Mesa 10.6.2 Release Notes / July 11, 2015 ========================================= Mesa 10.6.2 is a bug fix release which fixes bugs found since the 10.6.1 release. Mesa 10.6.2 implements the OpenGL 3.3 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 3.3. OpenGL 3.3 is **only** available if requested at context creation because compatibility contexts are not supported. SHA256 checksums ---------------- :: 9c7ab9300dda6c912faaaff97995ec1820ba21d114d9cf555f145cbad90995f4 mesa-10.6.2.tar.gz 05753d3db4212900927b9894221a1669a10f56786e86a7e818b6e18a0817dca9 mesa-10.6.2.tar.xz New features ------------ None Bug fixes --------- This list is likely incomplete. - `Bug 73528 `__ - Deferred lighting in Second Life causes system hiccups and screen flickering - `Bug 80500 `__ - Flickering shadows in unreleased title trace - `Bug 82186 `__ - [r600g] BARTS GPU lockup with minecraft shaders - `Bug 84225 `__ - Allow constant-index-expression sampler array indexing with GLSL-ES < 300 - `Bug 90537 `__ - radeonsi bo/va conflict on RADEON_GEM_VA (rscreen->ws->buffer_from_handle returns NULL) - `Bug 90873 `__ - Kernel hang, TearFree On, Mate desktop environment - `Bug 91022 `__ - [g45 g965 bisected] assertions generated from textureGrad cube samplers fix - `Bug 91047 `__ - [SNB Bisected] Messed up Fog in Super Smash Bros. Melee in Dolphin - `Bug 91056 `__ - The Bard's Tale (2005, native) has rendering issues - `Bug 91117 `__ - Nimbus (running in wine) has rendering issues, objects are semi-transparent - `Bug 91124 `__ - Civilization V (in Wine) has rendering issues: text missing, menu bar corrupted - `Bug 91173 `__ - Oddworld: Stranger's Wrath HD: disfigured models in wrong colors - `Bug 91226 `__ - Crash in glLinkProgram (NEW) - `Bug 91231 `__ - [NV92] Psychonauts (native) segfaults on start when DRI3 enabled Changes ------- Chris Wilson (1): - loader: Look for any version of currently linked libudev.so Emil Velikov (2): - docs: Add sha256 checksums for the 10.6.1 release - Update version to 10.6.2 Ilia Mirkin (8): - nv50/ir: propagate modifier to right arg when const-folding mad - nv50/ir: fix emission of address reg in 3rd source - nv50/ir: copy joinAt when splitting both before and after - mesa: reset the source packing when creating temp transfer image - nv50/ir: don't emit src2 in immediate form - mesa/prog: relative offsets into constbufs are not constant - nv50/ir: UCMP arguments are float, so make sure modifiers are applied - nvc0: turn sample counts off during blit Kenneth Graunke (5): - i965/fs: Fix ir_txs in emit_texture_gen4_simd16(). - i965: Reserve more batch space to accomodate Gen6 perfmonitors. - i965/vs: Fix matNxM vertex attributes where M != 4. - Revert "glsl: clone inputs and outputs during linking" - Revert "i965: Delete linked GLSL IR when using NIR." Marek Olšák (3): - r600g: disable single-sample fast color clear due to hangs - radeonsi: fix a hang with DrawTransformFeedback on 4 SE chips - st/dri: don't set PIPE_BIND_SCANOUT for MSAA surfaces Mario Kleiner (2): - nouveau: Use dup fd as key in drm-winsys hash table to fix ZaphodHeads. - winsys/radeon: Use dup fd as key in drm-winsys hash table to fix ZaphodHeads. Matt Turner (2): - i965/fs: Don't mess up stride for uniform integer multiplication. - Revert SHA1 additions. Michel Dänzer (1): - winsys/radeon: Unmap GPU VM address range when destroying BO Mike Stroyan (2): - meta: Only change and restore viewport 0 in mesa meta mode - i965: allocate at least 1 BLEND_STATE element Neil Roberts (4): - i965/skl: Set the pulls bary bit in 3DSTATE_PS_EXTRA - glsl: Add missing check for whether an expression is an add operation - glsl: Make sure not to dereference NULL - i965: Don't try to print the GLSL IR if it has been freed Tapani Pälli (8): - glsl: clone inputs and outputs during linking - i965: Delete linked GLSL IR when using NIR. - glsl: Allow dynamic sampler array indexing with GLSL ES < 3.00 - mesa/glsl: new compiler option EmitNoIndirectSampler - i965: use EmitNoIndirectSampler for gen < 7 - i915: use EmitNoIndirectSampler - mesa/st: use EmitNoIndirectSampler if !ARB_gpu_shader5 - glsl: validate sampler array indexing for 'constant-index-expression'