vulkan/overlay: fix includes
[mesa.git] / src / vulkan / overlay-layer / overlay.frag
1 #version 450 core
2 layout(location = 0) out vec4 fColor;
3
4 layout(set=0, binding=0) uniform sampler2D sTexture;
5
6 layout(location = 0) in struct{
7 vec4 Color;
8 vec2 UV;
9 } In;
10
11 void main()
12 {
13 fColor = In.Color * texture(sTexture, In.UV.st);
14 }