Merge remote branch 'origin/master' into pipe-video
[mesa.git] / include / GL / gl_mangle.h
index 54147f73382a0aab694b48eaddbac9146bfce344..43d2e896b0b2ec1f2aceb363d54da077b25af6c4 100644 (file)
@@ -30,6 +30,7 @@
 /*REGENERATE_TO_END-----------ALL LINES BELOW HERE GET REPLACED ON REGENERATION */
 
 #define glAccum                MANGLE(Accum)
+#define glActiveProgramEXT             MANGLE(ActiveProgramEXT)
 #define glActiveStencilFaceEXT         MANGLE(ActiveStencilFaceEXT)
 #define glActiveTextureARB             MANGLE(ActiveTextureARB)
 #define glActiveTexture                MANGLE(ActiveTexture)
@@ -60,6 +61,7 @@
 #define glBeginTransformFeedback               MANGLE(BeginTransformFeedback)
 #define glBeginTransformFeedbackNV             MANGLE(BeginTransformFeedbackNV)
 #define glBeginVertexShaderEXT         MANGLE(BeginVertexShaderEXT)
+#define glBeginVideoCaptureNV          MANGLE(BeginVideoCaptureNV)
 #define glBindAttribLocationARB                MANGLE(BindAttribLocationARB)
 #define glBindAttribLocation           MANGLE(BindAttribLocation)
 #define glBindBufferARB                MANGLE(BindBufferARB)
@@ -93,6 +95,8 @@
 #define glBindVertexArrayAPPLE         MANGLE(BindVertexArrayAPPLE)
 #define glBindVertexArray              MANGLE(BindVertexArray)
 #define glBindVertexShaderEXT          MANGLE(BindVertexShaderEXT)
+#define glBindVideoCaptureStreamBufferNV               MANGLE(BindVideoCaptureStreamBufferNV)
+#define glBindVideoCaptureStreamTextureNV              MANGLE(BindVideoCaptureStreamTextureNV)
 #define glBinormal3bEXT                MANGLE(Binormal3bEXT)
 #define glBinormal3bvEXT               MANGLE(Binormal3bvEXT)
 #define glBinormal3dEXT                MANGLE(Binormal3dEXT)
 #define glBlendColorEXT                MANGLE(BlendColorEXT)
 #define glBlendColor           MANGLE(BlendColor)
 #define glBlendEquationEXT             MANGLE(BlendEquationEXT)
+#define glBlendEquationi               MANGLE(BlendEquationi)
+#define glBlendEquationIndexedAMD              MANGLE(BlendEquationIndexedAMD)
 #define glBlendEquation                MANGLE(BlendEquation)
 #define glBlendEquationSeparateATI             MANGLE(BlendEquationSeparateATI)
 #define glBlendEquationSeparateEXT             MANGLE(BlendEquationSeparateEXT)
+#define glBlendEquationSeparatei               MANGLE(BlendEquationSeparatei)
+#define glBlendEquationSeparateIndexedAMD              MANGLE(BlendEquationSeparateIndexedAMD)
 #define glBlendEquationSeparate                MANGLE(BlendEquationSeparate)
+#define glBlendFunci           MANGLE(BlendFunci)
+#define glBlendFuncIndexedAMD          MANGLE(BlendFuncIndexedAMD)
 #define glBlendFunc            MANGLE(BlendFunc)
 #define glBlendFuncSeparateEXT         MANGLE(BlendFuncSeparateEXT)
+#define glBlendFuncSeparatei           MANGLE(BlendFuncSeparatei)
+#define glBlendFuncSeparateIndexedAMD          MANGLE(BlendFuncSeparateIndexedAMD)
 #define glBlendFuncSeparateINGR                MANGLE(BlendFuncSeparateINGR)
 #define glBlendFuncSeparate            MANGLE(BlendFuncSeparate)
 #define glBlitFramebufferEXT           MANGLE(BlitFramebufferEXT)
 #define glBlitFramebuffer              MANGLE(BlitFramebuffer)
+#define glBufferAddressRangeNV         MANGLE(BufferAddressRangeNV)
 #define glBufferDataARB                MANGLE(BufferDataARB)
 #define glBufferData           MANGLE(BufferData)
 #define glBufferParameteriAPPLE                MANGLE(BufferParameteriAPPLE)
 #define glClientActiveTexture          MANGLE(ClientActiveTexture)
 #define glClientActiveVertexStreamATI          MANGLE(ClientActiveVertexStreamATI)
 #define glClientAttribDefaultEXT               MANGLE(ClientAttribDefaultEXT)
+#define glClientWaitSync               MANGLE(ClientWaitSync)
 #define glClipPlane            MANGLE(ClipPlane)
 #define glColor3b              MANGLE(Color3b)
 #define glColor3bv             MANGLE(Color3bv)
 #define glColor4uiv            MANGLE(Color4uiv)
 #define glColor4us             MANGLE(Color4us)
 #define glColor4usv            MANGLE(Color4usv)
+#define glColorFormatNV                MANGLE(ColorFormatNV)
 #define glColorFragmentOp1ATI          MANGLE(ColorFragmentOp1ATI)
 #define glColorFragmentOp2ATI          MANGLE(ColorFragmentOp2ATI)
 #define glColorFragmentOp3ATI          MANGLE(ColorFragmentOp3ATI)
 #define glCopyConvolutionFilter1D              MANGLE(CopyConvolutionFilter1D)
 #define glCopyConvolutionFilter2DEXT           MANGLE(CopyConvolutionFilter2DEXT)
 #define glCopyConvolutionFilter2D              MANGLE(CopyConvolutionFilter2D)
+#define glCopyImageSubDataNV           MANGLE(CopyImageSubDataNV)
 #define glCopyMultiTexImage1DEXT               MANGLE(CopyMultiTexImage1DEXT)
 #define glCopyMultiTexImage2DEXT               MANGLE(CopyMultiTexImage2DEXT)
 #define glCopyMultiTexSubImage1DEXT            MANGLE(CopyMultiTexSubImage1DEXT)
 #define glCreateProgramObjectARB               MANGLE(CreateProgramObjectARB)
 #define glCreateShader         MANGLE(CreateShader)
 #define glCreateShaderObjectARB                MANGLE(CreateShaderObjectARB)
+#define glCreateShaderProgramEXT               MANGLE(CreateShaderProgramEXT)
 #define glCullFace             MANGLE(CullFace)
 #define glCullParameterdvEXT           MANGLE(CullParameterdvEXT)
 #define glCullParameterfvEXT           MANGLE(CullParameterfvEXT)
 #define glDeleteRenderbuffersEXT               MANGLE(DeleteRenderbuffersEXT)
 #define glDeleteRenderbuffers          MANGLE(DeleteRenderbuffers)
 #define glDeleteShader         MANGLE(DeleteShader)
+#define glDeleteSync           MANGLE(DeleteSync)
 #define glDeleteTexturesEXT            MANGLE(DeleteTexturesEXT)
 #define glDeleteTextures               MANGLE(DeleteTextures)
 #define glDeleteTransformFeedbacksNV           MANGLE(DeleteTransformFeedbacksNV)
 #define glDisableIndexedEXT            MANGLE(DisableIndexedEXT)
 #define glDisable              MANGLE(Disable)
 #define glDisableVariantClientStateEXT         MANGLE(DisableVariantClientStateEXT)
+#define glDisableVertexAttribAPPLE             MANGLE(DisableVertexAttribAPPLE)
 #define glDisableVertexAttribArrayARB          MANGLE(DisableVertexAttribArrayARB)
 #define glDisableVertexAttribArray             MANGLE(DisableVertexAttribArray)
 #define glDrawArraysEXT                MANGLE(DrawArraysEXT)
 #define glDrawBuffers          MANGLE(DrawBuffers)
 #define glDrawElementArrayAPPLE                MANGLE(DrawElementArrayAPPLE)
 #define glDrawElementArrayATI          MANGLE(DrawElementArrayATI)
+#define glDrawElementsBaseVertex               MANGLE(DrawElementsBaseVertex)
 #define glDrawElementsInstancedARB             MANGLE(DrawElementsInstancedARB)
+#define glDrawElementsInstancedBaseVertex              MANGLE(DrawElementsInstancedBaseVertex)
 #define glDrawElementsInstancedEXT             MANGLE(DrawElementsInstancedEXT)
 #define glDrawElementsInstanced                MANGLE(DrawElementsInstanced)
 #define glDrawElements         MANGLE(DrawElements)
 #define glDrawPixels           MANGLE(DrawPixels)
 #define glDrawRangeElementArrayAPPLE           MANGLE(DrawRangeElementArrayAPPLE)
 #define glDrawRangeElementArrayATI             MANGLE(DrawRangeElementArrayATI)
+#define glDrawRangeElementsBaseVertex          MANGLE(DrawRangeElementsBaseVertex)
 #define glDrawRangeElementsEXT         MANGLE(DrawRangeElementsEXT)
 #define glDrawRangeElements            MANGLE(DrawRangeElements)
 #define glDrawTransformFeedbackNV              MANGLE(DrawTransformFeedbackNV)
+#define glEdgeFlagFormatNV             MANGLE(EdgeFlagFormatNV)
 #define glEdgeFlag             MANGLE(EdgeFlag)
 #define glEdgeFlagPointerEXT           MANGLE(EdgeFlagPointerEXT)
 #define glEdgeFlagPointerListIBM               MANGLE(EdgeFlagPointerListIBM)
 #define glEdgeFlagPointer              MANGLE(EdgeFlagPointer)
 #define glEdgeFlagv            MANGLE(EdgeFlagv)
+#define glEGLImageTargetRenderbufferStorageOES         MANGLE(EGLImageTargetRenderbufferStorageOES)
+#define glEGLImageTargetTexture2DOES           MANGLE(EGLImageTargetTexture2DOES)
 #define glElementPointerAPPLE          MANGLE(ElementPointerAPPLE)
 #define glElementPointerATI            MANGLE(ElementPointerATI)
 #define glEnableClientStateIndexedEXT          MANGLE(EnableClientStateIndexedEXT)
 #define glEnableIndexedEXT             MANGLE(EnableIndexedEXT)
 #define glEnable               MANGLE(Enable)
 #define glEnableVariantClientStateEXT          MANGLE(EnableVariantClientStateEXT)
+#define glEnableVertexAttribAPPLE              MANGLE(EnableVertexAttribAPPLE)
 #define glEnableVertexAttribArrayARB           MANGLE(EnableVertexAttribArrayARB)
 #define glEnableVertexAttribArray              MANGLE(EnableVertexAttribArray)
 #define glEndConditionalRender         MANGLE(EndConditionalRender)
 #define glEndTransformFeedback         MANGLE(EndTransformFeedback)
 #define glEndTransformFeedbackNV               MANGLE(EndTransformFeedbackNV)
 #define glEndVertexShaderEXT           MANGLE(EndVertexShaderEXT)
+#define glEndVideoCaptureNV            MANGLE(EndVideoCaptureNV)
 #define glEvalCoord1d          MANGLE(EvalCoord1d)
 #define glEvalCoord1dv         MANGLE(EvalCoord1dv)
 #define glEvalCoord1f          MANGLE(EvalCoord1f)
 #define glExecuteProgramNV             MANGLE(ExecuteProgramNV)
 #define glExtractComponentEXT          MANGLE(ExtractComponentEXT)
 #define glFeedbackBuffer               MANGLE(FeedbackBuffer)
+#define glFenceSync            MANGLE(FenceSync)
 #define glFinalCombinerInputNV         MANGLE(FinalCombinerInputNV)
 #define glFinishAsyncSGIX              MANGLE(FinishAsyncSGIX)
 #define glFinishFenceAPPLE             MANGLE(FinishFenceAPPLE)
 #define glFogCoorddv           MANGLE(FogCoorddv)
 #define glFogCoordfEXT         MANGLE(FogCoordfEXT)
 #define glFogCoordf            MANGLE(FogCoordf)
+#define glFogCoordFormatNV             MANGLE(FogCoordFormatNV)
 #define glFogCoordfvEXT                MANGLE(FogCoordfvEXT)
 #define glFogCoordfv           MANGLE(FogCoordfv)
 #define glFogCoordhNV          MANGLE(FogCoordhNV)
 #define glFramebufferTextureEXT                MANGLE(FramebufferTextureEXT)
 #define glFramebufferTextureFaceARB            MANGLE(FramebufferTextureFaceARB)
 #define glFramebufferTextureFaceEXT            MANGLE(FramebufferTextureFaceEXT)
+#define glFramebufferTextureFace               MANGLE(FramebufferTextureFace)
 #define glFramebufferTextureLayerARB           MANGLE(FramebufferTextureLayerARB)
 #define glFramebufferTextureLayerEXT           MANGLE(FramebufferTextureLayerEXT)
 #define glFramebufferTextureLayer              MANGLE(FramebufferTextureLayer)
+#define glFramebufferTexture           MANGLE(FramebufferTexture)
 #define glFrameTerminatorGREMEDY               MANGLE(FrameTerminatorGREMEDY)
 #define glFrameZoomSGIX                MANGLE(FrameZoomSGIX)
 #define glFreeObjectBufferATI          MANGLE(FreeObjectBufferATI)
 #define glGetBooleanIndexedvEXT                MANGLE(GetBooleanIndexedvEXT)
 #define glGetBooleani_v                MANGLE(GetBooleani_v)
 #define glGetBooleanv          MANGLE(GetBooleanv)
+#define glGetBufferParameteri64v               MANGLE(GetBufferParameteri64v)
 #define glGetBufferParameterivARB              MANGLE(GetBufferParameterivARB)
 #define glGetBufferParameteriv         MANGLE(GetBufferParameteriv)
+#define glGetBufferParameterui64vNV            MANGLE(GetBufferParameterui64vNV)
 #define glGetBufferPointervARB         MANGLE(GetBufferPointervARB)
 #define glGetBufferPointerv            MANGLE(GetBufferPointerv)
 #define glGetBufferSubDataARB          MANGLE(GetBufferSubDataARB)
 #define glGetImageTransformParameterivHP               MANGLE(GetImageTransformParameterivHP)
 #define glGetInfoLogARB                MANGLE(GetInfoLogARB)
 #define glGetInstrumentsSGIX           MANGLE(GetInstrumentsSGIX)
+#define glGetInteger64i_v              MANGLE(GetInteger64i_v)
+#define glGetInteger64v                MANGLE(GetInteger64v)
 #define glGetIntegerIndexedvEXT                MANGLE(GetIntegerIndexedvEXT)
 #define glGetIntegeri_v                MANGLE(GetIntegeri_v)
+#define glGetIntegerui64i_vNV          MANGLE(GetIntegerui64i_vNV)
+#define glGetIntegerui64vNV            MANGLE(GetIntegerui64vNV)
 #define glGetIntegerv          MANGLE(GetIntegerv)
 #define glGetInvariantBooleanvEXT              MANGLE(GetInvariantBooleanvEXT)
 #define glGetInvariantFloatvEXT                MANGLE(GetInvariantFloatvEXT)
 #define glGetMinmaxParameterfv         MANGLE(GetMinmaxParameterfv)
 #define glGetMinmaxParameterivEXT              MANGLE(GetMinmaxParameterivEXT)
 #define glGetMinmaxParameteriv         MANGLE(GetMinmaxParameteriv)
+#define glGetMultisamplefv             MANGLE(GetMultisamplefv)
 #define glGetMultisamplefvNV           MANGLE(GetMultisamplefvNV)
 #define glGetMultiTexEnvfvEXT          MANGLE(GetMultiTexEnvfvEXT)
 #define glGetMultiTexEnvivEXT          MANGLE(GetMultiTexEnvivEXT)
 #define glGetMultiTexParameterIuivEXT          MANGLE(GetMultiTexParameterIuivEXT)
 #define glGetMultiTexParameterivEXT            MANGLE(GetMultiTexParameterivEXT)
 #define glGetNamedBufferParameterivEXT         MANGLE(GetNamedBufferParameterivEXT)
+#define glGetNamedBufferParameterui64vNV               MANGLE(GetNamedBufferParameterui64vNV)
 #define glGetNamedBufferPointervEXT            MANGLE(GetNamedBufferPointervEXT)
 #define glGetNamedBufferSubDataEXT             MANGLE(GetNamedBufferSubDataEXT)
 #define glGetNamedFramebufferAttachmentParameterivEXT          MANGLE(GetNamedFramebufferAttachmentParameterivEXT)
 #define glGetObjectBufferfvATI         MANGLE(GetObjectBufferfvATI)
 #define glGetObjectBufferivATI         MANGLE(GetObjectBufferivATI)
 #define glGetObjectParameterfvARB              MANGLE(GetObjectParameterfvARB)
+#define glGetObjectParameterivAPPLE            MANGLE(GetObjectParameterivAPPLE)
 #define glGetObjectParameterivARB              MANGLE(GetObjectParameterivARB)
 #define glGetOcclusionQueryivNV                MANGLE(GetOcclusionQueryivNV)
 #define glGetOcclusionQueryuivNV               MANGLE(GetOcclusionQueryuivNV)
 #define glGetSharpenTexFuncSGIS                MANGLE(GetSharpenTexFuncSGIS)
 #define glGetStringi           MANGLE(GetStringi)
 #define glGetString            MANGLE(GetString)
+#define glGetSynciv            MANGLE(GetSynciv)
 #define glGetTexBumpParameterfvATI             MANGLE(GetTexBumpParameterfvATI)
 #define glGetTexBumpParameterivATI             MANGLE(GetTexBumpParameterivATI)
 #define glGetTexEnvfv          MANGLE(GetTexEnvfv)
 #define glGetTexParameterIuivEXT               MANGLE(GetTexParameterIuivEXT)
 #define glGetTexParameterIuiv          MANGLE(GetTexParameterIuiv)
 #define glGetTexParameteriv            MANGLE(GetTexParameteriv)
+#define glGetTexParameterPointervAPPLE         MANGLE(GetTexParameterPointervAPPLE)
 #define glGetTextureImageEXT           MANGLE(GetTextureImageEXT)
 #define glGetTextureLevelParameterfvEXT                MANGLE(GetTextureLevelParameterfvEXT)
 #define glGetTextureLevelParameterivEXT                MANGLE(GetTextureLevelParameterivEXT)
 #define glGetUniformLocationARB                MANGLE(GetUniformLocationARB)
 #define glGetUniformLocation           MANGLE(GetUniformLocation)
 #define glGetUniformOffsetEXT          MANGLE(GetUniformOffsetEXT)
+#define glGetUniformui64vNV            MANGLE(GetUniformui64vNV)
 #define glGetUniformuivEXT             MANGLE(GetUniformuivEXT)
 #define glGetUniformuiv                MANGLE(GetUniformuiv)
 #define glGetVariantArrayObjectfvATI           MANGLE(GetVariantArrayObjectfvATI)
 #define glGetVertexAttribPointervARB           MANGLE(GetVertexAttribPointervARB)
 #define glGetVertexAttribPointerv              MANGLE(GetVertexAttribPointerv)
 #define glGetVertexAttribPointervNV            MANGLE(GetVertexAttribPointervNV)
+#define glGetVideoCaptureivNV          MANGLE(GetVideoCaptureivNV)
+#define glGetVideoCaptureStreamdvNV            MANGLE(GetVideoCaptureStreamdvNV)
+#define glGetVideoCaptureStreamfvNV            MANGLE(GetVideoCaptureStreamfvNV)
+#define glGetVideoCaptureStreamivNV            MANGLE(GetVideoCaptureStreamivNV)
 #define glGetVideoi64vNV               MANGLE(GetVideoi64vNV)
 #define glGetVideoivNV         MANGLE(GetVideoivNV)
 #define glGetVideoui64vNV              MANGLE(GetVideoui64vNV)
 #define glIndexd               MANGLE(Indexd)
 #define glIndexdv              MANGLE(Indexdv)
 #define glIndexf               MANGLE(Indexf)
+#define glIndexFormatNV                MANGLE(IndexFormatNV)
 #define glIndexFuncEXT         MANGLE(IndexFuncEXT)
 #define glIndexfv              MANGLE(Indexfv)
 #define glIndexi               MANGLE(Indexi)
 #define glIsAsyncMarkerSGIX            MANGLE(IsAsyncMarkerSGIX)
 #define glIsBufferARB          MANGLE(IsBufferARB)
 #define glIsBuffer             MANGLE(IsBuffer)
+#define glIsBufferResidentNV           MANGLE(IsBufferResidentNV)
 #define glIsEnabledi           MANGLE(IsEnabledi)
 #define glIsEnabledIndexedEXT          MANGLE(IsEnabledIndexedEXT)
 #define glIsEnabled            MANGLE(IsEnabled)
 #define glIsFramebufferEXT             MANGLE(IsFramebufferEXT)
 #define glIsFramebuffer                MANGLE(IsFramebuffer)
 #define glIsList               MANGLE(IsList)
+#define glIsNamedBufferResidentNV              MANGLE(IsNamedBufferResidentNV)
 #define glIsObjectBufferATI            MANGLE(IsObjectBufferATI)
 #define glIsOcclusionQueryNV           MANGLE(IsOcclusionQueryNV)
 #define glIsProgramARB         MANGLE(IsProgramARB)
 #define glIsRenderbufferEXT            MANGLE(IsRenderbufferEXT)
 #define glIsRenderbuffer               MANGLE(IsRenderbuffer)
 #define glIsShader             MANGLE(IsShader)
+#define glIsSync               MANGLE(IsSync)
 #define glIsTextureEXT         MANGLE(IsTextureEXT)
 #define glIsTexture            MANGLE(IsTexture)
 #define glIsTransformFeedbackNV                MANGLE(IsTransformFeedbackNV)
 #define glIsVariantEnabledEXT          MANGLE(IsVariantEnabledEXT)
 #define glIsVertexArrayAPPLE           MANGLE(IsVertexArrayAPPLE)
 #define glIsVertexArray                MANGLE(IsVertexArray)
+#define glIsVertexAttribEnabledAPPLE           MANGLE(IsVertexAttribEnabledAPPLE)
 #define glLightEnviSGIX                MANGLE(LightEnviSGIX)
 #define glLightf               MANGLE(Lightf)
 #define glLightfv              MANGLE(Lightfv)
 #define glLoadTransposeMatrixf         MANGLE(LoadTransposeMatrixf)
 #define glLockArraysEXT                MANGLE(LockArraysEXT)
 #define glLogicOp              MANGLE(LogicOp)
+#define glMakeBufferNonResidentNV              MANGLE(MakeBufferNonResidentNV)
+#define glMakeBufferResidentNV         MANGLE(MakeBufferResidentNV)
 #define glMap1d                MANGLE(Map1d)
 #define glMap1f                MANGLE(Map1f)
 #define glMap2d                MANGLE(Map2d)
 #define glMapObjectBufferATI           MANGLE(MapObjectBufferATI)
 #define glMapParameterfvNV             MANGLE(MapParameterfvNV)
 #define glMapParameterivNV             MANGLE(MapParameterivNV)
+#define glMapVertexAttrib1dAPPLE               MANGLE(MapVertexAttrib1dAPPLE)
+#define glMapVertexAttrib1fAPPLE               MANGLE(MapVertexAttrib1fAPPLE)
+#define glMapVertexAttrib2dAPPLE               MANGLE(MapVertexAttrib2dAPPLE)
+#define glMapVertexAttrib2fAPPLE               MANGLE(MapVertexAttrib2fAPPLE)
 #define glMaterialf            MANGLE(Materialf)
 #define glMaterialfv           MANGLE(Materialfv)
 #define glMateriali            MANGLE(Materiali)
 #define glMatrixTranslatefEXT          MANGLE(MatrixTranslatefEXT)
 #define glMinmaxEXT            MANGLE(MinmaxEXT)
 #define glMinmax               MANGLE(Minmax)
+#define glMinSampleShading             MANGLE(MinSampleShading)
 #define glMultiDrawArraysEXT           MANGLE(MultiDrawArraysEXT)
 #define glMultiDrawArrays              MANGLE(MultiDrawArrays)
 #define glMultiDrawElementArrayAPPLE           MANGLE(MultiDrawElementArrayAPPLE)
+#define glMultiDrawElementsBaseVertex          MANGLE(MultiDrawElementsBaseVertex)
 #define glMultiDrawElementsEXT         MANGLE(MultiDrawElementsEXT)
 #define glMultiDrawElements            MANGLE(MultiDrawElements)
 #define glMultiDrawRangeElementArrayAPPLE              MANGLE(MultiDrawRangeElementArrayAPPLE)
 #define glNamedFramebufferTextureEXT           MANGLE(NamedFramebufferTextureEXT)
 #define glNamedFramebufferTextureFaceEXT               MANGLE(NamedFramebufferTextureFaceEXT)
 #define glNamedFramebufferTextureLayerEXT              MANGLE(NamedFramebufferTextureLayerEXT)
+#define glNamedMakeBufferNonResidentNV         MANGLE(NamedMakeBufferNonResidentNV)
+#define glNamedMakeBufferResidentNV            MANGLE(NamedMakeBufferResidentNV)
 #define glNamedProgramLocalParameter4dEXT              MANGLE(NamedProgramLocalParameter4dEXT)
 #define glNamedProgramLocalParameter4dvEXT             MANGLE(NamedProgramLocalParameter4dvEXT)
 #define glNamedProgramLocalParameter4fEXT              MANGLE(NamedProgramLocalParameter4fEXT)
 #define glNormal3iv            MANGLE(Normal3iv)
 #define glNormal3s             MANGLE(Normal3s)
 #define glNormal3sv            MANGLE(Normal3sv)
+#define glNormalFormatNV               MANGLE(NormalFormatNV)
 #define glNormalPointerEXT             MANGLE(NormalPointerEXT)
 #define glNormalPointerListIBM         MANGLE(NormalPointerListIBM)
 #define glNormalPointer                MANGLE(NormalPointer)
 #define glNormalStream3ivATI           MANGLE(NormalStream3ivATI)
 #define glNormalStream3sATI            MANGLE(NormalStream3sATI)
 #define glNormalStream3svATI           MANGLE(NormalStream3svATI)
+#define glObjectPurgeableAPPLE         MANGLE(ObjectPurgeableAPPLE)
+#define glObjectUnpurgeableAPPLE               MANGLE(ObjectUnpurgeableAPPLE)
 #define glOrtho                MANGLE(Ortho)
 #define glPassTexCoordATI              MANGLE(PassTexCoordATI)
 #define glPassThrough          MANGLE(PassThrough)
 #define glProgramParameter4fvNV                MANGLE(ProgramParameter4fvNV)
 #define glProgramParameteriARB         MANGLE(ProgramParameteriARB)
 #define glProgramParameteriEXT         MANGLE(ProgramParameteriEXT)
+#define glProgramParameteri            MANGLE(ProgramParameteri)
 #define glProgramParameters4dvNV               MANGLE(ProgramParameters4dvNV)
 #define glProgramParameters4fvNV               MANGLE(ProgramParameters4fvNV)
 #define glProgramStringARB             MANGLE(ProgramStringARB)
 #define glProgramUniformMatrix4fvEXT           MANGLE(ProgramUniformMatrix4fvEXT)
 #define glProgramUniformMatrix4x2fvEXT         MANGLE(ProgramUniformMatrix4x2fvEXT)
 #define glProgramUniformMatrix4x3fvEXT         MANGLE(ProgramUniformMatrix4x3fvEXT)
+#define glProgramUniformui64NV         MANGLE(ProgramUniformui64NV)
+#define glProgramUniformui64vNV                MANGLE(ProgramUniformui64vNV)
 #define glProgramVertexLimitNV         MANGLE(ProgramVertexLimitNV)
 #define glProvokingVertexEXT           MANGLE(ProvokingVertexEXT)
+#define glProvokingVertex              MANGLE(ProvokingVertex)
 #define glPushAttrib           MANGLE(PushAttrib)
 #define glPushClientAttribDefaultEXT           MANGLE(PushClientAttribDefaultEXT)
 #define glPushClientAttrib             MANGLE(PushClientAttrib)
 #define glSampleCoverage               MANGLE(SampleCoverage)
 #define glSampleMapATI         MANGLE(SampleMapATI)
 #define glSampleMaskEXT                MANGLE(SampleMaskEXT)
+#define glSampleMaski          MANGLE(SampleMaski)
 #define glSampleMaskIndexedNV          MANGLE(SampleMaskIndexedNV)
 #define glSampleMaskSGIS               MANGLE(SampleMaskSGIS)
 #define glSamplePatternEXT             MANGLE(SamplePatternEXT)
 #define glSecondaryColor3us            MANGLE(SecondaryColor3us)
 #define glSecondaryColor3usvEXT                MANGLE(SecondaryColor3usvEXT)
 #define glSecondaryColor3usv           MANGLE(SecondaryColor3usv)
+#define glSecondaryColorFormatNV               MANGLE(SecondaryColorFormatNV)
 #define glSecondaryColorPointerEXT             MANGLE(SecondaryColorPointerEXT)
 #define glSecondaryColorPointerListIBM         MANGLE(SecondaryColorPointerListIBM)
 #define glSecondaryColorPointer                MANGLE(SecondaryColorPointer)
 #define glTexCoord4iv          MANGLE(TexCoord4iv)
 #define glTexCoord4s           MANGLE(TexCoord4s)
 #define glTexCoord4sv          MANGLE(TexCoord4sv)
+#define glTexCoordFormatNV             MANGLE(TexCoordFormatNV)
 #define glTexCoordPointerEXT           MANGLE(TexCoordPointerEXT)
 #define glTexCoordPointerListIBM               MANGLE(TexCoordPointerListIBM)
 #define glTexCoordPointer              MANGLE(TexCoordPointer)
 #define glTexGeniv             MANGLE(TexGeniv)
 #define glTexImage1D           MANGLE(TexImage1D)
 #define glTexImage2D           MANGLE(TexImage2D)
+#define glTexImage2DMultisample                MANGLE(TexImage2DMultisample)
 #define glTexImage3DEXT                MANGLE(TexImage3DEXT)
 #define glTexImage3D           MANGLE(TexImage3D)
+#define glTexImage3DMultisample                MANGLE(TexImage3DMultisample)
 #define glTexImage4DSGIS               MANGLE(TexImage4DSGIS)
 #define glTexParameterf                MANGLE(TexParameterf)
 #define glTexParameterfv               MANGLE(TexParameterfv)
 #define glTexSubImage3DEXT             MANGLE(TexSubImage3DEXT)
 #define glTexSubImage3D                MANGLE(TexSubImage3D)
 #define glTexSubImage4DSGIS            MANGLE(TexSubImage4DSGIS)
+#define glTextureBarrierNV             MANGLE(TextureBarrierNV)
 #define glTextureBufferEXT             MANGLE(TextureBufferEXT)
 #define glTextureColorMaskSGIS         MANGLE(TextureColorMaskSGIS)
 #define glTextureImage1DEXT            MANGLE(TextureImage1DEXT)
 #define glTextureParameterIivEXT               MANGLE(TextureParameterIivEXT)
 #define glTextureParameterIuivEXT              MANGLE(TextureParameterIuivEXT)
 #define glTextureParameterivEXT                MANGLE(TextureParameterivEXT)
+#define glTextureRangeAPPLE            MANGLE(TextureRangeAPPLE)
 #define glTextureRenderbufferEXT               MANGLE(TextureRenderbufferEXT)
 #define glTextureSubImage1DEXT         MANGLE(TextureSubImage1DEXT)
 #define glTextureSubImage2DEXT         MANGLE(TextureSubImage2DEXT)
 #define glUniformMatrix4fv             MANGLE(UniformMatrix4fv)
 #define glUniformMatrix4x2fv           MANGLE(UniformMatrix4x2fv)
 #define glUniformMatrix4x3fv           MANGLE(UniformMatrix4x3fv)
+#define glUniformui64NV                MANGLE(Uniformui64NV)
+#define glUniformui64vNV               MANGLE(Uniformui64vNV)
 #define glUnlockArraysEXT              MANGLE(UnlockArraysEXT)
 #define glUnmapBufferARB               MANGLE(UnmapBufferARB)
 #define glUnmapBuffer          MANGLE(UnmapBuffer)
 #define glUpdateObjectBufferATI                MANGLE(UpdateObjectBufferATI)
 #define glUseProgram           MANGLE(UseProgram)
 #define glUseProgramObjectARB          MANGLE(UseProgramObjectARB)
+#define glUseShaderProgramEXT          MANGLE(UseShaderProgramEXT)
 #define glValidateProgramARB           MANGLE(ValidateProgramARB)
 #define glValidateProgram              MANGLE(ValidateProgram)
 #define glVariantArrayObjectATI                MANGLE(VariantArrayObjectATI)
 #define glVertexAttrib4usv             MANGLE(VertexAttrib4usv)
 #define glVertexAttribArrayObjectATI           MANGLE(VertexAttribArrayObjectATI)
 #define glVertexAttribDivisorARB               MANGLE(VertexAttribDivisorARB)
+#define glVertexAttribFormatNV         MANGLE(VertexAttribFormatNV)
 #define glVertexAttribI1iEXT           MANGLE(VertexAttribI1iEXT)
 #define glVertexAttribI1i              MANGLE(VertexAttribI1i)
 #define glVertexAttribI1ivEXT          MANGLE(VertexAttribI1ivEXT)
 #define glVertexAttribI4uiv            MANGLE(VertexAttribI4uiv)
 #define glVertexAttribI4usvEXT         MANGLE(VertexAttribI4usvEXT)
 #define glVertexAttribI4usv            MANGLE(VertexAttribI4usv)
+#define glVertexAttribIFormatNV                MANGLE(VertexAttribIFormatNV)
 #define glVertexAttribIPointerEXT              MANGLE(VertexAttribIPointerEXT)
 #define glVertexAttribIPointer         MANGLE(VertexAttribIPointer)
 #define glVertexAttribPointerARB               MANGLE(VertexAttribPointerARB)
 #define glVertexBlendARB               MANGLE(VertexBlendARB)
 #define glVertexBlendEnvfATI           MANGLE(VertexBlendEnvfATI)
 #define glVertexBlendEnviATI           MANGLE(VertexBlendEnviATI)
+#define glVertexFormatNV               MANGLE(VertexFormatNV)
 #define glVertexPointerEXT             MANGLE(VertexPointerEXT)
 #define glVertexPointerListIBM         MANGLE(VertexPointerListIBM)
 #define glVertexPointer                MANGLE(VertexPointer)
 #define glVertexWeighthNV              MANGLE(VertexWeighthNV)
 #define glVertexWeighthvNV             MANGLE(VertexWeighthvNV)
 #define glVertexWeightPointerEXT               MANGLE(VertexWeightPointerEXT)
+#define glVideoCaptureNV               MANGLE(VideoCaptureNV)
+#define glVideoCaptureStreamParameterdvNV              MANGLE(VideoCaptureStreamParameterdvNV)
+#define glVideoCaptureStreamParameterfvNV              MANGLE(VideoCaptureStreamParameterfvNV)
+#define glVideoCaptureStreamParameterivNV              MANGLE(VideoCaptureStreamParameterivNV)
 #define glViewport             MANGLE(Viewport)
+#define glWaitSync             MANGLE(WaitSync)
 #define glWeightbvARB          MANGLE(WeightbvARB)
 #define glWeightdvARB          MANGLE(WeightdvARB)
 #define glWeightfvARB          MANGLE(WeightfvARB)