amd/llvm: switch to 3-spaces style
[mesa.git] / src / amd / llvm / ac_shader_abi.h
index 359e9484fc2b651a05010fe4b96e3f7282825583..346c172e2d6bcf094ca7ff4922a970a1f7358c38 100644 (file)
 #ifndef AC_SHADER_ABI_H
 #define AC_SHADER_ABI_H
 
-#include <llvm-c/Core.h>
-#include <assert.h>
 #include "ac_shader_args.h"
-
 #include "compiler/shader_enums.h"
+#include <llvm-c/Core.h>
+
+#include <assert.h>
 
 struct nir_variable;
 
@@ -36,167 +36,136 @@ struct nir_variable;
 
 #define AC_MAX_INLINE_PUSH_CONSTS 8
 
-enum ac_descriptor_type {
-       AC_DESC_IMAGE,
-       AC_DESC_FMASK,
-       AC_DESC_SAMPLER,
-       AC_DESC_BUFFER,
-       AC_DESC_PLANE_0,
-       AC_DESC_PLANE_1,
-       AC_DESC_PLANE_2,
+enum ac_descriptor_type
+{
+   AC_DESC_IMAGE,
+   AC_DESC_FMASK,
+   AC_DESC_SAMPLER,
+   AC_DESC_BUFFER,
+   AC_DESC_PLANE_0,
+   AC_DESC_PLANE_1,
+   AC_DESC_PLANE_2,
 };
 
 /* Document the shader ABI during compilation. This is what allows radeonsi and
  * radv to share a compiler backend.
  */
 struct ac_shader_abi {
-       LLVMValueRef outputs[AC_LLVM_MAX_OUTPUTS * 4];
-
-       /* These input registers sometimes need to be fixed up. */
-       LLVMValueRef vertex_id;
-       LLVMValueRef instance_id;
-       LLVMValueRef persp_centroid, linear_centroid;
-       LLVMValueRef color0, color1;
-       LLVMValueRef user_data;
-
-       /* For VS and PS: pre-loaded shader inputs.
-        *
-        * Currently only used for NIR shaders; indexed by variables'
-        * driver_location.
-        */
-       LLVMValueRef *inputs;
-
-       /* Varying -> attribute number mapping. Also NIR-only */
-       unsigned fs_input_attr_indices[MAX_VARYING];
-
-       void (*emit_outputs)(struct ac_shader_abi *abi,
-                            unsigned max_outputs,
-                            LLVMValueRef *addrs);
-
-       void (*emit_vertex)(struct ac_shader_abi *abi,
-                           unsigned stream,
-                           LLVMValueRef *addrs);
-
-       void (*emit_primitive)(struct ac_shader_abi *abi,
-                              unsigned stream);
-
-       void (*emit_vertex_with_counter)(struct ac_shader_abi *abi,
-                                        unsigned stream,
-                                        LLVMValueRef vertexidx,
-                                        LLVMValueRef *addrs);
-
-       LLVMValueRef (*load_inputs)(struct ac_shader_abi *abi,
-                                   unsigned location,
-                                   unsigned driver_location,
-                                   unsigned component,
-                                   unsigned num_components,
-                                   unsigned vertex_index,
-                                   unsigned const_index,
-                                   LLVMTypeRef type);
-
-       LLVMValueRef (*load_tess_varyings)(struct ac_shader_abi *abi,
-                                          LLVMTypeRef type,
-                                          LLVMValueRef vertex_index,
-                                          LLVMValueRef param_index,
-                                          unsigned const_index,
-                                          unsigned location,
-                                          unsigned driver_location,
-                                          unsigned component,
-                                          unsigned num_components,
-                                          bool is_patch,
-                                          bool is_compact,
-                                          bool load_inputs);
-
-       void (*store_tcs_outputs)(struct ac_shader_abi *abi,
-                                 const struct nir_variable *var,
-                                 LLVMValueRef vertex_index,
-                                 LLVMValueRef param_index,
-                                 unsigned const_index,
-                                 LLVMValueRef src,
-                                 unsigned writemask,
-                                 unsigned component,
-                                 unsigned driver_location);
-
-       LLVMValueRef (*load_tess_coord)(struct ac_shader_abi *abi);
-
-       LLVMValueRef (*load_patch_vertices_in)(struct ac_shader_abi *abi);
-
-       LLVMValueRef (*load_tess_level)(struct ac_shader_abi *abi,
-                                       unsigned varying_id,
-                                       bool load_default_state);
-
-
-       LLVMValueRef (*load_ubo)(struct ac_shader_abi *abi, LLVMValueRef index);
-
-       /**
-        * Load the descriptor for the given buffer.
-        *
-        * \param buffer the buffer as presented in NIR: this is the descriptor
-        *               in Vulkan, and the buffer index in OpenGL/Gallium
-        * \param write whether buffer contents will be written
-        */
-       LLVMValueRef (*load_ssbo)(struct ac_shader_abi *abi,
-                                 LLVMValueRef buffer, bool write);
-
-       /**
-        * Load a descriptor associated to a sampler.
-        *
-        * \param descriptor_set the descriptor set index (only for Vulkan)
-        * \param base_index the base index of the sampler variable
-        * \param constant_index constant part of an array index (or 0, if the
-        *                       sampler variable is not an array)
-        * \param index non-constant part of an array index (may be NULL)
-        * \param desc_type the type of descriptor to load
-        * \param image whether the descriptor is loaded for an image operation
-        */
-       LLVMValueRef (*load_sampler_desc)(struct ac_shader_abi *abi,
-                                         unsigned descriptor_set,
-                                         unsigned base_index,
-                                         unsigned constant_index,
-                                         LLVMValueRef index,
-                                         enum ac_descriptor_type desc_type,
-                                         bool image, bool write,
-                                         bool bindless);
-
-       /**
-        * Load a Vulkan-specific resource.
-        *
-        * \param index resource index
-        * \param desc_set descriptor set
-        * \param binding descriptor set binding
-        */
-       LLVMValueRef (*load_resource)(struct ac_shader_abi *abi,
-                                     LLVMValueRef index,
-                                     unsigned desc_set,
-                                     unsigned binding);
-
-       LLVMValueRef (*load_sample_position)(struct ac_shader_abi *abi,
-                                            LLVMValueRef sample_id);
-
-       LLVMValueRef (*load_local_group_size)(struct ac_shader_abi *abi);
-
-       LLVMValueRef (*load_sample_mask_in)(struct ac_shader_abi *abi);
-
-       LLVMValueRef (*load_base_vertex)(struct ac_shader_abi *abi);
-
-       LLVMValueRef (*emit_fbfetch)(struct ac_shader_abi *abi);
-
-       /* Whether to clamp the shadow reference value to [0,1]on GFX8. Radeonsi currently
-        * uses it due to promoting D16 to D32, but radv needs it off. */
-       bool clamp_shadow_reference;
-       bool interp_at_sample_force_center;
-
-       /* Whether bounds checks are required */
-       bool robust_buffer_access;
-
-       /* Check for Inf interpolation coeff */
-       bool kill_ps_if_inf_interp;
-
-       /* Whether undef values must be converted to zero */
-       bool convert_undef_to_zero;
-
-       /* Clamp div by 0 (so it won't produce NaN) */
-       bool clamp_div_by_zero;
+   LLVMValueRef outputs[AC_LLVM_MAX_OUTPUTS * 4];
+
+   /* These input registers sometimes need to be fixed up. */
+   LLVMValueRef vertex_id;
+   LLVMValueRef instance_id;
+   LLVMValueRef persp_centroid, linear_centroid;
+   LLVMValueRef color0, color1;
+   LLVMValueRef user_data;
+
+   /* For VS and PS: pre-loaded shader inputs.
+    *
+    * Currently only used for NIR shaders; indexed by variables'
+    * driver_location.
+    */
+   LLVMValueRef *inputs;
+
+   /* Varying -> attribute number mapping. Also NIR-only */
+   unsigned fs_input_attr_indices[MAX_VARYING];
+
+   void (*emit_outputs)(struct ac_shader_abi *abi, unsigned max_outputs, LLVMValueRef *addrs);
+
+   void (*emit_vertex)(struct ac_shader_abi *abi, unsigned stream, LLVMValueRef *addrs);
+
+   void (*emit_primitive)(struct ac_shader_abi *abi, unsigned stream);
+
+   void (*emit_vertex_with_counter)(struct ac_shader_abi *abi, unsigned stream,
+                                    LLVMValueRef vertexidx, LLVMValueRef *addrs);
+
+   LLVMValueRef (*load_inputs)(struct ac_shader_abi *abi, unsigned location,
+                               unsigned driver_location, unsigned component,
+                               unsigned num_components, unsigned vertex_index, unsigned const_index,
+                               LLVMTypeRef type);
+
+   LLVMValueRef (*load_tess_varyings)(struct ac_shader_abi *abi, LLVMTypeRef type,
+                                      LLVMValueRef vertex_index, LLVMValueRef param_index,
+                                      unsigned const_index, unsigned location,
+                                      unsigned driver_location, unsigned component,
+                                      unsigned num_components, bool is_patch, bool is_compact,
+                                      bool load_inputs);
+
+   void (*store_tcs_outputs)(struct ac_shader_abi *abi, const struct nir_variable *var,
+                             LLVMValueRef vertex_index, LLVMValueRef param_index,
+                             unsigned const_index, LLVMValueRef src, unsigned writemask,
+                             unsigned component, unsigned driver_location);
+
+   LLVMValueRef (*load_tess_coord)(struct ac_shader_abi *abi);
+
+   LLVMValueRef (*load_patch_vertices_in)(struct ac_shader_abi *abi);
+
+   LLVMValueRef (*load_tess_level)(struct ac_shader_abi *abi, unsigned varying_id,
+                                   bool load_default_state);
+
+   LLVMValueRef (*load_ubo)(struct ac_shader_abi *abi, LLVMValueRef index);
+
+   /**
+    * Load the descriptor for the given buffer.
+    *
+    * \param buffer the buffer as presented in NIR: this is the descriptor
+    *               in Vulkan, and the buffer index in OpenGL/Gallium
+    * \param write whether buffer contents will be written
+    */
+   LLVMValueRef (*load_ssbo)(struct ac_shader_abi *abi, LLVMValueRef buffer, bool write);
+
+   /**
+    * Load a descriptor associated to a sampler.
+    *
+    * \param descriptor_set the descriptor set index (only for Vulkan)
+    * \param base_index the base index of the sampler variable
+    * \param constant_index constant part of an array index (or 0, if the
+    *                       sampler variable is not an array)
+    * \param index non-constant part of an array index (may be NULL)
+    * \param desc_type the type of descriptor to load
+    * \param image whether the descriptor is loaded for an image operation
+    */
+   LLVMValueRef (*load_sampler_desc)(struct ac_shader_abi *abi, unsigned descriptor_set,
+                                     unsigned base_index, unsigned constant_index,
+                                     LLVMValueRef index, enum ac_descriptor_type desc_type,
+                                     bool image, bool write, bool bindless);
+
+   /**
+    * Load a Vulkan-specific resource.
+    *
+    * \param index resource index
+    * \param desc_set descriptor set
+    * \param binding descriptor set binding
+    */
+   LLVMValueRef (*load_resource)(struct ac_shader_abi *abi, LLVMValueRef index, unsigned desc_set,
+                                 unsigned binding);
+
+   LLVMValueRef (*load_sample_position)(struct ac_shader_abi *abi, LLVMValueRef sample_id);
+
+   LLVMValueRef (*load_local_group_size)(struct ac_shader_abi *abi);
+
+   LLVMValueRef (*load_sample_mask_in)(struct ac_shader_abi *abi);
+
+   LLVMValueRef (*load_base_vertex)(struct ac_shader_abi *abi);
+
+   LLVMValueRef (*emit_fbfetch)(struct ac_shader_abi *abi);
+
+   /* Whether to clamp the shadow reference value to [0,1]on GFX8. Radeonsi currently
+    * uses it due to promoting D16 to D32, but radv needs it off. */
+   bool clamp_shadow_reference;
+   bool interp_at_sample_force_center;
+
+   /* Whether bounds checks are required */
+   bool robust_buffer_access;
+
+   /* Check for Inf interpolation coeff */
+   bool kill_ps_if_inf_interp;
+
+   /* Whether undef values must be converted to zero */
+   bool convert_undef_to_zero;
+
+   /* Clamp div by 0 (so it won't produce NaN) */
+   bool clamp_div_by_zero;
 };
 
 #endif /* AC_SHADER_ABI_H */