C_SOURCES := \ v3d_blit.c \ v3d_bufmgr.c \ v3d_bufmgr.h \ v3d_cl.c \ v3d_cl.h \ v3d_context.c \ v3d_context.h \ v3d_fence.c \ v3d_formats.c \ v3d_format_table.h \ v3d_job.c \ v3d_program.c \ v3d_query.c \ v3d_resource.c \ v3d_resource.h \ v3d_screen.c \ v3d_screen.h \ v3d_simulator.c \ v3d_simulator_wrapper.cpp \ v3d_simulator_wrapper.h \ v3d_tiling.c \ v3d_tiling.h \ v3d_uniforms.c \ $() V3D_PER_VERSION_SOURCES = \ v3dx_context.h \ v3dx_draw.c \ v3dx_emit.c \ v3dx_format_table.c \ v3dx_job.c \ v3dx_rcl.c \ v3dx_simulator.c \ v3dx_state.c \ $()