Mesa 11.1.2 Release Notes / February 10, 2016 ============================================= Mesa 11.1.2 is a bug fix release which fixes bugs found since the 11.1.1 release. Mesa 11.1.2 implements the OpenGL 4.1 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 4.1. OpenGL 4.1 is **only** available if requested at context creation because compatibility contexts are not supported. SHA256 checksums ---------------- :: ba0e7462b2936b86e6684c26fbb55519f8d9ad31d13a1c1e1afbe41e73466eea mesa-11.1.2.tar.gz 8f72aead896b340ba0f7a4a474bfaf71681f5d675592aec1cb7ba698e319148b mesa-11.1.2.tar.xz New features ------------ None Bug fixes --------- This list is likely incomplete. - `Bug 91596 `__ - EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI - `Bug 93628 `__ - Exception: attempt to use unavailable module DRM when building MesaGL 11.1.0 on windows - `Bug 93648 `__ - Random lines being rendered when playing Dolphin (geometry shaders related, w/ apitrace) - `Bug 93650 `__ - GL_ARB_separate_shader_objects is buggy (PCSX2) - `Bug 93717 `__ - Meta mipmap generation can corrupt texture state - `Bug 93722 `__ - Segfault when compiling shader with a subroutine that takes a parameter - `Bug 93731 `__ - glUniformSubroutinesuiv segfaults when subroutine uniform is bound to a specific location - `Bug 93761 `__ - A conditional discard in a fragment shader causes no depth writing at all Changes ------- Ben Widawsky (1): - i965/bxt: Fix conservative wm thread counts. Dave Airlie (1): - glsl: fix subroutine lowering reusing actual parmaters Emil Velikov (6): - docs: add sha256 checksums for 11.1.1 - cherry-ignore: drop the i965/kbl .num_slices patch - i915: correctly parse/set the context flags - targets/dri: android: use WHOLE static libraries - egl/dri2: expose srgb configs when KHR_gl_colorspace is available - Update version to 11.1.2 Eric Anholt (2): - vc4: Don't record the seqno of a failed job submit. - vc4: Throttle outstanding rendering after submission. François Tigeot (1): - gallium: Add DragonFly support Grazvydas Ignotas (1): - r600g: don't leak driver const buffers Ian Romanick (2): - meta/blit: Restore GL_DEPTH_STENCIL_TEXTURE_MODE state for GL_TEXTURE_RECTANGLE - meta: Use internal functions to set texture parameters Ilia Mirkin (6): - st/mesa: use surface format to generate mipmaps when available - glsl: always compute proper varying type, irrespective of varying packing - nvc0: avoid crashing when there are holes in vertex array bindings - nv50,nvc0: fix buffer clearing to respect engine alignment requirements - nv50/ir: fix false global CSE on instructions with multiple defs - st/mesa: treat a write as a read for range purposes Jason Ekstrand (3): - i965/vec4: Use UW type for multiply into accumulator on GEN8+ - i965/fs/generator: Take an actual shader stage rather than a string - i965/fs: Always set channel 2 of texture headers in some stages Jose Fonseca (2): - scons: Conditionally use DRM module on pipe-loader. - pipe-loader: Fix PATH_MAX define on MSVC. Karol Herbst (1): - nv50/ir: fix memory corruption when spilling and redoing RA Kenneth Graunke (2): - glsl: Make bitfield_insert/extract and bfi/bfm non-vectorizable. - glsl: Allow implicit int -> uint conversions for bitwise operators (&, ^, \|). Leo Liu (2): - vl: add zig zag scan for list 4x4 - st/omx/dec/h264: fix corruption when scaling matrix present flag set Marek Olšák (1): - radeonsi: don't miss changes to SPI_TMPRING_SIZE Nicolai Hähnle (11): - mesa/bufferobj: make \_mesa_delete_buffer_object externally accessible - st/mesa: use \_mesa_delete_buffer_object - radeon: use \_mesa_delete_buffer_object - i915: use \_mesa_delete_buffer_object - i965: use \_mesa_delete_buffer_object - util/u_pstipple.c: copy immediates during transformation - radeonsi: extract the VGT_GS_MODE calculation into its own function - radeonsi: ensure that VGT_GS_MODE is sent when necessary - radeonsi: add DCC buffer for sampler views on new CS - st/mesa: use the correct address generation functions in st_TexSubImage blit - radeonsi: fix discard-only fragment shaders (11.1 version) Timothy Arceri (4): - glsl: fix segfault linking subroutine uniform with explicit location - mesa: fix segfault in glUniformSubroutinesuiv() - glsl: fix interface block error message - glsl: create helper to remove outer vertex index array used by some stages