####################################################################### # SConscript for Mesa Import('*') if env['platform'] != 'winddk': env = env.Clone() env.Append(CPPPATH = [ '#/src/mesa', ]) if env['platform'] == 'windows': env.Append(CPPDEFINES = [ '_GDI32_', # prevent gl* being declared __declspec(dllimport) in MS headers 'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers 'WIN32_THREADS', # use Win32 thread API ]) # # Source files # main_sources = [ 'main/api_arrayelt.c', 'main/api_exec.c', 'main/api_loopback.c', 'main/api_noop.c', 'main/api_validate.c', 'main/accum.c', 'main/attrib.c', 'main/arrayobj.c', 'main/blend.c', 'main/bufferobj.c', 'main/buffers.c', 'main/clear.c', 'main/clip.c', 'main/colortab.c', 'main/condrender.c', 'main/context.c', 'main/convolve.c', 'main/cpuinfo.c', 'main/debug.c', 'main/depth.c', 'main/depthstencil.c', 'main/dlist.c', 'main/dlopen.c', 'main/drawpix.c', 'main/enable.c', 'main/enums.c', 'main/eval.c', 'main/execmem.c', 'main/extensions.c', 'main/fbobject.c', 'main/feedback.c', 'main/ffvertex_prog.c', 'main/fog.c', 'main/formats.c', 'main/framebuffer.c', 'main/get.c', 'main/getstring.c', 'main/hash.c', 'main/hint.c', 'main/histogram.c', 'main/image.c', 'main/imports.c', 'main/light.c', 'main/lines.c', 'main/matrix.c', 'main/mipmap.c', 'main/mm.c', 'main/multisample.c', 'main/pixel.c', 'main/pixelstore.c', 'main/points.c', 'main/polygon.c', 'main/queryobj.c', 'main/rastpos.c', 'main/rbadaptors.c', 'main/readpix.c', 'main/remap.c', 'main/renderbuffer.c', 'main/scissor.c', 'main/shaders.c', 'main/shared.c', 'main/state.c', 'main/stencil.c', 'main/syncobj.c', 'main/texcompress.c', 'main/texcompress_s3tc.c', 'main/texcompress_fxt1.c', 'main/texenv.c', 'main/texenvprogram.c', 'main/texfetch.c', 'main/texformat.c', 'main/texgen.c', 'main/texgetimage.c', 'main/teximage.c', 'main/texobj.c', 'main/texparam.c', 'main/texrender.c', 'main/texstate.c', 'main/texstore.c', 'main/transformfeedback.c', 'main/varray.c', 'main/version.c', 'main/viewport.c', 'main/vtxfmt.c', ] math_sources = [ 'math/m_debug_clip.c', 'math/m_debug_norm.c', 'math/m_debug_xform.c', 'math/m_eval.c', 'math/m_matrix.c', 'math/m_translate.c', 'math/m_vector.c', 'math/m_xform.c', ] vbo_sources = [ 'vbo/vbo_context.c', 'vbo/vbo_exec.c', 'vbo/vbo_exec_api.c', 'vbo/vbo_exec_array.c', 'vbo/vbo_exec_draw.c', 'vbo/vbo_exec_eval.c', 'vbo/vbo_rebase.c', 'vbo/vbo_split.c', 'vbo/vbo_split_copy.c', 'vbo/vbo_split_inplace.c', 'vbo/vbo_save.c', 'vbo/vbo_save_api.c', 'vbo/vbo_save_draw.c', 'vbo/vbo_save_loopback.c', ] vf_sources = [ 'vf/vf.c', 'vf/vf_generic.c', 'vf/vf_sse.c', ] statetracker_sources = [ 'state_tracker/st_atom.c', 'state_tracker/st_atom_blend.c', 'state_tracker/st_atom_clip.c', 'state_tracker/st_atom_constbuf.c', 'state_tracker/st_atom_depth.c', 'state_tracker/st_atom_framebuffer.c', 'state_tracker/st_atom_pixeltransfer.c', 'state_tracker/st_atom_sampler.c', 'state_tracker/st_atom_scissor.c', 'state_tracker/st_atom_shader.c', 'state_tracker/st_atom_rasterizer.c', 'state_tracker/st_atom_stipple.c', 'state_tracker/st_atom_texture.c', 'state_tracker/st_atom_viewport.c', 'state_tracker/st_cb_accum.c', 'state_tracker/st_cb_bitmap.c', 'state_tracker/st_cb_blit.c', 'state_tracker/st_cb_bufferobjects.c', 'state_tracker/st_cb_clear.c', 'state_tracker/st_cb_condrender.c', 'state_tracker/st_cb_flush.c', 'state_tracker/st_cb_drawpixels.c', 'state_tracker/st_cb_eglimage.c', 'state_tracker/st_cb_fbo.c', 'state_tracker/st_cb_feedback.c', 'state_tracker/st_cb_program.c', 'state_tracker/st_cb_queryobj.c', 'state_tracker/st_cb_rasterpos.c', 'state_tracker/st_cb_readpixels.c', 'state_tracker/st_cb_strings.c', 'state_tracker/st_cb_texture.c', 'state_tracker/st_context.c', 'state_tracker/st_debug.c', 'state_tracker/st_draw.c', 'state_tracker/st_draw_feedback.c', 'state_tracker/st_extensions.c', 'state_tracker/st_format.c', 'state_tracker/st_gen_mipmap.c', 'state_tracker/st_manager.c', 'state_tracker/st_mesa_to_tgsi.c', 'state_tracker/st_program.c', 'state_tracker/st_texture.c', ] shader_sources = [ 'shader/arbprogparse.c', 'shader/arbprogram.c', 'shader/atifragshader.c', 'shader/hash_table.c', 'shader/lex.yy.c', 'shader/nvfragparse.c', 'shader/nvprogram.c', 'shader/nvvertparse.c', 'shader/program.c', 'shader/program_parse.tab.c', 'shader/program_parse_extra.c', 'shader/prog_cache.c', 'shader/prog_execute.c', 'shader/prog_instruction.c', 'shader/prog_noise.c', 'shader/prog_optimize.c', 'shader/prog_parameter.c', 'shader/prog_parameter_layout.c', 'shader/prog_print.c', 'shader/prog_statevars.c', 'shader/prog_uniform.c', 'shader/programopt.c', 'shader/symbol_table.c', 'shader/shader_api.c', ] slang_sources = [ 'shader/slang/slang_builtin.c', 'shader/slang/slang_codegen.c', 'shader/slang/slang_compile.c', 'shader/slang/slang_compile_function.c', 'shader/slang/slang_compile_operation.c', 'shader/slang/slang_compile_struct.c', 'shader/slang/slang_compile_variable.c', 'shader/slang/slang_emit.c', 'shader/slang/slang_ir.c', 'shader/slang/slang_label.c', 'shader/slang/slang_link.c', 'shader/slang/slang_log.c', 'shader/slang/slang_mem.c', 'shader/slang/slang_print.c', 'shader/slang/slang_simplify.c', 'shader/slang/slang_storage.c', 'shader/slang/slang_typeinfo.c', 'shader/slang/slang_vartable.c', 'shader/slang/slang_utility.c', ] mesa_sources = ( main_sources + math_sources + vbo_sources + vf_sources + statetracker_sources + shader_sources + slang_sources ) glapi_sources = [ 'glapi/glapi.c', 'glapi/glapi_dispatch.c', 'glapi/glapi_entrypoint.c', 'glapi/glapi_execmem.c', 'glapi/glapi_getproc.c', 'glapi/glapi_nop.c', 'glapi/glthread.c', ] # # Assembly sources # if gcc and env['machine'] == 'x86': env.Append(CPPDEFINES = [ 'USE_X86_ASM', 'USE_MMX_ASM', 'USE_3DNOW_ASM', 'USE_SSE_ASM', ]) mesa_sources += [ 'x86/common_x86.c', 'x86/x86_xform.c', 'x86/3dnow.c', 'x86/sse.c', 'x86/common_x86_asm.S', 'x86/x86_xform2.S', 'x86/x86_xform3.S', 'x86/x86_xform4.S', 'x86/x86_cliptest.S', 'x86/mmx_blend.S', 'x86/3dnow_xform1.S', 'x86/3dnow_xform2.S', 'x86/3dnow_xform3.S', 'x86/3dnow_xform4.S', 'x86/3dnow_normal.S', 'x86/sse_xform1.S', 'x86/sse_xform2.S', 'x86/sse_xform3.S', 'x86/sse_xform4.S', 'x86/sse_normal.S', 'x86/read_rgba_span_x86.S', ] glapi_sources += [ 'x86/glapi_x86.S', ] elif gcc and env['machine'] == 'x86_64': env.Append(CPPDEFINES = [ 'USE_X86_64_ASM', ]) mesa_sources += [ 'x86-64/x86-64.c', 'x86-64/xform4.S', ] glapi_sources += [ 'x86-64/glapi_x86-64.S' ] elif gcc and env['machine'] == 'ppc': env.Append(CPPDEFINES = [ 'USE_PPC_ASM', 'USE_VMX_ASM', ]) mesa_sources += [ 'ppc/common_ppc.c', ] glapi_sources += [ ] elif gcc and env['machine'] == 'sparc': mesa_sources += [ 'sparc/sparc.c', 'sparc/clip.S', 'sparc/norm.S', 'sparc/xform.S', ] glapi_sources += [ 'sparc/glapi_sparc.S' ] else: pass # Generate matypes.h if gcc and env['machine'] in ('x86', 'x86_64'): # See http://www.scons.org/wiki/UsingCodeGenerators gen_matypes = env.Program( target = 'gen_matypes', source = 'x86/gen_matypes.c', ) matypes = env.Command( 'matypes.h', gen_matypes, gen_matypes[0].abspath + ' > $TARGET', ) # Add the dir containing the generated header (somewhere inside the # build dir) to the include path env.Append(CPPPATH = [matypes[0].dir]) SConscript('shader/slang/library/SConscript') # # Libraries # mesa = env.ConvenienceLibrary( target = 'mesa', source = mesa_sources, ) Export('mesa') glapi = env.ConvenienceLibrary( target = 'glapi', source = glapi_sources, ) Export('glapi')