inc_drm_uapi = include_directories('drm-uapi')
inc_vulkan = include_directories('vulkan')
+inc_d3d9 = include_directories('D3D9')
+inc_gl_internal = include_directories('GL/internal')
+inc_haikugl = include_directories('HaikuGL')
if with_gles1
install_headers(
subdir : 'GLES2',
)
install_headers(
- 'GLES3/gl3.h', 'GLES3/gl32.h', 'GLES3/gl32.h', 'GLES3/gl3ext.h',
+ 'GLES3/gl3.h', 'GLES3/gl31.h', 'GLES3/gl32.h', 'GLES3/gl3ext.h',
'GLES3/gl3platform.h',
subdir : 'GLES3',
)
endif
-if with_gles1 or with_gles2 # or with_egl
+if with_gles1 or with_gles2 or with_egl
install_headers('KHR/khrplatform.h', subdir : 'KHR')
endif
)
endif
-if with_glx
- install_headers('GL/glx.h', 'GL/glext.h', 'GL/glx_mangle.h', subdir : 'GL')
+if with_glx != 'disabled'
+ install_headers('GL/glx.h', 'GL/glxext.h', 'GL/glx_mangle.h', subdir : 'GL')
endif
-if with_osmesa
+if with_osmesa != 'none'
install_headers('GL/osmesa.h', subdir : 'GL')
endif
+
+if with_egl
+ install_headers(
+ 'EGL/eglext.h', 'EGL/egl.h', 'EGL/eglextchromium.h', 'EGL/eglmesaext.h',
+ 'EGL/eglplatform.h',
+ subdir : 'EGL',
+ )
+endif
+
+if with_dri
+ install_headers('GL/internal/dri_interface.h', subdir : 'GL/internal')
+endif
+
+if with_gallium_st_nine
+ install_headers(
+ 'd3dadapter/d3dadapter9.h', 'd3dadapter/drm.h', 'd3dadapter/present.h',
+ subdir : 'd3dadapter',
+ )
+endif
+
+if with_platform_haiku
+ install_headers(
+ 'HaikuGL/GLRenderer.h', 'HaikuGL/GLView.h', 'HaikuGL/OpenGLKit.h',
+ subdir : 'opengl',
+ )
+endif
+
+# Only install the headers if we are building a stand alone implementation and
+# not an ICD enabled implementation
+if with_gallium_opencl and not with_opencl_icd
+ install_headers(
+ 'CL/cl.h',
+ 'CL/cl.hpp',
+ 'CL/cl_d3d10.h',
+ 'CL/cl_d3d11.h',
+ 'CL/cl_dx9_media_sharing.h',
+ 'CL/cl_egl.h',
+ 'CL/cl_ext.h',
+ 'CL/cl_gl.h',
+ 'CL/cl_gl_ext.h',
+ 'CL/cl_platform.h',
+ 'CL/opencl.h',
+ subdir: 'CL'
+ )
+endif