# Note: skips lists for CI are just a list of lines that, when # non-zero-length and not starting with '#', will regex match to # delete lines from the test list. Be careful. # Skip the perf/stress tests to keep runtime manageable dEQP-GLES[0-9]*.performance.* dEQP-GLES[0-9]*.stress.* # These are really slow on tiling architectures (including llvmpipe). dEQP-GLES[0-9]*.functional.flush_finish.* # Unstable test results #dEQP-GLES3.functional.fragment_out.random.* dEQP-GLES3.functional.transform_feedback.*points.* dEQP-GLES3.functional.transform_feedback.*lines.* dEQP-GLES31.functional.primitive_bounding_box.* #dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_array.* # Intermittent timeout dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.23 dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.48 # Flakes reported more than once during January 2020 dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_array dEQP-GLES31.functional.stencil_texturing.format.depth24_stencil8_2d dEQP-GLES31.functional.stencil_texturing.format.stencil_index8_2d dEQP-GLES31.functional.stencil_texturing.misc.compare_mode_effect dEQP-GLES31.functional.texture.border_clamp.formats.stencil_index8.nearest_size_npot dEQP-GLES31.functional.texture.border_clamp.formats.stencil_index8.nearest_size_pot dEQP-GLES31.functional.texture.border_clamp.sampler.uint_stencil dEQP-GLES31.functional.texture.specification.texsubimage3d_pbo.r16ui_cube_array dEQP-GLES3.functional.fbo.blit.conversion.r16f_to_r11f_g11f_b10f dEQP-GLES3.functional.fbo.blit.conversion.r16f_to_r16f dEQP-GLES3.functional.fbo.blit.conversion.r16f_to_r32f dEQP-GLES3.functional.fbo.blit.conversion.r16i_to_rg16i dEQP-GLES3.functional.fbo.blit.conversion.r16ui_to_r8ui dEQP-GLES3.functional.fbo.blit.conversion.r8_to_r16f dEQP-GLES3.functional.fbo.blit.conversion.rgb5_a1_to_r16f dEQP-GLES3.functional.fbo.blit.conversion.rgba32i_to_r16i dEQP-GLES3.functional.fbo.blit.conversion.rgba32ui_to_r16ui dEQP-GLES3.functional.fbo.msaa.2_samples.stencil_index8 dEQP-GLES3.functional.fragment_out.random.0 dEQP-GLES3.functional.fragment_out.random.1 dEQP-GLES3.functional.fragment_out.random.13 dEQP-GLES3.functional.fragment_out.random.17 dEQP-GLES3.functional.fragment_out.random.24 dEQP-GLES3.functional.fragment_out.random.27 dEQP-GLES3.functional.fragment_out.random.28 dEQP-GLES3.functional.fragment_out.random.32 dEQP-GLES3.functional.fragment_out.random.34 dEQP-GLES3.functional.fragment_out.random.35 dEQP-GLES3.functional.fragment_out.random.44 dEQP-GLES3.functional.fragment_out.random.47 dEQP-GLES3.functional.fragment_out.random.50 dEQP-GLES3.functional.fragment_out.random.51 dEQP-GLES3.functional.fragment_out.random.55 dEQP-GLES3.functional.fragment_out.random.58 dEQP-GLES3.functional.fragment_out.random.59 dEQP-GLES3.functional.fragment_out.random.63 dEQP-GLES3.functional.fragment_out.random.66 dEQP-GLES3.functional.fragment_out.random.67 dEQP-GLES3.functional.fragment_out.random.69 dEQP-GLES3.functional.fragment_out.random.71 dEQP-GLES3.functional.fragment_out.random.80 dEQP-GLES3.functional.fragment_out.random.82 dEQP-GLES3.functional.fragment_out.random.86 dEQP-GLES3.functional.fragment_out.random.88 dEQP-GLES3.functional.fragment_out.random.91 dEQP-GLES3.functional.fragment_out.random.95 dEQP-GLES3.functional.fragment_out.random.96 dEQP-GLES3.functional.texture.format.sized.2d_array.r16ui_npot dEQP-GLES3.functional.texture.specification.basic_teximage3d.r16f_2d_array dEQP-GLES3.functional.texture.specification.texsubimage3d_pbo.r16i_2d_array dEQP-GLES3.functional.transform_feedback.array_element.interleaved.triangles.highp_mat2x3 dEQP-GLES3.functional.transform_feedback.array_element.interleaved.triangles.lowp_mat2x4 dEQP-GLES3.functional.transform_feedback.array_element.separate.triangles.lowp_mat2x4