static void
reshape(int width, int height)
{
- glViewport(0, 0, (GLint) width, (GLint) height);
-
GLfloat h = (GLfloat) height / (GLfloat) width;
+ glViewport(0, 0, (GLint) width, (GLint) height);
+
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
double st = current_time();
double ct = st;
int frames = 0;
+ GLfloat seconds, fps;
+
while (ct - st < ttr)
{
double tt = current_time();
frames++;
}
- GLfloat seconds = ct - st;
- GLfloat fps = frames / seconds;
+ seconds = ct - st;
+ fps = frames / seconds;
printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds, fps);
}
EGLint screenAttribs[10];
EGLModeMESA mode[MAX_MODES];
EGLScreenMESA screen;
- EGLint count, chosenMode;
+ EGLint count;
+ EGLint chosenMode = 0;
GLboolean printInfo = GL_FALSE;
EGLint width = 0, height = 0;
}
/* DBR : Create EGL context/surface etc */
- d = eglGetDisplay((EGLNativeDisplayType)"!EGL_i915");
+ d = eglGetDisplay(EGL_DEFAULT_DISPLAY);
assert(d);
if (!eglInitialize(d, &maj, &min)) {
}
printf("eglgears: Using screen mode/size %d: %d x %d\n", chosenMode, width, height);
+ eglBindAPI(EGL_OPENGL_API);
ctx = eglCreateContext(d, configs[0], EGL_NO_CONTEXT, NULL);
if (ctx == EGL_NO_CONTEXT) {
printf("eglgears: failed to create context\n");