-dEQP-VK.glsl.builtin.precision_double.distance.compute.scalar
-dEQP-VK.glsl.builtin.precision_double.distance.compute.vec2
-dEQP-VK.glsl.builtin.precision_double.distance.compute.vec3
-dEQP-VK.glsl.builtin.precision_double.distance.compute.vec4
-dEQP-VK.glsl.builtin.precision_double.inverse.compute.mat2
-dEQP-VK.glsl.builtin.precision_double.inversesqrt.compute.scalar
-dEQP-VK.glsl.builtin.precision_double.inversesqrt.compute.vec2
-dEQP-VK.glsl.builtin.precision_double.inversesqrt.compute.vec3
-dEQP-VK.glsl.builtin.precision_double.inversesqrt.compute.vec4
-dEQP-VK.glsl.builtin.precision_double.length.compute.scalar
-dEQP-VK.glsl.builtin.precision_double.length.compute.vec2
-dEQP-VK.glsl.builtin.precision_double.length.compute.vec3
-dEQP-VK.glsl.builtin.precision_double.length.compute.vec4
-dEQP-VK.glsl.builtin.precision_double.normalize.compute.vec2
-dEQP-VK.glsl.builtin.precision_double.normalize.compute.vec3
-dEQP-VK.glsl.builtin.precision_double.refract.compute.scalar
-dEQP-VK.glsl.builtin.precision_double.refract.compute.vec2
-dEQP-VK.glsl.builtin.precision_double.refract.compute.vec3
-dEQP-VK.glsl.builtin.precision_double.refract.compute.vec4
-dEQP-VK.glsl.builtin.precision_double.smoothstep.compute.scalar
-dEQP-VK.glsl.builtin.precision_double.smoothstep.compute.vec2
-dEQP-VK.glsl.builtin.precision_double.smoothstep.compute.vec3
-dEQP-VK.glsl.builtin.precision_double.smoothstep.compute.vec4
-dEQP-VK.glsl.builtin.precision_double.sqrt.compute.scalar
-dEQP-VK.glsl.builtin.precision_double.sqrt.compute.vec2
-dEQP-VK.glsl.builtin.precision_double.sqrt.compute.vec3
-dEQP-VK.glsl.builtin.precision_double.sqrt.compute.vec4
dEQP-VK.rasterization.flatshading.line_strip_wide
dEQP-VK.rasterization.flatshading.non_strict_line_strip_wide
dEQP-VK.rasterization.flatshading.non_strict_lines_wide