v3d/tex: don't configure tmu config 1 if not needed
[mesa.git] / src / util / u_vector.h
1 /*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 /*
25 * u_vector is a vector based queue for storing arbitrary
26 * sized arrays of objects without using a linked list.
27 */
28
29 #ifndef U_VECTOR_H
30 #define U_VECTOR_H
31
32 #include <stdint.h>
33 #include <stdlib.h>
34 #include "util/macros.h"
35
36 #ifdef __cplusplus
37 extern "C" {
38 #endif
39
40 /* TODO - move to u_math.h - name it better etc */
41 static inline uint32_t
42 u_align_u32(uint32_t v, uint32_t a)
43 {
44 assert(a != 0 && a == (a & -((int32_t) a)));
45 return (v + a - 1) & ~(a - 1);
46 }
47
48 struct u_vector {
49 uint32_t head;
50 uint32_t tail;
51 uint32_t element_size;
52 uint32_t size;
53 void *data;
54 };
55
56 int u_vector_init(struct u_vector *queue, uint32_t element_size, uint32_t size);
57 void *u_vector_add(struct u_vector *queue);
58 void *u_vector_remove(struct u_vector *queue);
59
60 static inline int
61 u_vector_length(struct u_vector *queue)
62 {
63 return (queue->head - queue->tail) / queue->element_size;
64 }
65
66 static inline void *
67 u_vector_head(struct u_vector *vector)
68 {
69 assert(vector->tail < vector->head);
70 return (void *)((char *)vector->data +
71 ((vector->head - vector->element_size) &
72 (vector->size - 1)));
73 }
74
75 static inline void *
76 u_vector_tail(struct u_vector *vector)
77 {
78 return (void *)((char *)vector->data + (vector->tail & (vector->size - 1)));
79 }
80
81 static inline void
82 u_vector_finish(struct u_vector *queue)
83 {
84 free(queue->data);
85 }
86
87 #if !defined(__GNUC__) || defined(__cplusplus)
88 #define __builtin_types_compatible_p(t1, t2) 1
89 #endif
90
91 #define u_vector_foreach(elem, queue) \
92 STATIC_ASSERT(__builtin_types_compatible_p(__typeof__(queue), struct u_vector *)); \
93 for (uint32_t __u_vector_offset = (queue)->tail; \
94 elem = (void *)((char *)(queue)->data + (__u_vector_offset & ((queue)->size - 1))), __u_vector_offset != (queue)->head; \
95 __u_vector_offset += (queue)->element_size)
96
97 #ifdef __cplusplus
98 }
99 #endif
100
101 #endif
102