# progs/demos/Makefile TOP = ../.. include $(TOP)/configs/current INCDIR = $(TOP)/include LIB_DEP = \ $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) \ $(TOP)/$(LIB_DIR)/$(GLU_LIB_NAME) \ $(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME) LIBS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLEW_LIB) -l$(GLU_LIB) \ -l$(GL_LIB) $(APP_LIB_DEPS) # using : to avoid APP_CC pointing to CC loop CC := $(APP_CC) CFLAGS := -I$(INCDIR) $(CFLAGS) LDLIBS = $(LIBS) PROG_SOURCES = \ array.c \ bitmap.c \ brick.c \ bump.c \ convolutions.c \ deriv.c \ fragcoord.c \ fsraytrace.c \ identity.c \ linktest.c \ mandelbrot.c \ multinoise.c \ multitex.c \ noise.c \ noise2.c \ pointcoord.c \ points.c \ samplers.c \ samplers_array.c \ shadow_sampler.c \ shtest.c \ skinning.c \ texaaline.c \ texdemo1.c \ toyball.c \ trirast.c \ twoside.c \ vert-or-frag-only.c \ vert-tex.c \ vsraytrace.c UTIL_HEADERS = \ extfuncs.h \ shaderutil.h \ readtex.h UTIL_SOURCES = \ shaderutil.c \ readtex.c UTIL_OBJS = $(UTIL_SOURCES:.c=.o) PROG_OBJS = $(PROG_SOURCES:.c=.o) PROGS = $(PROG_SOURCES:%.c=%) ##### TARGETS ##### default: $(PROGS) $(PROG_OBJS): $(UTIL_HEADERS) $(PROGS): $(UTIL_OBJS) .o: $(CC) $(CFLAGS) $(LDFLAGS) $^ $(LDLIBS) -o $@ clean: -rm -f $(PROGS) -rm -f *.o *~ -rm -f extfuncs.h -rm -f shaderutil.* -rm -f readtex.* ##### Extra dependencies samplers_array.o: samplers.c $(APP_CC) $(CFLAGS) -DSAMPLERS_ARRAY $< -c -o $@ extfuncs.h: $(TOP)/progs/util/extfuncs.h cp $< . readtex.c: $(TOP)/progs/util/readtex.c cp $< . readtex.h: $(TOP)/progs/util/readtex.h cp $< . shaderutil.c: $(TOP)/progs/util/shaderutil.c cp $< . shaderutil.h: $(TOP)/progs/util/shaderutil.h cp $< .