# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish
-# Crashes
-dEQP-GLES2.functional.shaders.invariance.highp.common_subexpression_1
-dEQP-GLES2.functional.shaders.invariance.mediump.common_subexpression_1
-dEQP-GLES2.functional.shaders.invariance.lowp.common_subexpression_1
-
# Flaky
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z
-dEQP-GLES2.functional.default_vertex_attrib.float.vertex_attrib_1f
-dEQP-GLES2.functional.default_vertex_attrib.float.vertex_attrib_2f
-dEQP-GLES2.functional.default_vertex_attrib.float.vertex_attrib_3f
+dEQP-GLES2.functional.default_vertex_attrib.*
dEQP-GLES2.functional.fbo.completeness.size.distinct
dEQP-GLES2.functional.negative_api.shader.uniform_matrixfv_invalid_transpose
dEQP-GLES2.functional.negative_api.texture.generatemipmap_zero_level_array_compressed
dEQP-GLES2.functional.shaders.random.trigonometric.fragment.1
dEQP-GLES2.functional.shaders.random.trigonometric.fragment.69
-# Driver bugs causing GPU errors
-dEQP-GLES2.functional.shaders.loops.while_constant_iterations.nested_sequence_vertex
-dEQP-GLES2.functional.shaders.loops.while_constant_iterations.conditional_body_vertex
-dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.conditional_continue_vertex
-dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.double_continue_vertex
-
# Hangs / OOM
dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_read
dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_read
dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_loop_read
dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_loop_read
-dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_dynamic_loop_write_dynamic_read_vertex
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_read_vertex
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_read_vertex