Mesa 10.6.6 Release Notes / September 04, 2015 ============================================== Mesa 10.6.6 is a bug fix release which fixes bugs found since the 10.6.5 release. Mesa 10.6.6 implements the OpenGL 3.3 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 3.3. OpenGL 3.3 is **only** available if requested at context creation because compatibility contexts are not supported. SHA256 checksums ---------------- :: 416517aa9df4791f97d34451a9e4da33c966afcd18c115c5769b92b15b018ef5 mesa-10.6.6.tar.gz 570f2154b7340ff5db61ff103bc6e85165b8958798b78a50fa2df488e98e5778 mesa-10.6.6.tar.xz New features ------------ None Bug fixes --------- This list is likely incomplete. - `Bug 84677 `__ - Triangle disappears with glPolygonMode GL_LINE - `Bug 90734 `__ - glBufferSubData is corrupting data when buffer is > 32k - `Bug 90748 `__ - [BDW Bisected]dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.rg_half_float_oes fails - `Bug 90902 `__ - [bsw][regression] dEQP: "Found invalid pixel values" - `Bug 90925 `__ - "high fidelity": Segfault in \_mesa_program_resource_find_name - `Bug 91254 `__ - (regresion) video using VA-API on Intel slow and freeze system with mesa 10.6 or 10.6.1 - `Bug 91292 `__ - [BDW+] glVertexAttribDivisor not working in combination with glPolygonMode - `Bug 91673 `__ - Segfault when calling glTexSubImage2D on storage texture to bound FBO - `Bug 91726 `__ - R600 asserts in tgsi_cmp/make_src_for_op3 Changes ------- Chris Wilson (2): - i965: Prevent coordinate overflow in intel_emit_linear_blit - i965: Always re-emit the pipeline select during invariant state emission Daniel Scharrer (1): - mesa: add missing queries for ARB_direct_state_access Dave Airlie (8): - mesa/arb_gpu_shader_fp64: add support for glGetUniformdv - mesa/texgetimage: fix missing stencil check - st/readpixels: fix accel path for skipimages. - texcompress_s3tc/fxt1: fix stride checks (v1.1) - mesa/readpixels: check strides are equal before skipping conversion - mesa: enable texture stencil8 for multisample - r600/sb: update last_cf for finalize if. - r600g: fix calculation for gpr allocation David Heidelberg (1): - st/nine: Require gcc >= 4.6 Emil Velikov (2): - docs: add sha256 checksums for 10.6.5 - get-pick-list.sh: Require explicit "10.6" for nominating stable patches Glenn Kennard (4): - r600g: Fix assert in tgsi_cmp - r600g/sb: Handle undef in read port tracker - r600g/sb: Don't read junk after EOP - r600g/sb: Don't crash on empty if jump target Ilia Mirkin (5): - st/mesa: fix assignments with 4-operand arguments (i.e. BFI) - st/mesa: pass through 4th opcode argument in bitmap/pixel visitors - nv50,nvc0: disable depth bounds test on blit - nv50: fix 2d engine blits for 64- and 128-bit formats - mesa: only copy the requested teximage faces Jason Ekstrand (1): - i965/fs: Split VGRFs after lowering pull constants Kenneth Graunke (3): - i965: Fix copy propagation type changes. - Revert "i965: Advertise a line width of 40.0 on Cherryview and Skylake." - i965: Momentarily pretend to support ARB_texture_stencil8 for blits. Marek Olšák (3): - gallium/radeon: fix the ADDRESS_HI mask for EVENT_WRITE CIK packets - mesa: create multisample fallback textures like normal textures - radeonsi: fix a Unigine Heaven hang when drirc is missing Matt Turner (1): - i965/fs: Handle MRF destinations in lower_integer_multiplication(). Neil Roberts (2): - i965: Swap the order of the vertex ID and edge flag attributes - i965/bdw: Fix 3DSTATE_VF_INSTANCING when the edge flag is used Tapani Pälli (5): - mesa: update fbo state in glTexStorage - glsl: build stageref mask using IR, not symbol table - glsl: expose build_program_resource_list function - glsl: create program resource list after LinkShader - mesa: add GL_RED, GL_RG support for floating point textures