import common Import('*') from sys import executable as python_cmd env = env.Clone() env.Prepend(CPPPATH = [ '#src/mapi', '#src/mesa', '#src/glsl', ]) if env['platform'] == 'windows': env.Prepend(CPPPATH = ['#src/talloc']) sources = [ 'glcpp/glcpp-lex.c', 'glcpp/glcpp-parse.c', 'glcpp/pp.c', 'ast_expr.cpp', 'ast_function.cpp', 'ast_to_hir.cpp', 'ast_type.cpp', 'glsl_lexer.cpp', 'glsl_parser.cpp', 'glsl_parser_extras.cpp', 'glsl_types.cpp', 'glsl_symbol_table.cpp', 'hir_field_selection.cpp', 'ir_basic_block.cpp', 'ir_clone.cpp', 'ir_constant_expression.cpp', 'ir.cpp', 'ir_expression_flattening.cpp', 'ir_function_can_inline.cpp', 'ir_function.cpp', 'ir_hierarchical_visitor.cpp', 'ir_hv_accept.cpp', 'ir_import_prototypes.cpp', 'ir_print_visitor.cpp', 'ir_reader.cpp', 'ir_rvalue_visitor.cpp', 'ir_set_program_inouts.cpp', 'ir_validate.cpp', 'ir_variable.cpp', 'ir_variable_refcount.cpp', 'linker.cpp', 'link_functions.cpp', 'loop_analysis.cpp', 'loop_controls.cpp', 'loop_unroll.cpp', 'lower_discard.cpp', 'lower_if_to_cond_assign.cpp', 'lower_instructions.cpp', 'lower_jumps.cpp', 'lower_mat_op_to_vec.cpp', 'lower_noise.cpp', 'lower_variable_index_to_cond_assign.cpp', 'lower_vec_index_to_cond_assign.cpp', 'lower_vec_index_to_swizzle.cpp', 'lower_vector.cpp', 'opt_algebraic.cpp', 'opt_constant_folding.cpp', 'opt_constant_propagation.cpp', 'opt_constant_variable.cpp', 'opt_copy_propagation.cpp', 'opt_dead_code.cpp', 'opt_dead_code_local.cpp', 'opt_dead_functions.cpp', 'opt_discard_simplification.cpp', 'opt_function_inlining.cpp', 'opt_if_simplification.cpp', 'opt_noop_swizzle.cpp', 'opt_redundant_jumps.cpp', 'opt_structure_splitting.cpp', 'opt_swizzle_swizzle.cpp', 'opt_tree_grafting.cpp', 'ralloc.c', 's_expression.cpp', 'strtod.c', ] if env['platform'] == common.host_platform: if env['msvc']: env.Prepend(CPPPATH = ['#/src/getopt']) env.PrependUnique(LIBS = [getopt]) if env['platform'] == 'windows': env.Prepend(CPPPATH = ['#src/talloc']) env.Prepend(LIBS = [talloc]) else: env.Prepend(CPPPATH = ['#include']) env.Prepend(LIBS = ['talloc']) builtin_compiler = env.Program( target = 'builtin_compiler', source = sources + ['main.cpp', 'builtin_stubs.cpp', '#src/mesa/program/hash_table.c', '#src/mesa/program/symbol_table.c'], ) builtin_glsl_function = env.CodeGenerate( target = 'builtin_function.cpp', script = 'builtins/tools/generate_builtins.py', source = builtin_compiler, command = python_cmd + ' $SCRIPT $SOURCE > $TARGET' ) env.Depends(builtin_glsl_function, ['builtins/tools/generate_builtins.py', 'builtins/tools/texture_builtins.py'] + Glob('builtins/ir/*')) if env['msvc']: # There is no LD_LIBRARY_PATH equivalent on Windows. We need to ensure # talloc.dll is on the same dir as builtin_function. talloc_dll_src = talloc.dir.File('talloc.dll') talloc_dll_dst = builtin_compiler[0].dir.File('talloc.dll') talloc_dll = env.Command(talloc_dll_dst, talloc_dll_src, Copy(talloc_dll_dst, talloc_dll_src)) env.Depends('builtin_function.cpp', talloc_dll) Export('builtin_glsl_function') if common.cross_compiling: Return() sources += builtin_glsl_function glsl = env.ConvenienceLibrary( target = 'glsl', source = sources, ) Export('glsl') # FIXME: We can't build the programs because there's a cyclic dependency between tis directory and src/mesa Return() env = env.Clone() if env['platform'] == 'windows': env.PrependUnique(LIBS = [ 'user32', ]) env.Prepend(LIBS = [glsl, talloc]) env.Program( target = 'glsl2', source = [ 'main.cpp', ] ) env.Program( target = 'glcpp', source = ['glcpp/glcpp.c'], )