android: util: fix missing include path
[mesa.git] / src / util / format_srgb.h
1 /**************************************************************************
2 *
3 * Copyright 2010 VMware, Inc.
4 * All Rights Reserved.
5 *
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27
28 /**
29 * @file
30 * SRGB translation.
31 *
32 * @author Brian Paul <brianp@vmware.com>
33 * @author Michal Krol <michal@vmware.com>
34 * @author Jose Fonseca <jfonseca@vmware.com>
35 */
36
37 #ifndef U_FORMAT_SRGB_H_
38 #define U_FORMAT_SRGB_H_
39
40 #include <stdint.h>
41 #include <math.h>
42 #include "c99_compat.h"
43
44 extern const float
45 util_format_srgb_8unorm_to_linear_float_table[256];
46
47 extern const uint8_t
48 util_format_srgb_to_linear_8unorm_table[256];
49
50 extern const uint8_t
51 util_format_linear_to_srgb_8unorm_table[256];
52
53 extern const unsigned
54 util_format_linear_to_srgb_helper_table[104];
55
56
57 static inline float
58 util_format_srgb_to_linear_float(float cs)
59 {
60 if (cs <= 0.0f)
61 return 0.0f;
62 else if (cs <= 0.04045f)
63 return cs / 12.92f;
64 else if (cs < 1.0f)
65 return powf((cs + 0.055) / 1.055f, 2.4f);
66 else
67 return 1.0f;
68 }
69
70
71 static inline float
72 util_format_linear_to_srgb_float(float cl)
73 {
74 if (cl <= 0.0f)
75 return 0.0f;
76 else if (cl < 0.0031308f)
77 return 12.92f * cl;
78 else if (cl < 1.0f)
79 return 1.055f * powf(cl, 0.41666f) - 0.055f;
80 else
81 return 1.0f;
82 }
83
84
85 /**
86 * Convert a unclamped linear float to srgb value in the [0,255].
87 */
88 static inline uint8_t
89 util_format_linear_float_to_srgb_8unorm(float x)
90 {
91 /*
92 * This is taken from https://gist.github.com/rygorous/2203834
93 * Use LUT and do linear interpolation.
94 */
95 union {
96 uint32_t ui;
97 float f;
98 } almostone, minval, f;
99 unsigned tab, bias, scale, t;
100
101 almostone.ui = 0x3f7fffff;
102 minval.ui = (127-13) << 23;
103
104 /*
105 * Clamp to [2^(-13), 1-eps]; these two values map to 0 and 1, respectively.
106 * The tests are carefully written so that NaNs map to 0, same as in the
107 * reference implementation.
108 */
109 if (!(x > minval.f))
110 x = minval.f;
111 if (x > almostone.f)
112 x = almostone.f;
113
114 /* Do the table lookup and unpack bias, scale */
115 f.f = x;
116 tab = util_format_linear_to_srgb_helper_table[(f.ui - minval.ui) >> 20];
117 bias = (tab >> 16) << 9;
118 scale = tab & 0xffff;
119
120 /* Grab next-highest mantissa bits and perform linear interpolation */
121 t = (f.ui >> 12) & 0xff;
122 return (uint8_t) ((bias + scale*t) >> 16);
123 }
124
125
126 /**
127 * Convert an 8-bit sRGB value from non-linear space to a
128 * linear RGB value in [0, 1].
129 * Implemented with a 256-entry lookup table.
130 */
131 static inline float
132 util_format_srgb_8unorm_to_linear_float(uint8_t x)
133 {
134 return util_format_srgb_8unorm_to_linear_float_table[x];
135 }
136
137
138 /*
139 * XXX These 2 functions probably don't make a lot of sense (but lots
140 * of potential callers which most likely all don't make sense neither)
141 */
142
143 /**
144 * Convert a 8bit normalized value from linear to srgb.
145 */
146 static inline uint8_t
147 util_format_linear_to_srgb_8unorm(uint8_t x)
148 {
149 return util_format_linear_to_srgb_8unorm_table[x];
150 }
151
152
153 /**
154 * Convert a 8bit normalized value from srgb to linear.
155 */
156 static inline uint8_t
157 util_format_srgb_to_linear_8unorm(uint8_t x)
158 {
159 return util_format_srgb_to_linear_8unorm_table[x];
160 }
161
162
163 #endif /* U_FORMAT_SRGB_H_ */