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radv: use the trap handler to detect faulty shaders/instructions
[mesa.git]
/
src
/
amd
/
vulkan
/
radv_debug.h
diff --git
a/src/amd/vulkan/radv_debug.h
b/src/amd/vulkan/radv_debug.h
index 787597f5da9775fd866893c143981499d32b2377..103716493fb056fbc7168db5b6d6b24d1a3b801f 100644
(file)
--- a/
src/amd/vulkan/radv_debug.h
+++ b/
src/amd/vulkan/radv_debug.h
@@
-84,5
+84,6
@@
radv_dump_enabled_options(struct radv_device *device, FILE *f);
bool radv_trap_handler_init(struct radv_device *device);
void radv_trap_handler_finish(struct radv_device *device);
bool radv_trap_handler_init(struct radv_device *device);
void radv_trap_handler_finish(struct radv_device *device);
+void radv_check_trap_handler(struct radv_queue *queue);
#endif
#endif