nvc0: add support for GL_EXT_demote_to_helper_invocation
[mesa.git] / src / amd / common / ac_nir_to_llvm.h
index 8c925141a09b2f118324b4acbeceb06683c0bc73..4782d9fc9d64d70b439d15965aa1845e063a8e6d 100644 (file)
 #include "llvm-c/Core.h"
 #include "llvm-c/TargetMachine.h"
 #include "amd_family.h"
-#include "../vulkan/radv_descriptor_set.h"
-#include "ac_shader_info.h"
 #include "compiler/shader_enums.h"
-struct ac_shader_binary;
-struct ac_shader_config;
-struct nir_shader;
-struct radv_pipeline_layout;
 
+struct nir_shader;
+struct nir_variable;
 struct ac_llvm_context;
 struct ac_shader_abi;
 
-struct ac_vs_variant_key {
-       uint32_t instance_rate_inputs;
-       uint32_t as_es:1;
-       uint32_t as_ls:1;
-       uint32_t export_prim_id:1;
-};
-
-struct ac_tes_variant_key {
-       uint32_t as_es:1;
-       uint32_t export_prim_id:1;
-};
-
-struct ac_tcs_variant_key {
-       struct ac_vs_variant_key vs_key;
-       unsigned primitive_mode;
-       unsigned input_vertices;
-       uint32_t tes_reads_tess_factors:1;
-};
-
-struct ac_fs_variant_key {
-       uint32_t col_format;
-       uint8_t log2_ps_iter_samples;
-       uint8_t log2_num_samples;
-       uint32_t is_int8;
-       uint32_t is_int10;
-       uint32_t multisample : 1;
-};
-
-struct ac_shader_variant_key {
-       union {
-               struct ac_vs_variant_key vs;
-               struct ac_fs_variant_key fs;
-               struct ac_tes_variant_key tes;
-               struct ac_tcs_variant_key tcs;
-       };
-       bool has_multiview_view_index;
-};
-
-struct ac_nir_compiler_options {
-       struct radv_pipeline_layout *layout;
-       struct ac_shader_variant_key key;
-       bool unsafe_math;
-       bool supports_spill;
-       bool clamp_shadow_reference;
-       bool dump_preoptir;
-       enum radeon_family family;
-       enum chip_class chip_class;
-};
-
-struct ac_userdata_info {
-       int8_t sgpr_idx;
-       uint8_t num_sgprs;
-       bool indirect;
-       uint32_t indirect_offset;
-};
-
-enum ac_ud_index {
-       AC_UD_SCRATCH_RING_OFFSETS = 0,
-       AC_UD_PUSH_CONSTANTS = 1,
-       AC_UD_INDIRECT_DESCRIPTOR_SETS = 2,
-       AC_UD_VIEW_INDEX = 3,
-       AC_UD_SHADER_START = 4,
-       AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START,
-       AC_UD_VS_BASE_VERTEX_START_INSTANCE,
-       AC_UD_VS_LS_TCS_IN_LAYOUT,
-       AC_UD_VS_MAX_UD,
-       AC_UD_PS_SAMPLE_POS_OFFSET = AC_UD_SHADER_START,
-       AC_UD_PS_MAX_UD,
-       AC_UD_CS_GRID_SIZE = AC_UD_SHADER_START,
-       AC_UD_CS_MAX_UD,
-       AC_UD_GS_VS_RING_STRIDE_ENTRIES = AC_UD_VS_MAX_UD,
-       AC_UD_GS_MAX_UD,
-       AC_UD_TCS_OFFCHIP_LAYOUT = AC_UD_VS_MAX_UD,
-       AC_UD_TCS_MAX_UD,
-       AC_UD_TES_OFFCHIP_LAYOUT = AC_UD_SHADER_START,
-       AC_UD_TES_MAX_UD,
-       AC_UD_MAX_UD = AC_UD_TCS_MAX_UD,
-};
-
 /* Interpolation locations */
 #define INTERP_CENTER 0
 #define INTERP_CENTROID 1
 #define INTERP_SAMPLE 2
 
-/* descriptor index into scratch ring offsets */
-#define RING_SCRATCH 0
-#define RING_ESGS_VS 1
-#define RING_ESGS_GS 2
-#define RING_GSVS_VS 3
-#define RING_GSVS_GS 4
-#define RING_HS_TESS_FACTOR 5
-#define RING_HS_TESS_OFFCHIP 6
-#define RING_PS_SAMPLE_POSITIONS 7
-
-// Match MAX_SETS from radv_descriptor_set.h
-#define AC_UD_MAX_SETS MAX_SETS
-
-struct ac_userdata_locations {
-       struct ac_userdata_info descriptor_sets[AC_UD_MAX_SETS];
-       struct ac_userdata_info shader_data[AC_UD_MAX_UD];
-};
+static inline unsigned ac_llvm_reg_index_soa(unsigned index, unsigned chan)
+{
+       return (index * 4) + chan;
+}
 
-struct ac_vs_output_info {
-       uint8_t vs_output_param_offset[VARYING_SLOT_MAX];
-       uint8_t clip_dist_mask;
-       uint8_t cull_dist_mask;
-       uint8_t param_exports;
-       bool writes_pointsize;
-       bool writes_layer;
-       bool writes_viewport_index;
-       bool export_prim_id;
-       unsigned pos_exports;
-};
+void ac_lower_indirect_derefs(struct nir_shader *nir, enum chip_class);
 
-struct ac_es_output_info {
-       uint32_t esgs_itemsize;
-};
+bool ac_are_tessfactors_def_in_all_invocs(const struct nir_shader *nir);
 
-struct ac_shader_variant_info {
-       struct ac_userdata_locations user_sgprs_locs;
-       struct ac_shader_info info;
-       unsigned num_user_sgprs;
-       unsigned num_input_sgprs;
-       unsigned num_input_vgprs;
-       bool need_indirect_descriptor_sets;
-       struct {
-               struct {
-                       struct ac_vs_output_info outinfo;
-                       struct ac_es_output_info es_info;
-                       unsigned vgpr_comp_cnt;
-                       bool as_es;
-                       bool as_ls;
-                       uint64_t outputs_written;
-               } vs;
-               struct {
-                       unsigned num_interp;
-                       uint32_t input_mask;
-                       uint32_t flat_shaded_mask;
-                       bool has_pcoord;
-                       bool can_discard;
-                       bool early_fragment_test;
-                       bool prim_id_input;
-                       bool layer_input;
-               } fs;
-               struct {
-                       unsigned block_size[3];
-               } cs;
-               struct {
-                       unsigned vertices_in;
-                       unsigned vertices_out;
-                       unsigned output_prim;
-                       unsigned invocations;
-                       unsigned gsvs_vertex_size;
-                       unsigned max_gsvs_emit_size;
-                       unsigned es_type; /* GFX9: VS or TES */
-               } gs;
-               struct {
-                       unsigned tcs_vertices_out;
-                       /* Which outputs are actually written */
-                       uint64_t outputs_written;
-                       /* Which patch outputs are actually written */
-                       uint32_t patch_outputs_written;
-
-               } tcs;
-               struct {
-                       struct ac_vs_output_info outinfo;
-                       struct ac_es_output_info es_info;
-                       bool as_es;
-                       unsigned primitive_mode;
-                       enum gl_tess_spacing spacing;
-                       bool ccw;
-                       bool point_mode;
-               } tes;
-       };
-};
-
-void ac_compile_nir_shader(LLVMTargetMachineRef tm,
-                           struct ac_shader_binary *binary,
-                           struct ac_shader_config *config,
-                           struct ac_shader_variant_info *shader_info,
-                           struct nir_shader *const *nir,
-                           int nir_count,
-                           const struct ac_nir_compiler_options *options,
-                          bool dump_shader);
+void ac_nir_translate(struct ac_llvm_context *ac, struct ac_shader_abi *abi,
+                     struct nir_shader *nir);
 
-void ac_create_gs_copy_shader(LLVMTargetMachineRef tm,
-                             struct nir_shader *geom_shader,
-                             struct ac_shader_binary *binary,
-                             struct ac_shader_config *config,
-                             struct ac_shader_variant_info *shader_info,
-                             const struct ac_nir_compiler_options *options,
-                             bool dump_shader);
+void
+ac_handle_shader_output_decl(struct ac_llvm_context *ctx,
+                            struct ac_shader_abi *abi,
+                            struct nir_shader *nir,
+                            struct nir_variable *variable,
+                            gl_shader_stage stage);
 
-struct nir_to_llvm_context;
-void ac_nir_translate(struct ac_llvm_context *ac, struct ac_shader_abi *abi,
-                     struct nir_shader *nir, struct nir_to_llvm_context *nctx);
+void ac_emit_barrier(struct ac_llvm_context *ac, gl_shader_stage stage);
 
 #endif /* AC_NIR_TO_LLVM_H */