Mesa 10.5.4 Release Notes / April 24, 2015 ========================================== Mesa 10.5.4 is a bug fix release which fixes bugs found since the 10.5.3 release. Mesa 10.5.4 implements the OpenGL 3.3 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 3.3. OpenGL 3.3 is **only** available if requested at context creation because compatibility contexts are not supported. SHA256 checksums ---------------- :: e1089567fc7bf8d9b2d8badcc9f2fc3b758701c8c0ccfe7af1805549fea53f11 mesa-10.5.4.tar.gz b51e723f3a20d842c88a92d809435b229fc4744ca0dbec0317d9d4a3ac4c6803 mesa-10.5.4.tar.xz New features ------------ None Bug fixes --------- This list is likely incomplete. - `Bug 69226 `__ - Cannot enable basic shaders with Second Life aborts attempt - `Bug 71591 `__ - Second Life shaders fail to compile (extension declared in middle of shader) - `Bug 81025 `__ - [IVB/BYT Bisected]Piglit spec_ARB_draw_indirect_arb_draw_indirect-draw-elements-prim-restart-ugly fails - `Bug 89457 `__ - [BSW Bisected]ogles3conform ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails - `Bug 89957 `__ - vm protection faults in piglit lest: texsubimage cube_map_array pbo Changes ------- Brian Paul (1): - glsl: rewrite glsl_type::record_key_hash() to avoid buffer overflow Dave Airlie (2): - st/mesa: convert sub image for cube map arrays to 2d arrays for upload - st/mesa: align cube map arrays layers Emil Velikov (11): - docs: Add 256 sums for the 10.5.3 release - radeonsi: remove unused si_dump_key() - android: use LOCAL_SHARED_LIBRARIES over TARGET_OUT_HEADERS - android: add $(mesa_top)/src include to the whole of mesa - android: egl: add libsync_cflags to the build - android: dri/common: conditionally include drm_cflags/set \__NOT_HAVE_DRM_H - android: add HAVE__BUILTIN\_\* and HAVE_FUNC_ATTRIBUTE\_\* defines - android: add $(mesa_top)/src/mesa/main to the includes list - android: dri: link against libmesa_util - android: mesa: fix the path of the SSE4_1 optimisations - Update version to 10.5.4 Ian Romanick (1): - nir: Fix typo in "ushr by 0" algebraic replacement Kenneth Graunke (2): - i965: Fix software primitive restart with indirect draws. - drirc: Add "Second Life" quirk (allow_glsl_extension_directive_midshader). Kristian Høgsberg (1): - i965: Rewrite ir_tex to ir_txl with lod 0 for vertex shaders Marek Olšák (2): - glsl_to_tgsi: fix out-of-bounds constant access and crash for uniforms - glsl_to_tgsi: don't use a potentially-undefined immediate for ir_query_levels Mathias Froehlich (1): - i965: Flush batchbuffer containing the query on glQueryCounter. Mauro Rossi (2): - android: mesa: generate the format_{un,}pack.[ch] sources - android: add inital NIR build