virgl: update protocol headers
[mesa.git] / src / virtio / virtio-gpu / virgl_protocol.h
1 /*
2 * Copyright 2014, 2015 Red Hat.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23 #ifndef VIRGL_PROTOCOL_H
24 #define VIRGL_PROTOCOL_H
25
26 #include <stdint.h>
27
28 #define VIRGL_QUERY_STATE_NEW 0
29 #define VIRGL_QUERY_STATE_DONE 1
30 #define VIRGL_QUERY_STATE_WAIT_HOST 2
31
32 struct virgl_host_query_state {
33 uint32_t query_state;
34 uint32_t result_size;
35 uint64_t result;
36 };
37
38 enum virgl_object_type {
39 VIRGL_OBJECT_NULL,
40 VIRGL_OBJECT_BLEND,
41 VIRGL_OBJECT_RASTERIZER,
42 VIRGL_OBJECT_DSA,
43 VIRGL_OBJECT_SHADER,
44 VIRGL_OBJECT_VERTEX_ELEMENTS,
45 VIRGL_OBJECT_SAMPLER_VIEW,
46 VIRGL_OBJECT_SAMPLER_STATE,
47 VIRGL_OBJECT_SURFACE,
48 VIRGL_OBJECT_QUERY,
49 VIRGL_OBJECT_STREAMOUT_TARGET,
50 VIRGL_MAX_OBJECTS,
51 };
52
53 /* context cmds to be encoded in the command stream */
54 enum virgl_context_cmd {
55 VIRGL_CCMD_NOP = 0,
56 VIRGL_CCMD_CREATE_OBJECT = 1,
57 VIRGL_CCMD_BIND_OBJECT,
58 VIRGL_CCMD_DESTROY_OBJECT,
59 VIRGL_CCMD_SET_VIEWPORT_STATE,
60 VIRGL_CCMD_SET_FRAMEBUFFER_STATE,
61 VIRGL_CCMD_SET_VERTEX_BUFFERS,
62 VIRGL_CCMD_CLEAR,
63 VIRGL_CCMD_DRAW_VBO,
64 VIRGL_CCMD_RESOURCE_INLINE_WRITE,
65 VIRGL_CCMD_SET_SAMPLER_VIEWS,
66 VIRGL_CCMD_SET_INDEX_BUFFER,
67 VIRGL_CCMD_SET_CONSTANT_BUFFER,
68 VIRGL_CCMD_SET_STENCIL_REF,
69 VIRGL_CCMD_SET_BLEND_COLOR,
70 VIRGL_CCMD_SET_SCISSOR_STATE,
71 VIRGL_CCMD_BLIT,
72 VIRGL_CCMD_RESOURCE_COPY_REGION,
73 VIRGL_CCMD_BIND_SAMPLER_STATES,
74 VIRGL_CCMD_BEGIN_QUERY,
75 VIRGL_CCMD_END_QUERY,
76 VIRGL_CCMD_GET_QUERY_RESULT,
77 VIRGL_CCMD_SET_POLYGON_STIPPLE,
78 VIRGL_CCMD_SET_CLIP_STATE,
79 VIRGL_CCMD_SET_SAMPLE_MASK,
80 VIRGL_CCMD_SET_STREAMOUT_TARGETS,
81 VIRGL_CCMD_SET_RENDER_CONDITION,
82 VIRGL_CCMD_SET_UNIFORM_BUFFER,
83
84 VIRGL_CCMD_SET_SUB_CTX,
85 VIRGL_CCMD_CREATE_SUB_CTX,
86 VIRGL_CCMD_DESTROY_SUB_CTX,
87 VIRGL_CCMD_BIND_SHADER,
88 VIRGL_CCMD_SET_TESS_STATE,
89 VIRGL_CCMD_SET_MIN_SAMPLES,
90 VIRGL_CCMD_SET_SHADER_BUFFERS,
91 VIRGL_CCMD_SET_SHADER_IMAGES,
92 VIRGL_CCMD_MEMORY_BARRIER,
93 VIRGL_CCMD_LAUNCH_GRID,
94 VIRGL_CCMD_SET_FRAMEBUFFER_STATE_NO_ATTACH,
95 VIRGL_CCMD_TEXTURE_BARRIER,
96 VIRGL_CCMD_SET_ATOMIC_BUFFERS,
97 VIRGL_CCMD_SET_DEBUG_FLAGS,
98 VIRGL_CCMD_GET_QUERY_RESULT_QBO,
99 VIRGL_CCMD_TRANSFER3D,
100 VIRGL_CCMD_END_TRANSFERS,
101 VIRGL_CCMD_COPY_TRANSFER3D,
102 VIRGL_CCMD_SET_TWEAKS,
103 VIRGL_CCMD_CLEAR_TEXTURE,
104 VIRGL_CCMD_PIPE_RESOURCE_CREATE,
105 VIRGL_MAX_COMMANDS
106 };
107
108 /*
109 8-bit cmd headers
110 8-bit object type
111 16-bit length
112 */
113
114 #define VIRGL_CMD0(cmd, obj, len) ((cmd) | ((obj) << 8) | ((len) << 16))
115 #define VIRGL_CMD0_MAX_DWORDS (((1ULL << 16) - 1) / 4) * 4
116
117 /* hw specification */
118 #define VIRGL_MAX_COLOR_BUFS 8
119 #define VIRGL_MAX_CLIP_PLANES 8
120
121 #define VIRGL_OBJ_CREATE_HEADER 0
122 #define VIRGL_OBJ_CREATE_HANDLE 1
123
124 #define VIRGL_OBJ_BIND_HEADER 0
125 #define VIRGL_OBJ_BIND_HANDLE 1
126
127 #define VIRGL_OBJ_DESTROY_HANDLE 1
128
129 /* some of these defines are a specification - not used in the code */
130 /* bit offsets for blend state object */
131 #define VIRGL_OBJ_BLEND_SIZE (VIRGL_MAX_COLOR_BUFS + 3)
132 #define VIRGL_OBJ_BLEND_HANDLE 1
133 #define VIRGL_OBJ_BLEND_S0 2
134 #define VIRGL_OBJ_BLEND_S0_INDEPENDENT_BLEND_ENABLE(x) ((x) & 0x1 << 0)
135 #define VIRGL_OBJ_BLEND_S0_LOGICOP_ENABLE(x) (((x) & 0x1) << 1)
136 #define VIRGL_OBJ_BLEND_S0_DITHER(x) (((x) & 0x1) << 2)
137 #define VIRGL_OBJ_BLEND_S0_ALPHA_TO_COVERAGE(x) (((x) & 0x1) << 3)
138 #define VIRGL_OBJ_BLEND_S0_ALPHA_TO_ONE(x) (((x) & 0x1) << 4)
139 #define VIRGL_OBJ_BLEND_S1 3
140 #define VIRGL_OBJ_BLEND_S1_LOGICOP_FUNC(x) (((x) & 0xf) << 0)
141 /* repeated once per number of cbufs */
142
143 #define VIRGL_OBJ_BLEND_S2(cbuf) (4 + (cbuf))
144 #define VIRGL_OBJ_BLEND_S2_RT_BLEND_ENABLE(x) (((x) & 0x1) << 0)
145 #define VIRGL_OBJ_BLEND_S2_RT_RGB_FUNC(x) (((x) & 0x7) << 1)
146 #define VIRGL_OBJ_BLEND_S2_RT_RGB_SRC_FACTOR(x) (((x) & 0x1f) << 4)
147 #define VIRGL_OBJ_BLEND_S2_RT_RGB_DST_FACTOR(x) (((x) & 0x1f) << 9)
148 #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_FUNC(x) (((x) & 0x7) << 14)
149 #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_SRC_FACTOR(x) (((x) & 0x1f) << 17)
150 #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_DST_FACTOR(x) (((x) & 0x1f) << 22)
151 #define VIRGL_OBJ_BLEND_S2_RT_COLORMASK(x) (((x) & 0xf) << 27)
152
153 /* bit offsets for DSA state */
154 #define VIRGL_OBJ_DSA_SIZE 5
155 #define VIRGL_OBJ_DSA_HANDLE 1
156 #define VIRGL_OBJ_DSA_S0 2
157 #define VIRGL_OBJ_DSA_S0_DEPTH_ENABLE(x) (((x) & 0x1) << 0)
158 #define VIRGL_OBJ_DSA_S0_DEPTH_WRITEMASK(x) (((x) & 0x1) << 1)
159 #define VIRGL_OBJ_DSA_S0_DEPTH_FUNC(x) (((x) & 0x7) << 2)
160 #define VIRGL_OBJ_DSA_S0_ALPHA_ENABLED(x) (((x) & 0x1) << 8)
161 #define VIRGL_OBJ_DSA_S0_ALPHA_FUNC(x) (((x) & 0x7) << 9)
162 #define VIRGL_OBJ_DSA_S1 3
163 #define VIRGL_OBJ_DSA_S2 4
164 #define VIRGL_OBJ_DSA_S1_STENCIL_ENABLED(x) (((x) & 0x1) << 0)
165 #define VIRGL_OBJ_DSA_S1_STENCIL_FUNC(x) (((x) & 0x7) << 1)
166 #define VIRGL_OBJ_DSA_S1_STENCIL_FAIL_OP(x) (((x) & 0x7) << 4)
167 #define VIRGL_OBJ_DSA_S1_STENCIL_ZPASS_OP(x) (((x) & 0x7) << 7)
168 #define VIRGL_OBJ_DSA_S1_STENCIL_ZFAIL_OP(x) (((x) & 0x7) << 10)
169 #define VIRGL_OBJ_DSA_S1_STENCIL_VALUEMASK(x) (((x) & 0xff) << 13)
170 #define VIRGL_OBJ_DSA_S1_STENCIL_WRITEMASK(x) (((x) & 0xff) << 21)
171 #define VIRGL_OBJ_DSA_ALPHA_REF 5
172
173 /* offsets for rasterizer state */
174 #define VIRGL_OBJ_RS_SIZE 9
175 #define VIRGL_OBJ_RS_HANDLE 1
176 #define VIRGL_OBJ_RS_S0 2
177 #define VIRGL_OBJ_RS_S0_FLATSHADE(x) (((x) & 0x1) << 0)
178 #define VIRGL_OBJ_RS_S0_DEPTH_CLIP(x) (((x) & 0x1) << 1)
179 #define VIRGL_OBJ_RS_S0_CLIP_HALFZ(x) (((x) & 0x1) << 2)
180 #define VIRGL_OBJ_RS_S0_RASTERIZER_DISCARD(x) (((x) & 0x1) << 3)
181 #define VIRGL_OBJ_RS_S0_FLATSHADE_FIRST(x) (((x) & 0x1) << 4)
182 #define VIRGL_OBJ_RS_S0_LIGHT_TWOSIZE(x) (((x) & 0x1) << 5)
183 #define VIRGL_OBJ_RS_S0_SPRITE_COORD_MODE(x) (((x) & 0x1) << 6)
184 #define VIRGL_OBJ_RS_S0_POINT_QUAD_RASTERIZATION(x) (((x) & 0x1) << 7)
185 #define VIRGL_OBJ_RS_S0_CULL_FACE(x) (((x) & 0x3) << 8)
186 #define VIRGL_OBJ_RS_S0_FILL_FRONT(x) (((x) & 0x3) << 10)
187 #define VIRGL_OBJ_RS_S0_FILL_BACK(x) (((x) & 0x3) << 12)
188 #define VIRGL_OBJ_RS_S0_SCISSOR(x) (((x) & 0x1) << 14)
189 #define VIRGL_OBJ_RS_S0_FRONT_CCW(x) (((x) & 0x1) << 15)
190 #define VIRGL_OBJ_RS_S0_CLAMP_VERTEX_COLOR(x) (((x) & 0x1) << 16)
191 #define VIRGL_OBJ_RS_S0_CLAMP_FRAGMENT_COLOR(x) (((x) & 0x1) << 17)
192 #define VIRGL_OBJ_RS_S0_OFFSET_LINE(x) (((x) & 0x1) << 18)
193 #define VIRGL_OBJ_RS_S0_OFFSET_POINT(x) (((x) & 0x1) << 19)
194 #define VIRGL_OBJ_RS_S0_OFFSET_TRI(x) (((x) & 0x1) << 20)
195 #define VIRGL_OBJ_RS_S0_POLY_SMOOTH(x) (((x) & 0x1) << 21)
196 #define VIRGL_OBJ_RS_S0_POLY_STIPPLE_ENABLE(x) (((x) & 0x1) << 22)
197 #define VIRGL_OBJ_RS_S0_POINT_SMOOTH(x) (((x) & 0x1) << 23)
198 #define VIRGL_OBJ_RS_S0_POINT_SIZE_PER_VERTEX(x) (((x) & 0x1) << 24)
199 #define VIRGL_OBJ_RS_S0_MULTISAMPLE(x) (((x) & 0x1) << 25)
200 #define VIRGL_OBJ_RS_S0_LINE_SMOOTH(x) (((x) & 0x1) << 26)
201 #define VIRGL_OBJ_RS_S0_LINE_STIPPLE_ENABLE(x) (((x) & 0x1) << 27)
202 #define VIRGL_OBJ_RS_S0_LINE_LAST_PIXEL(x) (((x) & 0x1) << 28)
203 #define VIRGL_OBJ_RS_S0_HALF_PIXEL_CENTER(x) (((x) & 0x1) << 29)
204 #define VIRGL_OBJ_RS_S0_BOTTOM_EDGE_RULE(x) (((x) & 0x1) << 30)
205 #define VIRGL_OBJ_RS_S0_FORCE_PERSAMPLE_INTERP(x) (((x) & 0x1) << 31)
206
207 #define VIRGL_OBJ_RS_POINT_SIZE 3
208 #define VIRGL_OBJ_RS_SPRITE_COORD_ENABLE 4
209 #define VIRGL_OBJ_RS_S3 5
210
211 #define VIRGL_OBJ_RS_S3_LINE_STIPPLE_PATTERN(x) (((x) & 0xffff) << 0)
212 #define VIRGL_OBJ_RS_S3_LINE_STIPPLE_FACTOR(x) (((x) & 0xff) << 16)
213 #define VIRGL_OBJ_RS_S3_CLIP_PLANE_ENABLE(x) (((x) & 0xff) << 24)
214 #define VIRGL_OBJ_RS_LINE_WIDTH 6
215 #define VIRGL_OBJ_RS_OFFSET_UNITS 7
216 #define VIRGL_OBJ_RS_OFFSET_SCALE 8
217 #define VIRGL_OBJ_RS_OFFSET_CLAMP 9
218
219 #define VIRGL_OBJ_CLEAR_SIZE 8
220 #define VIRGL_OBJ_CLEAR_BUFFERS 1
221 #define VIRGL_OBJ_CLEAR_COLOR_0 2 /* color is 4 * u32/f32/i32 */
222 #define VIRGL_OBJ_CLEAR_COLOR_1 3
223 #define VIRGL_OBJ_CLEAR_COLOR_2 4
224 #define VIRGL_OBJ_CLEAR_COLOR_3 5
225 #define VIRGL_OBJ_CLEAR_DEPTH_0 6 /* depth is a double precision float */
226 #define VIRGL_OBJ_CLEAR_DEPTH_1 7
227 #define VIRGL_OBJ_CLEAR_STENCIL 8
228
229 /* shader object */
230 #define VIRGL_OBJ_SHADER_HDR_SIZE(nso) (5 + ((nso) ? (2 * nso) + 4 : 0))
231 #define VIRGL_OBJ_SHADER_HANDLE 1
232 #define VIRGL_OBJ_SHADER_TYPE 2
233 #define VIRGL_OBJ_SHADER_OFFSET 3
234 #define VIRGL_OBJ_SHADER_OFFSET_VAL(x) (((x) & 0x7fffffff) << 0)
235 /* start contains full length in VAL - also implies continuations */
236 /* continuation contains offset in VAL */
237 #define VIRGL_OBJ_SHADER_OFFSET_CONT (0x1u << 31)
238 #define VIRGL_OBJ_SHADER_NUM_TOKENS 4
239 #define VIRGL_OBJ_SHADER_SO_NUM_OUTPUTS 5
240 #define VIRGL_OBJ_SHADER_SO_STRIDE(x) (6 + (x))
241 #define VIRGL_OBJ_SHADER_SO_OUTPUT0(x) (10 + (x * 2))
242 #define VIRGL_OBJ_SHADER_SO_OUTPUT_REGISTER_INDEX(x) (((x) & 0xff) << 0)
243 #define VIRGL_OBJ_SHADER_SO_OUTPUT_START_COMPONENT(x) (((x) & 0x3) << 8)
244 #define VIRGL_OBJ_SHADER_SO_OUTPUT_NUM_COMPONENTS(x) (((x) & 0x7) << 10)
245 #define VIRGL_OBJ_SHADER_SO_OUTPUT_BUFFER(x) (((x) & 0x7) << 13)
246 #define VIRGL_OBJ_SHADER_SO_OUTPUT_DST_OFFSET(x) (((x) & 0xffff) << 16)
247 #define VIRGL_OBJ_SHADER_SO_OUTPUT0_SO(x) (11 + (x * 2))
248 #define VIRGL_OBJ_SHADER_SO_OUTPUT_STREAM(x) (((x) & 0x03) << 0)
249
250 /* viewport state */
251 #define VIRGL_SET_VIEWPORT_STATE_SIZE(num_viewports) ((6 * num_viewports) + 1)
252 #define VIRGL_SET_VIEWPORT_START_SLOT 1
253 #define VIRGL_SET_VIEWPORT_STATE_SCALE_0(x) (2 + (x * 6))
254 #define VIRGL_SET_VIEWPORT_STATE_SCALE_1(x) (3 + (x * 6))
255 #define VIRGL_SET_VIEWPORT_STATE_SCALE_2(x) (4 + (x * 6))
256 #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_0(x) (5 + (x * 6))
257 #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_1(x) (6 + (x * 6))
258 #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_2(x) (7 + (x * 6))
259
260 /* framebuffer state */
261 #define VIRGL_SET_FRAMEBUFFER_STATE_SIZE(nr_cbufs) (nr_cbufs + 2)
262 #define VIRGL_SET_FRAMEBUFFER_STATE_NR_CBUFS 1
263 #define VIRGL_SET_FRAMEBUFFER_STATE_NR_ZSURF_HANDLE 2
264 #define VIRGL_SET_FRAMEBUFFER_STATE_CBUF_HANDLE(x) ((x) + 3)
265
266 /* vertex elements object */
267 #define VIRGL_OBJ_VERTEX_ELEMENTS_SIZE(num_elements) (((num_elements) * 4) + 1)
268 #define VIRGL_OBJ_VERTEX_ELEMENTS_HANDLE 1
269 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_OFFSET(x) (((x) * 4) + 2) /* repeated per VE */
270 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_INSTANCE_DIVISOR(x) (((x) * 4) + 3)
271 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_VERTEX_BUFFER_INDEX(x) (((x) * 4) + 4)
272 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_FORMAT(x) (((x) * 4) + 5)
273
274 /* vertex buffers */
275 #define VIRGL_SET_VERTEX_BUFFERS_SIZE(num_buffers) ((num_buffers) * 3)
276 #define VIRGL_SET_VERTEX_BUFFER_STRIDE(x) (((x) * 3) + 1)
277 #define VIRGL_SET_VERTEX_BUFFER_OFFSET(x) (((x) * 3) + 2)
278 #define VIRGL_SET_VERTEX_BUFFER_HANDLE(x) (((x) * 3) + 3)
279
280 /* index buffer */
281 #define VIRGL_SET_INDEX_BUFFER_SIZE(ib) (((ib) ? 2 : 0) + 1)
282 #define VIRGL_SET_INDEX_BUFFER_HANDLE 1
283 #define VIRGL_SET_INDEX_BUFFER_INDEX_SIZE 2 /* only if sending an IB handle */
284 #define VIRGL_SET_INDEX_BUFFER_OFFSET 3 /* only if sending an IB handle */
285
286 /* constant buffer */
287 #define VIRGL_SET_CONSTANT_BUFFER_SHADER_TYPE 1
288 #define VIRGL_SET_CONSTANT_BUFFER_INDEX 2
289 #define VIRGL_SET_CONSTANT_BUFFER_DATA_START 3
290
291 #define VIRGL_SET_UNIFORM_BUFFER_SIZE 5
292 #define VIRGL_SET_UNIFORM_BUFFER_SHADER_TYPE 1
293 #define VIRGL_SET_UNIFORM_BUFFER_INDEX 2
294 #define VIRGL_SET_UNIFORM_BUFFER_OFFSET 3
295 #define VIRGL_SET_UNIFORM_BUFFER_LENGTH 4
296 #define VIRGL_SET_UNIFORM_BUFFER_RES_HANDLE 5
297
298 /* draw VBO */
299 #define VIRGL_DRAW_VBO_SIZE 12
300 #define VIRGL_DRAW_VBO_SIZE_TESS 14
301 #define VIRGL_DRAW_VBO_SIZE_INDIRECT 20
302 #define VIRGL_DRAW_VBO_START 1
303 #define VIRGL_DRAW_VBO_COUNT 2
304 #define VIRGL_DRAW_VBO_MODE 3
305 #define VIRGL_DRAW_VBO_INDEXED 4
306 #define VIRGL_DRAW_VBO_INSTANCE_COUNT 5
307 #define VIRGL_DRAW_VBO_INDEX_BIAS 6
308 #define VIRGL_DRAW_VBO_START_INSTANCE 7
309 #define VIRGL_DRAW_VBO_PRIMITIVE_RESTART 8
310 #define VIRGL_DRAW_VBO_RESTART_INDEX 9
311 #define VIRGL_DRAW_VBO_MIN_INDEX 10
312 #define VIRGL_DRAW_VBO_MAX_INDEX 11
313 #define VIRGL_DRAW_VBO_COUNT_FROM_SO 12
314 /* tess packet */
315 #define VIRGL_DRAW_VBO_VERTICES_PER_PATCH 13
316 #define VIRGL_DRAW_VBO_DRAWID 14
317 /* indirect packet */
318 #define VIRGL_DRAW_VBO_INDIRECT_HANDLE 15
319 #define VIRGL_DRAW_VBO_INDIRECT_OFFSET 16
320 #define VIRGL_DRAW_VBO_INDIRECT_STRIDE 17
321 #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT 18
322 #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT_OFFSET 19
323 #define VIRGL_DRAW_VBO_INDIRECT_DRAW_COUNT_HANDLE 20
324
325 /* create surface */
326 #define VIRGL_OBJ_SURFACE_SIZE 5
327 #define VIRGL_OBJ_SURFACE_HANDLE 1
328 #define VIRGL_OBJ_SURFACE_RES_HANDLE 2
329 #define VIRGL_OBJ_SURFACE_FORMAT 3
330 #define VIRGL_OBJ_SURFACE_BUFFER_FIRST_ELEMENT 4
331 #define VIRGL_OBJ_SURFACE_BUFFER_LAST_ELEMENT 5
332 #define VIRGL_OBJ_SURFACE_TEXTURE_LEVEL 4
333 #define VIRGL_OBJ_SURFACE_TEXTURE_LAYERS 5
334
335 /* create streamout target */
336 #define VIRGL_OBJ_STREAMOUT_SIZE 4
337 #define VIRGL_OBJ_STREAMOUT_HANDLE 1
338 #define VIRGL_OBJ_STREAMOUT_RES_HANDLE 2
339 #define VIRGL_OBJ_STREAMOUT_BUFFER_OFFSET 3
340 #define VIRGL_OBJ_STREAMOUT_BUFFER_SIZE 4
341
342 /* sampler state */
343 #define VIRGL_OBJ_SAMPLER_STATE_SIZE 9
344 #define VIRGL_OBJ_SAMPLER_STATE_HANDLE 1
345 #define VIRGL_OBJ_SAMPLER_STATE_S0 2
346 #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_S(x) (((x) & 0x7) << 0)
347 #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_T(x) (((x) & 0x7) << 3)
348 #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_R(x) (((x) & 0x7) << 6)
349 #define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_IMG_FILTER(x) (((x) & 0x3) << 9)
350 #define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_MIP_FILTER(x) (((x) & 0x3) << 11)
351 #define VIRGL_OBJ_SAMPLE_STATE_S0_MAG_IMG_FILTER(x) (((x) & 0x3) << 13)
352 #define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_MODE(x) (((x) & 0x1) << 15)
353 #define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_FUNC(x) (((x) & 0x7) << 16)
354 #define VIRGL_OBJ_SAMPLE_STATE_S0_SEAMLESS_CUBE_MAP(x) (((x) & 0x1) << 19)
355
356 #define VIRGL_OBJ_SAMPLER_STATE_LOD_BIAS 3
357 #define VIRGL_OBJ_SAMPLER_STATE_MIN_LOD 4
358 #define VIRGL_OBJ_SAMPLER_STATE_MAX_LOD 5
359 #define VIRGL_OBJ_SAMPLER_STATE_BORDER_COLOR(x) ((x) + 6) /* 6 - 9 */
360
361
362 /* sampler view */
363 #define VIRGL_OBJ_SAMPLER_VIEW_SIZE 6
364 #define VIRGL_OBJ_SAMPLER_VIEW_HANDLE 1
365 #define VIRGL_OBJ_SAMPLER_VIEW_RES_HANDLE 2
366 #define VIRGL_OBJ_SAMPLER_VIEW_FORMAT 3
367 #define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_FIRST_ELEMENT 4
368 #define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_LAST_ELEMENT 5
369 #define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LAYER 4
370 #define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LEVEL 5
371 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE 6
372 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_R(x) (((x) & 0x7) << 0)
373 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_G(x) (((x) & 0x7) << 3)
374 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_B(x) (((x) & 0x7) << 6)
375 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_A(x) (((x) & 0x7) << 9)
376
377 /* set sampler views */
378 #define VIRGL_SET_SAMPLER_VIEWS_SIZE(num_views) ((num_views) + 2)
379 #define VIRGL_SET_SAMPLER_VIEWS_SHADER_TYPE 1
380 #define VIRGL_SET_SAMPLER_VIEWS_START_SLOT 2
381 #define VIRGL_SET_SAMPLER_VIEWS_V0_HANDLE 3
382
383 /* bind sampler states */
384 #define VIRGL_BIND_SAMPLER_STATES(num_states) ((num_states) + 2)
385 #define VIRGL_BIND_SAMPLER_STATES_SHADER_TYPE 1
386 #define VIRGL_BIND_SAMPLER_STATES_START_SLOT 2
387 #define VIRGL_BIND_SAMPLER_STATES_S0_HANDLE 3
388
389 /* set stencil reference */
390 #define VIRGL_SET_STENCIL_REF_SIZE 1
391 #define VIRGL_SET_STENCIL_REF 1
392 #define VIRGL_STENCIL_REF_VAL(f, s) ((f & 0xff) | (((s & 0xff) << 8)))
393
394 /* set blend color */
395 #define VIRGL_SET_BLEND_COLOR_SIZE 4
396 #define VIRGL_SET_BLEND_COLOR(x) ((x) + 1)
397
398 /* set scissor state */
399 #define VIRGL_SET_SCISSOR_STATE_SIZE(x) (1 + 2 * x)
400 #define VIRGL_SET_SCISSOR_START_SLOT 1
401 #define VIRGL_SET_SCISSOR_MINX_MINY(x) (2 + (x * 2))
402 #define VIRGL_SET_SCISSOR_MAXX_MAXY(x) (3 + (x * 2))
403
404 /* resource copy region */
405 #define VIRGL_CMD_RESOURCE_COPY_REGION_SIZE 13
406 #define VIRGL_CMD_RCR_DST_RES_HANDLE 1
407 #define VIRGL_CMD_RCR_DST_LEVEL 2
408 #define VIRGL_CMD_RCR_DST_X 3
409 #define VIRGL_CMD_RCR_DST_Y 4
410 #define VIRGL_CMD_RCR_DST_Z 5
411 #define VIRGL_CMD_RCR_SRC_RES_HANDLE 6
412 #define VIRGL_CMD_RCR_SRC_LEVEL 7
413 #define VIRGL_CMD_RCR_SRC_X 8
414 #define VIRGL_CMD_RCR_SRC_Y 9
415 #define VIRGL_CMD_RCR_SRC_Z 10
416 #define VIRGL_CMD_RCR_SRC_W 11
417 #define VIRGL_CMD_RCR_SRC_H 12
418 #define VIRGL_CMD_RCR_SRC_D 13
419
420 /* blit */
421 #define VIRGL_CMD_BLIT_SIZE 21
422 #define VIRGL_CMD_BLIT_S0 1
423 #define VIRGL_CMD_BLIT_S0_MASK(x) (((x) & 0xff) << 0)
424 #define VIRGL_CMD_BLIT_S0_FILTER(x) (((x) & 0x3) << 8)
425 #define VIRGL_CMD_BLIT_S0_SCISSOR_ENABLE(x) (((x) & 0x1) << 10)
426 #define VIRGL_CMD_BLIT_S0_RENDER_CONDITION_ENABLE(x) (((x) & 0x1) << 11)
427 #define VIRGL_CMD_BLIT_S0_ALPHA_BLEND(x) (((x) & 0x1) << 12)
428 #define VIRGL_CMD_BLIT_SCISSOR_MINX_MINY 2
429 #define VIRGL_CMD_BLIT_SCISSOR_MAXX_MAXY 3
430 #define VIRGL_CMD_BLIT_DST_RES_HANDLE 4
431 #define VIRGL_CMD_BLIT_DST_LEVEL 5
432 #define VIRGL_CMD_BLIT_DST_FORMAT 6
433 #define VIRGL_CMD_BLIT_DST_X 7
434 #define VIRGL_CMD_BLIT_DST_Y 8
435 #define VIRGL_CMD_BLIT_DST_Z 9
436 #define VIRGL_CMD_BLIT_DST_W 10
437 #define VIRGL_CMD_BLIT_DST_H 11
438 #define VIRGL_CMD_BLIT_DST_D 12
439 #define VIRGL_CMD_BLIT_SRC_RES_HANDLE 13
440 #define VIRGL_CMD_BLIT_SRC_LEVEL 14
441 #define VIRGL_CMD_BLIT_SRC_FORMAT 15
442 #define VIRGL_CMD_BLIT_SRC_X 16
443 #define VIRGL_CMD_BLIT_SRC_Y 17
444 #define VIRGL_CMD_BLIT_SRC_Z 18
445 #define VIRGL_CMD_BLIT_SRC_W 19
446 #define VIRGL_CMD_BLIT_SRC_H 20
447 #define VIRGL_CMD_BLIT_SRC_D 21
448
449 /* query object */
450 #define VIRGL_OBJ_QUERY_SIZE 4
451 #define VIRGL_OBJ_QUERY_HANDLE 1
452 #define VIRGL_OBJ_QUERY_TYPE_INDEX 2
453 #define VIRGL_OBJ_QUERY_TYPE(x) (x & 0xffff)
454 #define VIRGL_OBJ_QUERY_INDEX(x) ((x & 0xffff) << 16)
455 #define VIRGL_OBJ_QUERY_OFFSET 3
456 #define VIRGL_OBJ_QUERY_RES_HANDLE 4
457
458 #define VIRGL_QUERY_BEGIN_HANDLE 1
459
460 #define VIRGL_QUERY_END_HANDLE 1
461
462 #define VIRGL_QUERY_RESULT_SIZE 2
463 #define VIRGL_QUERY_RESULT_HANDLE 1
464 #define VIRGL_QUERY_RESULT_WAIT 2
465
466 /* render condition */
467 #define VIRGL_RENDER_CONDITION_SIZE 3
468 #define VIRGL_RENDER_CONDITION_HANDLE 1
469 #define VIRGL_RENDER_CONDITION_CONDITION 2
470 #define VIRGL_RENDER_CONDITION_MODE 3
471
472 /* resource inline write */
473 #define VIRGL_RESOURCE_IW_RES_HANDLE 1
474 #define VIRGL_RESOURCE_IW_LEVEL 2
475 #define VIRGL_RESOURCE_IW_USAGE 3
476 #define VIRGL_RESOURCE_IW_STRIDE 4
477 #define VIRGL_RESOURCE_IW_LAYER_STRIDE 5
478 #define VIRGL_RESOURCE_IW_X 6
479 #define VIRGL_RESOURCE_IW_Y 7
480 #define VIRGL_RESOURCE_IW_Z 8
481 #define VIRGL_RESOURCE_IW_W 9
482 #define VIRGL_RESOURCE_IW_H 10
483 #define VIRGL_RESOURCE_IW_D 11
484 #define VIRGL_RESOURCE_IW_DATA_START 12
485
486 /* set streamout targets */
487 #define VIRGL_SET_STREAMOUT_TARGETS_APPEND_BITMASK 1
488 #define VIRGL_SET_STREAMOUT_TARGETS_H0 2
489
490 /* set sample mask */
491 #define VIRGL_SET_SAMPLE_MASK_SIZE 1
492 #define VIRGL_SET_SAMPLE_MASK_MASK 1
493
494 /* set clip state */
495 #define VIRGL_SET_CLIP_STATE_SIZE 32
496 #define VIRGL_SET_CLIP_STATE_C0 1
497
498 /* polygon stipple */
499 #define VIRGL_POLYGON_STIPPLE_SIZE 32
500 #define VIRGL_POLYGON_STIPPLE_P0 1
501
502 #define VIRGL_BIND_SHADER_SIZE 2
503 #define VIRGL_BIND_SHADER_HANDLE 1
504 #define VIRGL_BIND_SHADER_TYPE 2
505
506 /* tess state */
507 #define VIRGL_TESS_STATE_SIZE 6
508
509 /* set min samples */
510 #define VIRGL_SET_MIN_SAMPLES_SIZE 1
511 #define VIRGL_SET_MIN_SAMPLES_MASK 1
512
513 /* set shader buffers */
514 #define VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE 3
515 #define VIRGL_SET_SHADER_BUFFER_SIZE(x) (VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE * (x)) + 2
516 #define VIRGL_SET_SHADER_BUFFER_SHADER_TYPE 1
517 #define VIRGL_SET_SHADER_BUFFER_START_SLOT 2
518 #define VIRGL_SET_SHADER_BUFFER_OFFSET(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 3)
519 #define VIRGL_SET_SHADER_BUFFER_LENGTH(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 4)
520 #define VIRGL_SET_SHADER_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 5)
521
522 /* set shader images */
523 #define VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE 5
524 #define VIRGL_SET_SHADER_IMAGE_SIZE(x) (VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE * (x)) + 2
525 #define VIRGL_SET_SHADER_IMAGE_SHADER_TYPE 1
526 #define VIRGL_SET_SHADER_IMAGE_START_SLOT 2
527 #define VIRGL_SET_SHADER_IMAGE_FORMAT(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 3)
528 #define VIRGL_SET_SHADER_IMAGE_ACCESS(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 4)
529 #define VIRGL_SET_SHADER_IMAGE_LAYER_OFFSET(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 5)
530 #define VIRGL_SET_SHADER_IMAGE_LEVEL_SIZE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 6)
531 #define VIRGL_SET_SHADER_IMAGE_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 7)
532
533 /* memory barrier */
534 #define VIRGL_MEMORY_BARRIER_SIZE 1
535 #define VIRGL_MEMORY_BARRIER_FLAGS 1
536
537 /* launch grid */
538 #define VIRGL_LAUNCH_GRID_SIZE 8
539 #define VIRGL_LAUNCH_BLOCK_X 1
540 #define VIRGL_LAUNCH_BLOCK_Y 2
541 #define VIRGL_LAUNCH_BLOCK_Z 3
542 #define VIRGL_LAUNCH_GRID_X 4
543 #define VIRGL_LAUNCH_GRID_Y 5
544 #define VIRGL_LAUNCH_GRID_Z 6
545 #define VIRGL_LAUNCH_INDIRECT_HANDLE 7
546 #define VIRGL_LAUNCH_INDIRECT_OFFSET 8
547
548 /* framebuffer state no attachment */
549 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_SIZE 2
550 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_WIDTH_HEIGHT 1
551 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_WIDTH(x) (x & 0xffff)
552 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_HEIGHT(x) ((x >> 16) & 0xffff)
553 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_LAYERS_SAMPLES 2
554 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_LAYERS(x) (x & 0xffff)
555 #define VIRGL_SET_FRAMEBUFFER_STATE_NO_ATTACH_SAMPLES(x) ((x >> 16) & 0xff)
556
557 /* texture barrier */
558 #define VIRGL_TEXTURE_BARRIER_SIZE 1
559 #define VIRGL_TEXTURE_BARRIER_FLAGS 1
560
561 /* hw atomics */
562 #define VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE 3
563 #define VIRGL_SET_ATOMIC_BUFFER_SIZE(x) (VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE * (x)) + 1
564 #define VIRGL_SET_ATOMIC_BUFFER_START_SLOT 1
565 #define VIRGL_SET_ATOMIC_BUFFER_OFFSET(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 2)
566 #define VIRGL_SET_ATOMIC_BUFFER_LENGTH(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 3)
567 #define VIRGL_SET_ATOMIC_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_ATOMIC_BUFFER_ELEMENT_SIZE + 4)
568
569 /* set debug flags */
570 #define VIRGL_SET_DEBUG_FLAGS_MIN_SIZE 2
571 #define VIRGL_SET_DEBUG_FLAGSTRING_OFFSET 1
572
573 /* query buffer object */
574 #define VIRGL_QUERY_RESULT_QBO_SIZE 6
575 #define VIRGL_QUERY_RESULT_QBO_HANDLE 1
576 #define VIRGL_QUERY_RESULT_QBO_QBO_HANDLE 2
577 #define VIRGL_QUERY_RESULT_QBO_WAIT 3
578 #define VIRGL_QUERY_RESULT_QBO_RESULT_TYPE 4
579 #define VIRGL_QUERY_RESULT_QBO_OFFSET 5
580 #define VIRGL_QUERY_RESULT_QBO_INDEX 6
581
582 #define VIRGL_TRANSFER_TO_HOST 1
583 #define VIRGL_TRANSFER_FROM_HOST 2
584
585 /* Transfer */
586 #define VIRGL_TRANSFER3D_SIZE 13
587 /* The first 11 dwords are the same as VIRGL_RESOURCE_IW_* */
588 #define VIRGL_TRANSFER3D_DATA_OFFSET 12
589 #define VIRGL_TRANSFER3D_DIRECTION 13
590
591 /* Copy transfer */
592 #define VIRGL_COPY_TRANSFER3D_SIZE 14
593 /* The first 11 dwords are the same as VIRGL_RESOURCE_IW_* */
594 #define VIRGL_COPY_TRANSFER3D_SRC_RES_HANDLE 12
595 #define VIRGL_COPY_TRANSFER3D_SRC_RES_OFFSET 13
596 #define VIRGL_COPY_TRANSFER3D_SYNCHRONIZED 14
597
598 /* set tweak flags */
599 #define VIRGL_SET_TWEAKS_SIZE 2
600 #define VIRGL_SET_TWEAKS_ID 1
601 #define VIRGL_SET_TWEAKS_VALUE 2
602
603 enum vrend_tweak_type {
604 virgl_tweak_gles_brga_emulate,
605 virgl_tweak_gles_brga_apply_dest_swizzle,
606 virgl_tweak_gles_tf3_samples_passes_multiplier,
607 virgl_tweak_undefined
608 };
609
610 /* Clear texture */
611 #define VIRGL_CLEAR_TEXTURE_SIZE 12
612 #define VIRGL_TEXTURE_HANDLE 1
613 #define VIRGL_TEXTURE_LEVEL 2
614 #define VIRGL_TEXTURE_SRC_X 3
615 #define VIRGL_TEXTURE_SRC_Y 4
616 #define VIRGL_TEXTURE_SRC_Z 5
617 #define VIRGL_TEXTURE_SRC_W 6
618 #define VIRGL_TEXTURE_SRC_H 7
619 #define VIRGL_TEXTURE_SRC_D 8
620 #define VIRGL_TEXTURE_ARRAY_A 9
621 #define VIRGL_TEXTURE_ARRAY_B 10
622 #define VIRGL_TEXTURE_ARRAY_C 11
623 #define VIRGL_TEXTURE_ARRAY_D 12
624
625 /* virgl create */
626 #define VIRGL_PIPE_RES_CREATE_SIZE 11
627 #define VIRGL_PIPE_RES_CREATE_TARGET 1
628 #define VIRGL_PIPE_RES_CREATE_FORMAT 2
629 #define VIRGL_PIPE_RES_CREATE_BIND 3
630 #define VIRGL_PIPE_RES_CREATE_WIDTH 4
631 #define VIRGL_PIPE_RES_CREATE_HEIGHT 5
632 #define VIRGL_PIPE_RES_CREATE_DEPTH 6
633 #define VIRGL_PIPE_RES_CREATE_ARRAY_SIZE 7
634 #define VIRGL_PIPE_RES_CREATE_LAST_LEVEL 8
635 #define VIRGL_PIPE_RES_CREATE_NR_SAMPLES 9
636 #define VIRGL_PIPE_RES_CREATE_FLAGS 10
637 #define VIRGL_PIPE_RES_CREATE_BLOB_ID 11
638
639 #endif