt" value="true" />
177 </application>
178
179 <application name="Kerbal Space Program (32-bit)" executable="KSP.x86">
180 <option name="glsl_zero_init" value="true"/>
181 </application>
182
183 <application name="Kerbal Space Program (64-bit)" executable="KSP.x86_64">
184 <option name="glsl_zero_init" value="true"/>
185 </application>
186
187 <application name="Rocket League" executable="RocketLeague">
188 <option name="glsl_correct_derivatives_after_discard" value="true"/>
189 </application>
190
191 <application name="The Witcher 2" executable="witcher2">
192 <option name="glsl_correct_derivatives_after_discard" value="true"/>
193 </application>
194
195 <application name="Unreal 4 Editor" executable="UE4Editor">
196 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
197 </application>
198
199 <application name="Observer" executable="TheObserver-Linux-Shipping">
200 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
201 </application>
202
203 <application name="Steamroll" executable="Steamroll-Linux-Shipping">
204 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
205 </application>
206
207 <application name="Refunct" executable="Refunct-Linux-Shipping">
208 <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
209 </application>
210
211 <application name="Google Earth VR" executable="Earth.exe">
212 <option name="allow_glsl_builtin_const_expression" value="true"/>
213 <option name="allow_glsl_relaxed_es" value="true"/>
214 </application>
215
216 <application name="No Mans Sky" executable="NMS.exe">
217 <option name="force_glsl_extensions_warn" value="true" />
218 <option name="allow_glsl_layout_qualifier_on_function_parameters" value="true" />
219 </application>
220
221 <application name="Wolfenstein The Old Blood" executable="WolfOldBlood_x64.exe">
222 <option name="force_compat_profile" value="true" />
223 </application>
224
225 <application name="ARMA 3" executable="arma3.x86_64">
226 <option name="glsl_correct_derivatives_after_discard" value="true"/>
227 </application>
228
229 <application name="Epic Games Launcher" executable="EpicGamesLauncher.exe">
230 <option name="force_compat_profile" value="true" />
231 </application>
232
233 <!-- The GL thread whitelist is below, workarounds are above.
234 Keep it that way. -->
235
236 <application name="Alien Isolation" executable="AlienIsolation">
237 <option name="mesa_glthread" value="true"/>
238 </application>
239
240 <application name="BioShock Infinite" executable="bioshock.i386">
241 <option name="mesa_glthread" value="true"/>
242 </application>
243
244 <application name="Borderlands 2" executable="Borderlands2">
245 <option name="mesa_glthread" value="true"/>
246 </application>
247
248 <application name="Civilization 5" executable="Civ5XP">
249 <option name="mesa_glthread" value="true"/>
250 </application>
251 <application name="Civilization 6" executable="Civ6">
252 <option name="mesa_glthread" value="true"/>
253 </application>
254 <application name="Civilization 6" executable="Civ6Sub">
255 <option name="mesa_glthread" value="true"/>
256 </application>
257
258 <application name="Dreamfall Chapters" executable="Dreamfall Chapters">
259 <option name="mesa_glthread" value="true"/>
260 </application>
261
262 <application name="Hitman" executable="HitmanPro">
263 <option name="mesa_glthread" value="true"/>
264 </application>
265
266 <application name="Renowned Explorers: International Society" executable="abbeycore_steam">
267 <option name="mesa_glthread" value="true"/>
268 </application>
269
270 <application name="Saints Row 2" executable="saintsrow2.i386">
271 <option name="mesa_glthread" value="true"/>
272 </application>
273 <application name="Saints Row: The Third" executable="SaintsRow3.i386">
274 <option name="mesa_glthread" value="true"/>
275 </application>
276 <application name="Saints Row IV" executable="SaintsRow4.i386">
277 <option name="mesa_glthread" value="true"/>
278 </application>
279 <application name="Saints Row: Gat out of Hell" executable="SaintsRow4GooH.i386">
280 <option name="mesa_glthread" value="true"/>
281 </application>
282
283 <application name="Sid Meier's: Civilization Beyond Earth" executable="CivBE">
284 <option name="mesa_glthread" value="true"/>
285 </application>
286
287 <application name="The Witcher 2" executable="witcher2">
288 <option name="mesa_glthread" value="true"/>
289 </application>
290
291 <application name="American Truck Simulator" executable="amtrucks">
292 <option name="mesa_glthread" value="true"/>
293 </application>
294 <application name="Euro Truck Simulator 2" executable="eurotrucks2">
295 <option name="mesa_glthread" value="true"/>
296 </application>
297
298 <application name="Overlord" executable="overlord.i386">
299 <option name="mesa_glthread" value="true"/>
300 </application>
301 <application name="Overlord 2" executable="overlord2.i386">
302 <option name="mesa_glthread" value="true"/>
303 </application>
304
305 <application name="Oil Rush" executable="OilRush_x86">
306 <option name="mesa_glthread" value="true"/>
307 </application>
308
309 <application name="War Thunder" executable="aces">
310 <option name="mesa_glthread" value="true"/>
311 </application>
312 <application name="War Thunder (Wine)" executable="aces.exe">
313 <option name="mesa_glthread" value="true"/>
314 </application>
315
316 <application name="Outlast" executable="OLGame.x86_64">
317 <option name="mesa_glthread" value="true"/>
318 </application>
319
320 <application name="Spec Ops: The Line (32-bit)" executable="specops.i386">
321 <option name="mesa_glthread" value="true"/>
322 </application>
323 <application name="Spec Ops: The Line (64-bit)" executable="specops">
324 <option name="mesa_glthread" value="true"/>
325 </application>
326 <application name="Mount and Blade Warband" executable="mb_warband_linux">
327 <option name="mesa_glthread" value="true"/>
328 </application>
329
330 <!-- around 18% performance increase in min and avg fps, max fps capped at 60fps. -->
331 <application name="Medieval II: Total War" executable="Medieval2">
332 <option name="mesa_glthread" value="true"/>
333 </application>
334
335 <!-- min fps ~21 ===> ~27 while standing still in game, also higher gpu load. -->
336 <application name="Carnivores: Dinosaur Hunter Reborn (wine)" executable="Carnivores-master.exe">
337 <option name="mesa_glthread" value="true"/>
338 </application>
339
340 <!-- around 30% increase in avg fps -->
341 <application name="Far Cry 2 (wine)" executable="farcry2.exe">
342 <option name="mesa_glthread" value="true"/>
343 </application>
344
345 <application name="Talos Principle" executable="Talos">
346 <option name="mesa_glthread" value="true"/>
347 </application>
348 <application name="Talos Principle (Unrestricted)" executable="Talos_Unrestricted">
349 <option name="mesa_glthread" value="true"/>
350 </application>
351
352 <!-- Adaptive sync blacklist follows below: -->
353 <application name="gnome-shell" executable="gnome-shell">
354 <option name="adaptive_sync" value="false" />
355 </application>
356 <application name="Desktop — Plasma" executable="plasmashell">
357 <option name="adaptive_sync" value="false" />
358 </application>
359 <application name="budgie-wm" executable="budgie-wm">
360 <option name="adaptive_sync" value="false" />
361 </application>
362 <application name="kwin_x11" executable="kwin_x11">
363 <option name="adaptive_sync" value="false" />
364 </application>
365 <application name="ksmserver-logout-greeter" executable="ksmserver-logout-greeter">
366 <option name="adaptive_sync" value="false" />
367 </application>
368 <application name="ksmserver-switchuser-greeter" executable="ksmserver-switchuser-greeter">
369 <option name="adaptive_sync" value="false" />
370 </application>
371 <application name="kscreenlocker_greet" executable="kscreenlocker_greet">
372 <option name="adaptive_sync" value="false" />
373 </application>
374 <application name="startplasma" executable="startplasma">
375 <option name="adaptive_sync" value="false" />
376 </application>
377 <application name="sddm-greeter" executable="sddm-greeter">
378 <option name="adaptive_sync" value="false" />
379 </application>
380 <application name="krunner" executable="krunner">
381 <option name="adaptive_sync" value="false" />
382 </application>
383 <application name="spectacle" executable="spectacle">
384 <option name="adaptive_sync" value="false" />
385 </application>
386 <application name="marco" executable="marco">
387 <option name="adaptive_sync" value="false" />
388 </application>
389 <application name="compton" executable="compton">
390 <option name="adaptive_sync" value="false" />
391 </application>
392 <application name="xfwm4" executable="xfwm4">
393 <option name="adaptive_sync" value="false" />
394 </application>
395 <application name="Enlightenment" executable="enlightenment">
396 <option name="adaptive_sync" value="false" />
397 </application>
398 <application name="mutter" executable="mutter">
399 <option name="adaptive_sync" value="false" />
400 </application>
401 <application name="muffin" executable="muffin">
402 <option name="adaptive_sync" value="false" />
403 </application>
404 <application name="compiz" executable="compiz">
405 <option name="adaptive_sync" value="false" />
406 </application>
407 <application name="Firefox" executable="firefox">
408 <option name="adaptive_sync" value="false" />
409 </application>
410 <application name="Firefox ESR" executable="firefox-esr">
411 <option name="adaptive_sync" value="false" />
412 </application>
413 <application name="Chromium" executable="chromium">
414 <option name="adaptive_sync" value="false" />
415 </application>
416 <application name="Google Chrome" executable="chrome">
417 <option name="adaptive_sync" value="false" />
418 </application>
419 <application name="Iceweasel" executable="iceweasel">
420 <option name="adaptive_sync" value="false" />
421 </application>
422 <application name="Epiphany" executable="epiphany">
423 <option name="adaptive_sync" value="false" />
424 </application>
425 <application name="Konqueror" executable="konqueror">
426 <option name="adaptive_sync" value="false" />
427 </application>
428 <application name="Falkon" executable="falkon">
429 <option name="adaptive_sync" value="false" />
430 </application>
431 <application name="Seamonkey" executable="seamonkey">
432 <option name="adaptive_sync" value="false" />
433 </application>
434 <application name="Waterfox" executable="waterfox">
435 <option name="adaptive_sync" value="false" />
436 </application>
437 <application name="VLC Media Player" executable="vlc">
438 <option name="adaptive_sync" value="false" />
439 </application>
440 <application name="Totem" executable="totem">
441 <option name="adaptive_sync" value="false" />
442 </application>
443 <application name="Dragon Player" executable="dragon">
444 <option name="adaptive_sync" value="false" />
445 </application>
446 <application name="mpv" executable="mpv">
447 <option name="adaptive_sync" value="false" />
448 </application>
449 <application name="Xorg" executable="Xorg">
450 <option name="v3d_nonmsaa_texture_size_limit" value="true" />
451 </application>
452
453 <!-- Gallium Nine workarounds: -->
454 <application name="Rayman Legends" executable="Rayman Legends.exe">
455 <option name="dynamic_texture_workaround" value="true" />
456 </application>
457 </device>
458 <!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.-->
459 <device driver="vmwgfx">
460 <application name="gnome-shell" executable="gnome-shell">
461 <option name="glx_disable_ext_buffer_age" value="true" />
462 <option name="glx_disable_oml_sync_control" value="true" />
463 <option name="glx_disable_sgi_video_sync" value="true" />
464 </application>
465 <application name="Compiz" executable="Compiz">
466 <option name="glx_disable_ext_buffer_age" value="true" />
467 <option name="glx_disable_oml_sync_control" value="true" />
468 </application>
469 </device>
470 <device driver="radeonsi">
471 <application name="ARK: Survival Evolved (and unintentionally the UE4 demo template)" executable="ShooterGame">
472 <option name="radeonsi_clear_db_cache_before_clear" value="true" />
473 </application>
474 <application name="Counter-Strike Global Offensive" executable="csgo_linux64">
475 <option name="radeonsi_zerovram" value="true" />
476 </application>
477 <application name="No Mans Sky" executable="NMS.exe">
478 <option name="radeonsi_zerovram" value="true" />
479 </application>
480 <application name="Civilization 6" executable="Civ6">
481 <option name="radeonsi_enable_nir" value="true"/>
482 </application>
483 <application name="Civilization 6" executable="Civ6Sub">
484 <option name="radeonsi_enable_nir" value="true"/>
485 </application>
486 <application name="DiRT Rally" executable="DirtRally">
487 <option name="radeonsi_prim_restart_tri_strips_only" value="true"/>
488 </application>
489 </device>
490 </driconf>