intel/compiler: mark debug constant as const
[mesa.git] / .gitlab-ci / deqp-softpipe-skips.txt
index 61bbda20998b899392452f66eca97b770458abc3..6d8414e6bc7f1887529bcf0d99aa51edf4ad18e0 100644 (file)
@@ -10,8 +10,14 @@ dEQP-GLES[0-9]*.stress.*
 dEQP-GLES[0-9]*.functional.flush_finish.*
 
 # Random failures
-dEQP-GLES31.functional.shaders.builtin_functions.*geometry
-dEQP-GLES31.functional.geometry_shading.input.basic_primitive.points
-
+dEQP-GLES31.functional.draw_buffers_indexed.overwrite_indexed.common_color_mask_buffer_color_mask
 dEQP-GLES31.functional.fbo.no_attachments.maximums.all
 dEQP-GLES31.functional.fbo.no_attachments.maximums.size
+dEQP-GLES31.functional.geometry_shading.input.basic_primitive.points
+dEQP-GLES31.functional.shaders.builtin_functions.*geometry
+dEQP-GLES31.functional.shaders.linkage.es31.geometry.varying.types.uvec4
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.geometry.usampler3d
+dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.geometry.sampler2darray
+
+# This one is really slow and can time out (~56 seconds locally)
+KHR-GL33.texture_swizzle.smoke