####################################################################### # SConscript for EGL Import('*') env = env.Clone() env.Append(CPPPATH = [ '#/include', '#/src/egl/main', ]) # parse Makefile.sources egl_sources = env.ParseSourceList('Makefile.sources', 'LIBEGL_C_FILES') egl_sources.append(env.ParseSourceList('Makefile.sources', 'dri2_backend_core_FILES')) env.Append(CPPDEFINES = [ '_EGL_NATIVE_PLATFORM=_EGL_PLATFORM_HAIKU', '_EGL_BUILT_IN_DRIVER_HAIKU', 'HAVE_HAIKU_PLATFORM', ]) egl_sources.append('drivers/haiku/egl_haiku.cpp') egl = env.SharedLibrary( target = 'EGL', source = egl_sources, ) egl = env.InstallSharedLibrary(egl, version=(1, 0, 0)) env.Alias('egl', egl)