Merge branch '7.8'
[mesa.git] / docs / GL3.txt
index f25459db48ceb4b028836e718aa88d1bed509a8e..78ac6e852dda757261ca287c2b9e73df704cd18c 100644 (file)
@@ -13,29 +13,34 @@ Feature                                               Status
 GL 3.0:
 
 GLSL changes (GL_EXT_gpu_shader4, etc)                not started
-Conditional rendering (GL_NV_conditional_render)      DONE (swrast only)
+Conditional rendering (GL_NV_conditional_render)      DONE (swrast & softpipe)
 Map buffer subranges (GL_APPLE_flush_buffer_range)    not started
 Float textures, renderbuffers                         some infrastructure done
+ (incl. GL_EXT_packed_float, GL_EXT_shared_exponent)
 Framebuffer objects (GL_EXT_framebuffer_object)       DONE
 Half-float                                            some infrastructure done
 Multisample blit                                      DONE
 Non-normalized Integer texture/framebuffer formats    not started
-1D/2D Texture arrays                                  mostly done
+1D/2D Texture arrays                                  core Mesa, swrast done
 Packed depth/stencil formats                          DONE
 Per-buffer blend and masks (GL_EXT_draw_buffers2)     DONE
 GL_EXT_texture_compression_rgtc                       not started
 Red and red/green texture formats                     Ian?
-Transform feedback (GL_EXT_transform_feedback)        not started
+Transform feedback (GL_EXT_transform_feedback)        ~50% done
 Vertex array objects (GL_APPLE_vertex_array_object)   DONE
 sRGB framebuffer format (GL_EXT_framebuffer_sRGB)     not started
 glClearBuffer commands                                DONE, except for dispatch
 glGetStringi command                                  DONE, except for dispatch
+glTexParameterI, glGetTexParameterI commands          DONE, except for dispatch
+glVertexAttribI commands                              not started
+glBindFragDataLocation, glGetFragDataLocation cmds    not started
+glBindBufferRange, glBindBufferBase commands          not started
 
 
 GL 3.1:
 
 GLSL 1.30 and 1.40                                    not started
-Instanced drawing (GL_ARB_draw_instanced)             not started
+Instanced drawing (GL_ARB_draw_instanced)             ~50% done
 Buffer copying (GL_ARB_copy_buffer)                   DONE
 Primitive restart (GL_NV_primitive_restart)           not started
 16 vertex texture image units                         not started
@@ -52,7 +57,7 @@ GLSL 1.50                                             not started
 Geometry shaders (GL_ARB_geometry_shader4)            partially done (Zack)
 BGRA vertex order (GL_ARB_vertex_array_bgra)          DONE
 Base vertex offset(GL_ARB_draw_elements_base_vertex)  DONE
-Frag shader coord (GL_ARB_fragment_coord_conventions) not started
+Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium)
 Provoking vertex (GL_ARB_provoking_vertex)            DONE
 Seamless cubemaps (GL_ARB_seamless_cube_map)          DONE, mostly?
 Multisample textures (GL_ARB_texture_multisample)     not started
@@ -60,3 +65,6 @@ Frag depth clamp (GL_ARB_depth_clamp)                 DONE
 Fence objects (GL_ARB_sync)                           DONE
 
 
+
+More info about these features and the work involved can be found at
+http://dri.freedesktop.org/wiki/MissingFunctionality