# Note: skips lists for CI are just a list of lines that, when # non-zero-length and not starting with '#', will regex match to # delete lines from the test list. Be careful. # Skip the perf/stress tests to keep runtime manageable dEQP-GLES[0-9]*.performance.* dEQP-GLES[0-9]*.stress.* # These are really slow on tiling architectures (including llvmpipe). dEQP-GLES[0-9]*.functional.flush_finish.* # unstable results (probably related to the iommu faults). dEQP-GLES3.functional.texture.filtering.3d.* dEQP-GLES3.functional.texture.vertex.3d.filtering.* dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_stencil dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_stencil dEQP-GLES31.functional.ubo.2_level_struct_array.single_buffer.packed_instance_array_fragment # These are in the xfails list (they usually do), but the random # behavior occasionally results in UnexpectedPass results. dEQP-GLES31.functional.separate_shader.random.99 dEQP-GLES31.functional.separate_shader.random.69 dEQP-GLES31.functional.separate_shader.random.119