uint32_t r600_max_quad_pipes; /* wave size / 16 */
uint32_t max_shader_clock;
uint32_t num_good_compute_units;
- uint32_t num_good_cu_per_sh;
+ uint32_t max_good_cu_per_sa;
+ uint32_t min_good_cu_per_sa; /* min != max if SAs have different # of CUs */
uint32_t max_se; /* shader engines */
uint32_t max_sh_per_se; /* shader arrays per shader engine */
uint32_t max_wave64_per_simd;