radv: add initial trap handler support with RADV_TRAP_HANDLER=1
[mesa.git] / src / amd / vulkan / radv_device.c
index 5b93083913b9c81afbe69d0595b9cdd066a557a3..68c0ccc2b37ee77389fa178c0d12583bf5caf3ff 100644 (file)
@@ -2817,6 +2817,19 @@ VkResult radv_CreateDevice(
                        goto fail;
        }
 
+       if (getenv("RADV_TRAP_HANDLER")) {
+               /* TODO: Add support for more hardware. */
+               assert(device->physical_device->rad_info.chip_class == GFX8);
+
+               /* To get the disassembly of the faulty shaders, we have to
+                * keep some shader info around.
+                */
+               keep_shader_info = true;
+
+               if (!radv_trap_handler_init(device))
+                       goto fail;
+       }
+
        device->keep_shader_info = keep_shader_info;
        result = radv_device_init_meta(device);
        if (result != VK_SUCCESS)
@@ -2893,6 +2906,8 @@ fail:
 
        radv_thread_trace_finish(device);
 
+       radv_trap_handler_finish(device);
+
        if (device->trace_bo)
                device->ws->buffer_destroy(device->trace_bo);
 
@@ -2942,6 +2957,8 @@ void radv_DestroyDevice(
        VkPipelineCache pc = radv_pipeline_cache_to_handle(device->mem_cache);
        radv_DestroyPipelineCache(radv_device_to_handle(device), pc, NULL);
 
+       radv_trap_handler_finish(device);
+
        radv_destroy_shader_slabs(device);
 
        pthread_cond_destroy(&device->timeline_cond);
@@ -3420,6 +3437,50 @@ radv_emit_global_shader_pointers(struct radv_queue *queue,
        }
 }
 
+static void
+radv_emit_trap_handler(struct radv_queue *queue,
+                      struct radeon_cmdbuf *cs,
+                      struct radeon_winsys_bo *tma_bo)
+{
+       struct radv_device *device = queue->device;
+       struct radeon_winsys_bo *tba_bo;
+       uint64_t tba_va, tma_va;
+
+       if (!device->trap_handler_shader || !tma_bo)
+               return;
+
+       tba_bo = device->trap_handler_shader->bo;
+
+       tba_va = radv_buffer_get_va(tba_bo) + device->trap_handler_shader->bo_offset;
+       tma_va = radv_buffer_get_va(tma_bo);
+
+       radv_cs_add_buffer(queue->device->ws, cs, tba_bo);
+       radv_cs_add_buffer(queue->device->ws, cs, tma_bo);
+
+       if (queue->queue_family_index == RADV_QUEUE_GENERAL) {
+               uint32_t regs[] = {R_00B000_SPI_SHADER_TBA_LO_PS,
+                                  R_00B100_SPI_SHADER_TBA_LO_VS,
+                                  R_00B200_SPI_SHADER_TBA_LO_GS,
+                                  R_00B300_SPI_SHADER_TBA_LO_ES,
+                                  R_00B400_SPI_SHADER_TBA_LO_HS,
+                                  R_00B500_SPI_SHADER_TBA_LO_LS};
+
+               for (int i = 0; i < ARRAY_SIZE(regs); ++i) {
+                       radeon_set_sh_reg_seq(cs, regs[i], 4);
+                       radeon_emit(cs, tba_va >> 8);
+                       radeon_emit(cs, tba_va >> 40);
+                       radeon_emit(cs, tma_va >> 8);
+                       radeon_emit(cs, tma_va >> 40);
+               }
+       } else {
+               radeon_set_sh_reg_seq(cs, R_00B838_COMPUTE_TBA_LO, 4);
+               radeon_emit(cs, tba_va >> 8);
+               radeon_emit(cs, tba_va >> 40);
+               radeon_emit(cs, tma_va >> 8);
+               radeon_emit(cs, tma_va >> 40);
+       }
+}
+
 static void
 radv_init_graphics_state(struct radeon_cmdbuf *cs, struct radv_queue *queue)
 {
@@ -3724,6 +3785,7 @@ radv_get_preamble_cs(struct radv_queue *queue,
                                          compute_scratch_waves, compute_scratch_bo);
                radv_emit_graphics_scratch(queue, cs, scratch_size_per_wave,
                                           scratch_waves, scratch_bo);
+               radv_emit_trap_handler(queue, cs, queue->device->tma_bo);
 
                if (gds_bo)
                        radv_cs_add_buffer(queue->device->ws, cs, gds_bo);