*
*/
#include "helpers.h"
+#include "vulkan/vk_format.h"
+#include "llvm/ac_llvm_util.h"
#include <stdio.h>
#include <sstream>
#include <llvm-c/Target.h>
+#include <mutex>
using namespace aco;
+extern "C" {
+PFN_vkVoidFunction VKAPI_CALL vk_icdGetInstanceProcAddr(
+ VkInstance instance,
+ const char* pName);
+}
+
ac_shader_config config;
radv_shader_info info;
std::unique_ptr<Program> program;
Temp exec_input;
const char *subvariant = "";
+static VkInstance instance_cache[CHIP_LAST] = {VK_NULL_HANDLE};
+static VkDevice device_cache[CHIP_LAST] = {VK_NULL_HANDLE};
+static std::mutex create_device_mutex;
+
+#define FUNCTION_LIST\
+ ITEM(CreateInstance)\
+ ITEM(DestroyInstance)\
+ ITEM(EnumeratePhysicalDevices)\
+ ITEM(GetPhysicalDeviceProperties2)\
+ ITEM(CreateDevice)\
+ ITEM(DestroyDevice)\
+ ITEM(CreateShaderModule)\
+ ITEM(DestroyShaderModule)\
+ ITEM(CreateGraphicsPipelines)\
+ ITEM(CreateComputePipelines)\
+ ITEM(DestroyPipeline)\
+ ITEM(CreateDescriptorSetLayout)\
+ ITEM(DestroyDescriptorSetLayout)\
+ ITEM(CreatePipelineLayout)\
+ ITEM(DestroyPipelineLayout)\
+ ITEM(CreateRenderPass)\
+ ITEM(DestroyRenderPass)\
+ ITEM(GetPipelineExecutablePropertiesKHR)\
+ ITEM(GetPipelineExecutableInternalRepresentationsKHR)
+
+#define ITEM(n) PFN_vk##n n;
+FUNCTION_LIST
+#undef ITEM
+
void create_program(enum chip_class chip_class, Stage stage, unsigned wave_size, enum radeon_family family)
{
memset(&config, 0, sizeof(config));
bld.pseudo(aco_opcode::p_unit_test, Operand(i));
}
+VkDevice get_vk_device(enum chip_class chip_class)
+{
+ enum radeon_family family;
+ switch (chip_class) {
+ case GFX6:
+ family = CHIP_TAHITI;
+ break;
+ case GFX7:
+ family = CHIP_BONAIRE;
+ break;
+ case GFX8:
+ family = CHIP_POLARIS10;
+ break;
+ case GFX9:
+ family = CHIP_VEGA10;
+ break;
+ case GFX10:
+ family = CHIP_NAVI10;
+ break;
+ default:
+ family = CHIP_UNKNOWN;
+ break;
+ }
+ return get_vk_device(family);
+}
+
+VkDevice get_vk_device(enum radeon_family family)
+{
+ assert(family != CHIP_UNKNOWN);
+
+ std::lock_guard<std::mutex> guard(create_device_mutex);
+
+ if (device_cache[family])
+ return device_cache[family];
+
+ setenv("RADV_FORCE_FAMILY", ac_get_llvm_processor_name(family), 1);
+
+ VkApplicationInfo app_info = {};
+ app_info.pApplicationName = "aco_tests";
+ app_info.apiVersion = VK_API_VERSION_1_2;
+ VkInstanceCreateInfo instance_create_info = {};
+ instance_create_info.pApplicationInfo = &app_info;
+ instance_create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
+ VkResult result = ((PFN_vkCreateInstance)vk_icdGetInstanceProcAddr(NULL, "vkCreateInstance"))(&instance_create_info, NULL, &instance_cache[family]);
+ assert(result == VK_SUCCESS);
+
+ #define ITEM(n) n = (PFN_vk##n)vk_icdGetInstanceProcAddr(instance_cache[family], "vk" #n);
+ FUNCTION_LIST
+ #undef ITEM
+
+ uint32_t device_count = 1;
+ VkPhysicalDevice device = VK_NULL_HANDLE;
+ result = EnumeratePhysicalDevices(instance_cache[family], &device_count, &device);
+ assert(result == VK_SUCCESS);
+ assert(device != VK_NULL_HANDLE);
+
+ VkDeviceCreateInfo device_create_info = {};
+ device_create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
+ static const char *extensions[] = {"VK_KHR_pipeline_executable_properties"};
+ device_create_info.enabledExtensionCount = sizeof(extensions) / sizeof(extensions[0]);
+ device_create_info.ppEnabledExtensionNames = extensions;
+ result = CreateDevice(device, &device_create_info, NULL, &device_cache[family]);
+
+ return device_cache[family];
+}
+
+static struct DestroyDevices {
+ ~DestroyDevices() {
+ for (unsigned i = 0; i < CHIP_LAST; i++) {
+ if (!device_cache[i])
+ continue;
+ DestroyDevice(device_cache[i], NULL);
+ DestroyInstance(instance_cache[i], NULL);
+ }
+ }
+} destroy_devices;
+
+void print_pipeline_ir(VkDevice device, VkPipeline pipeline, VkShaderStageFlagBits stages,
+ const char *name, bool remove_encoding)
+{
+ uint32_t executable_count = 16;
+ VkPipelineExecutablePropertiesKHR executables[16];
+ VkPipelineInfoKHR pipeline_info;
+ pipeline_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INFO_KHR;
+ pipeline_info.pNext = NULL;
+ pipeline_info.pipeline = pipeline;
+ VkResult result = GetPipelineExecutablePropertiesKHR(device, &pipeline_info, &executable_count, executables);
+ assert(result == VK_SUCCESS);
+
+ uint32_t executable = 0;
+ for (; executable < executable_count; executable++) {
+ if (executables[executable].stages == stages)
+ break;
+ }
+ assert(executable != executable_count);
+
+ VkPipelineExecutableInfoKHR exec_info;
+ exec_info.sType = VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_INFO_KHR;
+ exec_info.pNext = NULL;
+ exec_info.pipeline = pipeline;
+ exec_info.executableIndex = executable;
+
+ uint32_t ir_count = 16;
+ VkPipelineExecutableInternalRepresentationKHR ir[16];
+ memset(ir, 0, sizeof(ir));
+ result = GetPipelineExecutableInternalRepresentationsKHR(device, &exec_info, &ir_count, ir);
+ assert(result == VK_SUCCESS);
+
+ for (unsigned i = 0; i < ir_count; i++) {
+ if (strcmp(ir[i].name, name))
+ continue;
+
+ char *data = (char*)malloc(ir[i].dataSize);
+ ir[i].pData = data;
+ result = GetPipelineExecutableInternalRepresentationsKHR(device, &exec_info, &ir_count, ir);
+ assert(result == VK_SUCCESS);
+
+ if (remove_encoding) {
+ for (char *c = data; *c; c++) {
+ if (*c == ';') {
+ for (; *c && *c != '\n'; c++)
+ *c = ' ';
+ }
+ }
+ }
+
+ fprintf(output, "%s", data);
+ free(data);
+ return;
+ }
+}
+
+VkShaderModule __qoCreateShaderModule(VkDevice dev, const QoShaderModuleCreateInfo *info)
+{
+ VkShaderModuleCreateInfo module_info;
+ module_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
+ module_info.pNext = NULL;
+ module_info.flags = 0;
+ module_info.codeSize = info->spirvSize;
+ module_info.pCode = (const uint32_t*)info->pSpirv;
+
+ VkShaderModule module;
+ VkResult result = CreateShaderModule(dev, &module_info, NULL, &module);
+ assert(result == VK_SUCCESS);
+
+ return module;
+}
+
+PipelineBuilder::PipelineBuilder(VkDevice dev) {
+ memset(this, 0, sizeof(*this));
+ topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
+ device = dev;
+}
+
+PipelineBuilder::~PipelineBuilder()
+{
+ DestroyPipeline(device, pipeline, NULL);
+
+ for (unsigned i = 0; i < (is_compute() ? 1 : gfx_pipeline_info.stageCount); i++) {
+ VkPipelineShaderStageCreateInfo *stage_info = &stages[i];
+ if (owned_stages & stage_info->stage)
+ DestroyShaderModule(device, stage_info->module, NULL);
+ }
+
+ DestroyPipelineLayout(device, pipeline_layout, NULL);
+
+ for (unsigned i = 0; i < util_bitcount64(desc_layouts_used); i++)
+ DestroyDescriptorSetLayout(device, desc_layouts[i], NULL);
+
+ DestroyRenderPass(device, render_pass, NULL);
+}
+
+void PipelineBuilder::add_desc_binding(VkShaderStageFlags stage_flags, uint32_t layout,
+ uint32_t binding, VkDescriptorType type, uint32_t count)
+{
+ desc_layouts_used |= 1ull << layout;
+ desc_bindings[layout][num_desc_bindings[layout]++] = {binding, type, count, stage_flags, NULL};
+}
+
+void PipelineBuilder::add_vertex_binding(uint32_t binding, uint32_t stride, VkVertexInputRate rate)
+{
+ vs_bindings[vs_input.vertexBindingDescriptionCount++] = {binding, stride, rate};
+}
+
+void PipelineBuilder::add_vertex_attribute(uint32_t location, uint32_t binding, VkFormat format, uint32_t offset)
+{
+ vs_attributes[vs_input.vertexAttributeDescriptionCount++] = {location, binding, format, offset};
+}
+
+void PipelineBuilder::add_resource_decls(QoShaderModuleCreateInfo *module)
+{
+ for (unsigned i = 0; i < module->declarationCount; i++) {
+ const QoShaderDecl *decl = &module->pDeclarations[i];
+ switch (decl->decl_type) {
+ case QoShaderDeclType_ubo:
+ add_desc_binding(module->stage, decl->set, decl->binding, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
+ break;
+ case QoShaderDeclType_ssbo:
+ add_desc_binding(module->stage, decl->set, decl->binding, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
+ break;
+ case QoShaderDeclType_img_buf:
+ add_desc_binding(module->stage, decl->set, decl->binding, VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER);
+ break;
+ case QoShaderDeclType_img:
+ add_desc_binding(module->stage, decl->set, decl->binding, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE);
+ break;
+ case QoShaderDeclType_tex_buf:
+ add_desc_binding(module->stage, decl->set, decl->binding, VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER);
+ break;
+ case QoShaderDeclType_combined:
+ add_desc_binding(module->stage, decl->set, decl->binding, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER);
+ break;
+ case QoShaderDeclType_tex:
+ add_desc_binding(module->stage, decl->set, decl->binding, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE);
+ break;
+ case QoShaderDeclType_samp:
+ add_desc_binding(module->stage, decl->set, decl->binding, VK_DESCRIPTOR_TYPE_SAMPLER);
+ break;
+ default:
+ break;
+ }
+ }
+}
+
+void PipelineBuilder::add_io_decls(QoShaderModuleCreateInfo *module)
+{
+ unsigned next_vtx_offset = 0;
+ for (unsigned i = 0; i < module->declarationCount; i++) {
+ const QoShaderDecl *decl = &module->pDeclarations[i];
+ switch (decl->decl_type) {
+ case QoShaderDeclType_in:
+ if (module->stage == VK_SHADER_STAGE_VERTEX_BIT) {
+ if (!strcmp(decl->type, "float") || decl->type[0] == 'v')
+ add_vertex_attribute(decl->location, 0, VK_FORMAT_R32G32B32A32_SFLOAT, next_vtx_offset);
+ else if (decl->type[0] == 'u')
+ add_vertex_attribute(decl->location, 0, VK_FORMAT_R32G32B32A32_UINT, next_vtx_offset);
+ else if (decl->type[0] == 'i')
+ add_vertex_attribute(decl->location, 0, VK_FORMAT_R32G32B32A32_SINT, next_vtx_offset);
+ next_vtx_offset += 16;
+ }
+ break;
+ case QoShaderDeclType_out:
+ if (module->stage == VK_SHADER_STAGE_FRAGMENT_BIT) {
+ if (!strcmp(decl->type, "float") || decl->type[0] == 'v')
+ color_outputs[decl->location] = VK_FORMAT_R32G32B32A32_SFLOAT;
+ else if (decl->type[0] == 'u')
+ color_outputs[decl->location] = VK_FORMAT_R32G32B32A32_UINT;
+ else if (decl->type[0] == 'i')
+ color_outputs[decl->location] = VK_FORMAT_R32G32B32A32_SINT;
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ if (next_vtx_offset)
+ add_vertex_binding(0, next_vtx_offset);
+}
+
+void PipelineBuilder::add_stage(VkShaderStageFlagBits stage, VkShaderModule module, const char *name)
+{
+ VkPipelineShaderStageCreateInfo *stage_info;
+ if (stage == VK_SHADER_STAGE_COMPUTE_BIT)
+ stage_info = &stages[0];
+ else
+ stage_info = &stages[gfx_pipeline_info.stageCount++];
+ stage_info->sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
+ stage_info->pNext = NULL;
+ stage_info->flags = 0;
+ stage_info->stage = stage;
+ stage_info->module = module;
+ stage_info->pName = name;
+ stage_info->pSpecializationInfo = NULL;
+ owned_stages |= stage;
+}
+
+void PipelineBuilder::add_vsfs(VkShaderModule vs, VkShaderModule fs)
+{
+ add_stage(VK_SHADER_STAGE_VERTEX_BIT, vs);
+ add_stage(VK_SHADER_STAGE_FRAGMENT_BIT, fs);
+}
+
+void PipelineBuilder::add_vsfs(QoShaderModuleCreateInfo vs, QoShaderModuleCreateInfo fs)
+{
+ add_vsfs(__qoCreateShaderModule(device, &vs), __qoCreateShaderModule(device, &fs));
+ add_resource_decls(&vs);
+ add_io_decls(&vs);
+ add_resource_decls(&fs);
+ add_io_decls(&fs);
+}
+
+void PipelineBuilder::add_cs(VkShaderModule cs)
+{
+ add_stage(VK_SHADER_STAGE_COMPUTE_BIT, cs);
+}
+
+void PipelineBuilder::add_cs(QoShaderModuleCreateInfo cs)
+{
+ add_cs(__qoCreateShaderModule(device, &cs));
+ add_resource_decls(&cs);
+}
+
+bool PipelineBuilder::is_compute() {
+ return gfx_pipeline_info.stageCount == 0;
+}
+
+void PipelineBuilder::create_compute_pipeline() {
+ VkComputePipelineCreateInfo create_info;
+ create_info.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
+ create_info.pNext = NULL;
+ create_info.flags = VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR;
+ create_info.stage = stages[0];
+ create_info.layout = pipeline_layout;
+ create_info.basePipelineHandle = VK_NULL_HANDLE;
+ create_info.basePipelineIndex = 0;
+
+ VkResult result = CreateComputePipelines(device, VK_NULL_HANDLE, 1, &create_info, NULL, &pipeline);
+ assert(result == VK_SUCCESS);
+}
+
+void PipelineBuilder::create_graphics_pipeline() {
+ /* create the create infos */
+ if (!samples)
+ samples = VK_SAMPLE_COUNT_1_BIT;
+
+ unsigned num_color_attachments = 0;
+ VkPipelineColorBlendAttachmentState blend_attachment_states[16];
+ VkAttachmentReference color_attachments[16];
+ VkAttachmentDescription attachment_descs[17];
+ for (unsigned i = 0; i < 16; i++) {
+ if (color_outputs[i] == VK_FORMAT_UNDEFINED)
+ continue;
+
+ VkAttachmentDescription *desc = &attachment_descs[num_color_attachments];
+ desc->flags = 0;
+ desc->format = color_outputs[i];
+ desc->samples = samples;
+ desc->loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
+ desc->storeOp = VK_ATTACHMENT_STORE_OP_STORE;
+ desc->stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
+ desc->stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
+ desc->initialLayout = VK_IMAGE_LAYOUT_GENERAL;
+ desc->finalLayout = VK_IMAGE_LAYOUT_GENERAL;
+
+ VkAttachmentReference *ref = &color_attachments[num_color_attachments];
+ ref->attachment = num_color_attachments;
+ ref->layout = VK_IMAGE_LAYOUT_GENERAL;
+
+ VkPipelineColorBlendAttachmentState *blend = &blend_attachment_states[num_color_attachments];
+ blend->blendEnable = false;
+ blend->colorWriteMask = VK_COLOR_COMPONENT_R_BIT |
+ VK_COLOR_COMPONENT_G_BIT |
+ VK_COLOR_COMPONENT_B_BIT |
+ VK_COLOR_COMPONENT_A_BIT;
+
+ num_color_attachments++;
+ }
+
+ unsigned num_attachments = num_color_attachments;
+ VkAttachmentReference ds_attachment;
+ if (ds_output != VK_FORMAT_UNDEFINED) {
+ VkAttachmentDescription *desc = &attachment_descs[num_attachments];
+ desc->flags = 0;
+ desc->format = ds_output;
+ desc->samples = samples;
+ desc->loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
+ desc->storeOp = VK_ATTACHMENT_STORE_OP_STORE;
+ desc->stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
+ desc->stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
+ desc->initialLayout = VK_IMAGE_LAYOUT_GENERAL;
+ desc->finalLayout = VK_IMAGE_LAYOUT_GENERAL;
+
+ ds_attachment.attachment = num_color_attachments;
+ ds_attachment.layout = VK_IMAGE_LAYOUT_GENERAL;
+
+ num_attachments++;
+ }
+
+ vs_input.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
+ vs_input.pNext = NULL;
+ vs_input.flags = 0;
+ vs_input.pVertexBindingDescriptions = vs_bindings;
+ vs_input.pVertexAttributeDescriptions = vs_attributes;
+
+ VkPipelineInputAssemblyStateCreateInfo assembly_state;
+ assembly_state.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
+ assembly_state.pNext = NULL;
+ assembly_state.flags = 0;
+ assembly_state.topology = topology;
+ assembly_state.primitiveRestartEnable = false;
+
+ VkPipelineTessellationStateCreateInfo tess_state;
+ tess_state.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO;
+ tess_state.pNext = NULL;
+ tess_state.flags = 0;
+ tess_state.patchControlPoints = patch_size;
+
+ VkPipelineViewportStateCreateInfo viewport_state;
+ viewport_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
+ viewport_state.pNext = NULL;
+ viewport_state.flags = 0;
+ viewport_state.viewportCount = 1;
+ viewport_state.pViewports = NULL;
+ viewport_state.scissorCount = 1;
+ viewport_state.pScissors = NULL;
+
+ VkPipelineRasterizationStateCreateInfo rasterization_state;
+ rasterization_state.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
+ rasterization_state.pNext = NULL;
+ rasterization_state.flags = 0;
+ rasterization_state.depthClampEnable = false;
+ rasterization_state.rasterizerDiscardEnable = false;
+ rasterization_state.polygonMode = VK_POLYGON_MODE_FILL;
+ rasterization_state.cullMode = VK_CULL_MODE_NONE;
+ rasterization_state.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
+ rasterization_state.depthBiasEnable = false;
+ rasterization_state.lineWidth = 1.0;
+
+ VkPipelineMultisampleStateCreateInfo ms_state;
+ ms_state.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
+ ms_state.pNext = NULL;
+ ms_state.flags = 0;
+ ms_state.rasterizationSamples = samples;
+ ms_state.sampleShadingEnable = sample_shading_enable;
+ ms_state.minSampleShading = min_sample_shading;
+ VkSampleMask sample_mask = 0xffffffff;
+ ms_state.pSampleMask = &sample_mask;
+ ms_state.alphaToCoverageEnable = false;
+ ms_state.alphaToOneEnable = false;
+
+ VkPipelineDepthStencilStateCreateInfo ds_state;
+ ds_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
+ ds_state.pNext = NULL;
+ ds_state.flags = 0;
+ ds_state.depthTestEnable = ds_output != VK_FORMAT_UNDEFINED;
+ ds_state.depthWriteEnable = true;
+ ds_state.depthCompareOp = VK_COMPARE_OP_ALWAYS;
+ ds_state.depthBoundsTestEnable = false;
+ ds_state.stencilTestEnable = true;
+ ds_state.front.failOp = VK_STENCIL_OP_KEEP;
+ ds_state.front.passOp = VK_STENCIL_OP_REPLACE;
+ ds_state.front.depthFailOp = VK_STENCIL_OP_REPLACE;
+ ds_state.front.compareOp = VK_COMPARE_OP_ALWAYS;
+ ds_state.front.compareMask = 0xffffffff,
+ ds_state.front.reference = 0;
+ ds_state.back = ds_state.front;
+
+ VkPipelineColorBlendStateCreateInfo color_blend_state;
+ color_blend_state.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
+ color_blend_state.pNext = NULL;
+ color_blend_state.flags = 0;
+ color_blend_state.logicOpEnable = false;
+ color_blend_state.attachmentCount = num_color_attachments;
+ color_blend_state.pAttachments = blend_attachment_states;
+
+ VkDynamicState dynamic_states[9] = {
+ VK_DYNAMIC_STATE_VIEWPORT,
+ VK_DYNAMIC_STATE_SCISSOR,
+ VK_DYNAMIC_STATE_LINE_WIDTH,
+ VK_DYNAMIC_STATE_DEPTH_BIAS,
+ VK_DYNAMIC_STATE_BLEND_CONSTANTS,
+ VK_DYNAMIC_STATE_DEPTH_BOUNDS,
+ VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
+ VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
+ VK_DYNAMIC_STATE_STENCIL_REFERENCE
+ };
+
+ VkPipelineDynamicStateCreateInfo dynamic_state;
+ dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
+ dynamic_state.pNext = NULL;
+ dynamic_state.flags = 0;
+ dynamic_state.dynamicStateCount = sizeof(dynamic_states) / sizeof(VkDynamicState);
+ dynamic_state.pDynamicStates = dynamic_states;
+
+ gfx_pipeline_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
+ gfx_pipeline_info.pNext = NULL;
+ gfx_pipeline_info.flags = VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR;
+ gfx_pipeline_info.pVertexInputState = &vs_input;
+ gfx_pipeline_info.pInputAssemblyState = &assembly_state;
+ gfx_pipeline_info.pTessellationState = &tess_state;
+ gfx_pipeline_info.pViewportState = &viewport_state;
+ gfx_pipeline_info.pRasterizationState = &rasterization_state;
+ gfx_pipeline_info.pMultisampleState = &ms_state;
+ gfx_pipeline_info.pDepthStencilState = &ds_state;
+ gfx_pipeline_info.pColorBlendState = &color_blend_state;
+ gfx_pipeline_info.pDynamicState = &dynamic_state;
+ gfx_pipeline_info.subpass = 0;
+
+ /* create the objects used to create the pipeline */
+ VkSubpassDescription subpass;
+ subpass.flags = 0;
+ subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
+ subpass.inputAttachmentCount = 0;
+ subpass.pInputAttachments = NULL;
+ subpass.colorAttachmentCount = num_color_attachments;
+ subpass.pColorAttachments = color_attachments;
+ subpass.pResolveAttachments = NULL;
+ subpass.pDepthStencilAttachment = ds_output == VK_FORMAT_UNDEFINED ? NULL : &ds_attachment;
+ subpass.preserveAttachmentCount = 0;
+ subpass.pPreserveAttachments = NULL;
+
+ VkRenderPassCreateInfo renderpass_info;
+ renderpass_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
+ renderpass_info.pNext = NULL;
+ renderpass_info.flags = 0;
+ renderpass_info.attachmentCount = num_attachments;
+ renderpass_info.pAttachments = attachment_descs;
+ renderpass_info.subpassCount = 1;
+ renderpass_info.pSubpasses = &subpass;
+ renderpass_info.dependencyCount = 0;
+ renderpass_info.pDependencies = NULL;
+
+ VkResult result = CreateRenderPass(device, &renderpass_info, NULL, &render_pass);
+ assert(result == VK_SUCCESS);
+
+ gfx_pipeline_info.layout = pipeline_layout;
+ gfx_pipeline_info.renderPass = render_pass;
+
+ /* create the pipeline */
+ gfx_pipeline_info.pStages = stages;
+
+ result = CreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &gfx_pipeline_info, NULL, &pipeline);
+ assert(result == VK_SUCCESS);
+}
+
+void PipelineBuilder::create_pipeline() {
+ unsigned num_desc_layouts = 0;
+ for (unsigned i = 0; i < 64; i++) {
+ if (!(desc_layouts_used & (1ull << i)))
+ continue;
+
+ VkDescriptorSetLayoutCreateInfo desc_layout_info;
+ desc_layout_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
+ desc_layout_info.pNext = NULL;
+ desc_layout_info.flags = 0;
+ desc_layout_info.bindingCount = num_desc_bindings[i];
+ desc_layout_info.pBindings = desc_bindings[i];
+
+ VkResult result = CreateDescriptorSetLayout(device, &desc_layout_info, NULL, &desc_layouts[num_desc_layouts]);
+ assert(result == VK_SUCCESS);
+ num_desc_layouts++;
+ }
+
+ VkPipelineLayoutCreateInfo pipeline_layout_info;
+ pipeline_layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
+ pipeline_layout_info.pNext = NULL;
+ pipeline_layout_info.flags = 0;
+ pipeline_layout_info.pushConstantRangeCount = 1;
+ pipeline_layout_info.pPushConstantRanges = &push_constant_range;
+ pipeline_layout_info.setLayoutCount = num_desc_layouts;
+ pipeline_layout_info.pSetLayouts = desc_layouts;
+
+ VkResult result = CreatePipelineLayout(device, &pipeline_layout_info, NULL, &pipeline_layout);
+ assert(result == VK_SUCCESS);
+
+ if (is_compute())
+ create_compute_pipeline();
+ else
+ create_graphics_pipeline();
+}
+
+void PipelineBuilder::print_ir(VkShaderStageFlagBits stages, const char *name, bool remove_encoding)
+{
+ if (!pipeline)
+ create_pipeline();
+ print_pipeline_ir(device, pipeline, stages, name, remove_encoding);
+}