Mesa 10.0.4 Release Notes / (March 12, 2014) ============================================ Mesa 10.0.4 is a bug fix release which fixes bugs found since the 10.0.3 release. Mesa 10.0.4 implements the OpenGL 3.3 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 3.3. OpenGL 3.3 is **only** available if requested at context creation because compatibility contexts not supported. MD5 checksums ------------- :: 5a3c5b90776ec8a9fcd777c99e0607e2 MesaLib-10.0.4.tar.gz 8b148869d2620b0720c8a8d2b7eb3e38 MesaLib-10.0.4.tar.bz2 da2418d25bfbc273660af7e755fb367e MesaLib-10.0.4.zip New features ------------ None Bug fixes --------- This list is likely incomplete. - `Bug 71870 `__ - Metro: Last Light rendering issues - `Bug 72895 `__ - Missing trees in flightgear 2.12.1 with mesa 10.0.1 - `Bug 74251 `__ - Segfault in st_finalize_texture with Texture Buffer - `Bug 74723 `__ - main/shaderapi.c:407: detach_shader: Assertion \`shProg->Shaders[j]->Type == 0x8B31 \|\| shProg->Shaders[j]->Type == 0x8B30' failed. Changes ------- The full set of changes can be viewed by using the following git command: :: git log mesa-10.0.3..mesa-10.0.4 Anuj Phogat (4): - mesa: Generate correct error code in glDrawBuffers() - mesa: Add GL_TEXTURE_CUBE_MAP_ARRAY to legal_get_tex_level_parameter_target() - glsl: Fix condition to generate shader link error - i965: Fix the region's pitch condition to use blitter Brian Paul (8): - r200: move driContextSetFlags(ctx) call after ctx var is initialized - radeon: move driContextSetFlags(ctx) call after ctx var is initialized - gallium/auxiliary/indices: replace free() with FREE() - draw: fix incorrect color of flat-shaded clipped lines - st/mesa: avoid sw fallback for getting/decompressing textures - mesa: update assertion in detach_shader() for geom shaders - mesa: do depth/stencil format conversion in glGetTexImage - softpipe: use 64-bit arithmetic in softpipe_resource_layout() Carl Worth (4): - docs: Add md5sums for 10.0.3 release - main: Avoid double-free of shader Label - get-pick-list: Update to only find patches nominated for the 10.0 branch - Update version to 10.0.4 Chris Forbes (1): - i965: Validate (and resolve) all the bound textures. Christian König (1): - radeon/uvd: fix feedback buffer handling v2 Daniel Kurtz (1): - glsl: Add locking to builtin_builder singleton Emil Velikov (3): - dri/nouveau: Pass the API into \_mesa_initialize_context - nv50: correctly calculate the number of vertical blocks during transfer map - dri/i9*5: correctly calculate the amount of system memory Fredrik Höglund (3): - mesa: Preserve the NewArrays state when copying a VAO - glx: Fix the default values for GLXFBConfig attributes - glx: Fix the GLXFBConfig attrib sort priorities Hans (2): - util: don't define isfinite(), isnan() for MSVC >= 1800 - mesa: don't define c99 math functions for MSVC >= 1800 Ian Romanick (6): - meta: Release resources used by decompress_texture_image - meta: Release resources used by \_mesa_meta_DrawPixels - meta: Fallback to software for GetTexImage of compressed GL_TEXTURE_CUBE_MAP_ARRAY - meta: Consistenly use non-Apple VAO functions - glcpp: Only warn for macro names containing \_\_ - glsl: Only warn for macro names containing \_\_ Ilia Mirkin (3): - nv30: report 8 maximum inputs - nouveau/video: make sure that firmware is present when checking caps - nouveau: fix chipset checks for nv1a by using the oclass instead Julien Cristau (1): - glx/dri2: fix build failure on HURD Kenneth Graunke (2): - glsl: Don't lose precision qualifiers when encountering "centroid". - i965: Create a hardware context before initializing state module. Kusanagi Kouichi (1): - targets/vdpau: Always use c++ to link Marek Olšák (1): - st/mesa: fix crash when a shader uses a TBO and it's not bound Matt Turner (1): - glsl: Initialize ubo_binding_mask flags to zero. Paul Berry (2): - glsl: Make condition_to_hir() callable from outside ast_iteration_statement. - glsl: Fix continue statements in do-while loops. Tom Stellard (1): - r600g/compute: PIPE_CAP_COMPUTE should be false for pre-evergreen GPUs Topi Pohjolainen (1): - i965/blorp: do not use unnecessary hw-blending support