properties->shaderArraysPerEngineCount =
pdevice->rad_info.max_sh_per_se;
properties->computeUnitsPerShaderArray =
- pdevice->rad_info.num_good_cu_per_sh;
+ pdevice->rad_info.min_good_cu_per_sa;
properties->simdPerComputeUnit =
pdevice->rad_info.num_simd_per_compute_unit;
properties->wavefrontsPerSimd =