0139abd825ba0141ac7a8adb91b8f79c1fcef92e
[mesa.git] / src / virtio / virtio-gpu / virgl_protocol.h
1 /*
2 * Copyright 2014, 2015 Red Hat.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #ifndef VIRGL_PROTOCOL_H
24 #define VIRGL_PROTOCOL_H
25
26 #define VIRGL_QUERY_STATE_NEW 0
27 #define VIRGL_QUERY_STATE_DONE 1
28 #define VIRGL_QUERY_STATE_WAIT_HOST 2
29
30 struct virgl_host_query_state {
31 uint32_t query_state;
32 uint32_t result_size;
33 uint64_t result;
34 };
35
36 enum virgl_object_type {
37 VIRGL_OBJECT_NULL,
38 VIRGL_OBJECT_BLEND,
39 VIRGL_OBJECT_RASTERIZER,
40 VIRGL_OBJECT_DSA,
41 VIRGL_OBJECT_SHADER,
42 VIRGL_OBJECT_VERTEX_ELEMENTS,
43 VIRGL_OBJECT_SAMPLER_VIEW,
44 VIRGL_OBJECT_SAMPLER_STATE,
45 VIRGL_OBJECT_SURFACE,
46 VIRGL_OBJECT_QUERY,
47 VIRGL_OBJECT_STREAMOUT_TARGET,
48 VIRGL_MAX_OBJECTS,
49 };
50
51 /* context cmds to be encoded in the command stream */
52 enum virgl_context_cmd {
53 VIRGL_CCMD_NOP = 0,
54 VIRGL_CCMD_CREATE_OBJECT = 1,
55 VIRGL_CCMD_BIND_OBJECT,
56 VIRGL_CCMD_DESTROY_OBJECT,
57 VIRGL_CCMD_SET_VIEWPORT_STATE,
58 VIRGL_CCMD_SET_FRAMEBUFFER_STATE,
59 VIRGL_CCMD_SET_VERTEX_BUFFERS,
60 VIRGL_CCMD_CLEAR,
61 VIRGL_CCMD_DRAW_VBO,
62 VIRGL_CCMD_RESOURCE_INLINE_WRITE,
63 VIRGL_CCMD_SET_SAMPLER_VIEWS,
64 VIRGL_CCMD_SET_INDEX_BUFFER,
65 VIRGL_CCMD_SET_CONSTANT_BUFFER,
66 VIRGL_CCMD_SET_STENCIL_REF,
67 VIRGL_CCMD_SET_BLEND_COLOR,
68 VIRGL_CCMD_SET_SCISSOR_STATE,
69 VIRGL_CCMD_BLIT,
70 VIRGL_CCMD_RESOURCE_COPY_REGION,
71 VIRGL_CCMD_BIND_SAMPLER_STATES,
72 VIRGL_CCMD_BEGIN_QUERY,
73 VIRGL_CCMD_END_QUERY,
74 VIRGL_CCMD_GET_QUERY_RESULT,
75 VIRGL_CCMD_SET_POLYGON_STIPPLE,
76 VIRGL_CCMD_SET_CLIP_STATE,
77 VIRGL_CCMD_SET_SAMPLE_MASK,
78 VIRGL_CCMD_SET_STREAMOUT_TARGETS,
79 VIRGL_CCMD_SET_RENDER_CONDITION,
80 VIRGL_CCMD_SET_UNIFORM_BUFFER,
81
82 VIRGL_CCMD_SET_SUB_CTX,
83 VIRGL_CCMD_CREATE_SUB_CTX,
84 VIRGL_CCMD_DESTROY_SUB_CTX,
85 VIRGL_CCMD_BIND_SHADER,
86 VIRGL_CCMD_SET_TESS_STATE,
87 VIRGL_CCMD_SET_MIN_SAMPLES,
88 VIRGL_CCMD_SET_SHADER_BUFFERS,
89 VIRGL_CCMD_SET_SHADER_IMAGES,
90 VIRGL_CCMD_MEMORY_BARRIER,
91 VIRGL_CCMD_LAUNCH_GRID,
92 VIRGL_CCMD_SET_FRAMEBUFFER_STATE_NO_ATTACH,
93 VIRGL_CCMD_TEXTURE_BARRIER,
94 VIRGL_CCMD_SET_ATOMIC_BUFFERS,
95 VIRGL_CCMD_SET_DEBUG_FLAGS,
96 VIRGL_CCMD_GET_QUERY_RESULT_QBO,
97 VIRGL_CCMD_TRANSFER3D,
98 VIRGL_CCMD_END_TRANSFERS,
99 VIRGL_CCMD_COPY_TRANSFER3D,
100 VIRGL_CCMD_SET_TWEAKS,
101 VIRGL_CCMD_CLEAR_TEXTURE,
102 };
103
104 /*
105 8-bit cmd headers
106 8-bit object type
107 16-bit length
108 */
109
110 #define VIRGL_CMD0(cmd, obj, len) ((cmd) | ((obj) << 8) | ((len) << 16))
111 #define VIRGL_CMD0_MAX_DWORDS (((1ULL << 16) - 1) / 4) * 4
112
113 /* hw specification */
114 #define VIRGL_MAX_COLOR_BUFS 8
115 #define VIRGL_MAX_CLIP_PLANES 8
116
117 #define VIRGL_OBJ_CREATE_HEADER 0
118 #define VIRGL_OBJ_CREATE_HANDLE 1
119
120 #define VIRGL_OBJ_BIND_HEADER 0
121 #define VIRGL_OBJ_BIND_HANDLE 1
122
123 #define VIRGL_OBJ_DESTROY_HANDLE 1
124
125 /* some of these defines are a specification - not used in the code */
126 /* bit offsets for blend state object */
127 #define VIRGL_OBJ_BLEND_SIZE (VIRGL_MAX_COLOR_BUFS + 3)
128 #define VIRGL_OBJ_BLEND_HANDLE 1
129 #define VIRGL_OBJ_BLEND_S0 2
130 #define VIRGL_OBJ_BLEND_S0_INDEPENDENT_BLEND_ENABLE(x) ((x) & 0x1 << 0)
131 #define VIRGL_OBJ_BLEND_S0_LOGICOP_ENABLE(x) (((x) & 0x1) << 1)
132 #define VIRGL_OBJ_BLEND_S0_DITHER(x) (((x) & 0x1) << 2)
133 #define VIRGL_OBJ_BLEND_S0_ALPHA_TO_COVERAGE(x) (((x) & 0x1) << 3)
134 #define VIRGL_OBJ_BLEND_S0_ALPHA_TO_ONE(x) (((x) & 0x1) << 4)
135 #define VIRGL_OBJ_BLEND_S1 3
136 #define VIRGL_OBJ_BLEND_S1_LOGICOP_FUNC(x) (((x) & 0xf) << 0)
137 /* repeated once per number of cbufs */
138
139 #define VIRGL_OBJ_BLEND_S2(cbuf) (4 + (cbuf))
140 #define VIRGL_OBJ_BLEND_S2_RT_BLEND_ENABLE(x) (((x) & 0x1) << 0)
141 #define VIRGL_OBJ_BLEND_S2_RT_RGB_FUNC(x) (((x) & 0x7) << 1)
142 #define VIRGL_OBJ_BLEND_S2_RT_RGB_SRC_FACTOR(x) (((x) & 0x1f) << 4)
143 #define VIRGL_OBJ_BLEND_S2_RT_RGB_DST_FACTOR(x) (((x) & 0x1f) << 9)
144 #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_FUNC(x) (((x) & 0x7) << 14)
145 #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_SRC_FACTOR(x) (((x) & 0x1f) << 17)
146 #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_DST_FACTOR(x) (((x) & 0x1f) << 22)
147 #define VIRGL_OBJ_BLEND_S2_RT_COLORMASK(x) (((x) & 0xf) << 27)
148
149 /* bit offsets for DSA state */
150 #define VIRGL_OBJ_DSA_SIZE 5
151 #define VIRGL_OBJ_DSA_HANDLE 1
152 #define VIRGL_OBJ_DSA_S0 2
153 #define VIRGL_OBJ_DSA_S0_DEPTH_ENABLE(x) (((x) & 0x1) << 0)
154 #define VIRGL_OBJ_DSA_S0_DEPTH_WRITEMASK(x) (((x) & 0x1) << 1)
155 #define VIRGL_OBJ_DSA_S0_DEPTH_FUNC(x) (((x) & 0x7) << 2)
156 #define VIRGL_OBJ_DSA_S0_ALPHA_ENABLED(x) (((x) & 0x1) << 8)
157 #define VIRGL_OBJ_DSA_S0_ALPHA_FUNC(x) (((x) & 0x7) << 9)
158 #define VIRGL_OBJ_DSA_S1 3
159 #define VIRGL_OBJ_DSA_S2 4
160 #define VIRGL_OBJ_DSA_S1_STENCIL_ENABLED(x) (((x) & 0x1) << 0)
161 #define VIRGL_OBJ_DSA_S1_STENCIL_FUNC(x) (((x) & 0x7) << 1)
162 #define VIRGL_OBJ_DSA_S1_STENCIL_FAIL_OP(x) (((x) & 0x7) << 4)
163 #define VIRGL_OBJ_DSA_S1_STENCIL_ZPASS_OP(x) (((x) & 0x7) << 7)
164 #define VIRGL_OBJ_DSA_S1_STENCIL_ZFAIL_OP(x) (((x) & 0x7) << 10)
165 #define VIRGL_OBJ_DSA_S1_STENCIL_VALUEMASK(x) (((x) & 0xff) << 13)
166 #define VIRGL_OBJ_DSA_S1_STENCIL_WRITEMASK(x) (((x) & 0xff) << 21)
167 #define VIRGL_OBJ_DSA_ALPHA_REF 5
168
169 /* offsets for rasterizer state */
170 #define VIRGL_OBJ_RS_SIZE 9
171 #define VIRGL_OBJ_RS_HANDLE 1
172 #define VIRGL_OBJ_RS_S0 2
173 #define VIRGL_OBJ_RS_S0_FLATSHADE(x) (((x) & 0x1) << 0)
174 #define VIRGL_OBJ_RS_S0_DEPTH_CLIP(x) (((x) & 0x1) << 1)
175 #define VIRGL_OBJ_RS_S0_CLIP_HALFZ(x) (((x) & 0x1) << 2)
176 #define VIRGL_OBJ_RS_S0_RASTERIZER_DISCARD(x) (((x) & 0x1) << 3)
177 #define VIRGL_OBJ_RS_S0_FLATSHADE_FIRST(x) (((x) & 0x1) << 4)
178 #define VIRGL_OBJ_RS_S0_LIGHT_TWOSIZE(x) (((x) & 0x1) << 5)
179 #define VIRGL_OBJ_RS_S0_SPRITE_COORD_MODE(x) (((x) & 0x1) << 6)
180 #define VIRGL_OBJ_RS_S0_POINT_QUAD_RASTERIZATION(x) (((x) & 0x1) << 7)
181 #define VIRGL_OBJ_RS_S0_CULL_FACE(x) (((x) & 0x3) << 8)
182 #define VIRGL_OBJ_RS_S0_FILL_FRONT(x) (((x) & 0x3) << 10)
183 #define VIRGL_OBJ_RS_S0_FILL_BACK(x) (((x) & 0x3) << 12)
184 #define VIRGL_OBJ_RS_S0_SCISSOR(x) (((x) & 0x1) << 14)
185 #define VIRGL_OBJ_RS_S0_FRONT_CCW(x) (((x) & 0x1) << 15)
186 #define VIRGL_OBJ_RS_S0_CLAMP_VERTEX_COLOR(x) (((x) & 0x1) << 16)
187 #define VIRGL_OBJ_RS_S0_CLAMP_FRAGMENT_COLOR(x) (((x) & 0x1) << 17)
188 #define VIRGL_OBJ_RS_S0_OFFSET_LINE(x) (((x) & 0x1) << 18)
189 #define VIRGL_OBJ_RS_S0_OFFSET_POINT(x) (((x) & 0x1) << 19)
190 #define VIRGL_OBJ_RS_S0_OFFSET_TRI(x) (((x) & 0x1) << 20)
191 #define VIRGL_OBJ_RS_S0_POLY_SMOOTH(x) (((x) & 0x1) << 21)
192 #define VIRGL_OBJ_RS_S0_POLY_STIPPLE_ENABLE(x) (((x) & 0x1) << 22)
193 #define VIRGL_OBJ_RS_S0_POINT_SMOOTH(x) (((x) & 0x1) << 23)
194 #define VIRGL_OBJ_RS_S0_POINT_SIZE_PER_VERTEX(x) (((x) & 0x1) << 24)
195 #define VIRGL_OBJ_RS_S0_MULTISAMPLE(x) (((x) & 0x1) << 25)
196 #define VIRGL_OBJ_RS_S0_LINE_SMOOTH(x) (((x) & 0x1) << 26)
197 #define VIRGL_OBJ_RS_S0_LINE_STIPPLE_ENABLE(x) (((x) & 0x1) << 27)
198 #define VIRGL_OBJ_RS_S0_LINE_LAST_PIXEL(x) (((x) & 0x1) << 28)
199 #define VIRGL_OBJ_RS_S0_HALF_PIXEL_CENTER(x) (((x) & 0x1) << 29)
200 #define VIRGL_OBJ_RS_S0_BOTTOM_EDGE_RULE(x) (((x) & 0x1) << 30)
201 #define VIRGL_OBJ_RS_S0_FORCE_PERSAMPLE_INTERP(x) (((x) & 0x1) << 31)
202
203 #define VIRGL_OBJ_RS_POINT_SIZE 3
204 #define VIRGL_OBJ_RS_SPRITE_COORD_ENABLE 4
205 #define VIRGL_OBJ_RS_S3 5
206
207 #define VIRGL_OBJ_RS_S3_LINE_STIPPLE_PATTERN(x) (((x) & 0xffff) << 0)
208 #define VIRGL_OBJ_RS_S3_LINE_STIPPLE_FACTOR(x) (((x) & 0xff) << 16)
209 #define VIRGL_OBJ_RS_S3_CLIP_PLANE_ENABLE(x) (((x) & 0xff) << 24)
210 #define VIRGL_OBJ_RS_LINE_WIDTH 6
211 #define VIRGL_OBJ_RS_OFFSET_UNITS 7
212 #define VIRGL_OBJ_RS_OFFSET_SCALE 8
213 #define VIRGL_OBJ_RS_OFFSET_CLAMP 9
214
215 #define VIRGL_OBJ_CLEAR_SIZE 8
216 #define VIRGL_OBJ_CLEAR_BUFFERS 1
217 #define VIRGL_OBJ_CLEAR_COLOR_0 2 /* color is 4 * u32/f32/i32 */
218 #define VIRGL_OBJ_CLEAR_COLOR_1 3
219 #define VIRGL_OBJ_CLEAR_COLOR_2 4
220 #define VIRGL_OBJ_CLEAR_COLOR_3 5
221 #define VIRGL_OBJ_CLEAR_DEPTH_0 6 /* depth is a double precision float */
222 #define VIRGL_OBJ_CLEAR_DEPTH_1 7
223 #define VIRGL_OBJ_CLEAR_STENCIL 8
224
225 /* shader object */
226 #define VIRGL_OBJ_SHADER_HDR_SIZE(nso) (5 + ((nso) ? (2 * nso) + 4 : 0))
227 #define VIRGL_OBJ_SHADER_HANDLE 1
228 #define VIRGL_OBJ_SHADER_TYPE 2
229 #define VIRGL_OBJ_SHADER_OFFSET 3
230 #define VIRGL_OBJ_SHADER_OFFSET_VAL(x) (((x) & 0x7fffffff) << 0)
231 /* start contains full length in VAL - also implies continuations */
232 /* continuation contains offset in VAL */
233 #define VIRGL_OBJ_SHADER_OFFSET_CONT (0x1u << 31)
234 #define VIRGL_OBJ_SHADER_NUM_TOKENS 4
235 #define VIRGL_OBJ_SHADER_SO_NUM_OUTPUTS 5
236 #define VIRGL_OBJ_SHADER_SO_STRIDE(x) (6 + (x))
237 #define VIRGL_OBJ_SHADER_SO_OUTPUT0(x) (10 + (x * 2))
238 #define VIRGL_OBJ_SHADER_SO_OUTPUT_REGISTER_INDEX(x) (((x) & 0xff) << 0)
239 #define VIRGL_OBJ_SHADER_SO_OUTPUT_START_COMPONENT(x) (((x) & 0x3) << 8)
240 #define VIRGL_OBJ_SHADER_SO_OUTPUT_NUM_COMPONENTS(x) (((x) & 0x7) << 10)
241 #define VIRGL_OBJ_SHADER_SO_OUTPUT_BUFFER(x) (((x) & 0x7) << 13)
242 #define VIRGL_OBJ_SHADER_SO_OUTPUT_DST_OFFSET(x) (((x) & 0xffff) << 16)
243 #define VIRGL_OBJ_SHADER_SO_OUTPUT0_SO(x) (11 + (x * 2))
244 #define VIRGL_OBJ_SHADER_SO_OUTPUT_STREAM(x) (((x) & 0x03) << 0)
245
246 /* viewport state */
247 #define VIRGL_SET_VIEWPORT_STATE_SIZE(num_viewports) ((6 * num_viewports) + 1)
248 #define VIRGL_SET_VIEWPORT_START_SLOT 1
249 #define VIRGL_SET_VIEWPORT_STATE_SCALE_0(x) (2 + (x * 6))
250 #define VIRGL_SET_VIEWPORT_STATE_SCALE_1(x) (3 + (x * 6))
251 #define VIRGL_SET_VIEWPORT_STATE_SCALE_2(x) (4 + (x * 6))
252 #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_0(x) (5 + (x * 6))
253 #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_1(x) (6 + (x * 6))
254 #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_2(x) (7 + (x * 6))
255
256 /* framebuffer state */
257 #define VIRGL_SET_FRAMEBUFFER_STATE_SIZE(nr_cbufs) (nr_cbufs + 2)
258 #define VIRGL_SET_FRAMEBUFFER_STATE_NR_CBUFS 1
259 #define VIRGL_SET_FRAMEBUFFER_STATE_NR_ZSURF_HANDLE 2
260 #define VIRGL_SET_FRAMEBUFFER_STATE_CBUF_HANDLE(x) ((x) + 3)
261
262 /* vertex elements object */
263 #define VIRGL_OBJ_VERTEX_ELEMENTS_SIZE(num_elements) (((num_elements) * 4) + 1)
264 #define VIRGL_OBJ_VERTEX_ELEMENTS_HANDLE 1
265 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_OFFSET(x) (((x) * 4) + 2) /* repeated per VE */
266 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_INSTANCE_DIVISOR(x) (((x) * 4) + 3)
267 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_VERTEX_BUFFER_INDEX(x) (((x) * 4) + 4)
268 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_FORMAT(x) (((x) * 4) + 5)
269
270 /* vertex buffers */
271 #define VIRGL_SET_VERTEX_BUFFERS_SIZE(num_buffers) ((num_buffers) * 3)
272 #define VIRGL_SET_VERTEX_BUFFER_STRIDE(x) (((x) * 3) + 1)
273 #define VIRGL_SET_VERTEX_BUFFER_OFFSET(x) (((x) * 3) + 2)
274 #define VIRGL_SET_VERTEX_BUFFER_HANDLE(x) (((x) * 3) + 3)
275
276 /* index buffer */
277 #define VIRGL_SET_INDEX_BUFFER_SIZE(ib) (((ib) ? 2 : 0) + 1)
278 #define VIRGL_SET_INDEX_BUFFER_HANDLE 1
279 #define VIRGL_SET_INDEX_BUFFER_INDEX_SIZE 2 /* only if sending an IB handle */
280 #define VIRGL_SET_INDEX_BUFFER_OFFSET 3 /* only if sending an IB handle */
281
282 /* constant buffer */
283 #define VIRGL_SET_CONSTANT_BUFFER_SHADER_TYPE 1
284 #define VIRGL_SET_CONSTANT_BUFFER_INDEX 2
285 #define VIRGL_SET_CONSTANT_BUFFER_DATA_START 3
286
287 #define VIRGL_SET_UNIFORM_BUFFER_SIZE 5
288 #define VIRGL_SET_UNIFORM_BUFFER_SHADER_TYPE 1
289 #define VIRGL_SET_UNIFORM_BUFFER_INDEX 2
290 #define VIRGL_SET_UNIFORM_BUFFER_OFFSET 3
291 #define VIRGL_SET_UNIFORM_BUFFER_LENGTH 4
292 #define VIRGL_SET_UNIFORM_BUFFER_RES_HANDLE 5
293
294 /* draw VBO */
295 #define VIRGL_DRAW_VBO_SIZE 12
296 #define VIRGL_DRAW_VBO_SIZE_TESS 14
297 #define VIRGL_DRAW_VBO_SIZE_INDIRECT 20
298 #define VIRGL_DRAW_VBO_START 1
299 #define VIRGL_DRAW_VBO_COUNT 2
300 #define VIRGL_DRAW_VBO_MODE 3
301 #define VIRGL_DRAW_VBO_INDEXED 4
302 #define VIRGL_DRAW_VBO_INSTANCE_COUNT 5
303 #define VIRGL_DRAW_VBO_INDEX_BIAS 6
304 #define VIRGL_DRAW_VBO_START_INSTANCE 7
305 #define VIRGL_DRAW_VBO_PRIMITIVE_RESTART 8
306 #define VIRGL_DRAW_VBO_RESTART_INDEX 9
307 #define VIRGL_DRAW_VBO_MIN_INDEX 10
308 #define VIRGL_DRAW_VBO_MAX_INDEX 11
309 #define VIRGL_DRAW_VBO_COUNT_FROM_SO 12
310 /* tess packet */
311 #define VIRGL_DRAW_VBO_VERTICES_PER_PATCH 13
312 #define VIRGL_DRAW_VBO_DRAWID 14
313 /* indirect packet */
314 #define VIRGL_DRAW_VBO_INDIRECT_HANDLE 15
315 #define VIRGL_DRAW_VBO_INDIRECT_OFFSET 16
316 #define VIRGL_DRAW_VBO_INDIRECT_STRIDE 17
317 #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT 18
318 #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT_OFFSET 19
319 #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT_HANDLE 20
320
321 /* create surface */
322 #define VIRGL_OBJ_SURFACE_SIZE 5
323 #define VIRGL_OBJ_SURFACE_HANDLE 1
324 #define VIRGL_OBJ_SURFACE_RES_HANDLE 2
325 #define VIRGL_OBJ_SURFACE_FORMAT 3
326 #define VIRGL_OBJ_SURFACE_BUFFER_FIRST_ELEMENT 4
327 #define VIRGL_OBJ_SURFACE_BUFFER_LAST_ELEMENT 5
328 #define VIRGL_OBJ_SURFACE_TEXTURE_LEVEL 4
329 #define VIRGL_OBJ_SURFACE_TEXTURE_LAYERS 5
330
331 /* create streamout target */
332 #define VIRGL_OBJ_STREAMOUT_SIZE 4
333 #define VIRGL_OBJ_STREAMOUT_HANDLE 1
334 #define VIRGL_OBJ_STREAMOUT_RES_HANDLE 2
335 #define VIRGL_OBJ_STREAMOUT_BUFFER_OFFSET 3
336 #define VIRGL_OBJ_STREAMOUT_BUFFER_SIZE 4
337
338 /* sampler state */
339 #define VIRGL_OBJ_SAMPLER_STATE_SIZE 9
340 #define VIRGL_OBJ_SAMPLER_STATE_HANDLE 1
341 #define VIRGL_OBJ_SAMPLER_STATE_S0 2
342 #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_S(x) (((x) & 0x7) << 0)
343 #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_T(x) (((x) & 0x7) << 3)
344 #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_R(x) (((x) & 0x7) << 6)
345 #define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_IMG_FILTER(x) (((x) & 0x3) << 9)
346 #define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_MIP_FILTER(x) (((x) & 0x3) << 11)
347 #define VIRGL_OBJ_SAMPLE_STATE_S0_MAG_IMG_FILTER(x) (((x) & 0x3) << 13)
348 #define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_MODE(x) (((x) & 0x1) << 15)
349 #define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_FUNC(x) (((x) & 0x7) << 16)
350 #define VIRGL_OBJ_SAMPLE_STATE_S0_SEAMLESS_CUBE_MAP(x) (((x) & 0x1) << 19)
351
352 #define VIRGL_OBJ_SAMPLER_STATE_LOD_BIAS 3
353 #define VIRGL_OBJ_SAMPLER_STATE_MIN_LOD 4
354 #define VIRGL_OBJ_SAMPLER_STATE_MAX_LOD 5
355 #define VIRGL_OBJ_SAMPLER_STATE_BORDER_COLOR(x) ((x) + 6) /* 6 - 9 */
356
357
358 /* sampler view */
359 #define VIRGL_OBJ_SAMPLER_VIEW_SIZE 6
360 #define VIRGL_OBJ_SAMPLER_VIEW_HANDLE 1
361 #define VIRGL_OBJ_SAMPLER_VIEW_RES_HANDLE 2
362 #define VIRGL_OBJ_SAMPLER_VIEW_FORMAT 3
363 #define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_FIRST_ELEMENT 4
364 #define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_LAST_ELEMENT 5
365 #define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LAYER 4
366 #define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LEVEL 5
367 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE 6
368 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_R(x) (((x) & 0x7) << 0)
369 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_G(x) (((x) & 0x7) << 3)
370 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_B(x) (((x) & 0x7) << 6)
371 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_A(x) (((x) & 0x7) << 9)
372
373 /* set sampler views */
374 #define VIRGL_SET_SAMPLER_VIEWS_SIZE(num_views) ((num_views) + 2)
375 #define VIRGL_SET_SAMPLER_VIEWS_SHADER_TYPE 1
376 #define VIRGL_SET_SAMPLER_VIEWS_START_SLOT 2
377 #define VIRGL_SET_SAMPLER_VIEWS_V0_HANDLE 3
378
379 /* bind sampler states */
380 #define VIRGL_BIND_SAMPLER_STATES(num_states) ((num_states) + 2)
381 #define VIRGL_BIND_SAMPLER_STATES_SHADER_TYPE 1
382 #define VIRGL_BIND_SAMPLER_STATES_START_SLOT 2
383 #define VIRGL_BIND_SAMPLER_STATES_S0_HANDLE 3
384
385 /* set stencil reference */
386 #define VIRGL_SET_STENCIL_REF_SIZE 1
387 #define VIRGL_SET_STENCIL_REF 1
388 #define VIRGL_STENCIL_REF_VAL(f, s) ((f & 0xff) | (((s & 0xff) << 8)))
389
390 /* set blend color */
391 #define VIRGL_SET_BLEND_COLOR_SIZE 4
392 #define VIRGL_SET_BLEND_COLOR(x) ((x) + 1)
393
394 /* set scissor state */
395 #define VIRGL_SET_SCISSOR_STATE_SIZE(x) (1 + 2 * x)
396 #define VIRGL_SET_SCISSOR_START_SLOT 1
397 #define VIRGL_SET_SCISSOR_MINX_MINY(x) (2 + (x * 2))
398 #define VIRGL_SET_SCISSOR_MAXX_MAXY(x) (3 + (x * 2))
399
400 /* resource copy region */
401 #define VIRGL_CMD_RESOURCE_COPY_REGION_SIZE 13
402 #define VIRGL_CMD_RCR_DST_RES_HANDLE 1
403 #define VIRGL_CMD_RCR_DST_LEVEL 2
404 #define VIRGL_CMD_RCR_DST_X 3
405 #define VIRGL_CMD_RCR_DST_Y 4
406 #define VIRGL_CMD_RCR_DST_Z 5
407 #define VIRGL_CMD_RCR_SRC_RES_HANDLE 6
408 #define VIRGL_CMD_RCR_SRC_LEVEL 7
409 #define VIRGL_CMD_RCR_SRC_X 8
410 #define VIRGL_CMD_RCR_SRC_Y 9
411 #define VIRGL_CMD_RCR_SRC_Z 10
412 #define VIRGL_CMD_RCR_SRC_W 11
413 #define VIRGL_CMD_RCR_SRC_H 12
414 #define VIRGL_CMD_RCR_SRC_D 13
415
416 /* blit */
417 #define VIRGL_CMD_BLIT_SIZE 21
418 #define VIRGL_CMD_BLIT_S0 1
419 #define VIRGL_CMD_BLIT_S0_MASK(x) (((x) & 0xff) << 0)
420 #define VIRGL_CMD_BLIT_S0_FILTER(x) (((x) & 0x3) << 8)
421 #define VIRGL_CMD_BLIT_S0_SCISSOR_ENABLE(x) (((x) & 0x1) << 10)
422 #define VIRGL_CMD_BLIT_S0_RENDER_CONDITION_ENABLE(x) (((x) & 0x1) << 11)
423 #define VIRGL_CMD_BLIT_S0_ALPHA_BLEND(x) (((x) & 0x1) << 12)
424 #define VIRGL_CMD_BLIT_SCISSOR_MINX_MINY 2
425 #define VIRGL_CMD_BLIT_SCISSOR_MAXX_MAXY 3
426 #define VIRGL_CMD_BLIT_DST_RES_HANDLE 4
427 #define VIRGL_CMD_BLIT_DST_LEVEL 5
428 #define VIRGL_CMD_BLIT_DST_FORMAT 6
429 #define VIRGL_CMD_BLIT_DST_X 7
430 #define VIRGL_CMD_BLIT_DST_Y 8
431 #define VIRGL_CMD_BLIT_DST_Z 9
432 #define VIRGL_CMD_BLIT_DST_W 10
433 #define VIRGL_CMD_BLIT_DST_H 11
434 #define VIRGL_CMD_BLIT_DST_D 12
435 #define VIRGL_CMD_BLIT_SRC_RES_HANDLE 13
436 #define VIRGL_CMD_BLIT_SRC_LEVEL 14
437 #define VIRGL_CMD_BLIT_SRC_FORMAT 15
438 #define VIRGL_CMD_BLIT_SRC_X 16
439 #define VIRGL_CMD_BLIT_SRC_Y 17
440 #define VIRGL_CMD_BLIT_SRC_Z 18
441 #define VIRGL_CMD_BLIT_SRC_W 19
442 #define VIRGL_CMD_BLIT_SRC_H 20
443 #define VIRGL_CMD_BLIT_SRC_D 21
444
445 /* query object */
446 #define VIRGL_OBJ_QUERY_SIZE 4
447 #define VIRGL_OBJ_QUERY_HANDLE 1
448 #define VIRGL_OBJ_QUERY_TYPE_INDEX 2
449 #define VIRGL_OBJ_QUERY_TYPE(x) (x & 0xffff)
450 #define VIRGL_OBJ_QUERY_INDEX(x) ((x & 0xffff) << 16)
451 #define VIRGL_OBJ_QUERY_OFFSET 3
452 #define VIRGL_OBJ_QUERY_RES_HANDLE 4
453
454 #define VIRGL_QUERY_BEGIN_HANDLE 1
455
456 #define VIRGL_QUERY_END_HANDLE 1
457
458 #define VIRGL_QUERY_RESULT_SIZE 2
459 #define VIRGL_QUERY_RESULT_HANDLE 1
460 #define VIRGL_QUERY_RESULT_WAIT 2
461
462 /* render condition */
463 #define VIRGL_RENDER_CONDITION_SIZE 3
464 #define VIRGL_RENDER_CONDITION_HANDLE 1
465 #define VIRGL_RENDER_CONDITION_CONDITION 2
466 #define VIRGL_RENDER_CONDITION_MODE 3
467
468 /* resource inline write */
469 #define VIRGL_RESOURCE_IW_RES_HANDLE 1
470 #define VIRGL_RESOURCE_IW_LEVEL 2
471 #define VIRGL_RESOURCE_IW_USAGE 3
472 #define VIRGL_RESOURCE_IW_STRIDE 4
473 #define VIRGL_RESOURCE_IW_LAYER_STRIDE 5
474 #define VIRGL_RESOURCE_IW_X 6
475 #define VIRGL_RESOURCE_IW_Y 7
476 #define VIRGL_RESOURCE_IW_Z 8
477 #define VIRGL_RESOURCE_IW_W 9
478 #define VIRGL_RESOURCE_IW_H 10
479 #define VIRGL_RESOURCE_IW_D 11
480 #define VIRGL_RESOURCE_IW_DATA_START 12
481
482 /* set streamout targets */
483 #define VIRGL_SET_STREAMOUT_TARGETS_APPEND_BITMASK 1
484 #define VIRGL_SET_STREAMOUT_TARGETS_H0 2
485
486 /* set sample mask */
487 #define VIRGL_SET_SAMPLE_MASK_SIZE 1
488 #define VIRGL_SET_SAMPLE_MASK_MASK 1
489
490 /* set clip state */
491 #define VIRGL_SET_CLIP_STATE_SIZE 32
492 #define VIRGL_SET_CLIP_STATE_C0 1
493
494 /* polygon stipple */
495 #define VIRGL_POLYGON_STIPPLE_SIZE 32
496 #define VIRGL_POLYGON_STIPPLE_P0 1
497
498 #define VIRGL_BIND_SHADER_SIZE 2
499 #define VIRGL_BIND_SHADER_HANDLE 1
500 #define VIRGL_BIND_SHADER_TYPE 2
501
502 /* tess state */
503 #define VIRGL_TESS_STATE_SIZE 6
504
505 /* set min samples */
506 #define VIRGL_SET_MIN_SAMPLES_SIZE 1
507 #define VIRGL_SET_MIN_SAMPLES_MASK 1
508
509 /* set shader buffers */
510 #define VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE 3
511 #define VIRGL_SET_SHADER_BUFFER_SIZE(x) (VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE * (x)) + 2
512 #define VIRGL_SET_SHADER_BUFFER_SHADER_TYPE 1
513 #define VIRGL_SET_SHADER_BUFFER_START_SLOT 2
514 #define VIRGL_SET_SHADER_BUFFER_OFFSET(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 3)
515 #define VIRGL_SET_SHADER_BUFFER_LENGTH(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 4)
516 #define VIRGL_SET_SHADER_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 5)
517
518 /* set shader images */
519 #define VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE 5
520 #define VIRGL_SET_SHADER_IMAGE_SIZE(x) (VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE * (x)) + 2
521 #define VIRGL_SET_SHADER_IMAGE_SHADER_TYPE 1
522 #define VIRGL_SET_SHADER_IMAGE_START_SLOT 2
523 #define VIRGL_SET_SHADER_IMAGE_FORMAT(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 3)
524 #define VIRGL_SET_SHADER_IMAGE_ACCESS(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 4)
525 #define VIRGL_SET_SHADER_IMAGE_LAYER_OFFSET(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 5)
526 #define VIRGL_SET_SHADER_IMAGE_LEVEL_SIZE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 6)
527 #define VIRGL_SET_SHADER_IMAGE_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 7)
528
529 /* memory barrier */
530 #define VIRGL_MEMORY_BARRIER_SIZE 1
531 #define VIRGL_MEMORY_BARRIER_FLAGS 1
532
533 /* launch grid */
534 #define VIRGL_LAUNCH_GRID_SIZE 8
535 #define VIRGL_LAUNCH_BLOCK_X 1
536 #define VIRGL_LAUNCH_BLOCK_Y 2
537 #define VIRGL_LAUNCH_BLOCK_Z 3
538 #define VIRGL_LAUNCH_GRID_X 4
539 #define VIRGL_LAUNCH_GRID_Y 5
540 #define VIRGL_LAUNCH_GRID_Z 6
541 #define VIRGL_LAUNCH_INDIRECT_HANDLE 7
542 #define VIRGL_LAUNCH_INDIRECT_OFFSET 8
543
544 /* framebuffer state no attachment */
545 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_SIZE 2
546 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_WIDTH_HEIGHT 1
547 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_WIDTH(x) (x & 0xffff)
548 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_HEIGHT(x) ((x >> 16) & 0xffff)
549 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_LAYERS_SAMPLES 2
550 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_LAYERS(x) (x & 0xffff)
551 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_SAMPLES(x) ((x >> 16) & 0xff)
552
553 /* texture barrier */
554 #define VIRGL_TEXTURE_BARRIER_SIZE 1
555 #define VIRGL_TEXTURE_BARRIER_FLAGS 1
556
557 /* hw atomics */
558 #define VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE 3
559 #define VIRGL_SET_ATOMIC_BUFFER_SIZE(x) (VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE * (x)) + 1
560 #define VIRGL_SET_ATOMIC_BUFFER_START_SLOT 1
561 #define VIRGL_SET_ATOMIC_BUFFER_OFFSET(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 2)
562 #define VIRGL_SET_ATOMIC_BUFFER_LENGTH(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 3)
563 #define VIRGL_SET_ATOMIC_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 4)
564
565 /* qbo */
566 #define VIRGL_QUERY_RESULT_QBO_SIZE 6
567 #define VIRGL_QUERY_RESULT_QBO_HANDLE 1
568 #define VIRGL_QUERY_RESULT_QBO_QBO_HANDLE 2
569 #define VIRGL_QUERY_RESULT_QBO_WAIT 3
570 #define VIRGL_QUERY_RESULT_QBO_RESULT_TYPE 4
571 #define VIRGL_QUERY_RESULT_QBO_OFFSET 5
572 #define VIRGL_QUERY_RESULT_QBO_INDEX 6
573
574 #define VIRGL_TRANSFER_TO_HOST 1
575 #define VIRGL_TRANSFER_FROM_HOST 2
576
577 /* Transfer */
578 #define VIRGL_TRANSFER3D_SIZE 13
579 /* The first 11 dwords are the same as VIRGL_RESOURCE_IW_* */
580 #define VIRGL_TRANSFER3D_DATA_OFFSET 12
581 #define VIRGL_TRANSFER3D_DIRECTION 13
582
583 /* Copy transfer */
584 #define VIRGL_COPY_TRANSFER3D_SIZE 14
585 /* The first 11 dwords are the same as VIRGL_RESOURCE_IW_* */
586 #define VIRGL_COPY_TRANSFER3D_SRC_RES_HANDLE 12
587 #define VIRGL_COPY_TRANSFER3D_SRC_RES_OFFSET 13
588 #define VIRGL_COPY_TRANSFER3D_SYNCHRONIZED 14
589
590 /* set tweak flags */
591 #define VIRGL_SET_TWEAKS_SIZE 2
592 #define VIRGL_SET_TWEAKS_ID 1
593 #define VIRGL_SET_TWEAKS_VALUE 2
594
595 enum vrend_tweak_type {
596 virgl_tweak_gles_brga_emulate,
597 virgl_tweak_gles_brga_apply_dest_swizzle,
598 virgl_tweak_gles_tf3_samples_passes_multiplier,
599 virgl_tweak_undefined
600 };
601
602 /* Clear texture */
603 #define VIRGL_CLEAR_TEXTURE_SIZE 12
604 #define VIRGL_TEXTURE_HANDLE 1
605 #define VIRGL_TEXTURE_LEVEL 2
606 #define VIRGL_TEXTURE_SRC_X 3
607 #define VIRGL_TEXTURE_SRC_Y 4
608 #define VIRGL_TEXTURE_SRC_Z 5
609 #define VIRGL_TEXTURE_SRC_W 6
610 #define VIRGL_TEXTURE_SRC_H 7
611 #define VIRGL_TEXTURE_SRC_D 8
612 #define VIRGL_TEXTURE_ARRAY_A 9
613 #define VIRGL_TEXTURE_ARRAY_B 10
614 #define VIRGL_TEXTURE_ARRAY_C 11
615 #define VIRGL_TEXTURE_ARRAY_D 12
616
617 #endif