# Copyright © 2012 Intel Corporation # # Permission is hereby granted, free of charge, to any person obtaining a # copy of this software and associated documentation files (the "Software"), # to deal in the Software without restriction, including without limitation # the rights to use, copy, modify, merge, publish, distribute, sublicense, # and/or sell copies of the Software, and to permit persons to whom the # Software is furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice (including the next # paragraph) shall be included in all copies or substantial portions of the # Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL # THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS # IN THE SOFTWARE. SUBDIRS = EXTRA_DIST = SConscript meson.build if HAVE_XF86VIDMODE EXTRA_DEFINES_XF86VIDMODE = -DXF86VIDMODE endif AM_CFLAGS = \ -I$(top_srcdir)/include \ -I$(top_srcdir)/include/GL/internal \ -I$(top_srcdir)/src \ -I$(top_srcdir)/src/loader \ -I$(top_builddir)/src/mapi \ -I$(top_srcdir)/src/mapi \ -I$(top_builddir)/src/mapi/glapi \ -I$(top_srcdir)/src/mapi/glapi \ $(VISIBILITY_CFLAGS) \ $(EXTRA_DEFINES_XF86VIDMODE) \ -D_REENTRANT \ $(DEFINES) \ $(LIBDRM_CFLAGS) \ $(DRI2PROTO_CFLAGS) \ $(GLPROTO_CFLAGS) \ $(X11_INCLUDES) lib_LTLIBRARIES = lib@GL_LIB@.la noinst_LTLIBRARIES = libglx.la libglx_la_SOURCES = \ clientattrib.c \ clientinfo.c \ compsize.c \ create_context.c \ eval.c \ glxclient.h \ glxcmds.c \ glxconfig.c \ glxconfig.h \ glxcurrent.c \ glx_error.c \ glx_error.h \ glxext.c \ glxextensions.c \ glxextensions.h \ glxhash.c \ glxhash.h \ glx_pbuffer.c \ glx_query.c \ indirect.c \ indirect_glx.c \ indirect_init.c \ indirect_init.h \ indirect_size.c \ indirect_texture_compression.c \ indirect_transpose_matrix.c \ indirect_vertex_array.c \ indirect_vertex_array.h \ indirect_vertex_array_priv.h \ indirect_vertex_program.c \ indirect_window_pos.c \ packrender.h \ packsingle.h \ pixel.c \ pixelstore.c \ query_renderer.c \ render2.c \ renderpix.c \ single2.c \ singlepix.c \ vertarr.c libglx_la_LIBADD = \ $(top_builddir)/src/loader/libloader.la \ $(top_builddir)/src/util/libmesautil.la \ $(top_builddir)/src/util/libxmlconfig.la if HAVE_DRISW libglx_la_SOURCES += \ drisw_glx.c \ drisw_priv.h endif if HAVE_DRICOMMON libglx_la_SOURCES += \ dri_common.c \ dri_common.h \ dri_common_query_renderer.c \ dri_common_interop.c \ xfont.c endif if HAVE_DRI2 libglx_la_SOURCES += \ dri2.c \ dri2_glx.c \ dri2.h \ dri2_priv.h \ dri_glx.c \ dri_sarea.h \ XF86dri.c \ xf86dri.h \ xf86dristr.h endif if HAVE_DRI3 libglx_la_SOURCES += \ dri3_glx.c \ dri3_priv.h libglx_la_LIBADD += $(top_builddir)/src/loader/libloader_dri3_helper.la endif if HAVE_APPLEDRI libglx_la_SOURCES += \ applegl_glx.c SUBDIRS += apple libglx_la_LIBADD += $(builddir)/apple/libappleglx.la endif if HAVE_WINDOWSDRI libglx_la_SOURCES += \ driwindows_glx.c SUBDIRS += windows libglx_la_LIBADD += \ $(builddir)/windows/libwindowsdri.la \ $(builddir)/windows/libwindowsglx.la endif if USE_LIBGLVND AM_CFLAGS += \ -DGL_LIB_NAME=\"lib@GL_LIB@.so.0\" \ $(GLVND_CFLAGS) libglx_la_SOURCES += \ g_glxglvnddispatchfuncs.c \ g_glxglvnddispatchindices.h \ glxglvnd.c \ glxglvnd.h \ glxglvnddispatchfuncs.h GL_LIB_VERSION=0 else AM_CFLAGS += \ -DGL_LIB_NAME=\"lib@GL_LIB@.so.1\" GL_LIB_VERSION=1:2 endif # Push the libdrm furhter up, as due to libtool bug we might end up relinking # against the system one. GL_LIBS = \ $(LIBDRM_LIBS) \ libglx.la \ $(top_builddir)/src/mapi/glapi/libglapi.la \ $(top_builddir)/src/mapi/shared-glapi/libglapi.la \ $(GL_LIB_DEPS) GL_LDFLAGS = \ -no-undefined \ -version-number $(GL_LIB_VERSION) \ $(BSYMBOLIC) \ $(GC_SECTIONS) \ $(LD_NO_UNDEFINED) lib@GL_LIB@_la_SOURCES = lib@GL_LIB@_la_LIBADD = $(GL_LIBS) lib@GL_LIB@_la_LDFLAGS = $(GL_LDFLAGS) if HAVE_WINDOWSDRI lib@GL_LIB@_la_LDFLAGS += -lgdi32 -lopengl32 -Wl,--disable-stdcall-fixup endif SUBDIRS += . tests include $(top_srcdir)/install-lib-links.mk